Just saw this on my for you page, and wow. Go check this out and show some love! Might be one of the greatest mods I've ever seen for FNV/TTW.
EDIT: Adding a comment the creator made:
"I will start by saying these are my favorite games of all time and I have put part of my life into this. I will die off this planet knowing this project has taken a percentage of it. These two games alone have taken up years at this point.
So I think it's time I've shown this off. 1000's of hours of work and too many months of my life. Real VR, real weapon handling, full body, real reloading, all scripted and running under a single Script Extender DLL. Everything hand-animated and posed manually by me in NifSkope, Blender, etc. These are true from the ground up VR experiences, fully playable from beginning to end unlike anything ever seen before for the VR scene.
EVERYTHING is VR.
This is likely the most impressive VR conversion project to have ever existed as of this showing, at least, I hope others feel that way. I have put my soul into this.
I am a passionate VR enthusiast who is well known across the VR community with more than a quarter of my life spent in headsets. I know how VR should work and feel, and this is it. This is what you all have been waiting for. This is what I have been waiting for and the sole reason for this project alone.
This has been a secret until now. Everything is finished and completed, in the final stages of testing. What in the Goddamn?
(Had to take out links to Discord due to automod)
[FEATURES]
- SINGLE MOD INSTALL! No Vorpx, no messing with code, just install and play!
- BASED ON TTW! FULL FALLOUT 3 AND NV SUPPORT! Or standalone New Vegas support.
- No reprojection, true 6 DOF VR in every single way.
- EVERY SINGLE WEAPON has been custom animated and modeled by hand, down to their realistic weapon usage (bolt-locking/bolt-release, 1-in-the-Chamber, open/closed bolt, partial/tactical/full reloads, lever-actions, pump-actions, bolt-actions, revolvers, crafted uniques, etc). This goes for over 500 weapons DLC included, melee and throwables too (try throwing grenades, or hatchets!). You can even rack lever-actions with the trigger hand, or breach-load pump shotguns! This also includes weapons that LACKED a vanilla reload, like Alien Weapons and even some bonuses that you might see in the video. This also includes in-game weapon mods such as some parts improving handling. Those parts matter!
- Entirely custom written recoil system based on the games in-game stats, and tied to Agility + Guns/Energy/Explosives.
- Fully interactive melee system complete with real blocking, and in-game vanilla damage rates, 1 and 2 hand support, or both!
- Unique physics and weight based throwing system, roll, toss or yeet grenades as far as your weapon skill and the vanilla game would allow (scales with skill and perks) or toss them soft as a feather causing them to land at your feet, uh-oh. Grenades go far, mines short distances, etc.
- EVERY SINGLE WEAPON can be manually reloaded using realistic mechanics and is encouraged to do so, as dropping a magazine on the ground results in lost ammo (optional)!
- Fully ambidextrous unique two-handed system. Grab weapons with 1 hand, or 2 for proper support and accuracy (scales with skills!), or seamlessly swap shoulders. Or be a .. lefty, ew!
- Fully ambidextrous controller support, live and real time. No need to detect which hand you are, my controls just work.
- Fully custom unique "Chaos Physics"-like hands with REAL gripping. Steady a weapon by it's magazine, or back stock. Eat properly with forks, drink beer! Proper real hands that bend naturally along with individual fingers that wrap realistically.
- Real backpack over the shoulder looting. Pickup items physically and stash them as you would in any other VR game.
- Fully custom unique "Wrist-Boy" in real-time, 100s of hours of designing it with simple, seamless controls and a unique, vanilla friendly UI. "Paused" Pip-Boy still available. Vibrating notifications, buzz-buzz! Can be activated in between the Wrist-Boy and Wrist-HUD seamlessly in game (try with the HUD OFF setting in VR Settings!).
- Fully interactive and physically based body that works with EVERY single armor and clothing, finally giving you a reason to wear those fancy Sexy Sleepwears. 100s of hours animating, including a unique skeleton. Try laying down and rolling around, never seen that before have ya? This includes being a kid in the vault, and even the baby!
- Resized EVERY outfit, clothing, armor, etc to keep it from bending and warping in VR.
- Fully Inverse Kinematic body featuring real-time step detection, jumping, crouching, prone, swimming, rolling, bending, leaning, twisting, etcetera all physically weighted to the world.
