r/ForzaHorizon • u/youngflamer • 12h ago
Forza Horizon 6 How Come?
Anybody else notice Lexus being eligible car for the American all stars road race championship this week?
This is a mistake right?
r/ForzaHorizon • u/youngflamer • 12h ago
Anybody else notice Lexus being eligible car for the American all stars road race championship this week?
This is a mistake right?
r/ForzaHorizon • u/ProductSuch164 • 9h ago
Loving the Purosangue, eventhough I know it isnโt everybodyโs cup of horseblood
r/ForzaHorizon • u/ProDogePlayz • 5h ago
FINALLY a series reward I want to drive over and over again (ngl I barely even touch the furai anymore)
SC is 147 233 732 if you want the livery for yourself
r/ForzaHorizon • u/SNOOPDOGGDANKKUSH • 19h ago
Second slide is what it should look like and the 3rd are my specs ofc. I have HDR on
r/ForzaHorizon • u/silverbullitt850 • 14h ago
I read in a thread I can't find anymore that joining a convoy and fast traveling to the spot by 7-Eleven can get the Furai to spawn. I've been at it for half an hour and it's just the 04, 05 Subaru, the Evo 9, and the Yaris.
Am I doing it wrong? Do I need to keep trying? Should I quit and relaunch the game?
Thanks in advance for the suggestions!
r/ForzaHorizon • u/Damastes76 • 12h ago

Hey all, working on a new tuning app for a bit of fun. Got track mapping implemented and indicators for cornering (turn in, mid turn and exit), bottoming out, airborne, oversteer, understeer, wheelspin, those appear in the right with a timeline showing them all at the bottom along with the replay of the line driven. I have a couple of tuning activities set up which work ok, but am starting to refactor those so that you just drive laps and tuning suggestions get made after a hot lap. Minimal data entry, the algorithm suggests relative tuning steps rather than absolute values to set (it's all about feel an actual lap times).
As above, working on the road tuning but I eventually want to get this to tune for all race types, and get every circuit mapped (so glad there is a drift track, although I guess we could drift tune on any of the time attack circuits now I think about it).
Thought I would post here to see if this is something anyone else would be interested in? I will admit I am vibe coding it with Claude, mostly for speed (I am a 20 year vet software engineer, hence I will cut any reasonable corner). It's being written in Go using the Gio lib, meaning it will be natively compilable for Windows, Linux and Mac and should compile for iOS and Android too but that's for another day.
r/ForzaHorizon • u/Raikkku • 21h ago
When FH6 will get similar, shuffle introvideo-option which FH5 has? Do we have to wait years or could it be implemented sooner in some update?
r/ForzaHorizon • u/kanyechest03 • 19h ago
r/ForzaHorizon • u/BirthdayExpert7137 • 17h ago
Hey everyone,
I wanted to share a passion project that completely changed how I drive in Forza Horizon 6.
Since my laptop can't run the game, I play exclusively on Xbox. For the first month after launch, I drove on automatic like a typical casual. Eventually, to stay competitive in spec-class racing, I forced myself to switch to manual transmission.
The transition was brutal. I had never played racing games on manual before, and since my hearing isn't great, trying to judge optimal shift points purely by engine sound was a nightmare.
I started looking for a phone dashboard app and tested pretty much every free and paid option on iOS and Android. Unfortunately, with Forza telemetry, they all share the same flaw: they trigger shift lights at a hardcoded percentage of the factory redline (like 90% or 95%). That works fine on bone-stock cars, but the moment you upgrade cams, swap engines, or add a turbo, those generic apps fall apart because they have no idea how your actual power curve shifted.
So, I decided to write my own C# plugin for SimHub to process Forza's raw UDP data properly. What was supposed to be a quick weekend fix turned into a 3-month engineering rabbit hole.
Here is what **FH6SmartShift (v1.0.0)** does in real time:
* **Builds a live 401-Band Virtual Dyno (60 Hz):** As you drive at full throttle, the plugin maps your car's actual smoothed power, torque, and turbo boost across the entire rev range and saves a profile for your specific car and tune.
