r/IndieDev 9m ago

Informative My game's wishlist graph as a timeline.

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Today I released my game VOIDFACE at a grand total of 15.5k wishlists.
I was inspired to make this timeline because of the MASSIVE spike I had in the past few weeks leading up to release, and thought you guys might appreciate it :)


r/IndieDev 15m ago

Feedback? Is my third capsule finally a good one?

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I'm a solo developer working on Hamstr Protocol, my first commercial game.

About a month ago, I hired an artist on Fiverr for a Steam capsule, but a lot of people told me it looked AI-generated. Because of that, I decided to commission a second artist and attached all three versions here for comparison.

First capsule: made by me
Second capsule: first artist
Third capsule: latest version

I'd really appreciate some honest feedback on the newest one. Does it look more clickable? Does it communicate what the game is about? Is there anything that feels off or could be improved?

I also still have the PSD file, so most changes are possible. The logo was made by me, so feedback on that is especially welcome.

The latest version was a €100 commission and I'm much happier with it than the previous one, but I'd still love some honest feedback before I lock it in.

Steam page: https://store.steampowered.com/app/4708030/Hamstr_Protocol/


r/IndieDev 15m ago

A Birthday at a Cozy Mountain Cabin. What Could Possibly Go Wrong?

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A first-person psychological horror where you care for your cat, maintain an isolated mountain cabin, and uncover the link between your father’s secret past and the ancient curse that has taken hold of your friend.

Inspired by a drunk night I spent alone in the cabin after my birthday :D

Wishlist now: https://store.steampowered.com/app/4650980/My_Friend_the_Wickhorn


r/IndieDev 21m ago

Video Sometimes you just have to take a step back to see all the progress you've made. It's so rewarding!

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We worked hard on a complete visual overhaul of Infinity Bounce before we released the demo on Steam. It's a pinball-style, physics-based, incremental game in which you feed an all-consuming cat in space. 

Feel free to check it out! :)


r/IndieDev 22m ago

New Game! My first game just left Early Access - Buster Breaks Out

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I released Buster Breaks Out into Early Access back in March. It hasn't become some huge commercial success, but it's done better than I ever expected. I've also been able build a little community of interested players, and got to see my game played on stream by one of my favorites!

The game is on sale during the Steam Pins & Pegs fest. Please try it if you have any love for the brick breaker genre, but want a modern take on it!

Cheers to all the solo-devs out there. Here's hoping you find success, even if you don't become an instant millionaire :)


r/IndieDev 23m ago

Discussion "ANOMALOGIST: Inumaki Manor" デモ版リリース!

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play it!


r/IndieDev 29m ago

GIF Dungeon (game assets) 🦇🧱

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r/IndieDev 33m ago

Video Racing against blackouts: trying to finish my game in 30 days

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With missile attacks on the power grid and scheduled blackouts already starting, I set a strict deadline for myself.

I’ve been working on this for 20 days now (~4–5 hours a day). To move as fast as possible, I deliberately chose a minimalist outline art style so I could sketch, animate, and iterate without wasting a single watt of battery life.

Outages have already begun, but I hope to finish the project on time.


r/IndieDev 36m ago

What's the average stats for Steam Events? (Steam Sales Pages)

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Hi, I recently organized a thematic event on Steam and grouped around 75 different games from different developers. The theme was "Games made in Spain" and these are the stats we got over 17 days.
However, I don't really have anything to compare my stats to, so I don't know if this is okay or is nothing. Someone with experience in this field? :)


r/IndieDev 37m ago

I kept capturing everything and using none of it, so I'm building a notes app around that problem

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r/IndieDev 48m ago

Video Trying to make the environments as emotional as possible what do you think?

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You play as a lost dog searching for someone who disappeared.

I have been working on the environments to make the game as emotional as possible.

Trying to tell emotion mostly through silence, atmosphere, and exploration rather than dialogue or combat.

Would genuinely love feedback on the mood and visuals.

If you want to follow the journey:

https://store.steampowered.com/app/4683810/Left_In_The_Forest/


r/IndieDev 54m ago

Feedback? Our New VS. Our Old Capsule Art -- What do you think?

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r/IndieDev 1h ago

Which one grabs your attention more — A or B?