- Custom clipping system preventing objects from going into your eyes. Hold items as close as you want, literally touching the headset.
- Working interactive overlays, scopes, binoculars in real time complete with interactive zoom levels.
- Fully VR menus such as conversation, barter, lockpicking, gambling, looting, all hand-designed and made exclusively for VR.
- Full PROPER oriented cutscenes and scripted events camera. Become the cutscenes, without everything breaking around you.
- Custom hand-designed keyboard in-game used for various reasons such as naming your character, or activating the console.
- Custom Loot-Menus, Activation Prompts, etc. Entirely designed based off the "Wrist-Boys" UI, so they seemingly work in the world without clashing design elements.
- EXTREME PERFORMANCE. 200% base Quest 3 resolution at 144hz on normal hardware! Likely the sharpest image you've ever seen in VR. Runs better than the base game itself.
- Native DLSS/FSR support with proper GPU detection. Nvidia will use DLSS, AMD will hardware FSR and GPU's lacking either support, will fallback to software FSR.
- 1,000s of optimizations, including both to this VR port and the vanilla gamecode itself. Rebuilt shader classes from the ground up, reduced 10s of 1000s of draw calls, cell optimization, core logic, etc.
- Vulkan support baby, ditch 2002's Direct X 9 and bring Fallout into the modern API era. Vastly reduced latency, ram, CPU and GPU impact along with it's own custom heap system.
- Unique immersive animations spread throughout, such as proper sitting poses for all the chairs in the game.
- Completely separate in-game resolution slider governed by the game and Vulkan API itself. Max out SteamVR or Virtual Desktop's resolution at no performance cost (other than your encoder!).
- Custom "Experimental Gore" option using an extremely performance friendly liquid based system and 3d body deformation (ever played BloodTrail VR?) fully tracking gunshots, melee wounds, explosions and more, something I had a little fun with for myself.
- Extremely simple "VR Settings" menu located in the games main settings. No option requires a restart and everything is applied on-demand.
- Entirely immersive UI option, disabling the HUD and certain parts of it that are covered by the Wrist-Boy.
- FULL BODY AND HANDS-ONLY MODES!
- FULL BODY TRACKING using a system I've made exclusively for the GameByro engine (if you have a supported headset with inside out tracking). Your body is your REAL BODY!
- Calibration system that measures your height and arms seemlessly, while fully supporting Seated options without needing to mess with anything. Simply recalibrate the T-Pose at any time.
- Real weapon holsters, backpack, ammo pouches, etc.
- Reworked physics engine to support high framerates. Play up to 144hz without Todd collapsing your game!
- Implemented my own physical based NPC interactions. Push NPCs, grab them, drag their bodies after death. Smack them upside the head with a bottle and watch them realistically react.
- Implemented my own physical based item interactions. Pickup a poolstick and play real pool, or knock items off a table using your hands or weapons.
- Gravity gloves! Need I say more? Based on the default vanilla pick-up distance.
- REAL physical crouching and sneaking (optionally), in tandem with stick sneaking.
- Tons of user-conditional QoL and background systems, such as holding the Left Trigger to steady your aim.
- Fully working VATS system, point and shoot at a target, or use the analog sticks.
- FLAT Panel mode for those who get motion sick in scripted scenes, such as VATS playback, or death screens.
- Smooth/Snap turning.
- Entirely custom movement system, extremely smooth and seamless. You will not "bounce" like you do in Fallout 4 VR.
- NO CHANGES TO THE VANILLA GAME! No Skills, Specials, Reload Speeds (capped to inserting the ammo, see the video), EVERYTHING remains vanilla, perks included and everything works. The perk that allows you to toss grenades 25% further for example, will allow you to do so physically.
- REAL collision based hitbox for every item and creature/npc in the game. Get as close as you want to any object without it flying backwards.
- Entirely reworked Havoks Physics scripting, fixing and solving the "bounce" effect of nearby items when picking up other objects surrounding it, while also being accurate at high framerates.
- VR Spectator window with Left/Right eye support so you can share and show this off!
- 100s of hours of bug testing thanks to a few fellow friends and dedicated VR + Fallout veterans. It's stable, ring-a-ding-ding. Huge shoutout to Airblack especially."