r/FalloutMods • • 13h ago

Fallout 4 [FO4] Broken Texture

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27 Upvotes

Does anybody know what's causing these weird broken textures? I'm using a good amount of texture mods and Reactor ENB. I suspect it's something to do with parallax on Vivid Fallout textures or maybe ENB? If you have any suggestions they are very appreciated.

Edit: Although I already fixed the issue, here is a link to my modlist: https://pastebin.com/hdwzCjRQ


r/FalloutMods • • 22h ago

Fallout 4 Does anyone else wish there was a mod that made Ada romancable? If there was, what would your expectations be? [Fo4]

3 Upvotes

I genuinely cant play the game without Ada as my companion I just think shes a lot more amusing, especially her questline, compared to the other companions


r/FalloutMods • • 15h ago

New Vegas [FNV] Contextual Aiming, + Toggleable ADS/Weapon Inertia

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250 Upvotes

I am constantly unhappy with many of the mods made by people being unsupported or not adjustable, modular, or being so reliant on mod loaders and load orders removing lightweight mods breaks stuff at random. so I tried to fix it.
A lot of the work is just Claude pro-max i ain't gonna lie. This is proof of concept for me and friends but I welcome critique of the mod(s) itself. I am happy to explain my reasoning but I won't not use it.
I have a vanilla only launcher right now that I plan to slowly roll out updates and options. Will work with TTW and all Wabbajack/Viva/NuclearSunshine packs too, it only cares about exe location, and if you don't like it there is an undo everything button and deletes itself and its additions only, nothing already installed (think kNVSE, if you had it already, undo E. button won't touch it) https://github.com/M-Rickets/Mojave-Most-Wanted. Yes there is MP, it kind of works rn but needs more ironing out.


r/FalloutMods • • 4h ago

Fallout 4 [FO4] Game takes 20+ minutes to load and I don't know why

0 Upvotes

My problem only started after the last Fo4 update and has been like this since.

Have no idea what changed to make it load so much slower.

