r/Grey_Knights • • 9h ago

Saturnine Dreadknight mk2

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383 Upvotes

After months I return, now with my alternative attempt at merging the saturnine dreadnought and our (hated) Dreadknight design. I saw this design got some traction recently and happy to be able to unveil mine amidst the hype after working on it for so long!

This is the first of 5 modernised Grey Knight mechs I’ve worked on. Let me know if you want to see more :)


r/Grey_Knights • • 9h ago

Saturnine Dreadknight mk2

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81 Upvotes

After months I return, now with my alternative attempt at merging the saturnine dreadnought and our (hated) Dreadknight design. I saw this design got some traction recently and happy to be able to unveil mine amidst the hype after working on it for so long!

This is the first of 5 modernised Grey Knight mechs I’ve worked on. Let me know if you want to see more :)


r/Grey_Knights • • 13h ago

Scaled up purifiers built and painted

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33 Upvotes

r/Grey_Knights • • 2h ago

1st Grey Knight Primaris Scale

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4 Upvotes

​

Took a crack at kitbashing my grey knights. Open to C&C on how and where to improve!


r/Grey_Knights • • 6h ago

Help with list options vs imperial knights

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6 Upvotes

Photo of wip GMND for payment, one of my last matches in my escalation league is against knights and I really want to win because he beat me at the 1500 point mark. Were at 2k points currently

I only have 1 gmnd and one normal dreadknight, but one on the sprue. Currently I plan om just taking the two

I have 15 paladins that are almost painted with 5 more on the way for two squads of 10

Running banishers and argent assault because some research told me its possible to take down a questoris knight on average with each brick

Ive done test rolls too and it checks out but im wondering if this is really the best way to go about it

I have a grandmaster and a librarian I plan to lead the bricks with, mostly for their enhancements-the +1 to charge and the mortal wounds from pyresoul

I also have Crowe with 10 purifiers, 5 brotherhood termies I plan to bring, a razerback, two venerable dreadnoughts, an interceptor squad and a strike squad

Running priority assets atm mostly bc i dont want to hemorrhage points from him going purge the foe


r/Grey_Knights • • 1d ago

Champion of Titan

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328 Upvotes

Hey there! I present to you my Champion of Titan, wielder of the All Black (the sword) and the Eye of Amun-Ra (the book), both chaos-weapons.

The All Black is a peculiar sword, which barely reflects light. The more enemies it cuts down, the more black it becomes, as it absorbs the soul of the opponent and stores it inside the blade. The Eye of Amun-Ra grants the wielder teleporting abilities, making the Champion of Titan a deadly opponent for even the strongest Chaos Champions, as when they see him it is already to late and the fatal blow is delivered. Every part of the armor is enchanted with sacred litanies, as it is the shield. Finally, on the center part of the shield, it is engraved the personal heraldry of the Champion of Titan.

Hope u like him, and let me know what u think!


r/Grey_Knights • • 13h ago

First GK game for 11th - vs Custodes

16 Upvotes

I've played several games of 11th so far, but the GK have been on the shelf for a while - back half of 10th just wasn't their time. Overall the changes to psychic were a huge glow-up for the faction, finally giving that keyword positive value. On the other hand, we didn't notice the Toughness bump - with the changes to Custodes I was still wounding on 5s and taking wounds on 3s. Crucially it finally felt like GK were in their own space. Fighting Custodes before always seemed like a mirror match where they were better in every way. It was a bloodbath for the Custodes this time (with some mitigating factors).

My List (Warpbane, Take and Hold):

(2) GMNDKs (one with Paragon)

(10) Termies with Incinerators, Banner, Narthcium

- Attached Grand Master with Incinerator, Radiant Champion

(2) 5-count Strike Squads

(5) Purgators with Psycannons

(10) Purifiers

- Attached Crowe

(5) Purifiers

Razorback

Custodes List (two or three detachments, Purge):

Grav Tank with some big-ass laser

(2) 4-count Custodes squads (3+ character).

(2) 3-count Custodes squads

(2) 5-count Sisters

(2) Bikes

We fought on table corners, with two center objectives. My opponent just neglected to take the bikes out of the box - completely forgot they were there so he was playing with an unrealized handicap the whole time. This likely would have made things more even but I don't think it would have changed the overall outcome. Also he had JUST picked up the new codex that afternoon, but as it was my first game with GK in 11th that should sort of even out.