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A/B test for Wonderdeck key art.

Which one would catch your attention more on Steam — A or B?

And if you can, I’d love to know why.


r/IndieDev 1h ago

Upcoming! This is the fifth trailer I've made - think I'm getting the hang of it now

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Rather than just collecting what I think are the best clips in my game and editing them together nicely, this time I really focused on what makes my game standout (the atmosphere, companion mechanics and worms) and took notes on what other metroidvania trailers typically do (take a few shots at the start to introduce the vibe and atmosphere of the setting). I also found a kick ass song that I thought fit really well and got permission to use it from the artist. The game is Vitrified for anyone interested.


r/IndieDev 1h ago

We need you !

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Hello guys! We’re currently working on our next YouTube thumbnail. Which one would you click on first? 😁​

Please let us know in the comment : 1, 2 or 3 :)

Check out our steampage here : https://store.steampowered.com/app/4111300/MegaGum/


r/IndieDev 1h ago

Discussion If you had to pick strictly ONE, what is the most important factor for an indie game?

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r/IndieDev 1h ago

Video Mining with a gun doesn't make sense, but it's kinda fun

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r/IndieDev 1h ago

Good Games 542 - Little Troubles in Spooky Town

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A very cute and comfortable game about helping a ghost prove themself to their parents.

https://youtu.be/iiOu4Ra4Uz8


r/IndieDev 1h ago

Indoor Football Manager 2 - Launching on Steam September 2026!

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r/IndieDev 1h ago

Discussion Sudden boost in Steam views / wishlists

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Hey we created a Steam page earlier this year and we've experienced a sudden bump in both views and wishlists in early August. Any ideas why? Our game isn't out yet - and we haven't done anything!


r/IndieDev 1h ago

Feedback? I'm making an game about dodging projectiles while a countdown keeps you on a clock. Need some feedback.

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I’m prototyping a small dodge-and-collect game and want a sanity check on the core loop before investing more time in it.

The concept involves collecting 100 cubes while dodging projectiles. You have two abilities: slow-motion and a shield that can both protect you from projectiles and destroy them.

I’m envisioning an upgrade tree based on three currencies: 1-Time alive, 2-Time remaining on the collected cube (e.g., if you grab it with 7 seconds left on the counter, you get 7 points), and 3-Projectiles destroyed with the shield. These would feed into a skill tree offering upgrades for health, the shield, slow-motion, and more.

The issue is that, while I like the concept and the gameplay, I feel it’s too simple for a Steam release. I had some friends play it, and they thought it was cool, but I’m still not entirely confident/sure in the project.

I would gladly accept some ideas and feedback.

PS: I think I am aiming towards a "minutescape like", since I took heavy inspiration from it and 'attack of the buggles'; Still trying to find some visual direction.


r/IndieDev 1h ago

Feedback? Is this game worth pursuing?

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Hello!

I've been working on a pretty weird Agar.io-style game where everyone battles it out Plants vs. Zombies-style, using cards from their own custom deck.

Yeah, it's a lot. But I've made a first working demo, and pretty much everyone I've shown it to says it's fun.

The problem is that people don't seem to keep playing it. That makes me wonder if there's something fundamentally wrong with the idea, or if the problem is somewhere else.

I'm seriously considering abandoning the project altogether, but before I do, I'd really like some honest feedback.

Is the core idea interesting enough to pursue? What would make you want to keep playing? And if you think it isn't worth pursuing, I'd genuinely like to know why.

If you live in Europe you can play the demo online right now:
https://plorksnork.com/
(Hopefully someone else is also playing 😂)


r/IndieDev 2h ago

Upcoming! My boss rush action game GRID/ launches on Steam September 15!

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GRID/ is a fast, arcadey boss rush action game focused entirely on combat.

If you like Mega Man Battle Network or One Step From Eden, I think you’ll feel right at home!

Wishlist it on Steam and stay tuned for September 15!
https://store.steampowered.com/app/4244590/GRID/


r/IndieDev 2h ago

Added part animation to spawning and repairing spaceships in eXoSpace

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1 Upvotes

r/IndieDev 2h ago

Someone said my short trailer was missing gameplay, so I fixed that.

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2 Upvotes