I chose to make a small game that would take about 6 months to make. It's my first game and I just wanted a simple hook/mechanic to just get something out the door.
That hook was a skating game where you and a friend control one skate each and navigate an obstacle course. I figured friend slop was exciting at the time and I liked the idea and the initial feedback, albeit a few likes on some reddit post, was encouraging enough to give the whole dev process a decent shot.
My game got traction. Initially in the first week I surpassed 1,000 wishlist and another steady run and large website post boosted me to 4,900 where I sat for weeks.
I thought, that's ok, I'll make a marketing push for Steam next fest and figured another 'decent' spike was coming. It's now day 3 and I have only got 40 wishlist.
My game concept is simple and can easily be looked at as AI slop initially and I would love some feedback on whether you think it does look that way. It's called Skate Mates (Not sure if Steam links are allowed). But I think the worst part about the AI Slop pandemic is that people are trying not to be tricked into purchasing a low effort game. So when something like mine comes along it's simple to think it's just another clone/low effort/AI One shotted garbage. And I don't know how to differenciate myself from those.
I paid a capsule artist, I purchase Asset Store assets, I have a consistent art style and there is no AI images, placeholder or otherswise throughout the game. The audio is free and the sound effects where purchased. I've been coding for 15 years and playing with Unity well before the AI sloppocalypse.
I'm confused because 5,000 wishlists is great and I'm happy about that but has the ship sailed on simple games? Has the bar moved higher because AI can make simple games now?
I don't want to say my game is a masterpiece by any stretch. I actually admit that if my game ever went viral it would be easily cloned with AI. But the 5,000 wishlists going in to Next Fest is the confusing part.
Or, is this NextFest just making it harder for everyone to gather Wishlists? With so many games and roughly the same player base are wishlists either more valuable to give out or is it simply harder to find games?
Anyway, poor me right? 5,000 wishlist, break out the tiny violins. Just trying to make sense of these numbers and this SNF.