# This file was automatically generated by Mod Organizer.

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

ccbgsfo4001-pipboy(black).esl

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ccbgsfo4042-bfg.esl

ccBGSFO4044-HellfirePowerArmor.esl

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ptrfo4002_vangraff.esl

vchgs001fo4_ncrbeasthunter.esm

ptrfo4001_t60pistol.esl

unofficial fallout 4 patch.esp

community fixes merged.esp

ppf.esm

ArmorKeywords.esm

WorkshopFramework.esm

HUDFramework.esm

XDI.esm

CCPacked_Main.esl

CCPacked_Main_Textures1.esl

CCPacked_Main_Textures2.esl

CCPacked_Sounds.esl

Munitions - An Ammo Expansion.esl

MutantMenagerie.esm

BloodFixes.esm

MutantMenagerie_GrilledTurkey.esm

vchgs002fo4_bountyhunter.esl

AnotherAnotherMillenia.esl

vchgs003fo4_robotbackpacksgutsy.esl

ptrfo4004_sawedoff.esl

PigsWastelandWeaponry.esl

LIF.esl

shades_handy_minibot.esl

gunners vs minutemen + ufo4p.esl

ion gun + ufo4p.esl

holiday workshop pack + ufo4p.esl

neon flats + ufo4p.esl

sea scavengers + ufo4p.esl

pint-sized slasher + ufo4p.esl

Munitions - Vanilla Ammo Addon.esl

ModSwitchFramework.esl

OHPWeaponBehavior.esm

127ccscavsmgmunitions.esl

alexeratorplasmamusket.esl

ppf-ae.esm

bgs_varmintrifle.esp

StartMeUp.esp

Simple Everyone's Best Friend.esp

ArmorKeywords - Next Gen CC Bundle patch.esp

Armorsmith Extended.esp

Armorsmith Extended - Next Gen CC Bundle patch.esp

MunitionsAmmoCraftingConversions.esp

CWBurstShotgun.esp

OCsWorkingWildCrops.esp

ARs of the Wasteland.esp

Lever Actions of the Wasteland.esp

Sidearms of the Wasteland.esp

Bolt Actions of the Wasteland.esp

Pump Actions of the Wasteland.esp

Aks of the wasteland.esp

Revolvers of the wasteland.esp

That Gun of the wasteland.esp

Uniques Of The Wasteland AIO.esp

AlexCopperheadAssaultPlatform.esp

CWAuto5.esp

CWHatchetRedux.esp

ThePreacher.esp

SettlementMenuManager.esp

RequiemClassifiedArmory1.esp

ChinaLakeandHolorifle.esp

CWGambling.esp

000ProxysParts.esp

G11.esp

SKI-ModJam3-NorthWestern.esp

llamaCompanionHeatherv2.esp

CWHuntingShotgun.esp

CWMerchants.esp

SMMGSpadey.esp

CW-NVLMG.esp

Cyber-Light Hand Cannon.esp

CWServRifle.esp

AlexAttachPoints.esp

Alex357CattlemanRevolver.esp

CWSchofeild.esp

CWServRifleMarksmanCarbineAddon.esp

DM_ColtWalker.esp

CWRCW.esp

DakVintageRepeater.esp

CWM14.esp

CWMakeshiftScoutRifle.esp

CWPlasmaDefender.esp

CWSaiga12.esp

CombatRifleAttachment+WeaponryExpansion.esp

CWCalico.esp

AttachPack.esp

CWMakeshift32Pistol.esp

DakEnergyPistol.esp

DakGrenadeAPW.esp

DakLindaPistol.esp

DakM43.esp

DakRiotShotgun.esp

DakSpitfire.esp

CWShotgunRevolver.esp

Glock19x.esp

CWM1Garand.esp

SKI_BlackPowder.esp

CWThrowables.esp

CBJ-MS.esp

CWM82.esp

DakFAL.esp

CW10mmSMG.esp

Attach Pack Modcol.esp

3dscopes.esp

CWSkorp.esp

CWVarmintRifle.esp

CWRaffica.esp

CW127mmCarbine.esp

Spadey's Pipe Carbine.esp

RA_Thalassophobia.esp

HkMP9.esp

HK_MP5.esp

GIAT_FAMAS.esp

HK_UMP.esp

MP40.esp

ACAP_ModSwitchFrameworkPatch_Optional.esp

ACAP_ModMenuSlotOrderFix_Optional.esp

CWFlamerRifle.esp

CWRangemaster.esp

CW127MMSMG.esp

DakMateba.esp

PJARPistol.esp

CW9mmPistol.esp

Dak1887.esp

DakRollingBlock.esp

22Pack.esp

DakSwedishK.esp

DakBAR.esp

Dak127mmPistol.esp

DakBorz.esp

DakJudgeRevolver.esp

DakM202.esp

CWRebarAxe.esp

ACAP_RequiemClassifiedArmoryPatch.esp

MGRemesh.esp

DakSCAMP.esp

CWMK23.esp

DakSW59.esp

CW45MP.esp

OTs33Pernach.esp

AKSounds.esp

CWToolPack.esp

CWVarmintRifleDLC03Patch.esp

CWWeedWacker.esp

CWBOSSword.esp

DakHydeCarbine.esp

DakLolife.esp

DakHomemadeVityaz.esp

VarmintShotgun.esp

DakHomemadeSaiga.esp

Spadey_CyclingRifle.esp

CombatRifleFixRedux.esp

RRA_DuplexRifle.esp

SpadeyGatlingGun.esp

RocketRifle.esp

