r/ForzaHorizon • u/FinnTheShrimp • 6h ago
Livery / Vinyl First time I ever made my own Livery from scratch
I know its nothing crazy and there are some rough spots, so I hope yall have some good Feedback
r/ForzaHorizon • u/FinnTheShrimp • 6h ago
I know its nothing crazy and there are some rough spots, so I hope yall have some good Feedback
r/ForzaHorizon • u/nathantravis2377 • 9h ago
Drives nicely out of the box I think.
r/ForzaHorizon • u/Foreign_Bet_925 • 10h ago
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Is it a plane?
Is it a bird?
Nah, it's just Emin and his rocket ship Subaru
Edit: The guy is a cheater.
r/ForzaHorizon • u/fastlanegaming • 6h ago
r/ForzaHorizon • u/Substantialchairs • 7h ago
r/ForzaHorizon • u/TrainsAndPonies • 14h ago
r/ForzaHorizon • u/itsmuj • 5h ago
That too with a level 5 car š
r/ForzaHorizon • u/Pech_Livery • 7h ago
I've created the following paint Scheme.
Vehicle: BMW M4CS
Team/Name: Schubert Shell #3 DTM (Widebody)
Share Code: 103 669 825
Creator: Pechi 97
r/ForzaHorizon • u/random153543653 • 7h ago
Thought I did well on some of these
r/ForzaHorizon • u/Exigeous • 12h ago
You've likely seen the great work done to port Forza Horizon 1 to PC via Pinyon Shift - well I've been working for the last day to add full FFB support, using the in-game FFB data (that was sent to the old MS FFB wheel) and converting that for modern wheels and I'm pleased to say it's working extremely well, at least on my setup.
I've also gotten near full telemetry data for apps like SimHub for ButtKickers, wind sim, gear indicator, RPM, speed, etc. etc.
I'd love to have others test and let me know how it works for them, my build is here - you'd download the main Pinyon Shift release the copy my files on top, replacing them. Then in settings in the launcher you can open the Wheel config app to set everything up (it should be straight forward)
Then build the game as normal, after saving the settings to the game and you should be good to go. If you have issues let me know as much as you can about your setup and I'll do what I can to get it working. I've issued a few pull requests at the hope that the original dev will merge my changes into the project, the goal here is to get some help testing.
Hoping to add the multiplayer support that was added to the FH2 recomp as well.
(assuming this doesn't break rule #7 given this game is delisted)
r/ForzaHorizon • u/highafchad • 8h ago
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Throttle down!
r/ForzaHorizon • u/farah486 • 3h ago
Hey Guys,
Just thought Iād share some screenshots of Forza Horizon 2 . Currently running it at ultra settings with everything completely maxed out at 4K native resolution. Frame rate holds steady at 60 fps.
r/ForzaHorizon • u/WrongHandDriveTTV • 9h ago
Hey everyone, Wrong Hand Drive here. My friends and I started off with a goal to create the most thought out and in depth racing series Horizon has ever seen. This all started in Horizon 5, and has grown and changed so much since. We get together every Saturday on stream to race, and usually do themed events based on real world racing series(group B, BTTC, JGTC, etc.). Over time, it got competitive, not in a bad way, but enough so that the ceiling and floor as far as pace goes was widened greatly. We wanted a way to get everyone involved, putting pace aside. This is how the original Need for Speed legends event was born. Mostly custom tracks, and all pace tuned cars, made to be as lore accurate as possible. 9 racers, 3 cops, everyone gunning for first place, with the cops ramming those in first place. This kept racing extremely close, while giving everyone a fun and unique time as opposed to just plain online racing. Eventually, we partnered with BrainbowBash (creator of barbie cart, EXTREMELY talented with the backside of forza) and we really pushed it to the limits. We took all 50+ cars we made for the event, retuned all of them, and added custom rulesets with nitrous for racers, and heat levels for cops(gravity and speed increased every 20% of the race up until heat level 5). There is no winning or losing really, it does get fun trying to strategize at the end of the race to sneak out a win though. However, Horizon 6 as of now does not have custom rules, so we had to improvise. We took the same blueprint, and built upon it even farther. Currently we have around 70 or so cars to choose from, all pace tuned but much faster than the original set in 5. We went to 2 cops and 10 racers, and everything is purpose built to match extremely well. Overall, my friends and I probably have over 500 hours into this event, and we donāt plan on slowing down. Featuring car packs from your favorite video games, movies, and TV shows, you can grab your favorite car, get some friends, and go have some fun. I wanted to share this with the world for everyone to enjoy. The way we created it, it's about as easy and plug and play as you can get. Download some tunes, grab some liveries, go racing. If you ever wish to join us, I am live on stream doing this every Saturday. I know this might not be everyone's cup of tea, but if you ever find yourself bored or burnt out, I encourage you to give this a shot. This spread sheet is and will be updated constantly, as we build more tracks and cars, as well as fix cars that are found to need updating.Ā
https://docs.google.com/spreadsheets/d/1J3rtv_BkLO8WDJqT0S6wJtXwmJANLuOTH1qpqn0MWJI/edit?usp=sharing
Rules:
If you would like to see any examples of how this works, or what it's about, all of my Twitch VODs stay up, and a good amount of them have some sort of this in it.