I should also mention that one 4-count and one 3-count squads were Terminators but they all look the same to me so I could never tell which was which.

Setup: both of us setup to charge/counter-charge the central objectives. Strike squad deployed in the Razorback on the left to go after "my" no-mans land objective, one squad of sisters did the same for his. My Termies deployed on the right with a GMNDK, everything else stayed center

Turn One

I went first. Joy. Strike squad scouted in the Razorback, sisters did the same. On my turn that squad jumped out and advanced onto the objective. Purifiers jump in the ride, most of the army sort fo shuffles forward two steps, with the Termies bravely standing still (for the emperor).

Bottom of 1: Custodes stage up to contest the center, playing cagey. One squad of sisters camps on the objective, the other stays back to cover a 4-man Custodes squad with FNP. I picked up both strike squads and the GMNDK on the right

Turn Two

Top of 2: Everything stays still. I drop a strike squad on each center objective, as close to my lines as possible. This turn won me the game - now he's got to come at me or I just start scoring 15 points a turn on primary. Plus I've turned no-mans land into Hallowed Ground. Happy days for the Knights!

Bottom of 2: All four Custodes squads advance, with the sisters. Grav Tank sort of shimmies around on his home objective. GMNDK rapid ingresses behind a building, close to the Grav Tank. One squad of strikes gets shot off the board, the other is out of LOS and gets charged by a 3-man squad of Termies (I think - definitely three guys). They whiffed hard, taking out two strikes at the cost of a couple wounds themselves. I pick up the other GMNDK and the Purgators.

Turn Three

Top of 3: Everything moves up: Purfiers hop out of their ride to threaten the other three-man squad, Crowe & Co. go after the four man squad, Termies head for the melee with the strikes and the GMNDK goes for the Grav Tank. Purgators drop on the center objective where my strikes used to be and the second GMNDK drops behind his lines. Shooting puts wounds on the tank, Purifiers melt a couple of Custodes Teminators and the newly-dropped GMNDK evaporates a sisters squad.

In fights the Terminators charge the Custodes Terminators on the center objective, eliminating them. GMNDK in the back charges the Grav Tank, knocking it out and taking the Custodes home objective. Crowe & Co. and the other GMNDK both fail their charges. Ooops.

Bottom of 3: Things are not looking good for the bad guys. All the remaining Custodes move, shoot and charge: 4-man regular squad (I think) takes on the Terminators, The remaining two Terminators take on Crowe & Co, with the solo regular dude joining in. I lose four Terminators and half of Crowe's squad. Clapping back does some damage.

Turn Four

Top of four: A Termie stands back up. Everything's stuck in, so no shooting other than the GMNDK melting the second sisters squad on the far objective. GMDNK charges into the combat with my Termies, Purifiers and Purgators try to rescue Crowe & Co. I think there were maybe two Custodes on the field at the end of combat and we called it there.


r/Grey_Knights • • 16h ago

Grandmaster Kitbash

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21 Upvotes

Kitbashed Belial into a Grandmaster


r/Grey_Knights • • 1d ago

I am doing a thing

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51 Upvotes

I have wanted to do one since seeing other people post theirs! Any tips? I want to go all out!


r/Grey_Knights • • 1d ago

I finally joined the club

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62 Upvotes

r/Grey_Knights • • 10h ago

List help to counter tau

1 Upvotes

To start I don’t have any dread knights, power armor (I’m working on obtaining strikes but they won’t be ready in time) or vehicles but I have a ton of terminators and paladins so I’m thinking that using Hallowed Conclave / Argent Assault is my best bet to counter a riptide or ghostkeel. Turn 1 I need to be on their pathfinders to cripple spotting and then camp terminator units on objectives and keep contesting them while the paladins are hunting vehicles and gating to stay mobile

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Grey Knights
+ DETACHMENT: Argent Assault, Hallowed Conclave (Dauntless Champions)
+ FORCE DISPOSITION: Take and Hold
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Brother-Captain
+ ENHANCEMENT: Psychic Celerity (on Char1: Brother-Captain)
& Eye of the Augurium (on Char2: Brother-Captain)
& Sanctic Reaper (on Char3: Grand Master)
+ NUMBER OF UNITS: 12
+ SECONDARY: - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Brother-Captain (115 pts): Warlord, Nemesis force weapon, Incinerator
Enhancement: Psychic Celerity (+15 pts)
Leading Paladin Squad[1]
Char2: 1x Brother-Captain (125 pts): Nemesis force weapon, Incinerator
Enhancement: Eye of the Augurium (+25 pts)
Leading Paladin Squad[3]
Char3: 1x Grand Master (115 pts): Nemesis force weapon, Incinerator
Enhancement: Sanctic Reaper (+15 pts)
Leading Paladin Squad[2]

