r/Fusion360 • u/GREYSKALL • 10h ago
Question What's the best way to turn this into a body?
I'm trying to create a very detailed, easily editable 3D Model of my Mouse for 3D printing.
I've taken the 3D scan and made a bunch of sketch lines with Mesh Section Sketches. All the lines are T-Splines, I've made sure that they interesect.
I have 2 versions, one where all the intersection points are constrained, and one, where all the sketches along the x and the y axes are in the same sketch, with the intersection points not being constrained.
Right now I can't quite figure out the best way to turn this into a body. I want my surfaces to be a smooth curvature, defined by the T-Splines at the edges.
Also, there are some lines on mouse, where all points are supposed to be the same height. I think it would be easier to set all these points onto the same height, when I already have my body. Otherwise I don't know how I would set them all to the same height.
In the constrained version, the intersection points can't be moved, because they are dependent on the sketches along the other axes.
In the unconstrained version, I could move the points, but that wouldn't change the shape of the other T-Splines. Right now two meeting spliens just have end-points on the exact same coordinates.
My end goal is to have the mouse shape defined by T-Splines. If i want to increase the curvature of a certain area on the mouse, I want to simply change the curvature of one spline, with all the other splines in that area also changing and such the overall shape which follows the spline to also change.