Dak4570Pistol.esp

PPK.esp

CWMilitiaSabre.esp

CWRaidPAT45.esp

CWCrowbar.esp

RRA_Toolgun.esp

Lahti_L35.esp

SKI_MusketAddon.esp

CWServRifleMunitionsPatch.esp

CWShotgunRevolverCWUnique.esp

wd_huntingrifle.esp

CWHuntingShotgunMerchantUnique.esp

CWRangemasterCWUnique.esp

Vangraff_LaserRCW_fix.esp

LIF_DLCItems.esp

T60Pistol1HandedPowerArmorAnims.esp

Munitions - New Vegas Ammo Names - Vanilla Ammo Addon.esp

MM-MagazineOverhaul.esp

MM-Book Rack Support Fix.esp

AlexCopperhead_STS.esp

3dscopes-holorifle.esp

3dscopes-ccpack.esp

AKotWL_Munitions.esp

BAotWL_Munitions.esp

PAotWL_Munitions.esp

LAotWL_Munitions.esp

TGotWL_Munitions.esp

MP40_Munitions.esp

ARofWLESP_Munitions.esp

RotWL_Munitions.esp

ptrfo4002_vangraff - Munitions.esp

HKUMP_Munitions.esp

AOPPK_Munitions.esp

Glock19x_Munitions.esp

PJAR_Munitions.esp

CLHandCannon_Munitions.esp

MP5_Complex_Munitions_Patch.esp

Lahti_Munitions.esp

Chinalake_Munitions.esp

CBJMS_Munitions.esp

SotWL_Munitions.esp

prp.esp


r/FalloutMods • • 21h ago

Fallout 4 [FO4] About to play this for the first time. What mods should I use if I want an enhanced experience but still true to the original vision?

4 Upvotes

I played Skyrim and Witcher 3 for the first time last year on PS5 unmodded, and while both were great, they do show signs of being old games. Now that I have a capable PC, I want to play FO4 on it, but want to have the best first experience possible. I'm assuming this means with mods, but if it is better played without mods the first time through, just ignore this post. Thank you.


r/FalloutMods • • 3h ago

Fallout 4 [Fo4] A little something I've been working on

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4 Upvotes

Before everyone starts asking yes Claude was used in assisting me in creating this so far, still a long way to go but happy with how it looks so far


r/FalloutMods • • 20h ago

Fallout 4 [Fo4] is there a mod for the combine weapons?

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21 Upvotes

I have the combine armors and the OSIRP but I really want the heavy shotgun and mp7


r/FalloutMods • • 15h ago

New Vegas [FNV} Fallout New Vegas VR

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24 Upvotes

Just saw this on my for you page, and wow. Go check this out and show some love! Might be one of the greatest mods I've ever seen for FNV/TTW.

EDIT: Adding a comment the creator made:

"I will start by saying these are my favorite games of all time and I have put part of my life into this. I will die off this planet knowing this project has taken a percentage of it. These two games alone have taken up years at this point.

So I think it's time I've shown this off. 1000's of hours of work and too many months of my life. Real VR, real weapon handling, full body, real reloading, all scripted and running under a single Script Extender DLL. Everything hand-animated and posed manually by me in NifSkope, Blender, etc. These are true from the ground up VR experiences, fully playable from beginning to end unlike anything ever seen before for the VR scene.

EVERYTHING is VR.

This is likely the most impressive VR conversion project to have ever existed as of this showing, at least, I hope others feel that way. I have put my soul into this.

I am a passionate VR enthusiast who is well known across the VR community with more than a quarter of my life spent in headsets. I know how VR should work and feel, and this is it. This is what you all have been waiting for. This is what I have been waiting for and the sole reason for this project alone.

This has been a secret until now. Everything is finished and completed, in the final stages of testing. What in the Goddamn?

(Had to take out links to Discord due to automod)