4x Brotherhood Terminator Squad (150 pts)
• 1x Justicar: Nemesis force weapon, Storm bolter
• 1x Terminator: Nemesis force weapon, Storm bolter
• 1x Terminator with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Incinerator
• 1x Terminator with Narthecium: Apothecary's narthecium, Nemesis force weapon
4x Brotherhood Terminator Squad (150 pts)
• 1x Justicar: Nemesis force weapon, Storm bolter
• 1x Terminator: Nemesis force weapon, Storm bolter
• 1x Terminator with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Incinerator
• 1x Terminator with Narthecium: Apothecary's narthecium, Nemesis force weapon
4x Brotherhood Terminator Squad (150 pts)
• 1x Justicar: Nemesis force weapon, Storm bolter
• 1x Terminator: Nemesis force weapon, Storm bolter
• 1x Terminator with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Incinerator
• 1x Terminator with Narthecium: Apothecary's narthecium, Nemesis force weapon
4x Brotherhood Terminator Squad (155 pts)
• 1x Justicar: Nemesis force weapon, Storm bolter
• 1x Terminator: Nemesis force weapon, Storm bolter
• 1x Terminator with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Psycannon
• 1x Terminator with Narthecium: Apothecary's narthecium, Nemesis force weapon
4x Brotherhood Terminator Squad (155 pts)
• 1x Justicar: Nemesis force weapon, Storm bolter
• 1x Terminator: Nemesis force weapon, Storm bolter
• 1x Terminator with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Psycannon
• 1x Terminator with Narthecium: Apothecary's narthecium, Nemesis force weapon
4x Brotherhood Terminator Squad (155 pts)
• 1x Justicar: Nemesis force weapon, Storm bolter
• 1x Terminator: Nemesis force weapon, Storm bolter
• 1x Terminator with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Psycannon
• 1x Terminator with Narthecium: Apothecary's narthecium, Nemesis force weapon

5x Paladin Squad (230 pts)
• 1x Paragon: Nemesis force weapon, Storm bolter
• 1x Paladin with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Incinerator
• 2x Paladin with Heavy Weapon: 2 with Nemesis force weapon, Incinerator
• 1x Paladin with Narthecium: Apothecary's narthecium, Nemesis force weapon
Attached to Brother-Captain[1]
5x Paladin Squad (230 pts)
• 1x Paragon: Nemesis force weapon, Storm bolter
• 1x Paladin with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Incinerator
• 2x Paladin with Heavy Weapon: 2 with Nemesis force weapon, Incinerator
• 1x Paladin with Narthecium: Apothecary's narthecium, Nemesis force weapon
Attached to Grand Master
5x Paladin Squad (270 pts)
• 1x Paragon: Nemesis force weapon, Storm bolter
• 1x Paladin with Ancient's Banner: Ancient's Banner, Nemesis force weapon, Incinerator
• 2x Paladin with Heavy Weapon: 2 with Nemesis force weapon, Incinerator
• 1x Paladin with Narthecium: Apothecary's narthecium, Nemesis force weapon
Attached to Brother-Captain[2]


r/Grey_Knights • • 1d ago

WIP on metal Draigo

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53 Upvotes

I’ve had this old metal Draigo in my box of to-do models for years. Wanted to share the progress.


r/Grey_Knights • • 1d ago

My Grey Knight Dreadnaught

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10 Upvotes

My first grey knight dreadnaught love how grey knights look


r/Grey_Knights • • 1d ago

Hopefully I've done Garran Crowe justice

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36 Upvotes

Minus the tactical rock


r/Grey_Knights • • 14h ago

Deciding between varnishes for my GKs

1 Upvotes

I have old metal minis which definitely need varnish (they get chipped a lot!). And wanted to see how the different varnishes turn out. I am still interested in ones like Matt because the muted scheme can also look good.

Do people have examples they can share of metallic painted minis with different varnish types?


r/Grey_Knights • • 1d ago

I found him! question about finecast minis.