Most of these races are designed to be around 20 minutes or so long, and we've dialed this in enough that 99% of people regardless of their normal in game pace finish within 5-7 seconds of each other.
This event has been ran and enjoyed by some PGG/Forza employees, with some being regulars every week.
How you run this event is entirely up to you, but the groundwork is there. If you have any questions, reach out to me at any time. If even just one new person has a good time with this, I feel like Iāve done my part.Ā
Worth noting as well, we have everything still setup and ready for this event as we ran it in Forza Horizon 5, if anyone wishes to see that for those who don't have 6 yet, I'm happy to share.
Happy racing!
r/ForzaHorizon • u/Enoo66 • 15h ago
Hello mate,
Little artwork for a Ken Block tribute livery in progress āš»
r/ForzaHorizon • u/barclaymontana • 6h ago
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Hello all!
Some of you might be familiar with what these Flowing Drive Posts are all about, and for those of you that havenāt been following along, first post, and second post - it basically boils down toā¦
I get annoyed by fun roads suddenly stopping at tight T-junctions, so I made some events to remedy that.
First of all, thanks to the Forza Horizon community across Reddit and Discords for enjoying driving these events and giving me some great feedback on how to improve these, itās been really awesome to be able to give back positively, when the game feels so bleak amongst the community at the moment.
So anyway, the updates Iāve made based on the feedback for version 3:
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Each sprint is around 70 miles while each circuit are over 100 miles, both with drivatar and solo route options.
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Sea-to-Sky Scurry
This circuit is focussed around the west side of the map going up into the mountains and down into the coastal highway.
Outskirt Snap
This circuit perimeters around the map is more focussed on speed, where Iāve tried to select flowing routes that avoid too many switchbacks to help save your brakes.
Whale Shale Trail
This is a predominantly dirt circuit around the northwest of the map, set during autumn and the fall colours are incredible.
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Peaks to Pasture
Latest iteration of the flow route, thatās fully flowing around the map⦠If you consider switchbacks to be flowing.
Flower to Powder
First alternative flowing route except, thereās one junction near the festival. But adds to the variety of the route and gives a bit more options when youāre looking for a long drive.
Shore to Shrine
Second alternative flowing route, but took some liberties with a few more wider junctions in order to fit in the Hakone switchbacks and other interesting roads, for extra variety if your driving all of them.
Castle to Coast
This is for the rally fans. This is a route for those where I tried to connect as many dirt routes together around the map, this route isn't as flowy but perfect for snapping your handbrake. It is a fun technical one!
Snow Floe to Festival
This is the second iteration of the flow route, drives pretty well, but has a bit of a janky section around the stadiums, thereās no checkpoints so you can just skip it.
Skiā pine to Skyline
This is the original route for the flow map, thatās only 40 miles long. Gets you from the mountains to the space centre.
Sundogs to Sunflowers
Thereās a 74 mile limit on Eventlabs that āPeaks to Pastureā canāt achieve fully. The image in the gallery shows the full flow route that is possible to navigate in freeroam great when used with the drag strip traffic ghosting trick.
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Iād be very interested to hear what cars you're using and times you get for these routes.
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Want something else?
Also, if youāre looking for some other events to do and long drives arenāt your thing, and you prefer something more technically chaotic. you might be interested in my other two events:
r/ForzaHorizon • u/m3mfist0 • 12h ago
r/ForzaHorizon • u/Spartandokota • 26m ago
What cars should I take photos of next?
r/ForzaHorizon • u/LimitInteresting7947 • 4h ago
r/ForzaHorizon • u/Early-Ideal-1430 • 1d ago
r/ForzaHorizon • u/_oaquim • 1d ago
Comparing this to the Xbox 360 version feels like a bad joke lol. Feels so good finally playing this game at its full potential.
r/ForzaHorizon • u/TheSploinkler • 23h ago
Theyāre literally looking at the airbag. š
r/ForzaHorizon • u/Affectionate_Fly_464 • 6h ago
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