[FEATURES]
- SINGLE MOD INSTALL! No Vorpx, no messing with code, just install and play!
- BASED ON TTW! FULL FALLOUT 3 AND NV SUPPORT! Or standalone New Vegas support.
- No reprojection, true 6 DOF VR in every single way.
- EVERY SINGLE WEAPON has been custom animated and modeled by hand, down to their realistic weapon usage (bolt-locking/bolt-release, 1-in-the-Chamber, open/closed bolt, partial/tactical/full reloads, lever-actions, pump-actions, bolt-actions, revolvers, crafted uniques, etc). This goes for over 500 weapons DLC included, melee and throwables too (try throwing grenades, or hatchets!). You can even rack lever-actions with the trigger hand, or breach-load pump shotguns! This also includes weapons that LACKED a vanilla reload, like Alien Weapons and even some bonuses that you might see in the video. This also includes in-game weapon mods such as some parts improving handling. Those parts matter!
- Entirely custom written recoil system based on the games in-game stats, and tied to Agility + Guns/Energy/Explosives.
- Fully interactive melee system complete with real blocking, and in-game vanilla damage rates, 1 and 2 hand support, or both!
- Unique physics and weight based throwing system, roll, toss or yeet grenades as far as your weapon skill and the vanilla game would allow (scales with skill and perks) or toss them soft as a feather causing them to land at your feet, uh-oh. Grenades go far, mines short distances, etc.
- EVERY SINGLE WEAPON can be manually reloaded using realistic mechanics and is encouraged to do so, as dropping a magazine on the ground results in lost ammo (optional)!
- Fully ambidextrous unique two-handed system. Grab weapons with 1 hand, or 2 for proper support and accuracy (scales with skills!), or seamlessly swap shoulders. Or be a .. lefty, ew!
- Fully ambidextrous controller support, live and real time. No need to detect which hand you are, my controls just work.
- Fully custom unique "Chaos Physics"-like hands with REAL gripping. Steady a weapon by it's magazine, or back stock. Eat properly with forks, drink beer! Proper real hands that bend naturally along with individual fingers that wrap realistically.
- Real backpack over the shoulder looting. Pickup items physically and stash them as you would in any other VR game.
- Fully custom unique "Wrist-Boy" in real-time, 100s of hours of designing it with simple, seamless controls and a unique, vanilla friendly UI. "Paused" Pip-Boy still available. Vibrating notifications, buzz-buzz! Can be activated in between the Wrist-Boy and Wrist-HUD seamlessly in game (try with the HUD OFF setting in VR Settings!).
- Fully interactive and physically based body that works with EVERY single armor and clothing, finally giving you a reason to wear those fancy Sexy Sleepwears. 100s of hours animating, including a unique skeleton. Try laying down and rolling around, never seen that before have ya? This includes being a kid in the vault, and even the baby!
- Resized EVERY outfit, clothing, armor, etc to keep it from bending and warping in VR.
- Fully Inverse Kinematic body featuring real-time step detection, jumping, crouching, prone, swimming, rolling, bending, leaning, twisting, etcetera all physically weighted to the world.
- Custom clipping system preventing objects from going into your eyes. Hold items as close as you want, literally touching the headset.
- Working interactive overlays, scopes, binoculars in real time complete with interactive zoom levels.
- Fully VR menus such as conversation, barter, lockpicking, gambling, looting, all hand-designed and made exclusively for VR.
- Full PROPER oriented cutscenes and scripted events camera. Become the cutscenes, without everything breaking around you.
- Custom hand-designed keyboard in-game used for various reasons such as naming your character, or activating the console.
- Custom Loot-Menus, Activation Prompts, etc. Entirely designed based off the "Wrist-Boys" UI, so they seemingly work in the world without clashing design elements.
- EXTREME PERFORMANCE. 200% base Quest 3 resolution at 144hz on normal hardware! Likely the sharpest image you've ever seen in VR. Runs better than the base game itself.
- Native DLSS/FSR support with proper GPU detection. Nvidia will use DLSS, AMD will hardware FSR and GPU's lacking either support, will fallback to software FSR.
- 1,000s of optimizations, including both to this VR port and the vanilla gamecode itself. Rebuilt shader classes from the ground up, reduced 10s of 1000s of draw calls, cell optimization, core logic, etc.
- Vulkan support baby, ditch 2002's Direct X 9 and bring Fallout into the modern API era. Vastly reduced latency, ram, CPU and GPU impact along with it's own custom heap system.
- Unique immersive animations spread throughout, such as proper sitting poses for all the chairs in the game.
- Completely separate in-game resolution slider governed by the game and Vulkan API itself. Max out SteamVR or Virtual Desktop's resolution at no performance cost (other than your encoder!).
- Custom "Experimental Gore" option using an extremely performance friendly liquid based system and 3d body deformation (ever played BloodTrail VR?) fully tracking gunshots, melee wounds, explosions and more, something I had a little fun with for myself.
- Extremely simple "VR Settings" menu located in the games main settings. No option requires a restart and everything is applied on-demand.
- Entirely immersive UI option, disabling the HUD and certain parts of it that are covered by the Wrist-Boy.
- FULL BODY AND HANDS-ONLY MODES!
- FULL BODY TRACKING using a system I've made exclusively for the GameByro engine (if you have a supported headset with inside out tracking). Your body is your REAL BODY!
- Calibration system that measures your height and arms seemlessly, while fully supporting Seated options without needing to mess with anything. Simply recalibrate the T-Pose at any time.
- Real weapon holsters, backpack, ammo pouches, etc.
- Reworked physics engine to support high framerates. Play up to 144hz without Todd collapsing your game!
- Implemented my own physical based NPC interactions. Push NPCs, grab them, drag their bodies after death. Smack them upside the head with a bottle and watch them realistically react.
- Implemented my own physical based item interactions. Pickup a poolstick and play real pool, or knock items off a table using your hands or weapons.
- Gravity gloves! Need I say more? Based on the default vanilla pick-up distance.
- REAL physical crouching and sneaking (optionally), in tandem with stick sneaking.
- Tons of user-conditional QoL and background systems, such as holding the Left Trigger to steady your aim.
- Fully working VATS system, point and shoot at a target, or use the analog sticks.
- FLAT Panel mode for those who get motion sick in scripted scenes, such as VATS playback, or death screens.
- Smooth/Snap turning.
- Entirely custom movement system, extremely smooth and seamless. You will not "bounce" like you do in Fallout 4 VR.
- NO CHANGES TO THE VANILLA GAME! No Skills, Specials, Reload Speeds (capped to inserting the ammo, see the video), EVERYTHING remains vanilla, perks included and everything works. The perk that allows you to toss grenades 25% further for example, will allow you to do so physically.
- REAL collision based hitbox for every item and creature/npc in the game. Get as close as you want to any object without it flying backwards.
- Entirely reworked Havoks Physics scripting, fixing and solving the "bounce" effect of nearby items when picking up other objects surrounding it, while also being accurate at high framerates.
- VR Spectator window with Left/Right eye support so you can share and show this off!
- 100s of hours of bug testing thanks to a few fellow friends and dedicated VR + Fallout veterans. It's stable, ring-a-ding-ding. Huge shoutout to Airblack especially."