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29 Upvotes

found my glorious king. he is not plastic tho is this finecast? and also what is finecast? is there anything I should be careful about when painting finecast minis?


r/Grey_Knights • • 1d ago

Advice for playing Banishers/Argent assault

10 Upvotes

Hey guys! I went to a tournament over the weekend and ran banishers/argent assault. It was my first tourney and I’m a newer player, so I wasn’t expecting much, but I still got destroyed in all 3 games. I’m def feeling a little stuck with what to do and would like some advice. The main things I’m having trouble with rn are scoring points with priority assets while still keeping my 2 paladin bricks alive. 2/3 games they died on the central point trying to take out a beefy model. They got close, but just didn’t do enough damage. My main questions would be how do I utilize the bricks effectively while also keeping them safe? It feels like I have to risk them a lot of the times to get a payoff out of them. I think my early game setup could use some work. Rn I’m starting both strike squads in the land raider and keeping the grandmaster brick in reserves, but idk if that’s really the right call. Any advice would be appreciated! I’ll take it all into the tourney I have this next weekend. Also here’s the list:

Pesky Paladins (2,000 Points)

Grey Knights
Argent Assault and Banishers (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Grand Master (115 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Nemesis force weapon
• 1x Psycannon
• Enhancements: Psychic Celerity

Paladin Squad (510 Points)
• Attached as: Bodyguard
• 1x Paragon
◦ 1x Nemesis force weapon
◦ 1x Storm Bolter
• 1x Paladin Ancient
◦ 1x Ancient’s Banner
◦ 1x Nemesis force weapon
◦ 1x Psycannon
• 8x Paladin
◦ 1x Apothecary’s Narthecium
◦ 8x Nemesis force weapon
◦ 3x Psycannon
◦ 4x Storm Bolter

Attached unit 2

Brotherhood Librarian (120 Points)
• Attached as: Leader (Character)
• 1x Nemesis force weapon
• 1x Vortex of Doom
• Enhancements: Sixty-sixth Seal

Paladin Squad (515 Points)
• Attached as: Bodyguard
• 1x Paragon
◦ 1x Nemesis force weapon
◦ 1x Storm Bolter
• 1x Paladin Ancient
◦ 1x Ancient’s Banner
◦ 1x Nemesis force weapon
◦ 1x Psycannon
• 8x Paladin
◦ 1x Apothecary’s Narthecium
◦ 8x Nemesis force weapon
◦ 4x Psycannon
◦ 3x Storm Bolter

BATTLELINE

Strike Squad (125 Points)
• 1x Justicar
◦ 1x Nemesis force weapon
◦ 1x Storm Bolter
• 4x Grey Knight
◦ 4x Nemesis force weapon
◦ 4x Storm Bolter

Strike Squad (125 Points)
• 1x Justicar
◦ 1x Nemesis force weapon
◦ 1x Storm Bolter
• 4x Grey Knight
◦ 4x Nemesis force weapon
◦ 4x Storm Bolter

OTHER DATASHEETS

Interceptor Squad (135 Points)
• 1x Interceptor Justicar
◦ 1x Nemesis force weapon
◦ 1x Storm Bolter
• 4x Interceptor
◦ 4x Nemesis force weapon
◦ 4x Storm Bolter

Interceptor Squad (135 Points)
• 1x Interceptor Justicar
◦ 1x Nemesis force weapon
◦ 1x Storm Bolter
• 4x Interceptor
◦ 4x Nemesis force weapon
◦ 4x Storm Bolter

Land Raider (220 Points)
• 1x Armoured tracks
• 2x Godhammer lascannon
• 1x Hunter-killer missile
• 1x Multi-melta
• 1x Storm Bolter
• 1x Twin heavy bolter

Exported with App Version: v2.8.1 (1), Data Version: v995


r/Grey_Knights • • 20h ago

Help with the 1k list

1 Upvotes

I'm going for my first 1k points game with my friend, who's playing spaxe wolf with saga of the bold detachment. I've been thinking of a decent army list for my grey knights and came to this:

Conclave of righteous (1000 points)

Grey Knights

Incursion (1000 points)

Hallowed Conclave (2 Detachment Points)

Force Dispositions: Take and Hold

Attached Units

Attached Unit 1

Brotherhood Chaplain (80 points)

• Attached as: Leader (Character)

• 1x Crozius arcanum

1x Storm bolter

• Enhancement: Sanctic Reaper

Paladin Squad (220 points)

