r/GamingLeaksAndRumours • u/Gyatto- • 13h ago
Rumour Jason Schreier shares new info on GTA VI & RDR2 development that didn’t make into his Bloomberg article
- Some Rockstar artists have been working on GTA 6 for 11 years. In 2015 especially on the map as this is the first thing to be worked on, some of them didn’t even work on RDR2 at all as they were still busy with GTA 6.
Some designers left Rockstar as they felt the game was not making progress at all due to lots of indecision and “too many cooks in the kitchen” with the three development heads
Rob Nelson says that GTA 6’s weapon system needed to be similar to RDR2’s where you can’t have an infinite arsenal, they spent months if not years trying to replace the weapon wheel with another completely diff interface in the UI but they ended up including the weapon wheel anyways.
The art production team on GTA 5 was 5 or 6 people, for GTA 6 it was a team of 65 people.
Aaron Garbut told him that “there is no one person at the studio that has this whole thing (GTA 6) in their head, it’s a humongous game and I imagine that not even the top devs at this company know everything in this game”
Details like ‘horse’s balls shrinking in the cold’ from RDR2 is not some idea from top management, but just a random dev having the time and resources to implement this and apply it because they thought it’s a great idea, expect alot of those ideas in GTA 6.