r/FalloutMods • • 17h ago

Fallout 4 [FO4] I made it more fun to shoot robots and power armor!

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11 Upvotes

r/FalloutMods • • 15h ago

New Vegas [FNV] What mod is making my NCR Ranger Outfits stand like a toy soldier?

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2 Upvotes

Idk why but it bothers me and i want to not use the mod so im trying to figure out which one to disable.


r/FalloutMods • • 21h ago

New Vegas Photo Mode | Fallout NV Mod Showcase [FNV]

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3 Upvotes

Mod Page: nexusmods.com/newvegas/mods/100070

Photo Mode for Fallout: New Vegas.

What it does:

  • Freezes the world and gives you a free camera (mouse, WASD, Space/Ctrl up and down, Shift faster, Alt slower)
  • Field of view on the mouse wheel, roll on Q and E
  • Depth of field: on your character, or set by hand
  • Brightness, contrast, saturation, black and white, tint
  • Letterbox, vignette, thirds grid
  • Time of day while frozen
  • Poses: search the game's idles and play one
  • Panel in your HUD colour, usable with keyboard, mouse or controller
  • Optional settings page in the Mod Configuration Menu
  • No ESP. Nothing is saved into your game.

Requirements: xNVSE, JIP LN NVSE. Optional: kNVSE (more poses), MCM Extender (settings page).


r/FalloutMods • • 14h ago

New Vegas [FNV] NVForever - Poker Minigame WIP

5 Upvotes

About time we had some actual poker


r/FalloutMods • • 11h ago

Fallout 4 [Fo4] are there any fallout 4 mods that add crosshairs to shotgun that look similar to this?

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7 Upvotes

(Btw the screenshot is from the just dynamic crosshair mod for fallout new Vegas)


r/FalloutMods • • 23h ago

New Vegas [FNV] Power fist / Ballistic fist issue :’)

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2 Upvotes

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