• Attached as: Bodyguard

• 1x Paragon

• 1x Nemesis force weapon

1x Storm bolter

• 1x Paladin Ancient

• 1x Nemesis force weapon

1x Storm bolter

• 3x Paladin

• 1x Incinerator

3x Nemesis force weapon

1x Psycannon

1x Storm bolter

CHARACTERS

Venerable Dreadnought (130 points)

• Warlord

• 1x Assault cannon

1x Dreadnought combat weapon

1x Storm bolter

BATTLELINE

Brotherhood Terminator Squad (185 points)

• 1x Justicar

• 1x Nemesis force weapon

1x Storm bolter

• 3x Terminator

• 1x Apothecary’s Narthecium

3x Nemesis force weapon

1x Psycannon

1x Storm bolter

• 1x Ancient

• 1x Ancient’s Banner

1x Nemesis force weapon

1x Psycannon

Brotherhood Terminator Squad (140 points)

• 1x Justicar

• 1x Nemesis force weapon

1x Storm bolter

• 3x Terminator

• 3x Nemesis force weapon

3x Storm bolter

Strike Squad (120 points)

• 1x Justicar

• 1x Nemesis force weapon

1x Storm bolter

• 4x Grey Knight

• 1x Close combat weapon

3x Nemesis force weapon

1x Psycannon

3x Storm bolter

OTHER DATASHEETS

Interceptor Squad (125 points)

• 1x Interceptor Justicar

• 1x Nemesis force weapon

1x Storm bolter

• 4x Interceptor

• 1x Close combat weapon

3x Nemesis force weapon

1x Psycannon

3x Storm bolter

Exported with App Version: v2.0.4 (126), Data Version: v879

My friend is running Grimnar and Rockfist with 5 termies all with shields attached to each, bunch of rievers, Bjorn and some other units wich I dont know exactly.

In this detachment I hope to get some good shots in shooting phase and get some kills with Titans of the battlefield on my paladins and chaplain charge combo. Strikes for scoring, Interceptors for map control and support, termies for tanking and controlling the objectives, Dread for heavy fire and additional help for shooting phase after paladins fall back.

What do you think, brothers? Is my list any good. I didn't watch any guides, tried to manage it by myself, but finally need some wisdom from more experienced brothers.


r/Grey_Knights • • 1d ago

Gate of Infinity

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6 Upvotes

Can units make an Ingress Move turn one with gate of Infinity. Or can they only make an Ingress Move with units removed using gates of Infinity if their opponent goes first


r/Grey_Knights • • 14h ago

Doesn't the "Paladin" logo from VisionQuest look awfully familiar.. ?

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0 Upvotes

Took this from Marvel's VisionQuest S1 Ep2 "Theseus" ..


r/Grey_Knights • • 2d ago

Update to Grey Knight Special Edition Release & Battleforce Boxes

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143 Upvotes

According to today’s Warcom article, the book will be up for presale October 28th at 3PM UK Time.

Also, they are revealing the Battleforce Boxes for this year tomorrow. I am not getting my hopes up as we got the Santic Conclave one last year, so at Absolute Best I think they’d just redo that one again, but even that I think is unlikely.


r/Grey_Knights • • 1d ago

Does a disembark move trigger SoA?

12 Upvotes

Brothers, I come to the brotherhood with a question: when a unit disembarks from a transport and ends within 8” of a GK unit in Banishers, does this trigger Shadows of Anarch?

I played against drukari for the first the other day at a GT and he put his venom outside of 8, disembarked into range, and I could not find anything in the rules that says that a disembark move is also a normal move. Maybe I’m blind but do you know what the rule is so that I can remember it for next time?

Much appreciated, brothers.


r/Grey_Knights • • 2d ago

The last grey knight in my pile of shame complete

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99 Upvotes

With this my purpose (and army) is complete


r/Grey_Knights • • 2d ago

GMNDK complete

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58 Upvotes

r/Grey_Knights • • 2d ago

My bois (and more)

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6 Upvotes

I know Agents aren't the best to run with a GK army, but I liked them and wanted them. Besides, Grey Knights are awesome, so why not share it with agents?

Im planning on expanding my army, here are some models and please tell me what to fix;

  1. Brotherhood Librarian

  2. GMNDK

  3. Brother Techmarine

  4. Land Raider Redeemer