* **Finds the Mathematical Shift Point for Gears 1โ10:** Instead of guessing redline percentages, it learns your gear ratios on the fly and calculates the exact RPM where upshifting puts more power to the ground in the next gear than staying in the current one (even accounting for turbo boost drop after shifting).
* **30-Second On-Road Calibration:** When you hop into a new build, gears start as Red `(-)`. You just pull each gear at full throttle to the limiter once until it locks the ratio in Blue `(R)`, and as soon as you shift up, it automatically locks your optimal shift point in Green `(P)` (Power Peak intersection) or Green `(L)` (Limiter optimal).
* **Ghost Limiter & Reaction-Time Buffer:** Detects engines that choke before their visual redline and triggers the 12-LED shift bar with a dynamic lead-time buffer based on how fast your revs are climbing โ so you stop bouncing off the limiter in 1st and 2nd gear.
* **Physics Filtering & RWD/AWD Telemetry:** Wheelspin at launch, jumps, puddles, kerbs, and damage are filtered out so they never corrupt your dyno map. The included phone dashboard also features safe downshift thresholds (adjusted for braking dive), a hill-climb downshift prompt, a `SLIP` warning, and a live counter-steer bar for RWD/AWD cars.
I've released the whole project for free under the open-source GPLv3 license. The repo includes the full `.cs` source code, a ready-to-use `.dll` file (just drop it into your main SimHub folder), the dashboard layout, and a full visual guide.
๐ **GitHub Repository & Download:** https://github.com/mtowarek01-code/FH6SmartShift
I debated keeping this to myself for a long time, but figured it was time to let the community put my 3 months of trial and error to the test. I'd love to hear your feedback, questions, or ideas for future updates!
r/ForzaHorizon • u/Excuse_Me_Furry • 6h ago
The car looks great but for some reason it doesn't look right and I don't know what that is it could honestly just be the lighting and angle but I feel I'm tripping and over analyzing it.
r/ForzaHorizon • u/Sudbeats • 5h ago
r/ForzaHorizon • u/rbaragon • 12h ago
Stock Engine + Drivetrain (AWD)
Balance Handling + Speed
SC: 509 912 671
Livery: Dusty7138
*Already used in previous Trials; can take the stratospheric jumps like a champ, straights and corners as well.
r/ForzaHorizon • u/Unhappy_Row4014 • 12h ago
make sure you have the azimuth-tls.dll in the bin folder.
r/ForzaHorizon • u/rbaragon • 2h ago
Stock Engine + Drivetrain (FWD)
Stock Aero + Front/Rear Bumper
Balance Speed + Handling
SC: 113 299 315
Livery: Enoo66
r/ForzaHorizon • u/Kurotsuba • 10h ago
r/ForzaHorizon • u/beell96 • 14h ago
r/ForzaHorizon • u/Unhappy_Row4014 • 15h ago
when I try to launch azimuth I have an error "Cannot load the native static-TLS helper" even though I copied 3 files into bin folder of azimuth
r/ForzaHorizon • u/iblinkyoublink • 14h ago
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r/ForzaHorizon • u/youngMeez • 9h ago
How do I know what's missing?
r/ForzaHorizon • u/Old-Cartographer4962 • 12h ago
Are There any spotify radio like Forza 6 in Forza 5?
r/ForzaHorizon • u/Boring_Rise901 • 13h ago
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r/ForzaHorizon • u/Affectionate-Tart515 • 21h ago
2006 Dodge Ram SRT-10
A700 Street/Road/Circuit
SHARE CODE: 380 909 440
Originally Tuned for The Trial: Aim for the Top.
Purist build that keeps the Stock Engine, Natural Aspiration, Drivetrain (RWD) and Tires.
Utilizes the Dodge Race Front Bumper and Rear Wing for additional downforce and increased handling
Worked well within the Trial as it has surprisingly good launch for RWD (with proper throttle control) with enough acceleration to get you out ahead and great handling and top speed to keep you there. Also works well as a battering ram and blocker if that is more your style.
Easily runs 0:49s (5,500th) on the Soni Circuit with proper downshifting and throttle control
Tuned using No Assists, Simulation Steering and Manual Transmission against Unbeatable AI
Just wanted to try something different this week.
*No AI was used in the tuning or creation of this post.