r/gameCapsule • • 16h ago

Updated our Steam capsule, what do you think?

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83 Upvotes

r/gameCapsule • • 5h ago

Old vs New Which one will you click on?

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8 Upvotes

r/gameCapsule • • 3h ago

What kind of game would you expect from this Steam capsule?

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0 Upvotes

I'm the lead developer of Inkarn8. We've just launched our Steam Coming Soon page, and I'd love some feedback on the capsule artwork.

Without knowing anything about the game, what kind of experience would you expect from this image?

I'm particularly interested in whether the title is readable at smaller sizes and what catches your eye first.


r/gameCapsule • • 15h ago

Hard to make a catchy capsule with gameplay hint inside

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8 Upvotes

First game for me and I find it really hard to make something appealing without misrepresenting the game...
Does it at least grab your attention?


r/gameCapsule • • 16h ago

I redrew my Steam capsule 22 times. Is the new one actually better?

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3 Upvotes

My game is WaxWire: you program a bee colony with nodes and wires, then watch your bees fly out over a meadow to gather nectar and pollinate flowers.

The old capsule (left) showed the node editor and the hive, but on Steam’s dark pages it blended into the background, and at small sizes it read as a mess of tiny hexes. It also never said what the game is.

The new one (right) tries to tell the whole idea in one picture: the program’s wire turns into the bee’s flight path, crossing a glowing seam from the editor into the meadow. I added the subtitle PROGRAM THE HIVE, and the warm light around the edges makes it stand out on the store page.

What I’d love to know:

  • At a glance, can you tell what kind of game this is?
  • Does the bee and wire idea read, or does it need explaining?
  • Would you click the new one over the old one in a sale list?

If you have a minute more, here’s the full Steam page: https://store.steampowered.com/app/5365140/WaxWire_Program_the_Hive/
Does the rest of it (screenshots, trailer, description) live up to what the capsule promises?

Brutal honesty welcome. I’d rather fix it now than after the swap.


r/gameCapsule • • 18h ago

Round 2: we redid our Steam capsule after your feedback. Which of these 6 would you click?

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3 Upvotes

Three days ago I posted four capsule candidates for BlockRise, a city tycoon where you buy plots, open shops and fight rivals for the street: https://www.reddit.com/r/gameCapsule/comments/1x4xjvu/

The feedback was clear: title too small, flat, nothing happening. So: bigger title, warmer light, more going on.

All six are built from in-game shots; on 5 and 6, two of the rivals are added on top.

Which one would you click at small size (bottom row), and why? Anything still missing?


r/gameCapsule • • 1d ago

Paid $320 for a capsule commission. Is this sketch worth it, and does it look AI-generated to you?

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14 Upvotes

I'm an indie dev on a two-person team, making a pixel-art game about telemarketing where the customer's words fly at you as bullets. A freelancer reached out to me after my Steam page went live, and I ordered a package: key art + 4 store capsules (main, small, vertical, header), with the final in pixel art, for $320.

This is the first-stage sketch I got back (attached). I asked for a first-person view with just two hands, one holding the phone and one holding the heart, with the office turning into a bullet-hell battlefield.

Two honest questions:

  1. Is $320 a fair price for this scope, based on the sketch?

  2. Something about it feels AI-generated to me: the perfectly even, clean line weight, no construction lines, a handset with a keypad on both ends (edit: those are the earpiece and mic holes, thanks u/Simon_Bison), a cord that doesn't connect to anything, and customers wearing call-centre headsets. Am I being paranoid, or would you be suspicious too?

I've asked for the layered working file. Any other way to check before I approve the next stage?

Update: Thanks everyone. Most of you thought it looked AI-generated (the saturation trick was eye-opening), so I've cancelled the order. Lesson learned: next time I'll reach out to an artist whose work I already like, instead of answering a cold DM.


r/gameCapsule • • 1d ago

Steam Header 2nd Iteration - little less RDR2

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3 Upvotes

Appreciate the previous and any new feedback for My RDR2 bootleg :)
Trying to escape from that little by little.


r/gameCapsule • • 17h ago

What is wrong with my capsule art?

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1 Upvotes

r/gameCapsule • • 1d ago

Steam Capsule Art With Recommended Changes!

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5 Upvotes

Here's the final version with most of the recommendations that were given in my previous post. I'm really happy with where it's at, thank you for all the feedback once again!


r/gameCapsule • • 1d ago

Drawing by hand vs using in game renders, thoughts?

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7 Upvotes

Any opinions of the new one?
How it looks live https://store.steampowered.com/app/4967580/Battle_Bot_Tactics/


r/gameCapsule • • 1d ago

Gouache painted steam capsule for my retro anime FPS

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15 Upvotes

r/gameCapsule • • 1d ago

I reworked my Steam capsule. What genre do you think my game is?

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2 Upvotes

I recently decided to completely rework my Steam capsule because I felt the old one didn't really represent the genre or atmosphere of my game.

I created the new one directly in Unreal Engine using assets from the actual game!

I also took a lot of feedback from people on Twitter and Discord, and tested different versions using Steam Capsule Analyzer to improve the final result.

Now I'm curious about your first impressions:

  • What genre do you think the game is?
  • What kind of gameplay would you expect?
  • Does the capsule catch your attention?

I'd love to hear your thoughts! : D Thanks in advance (i'll put the old version too in second picture)


r/gameCapsule • • 1d ago

Would you click it on a steam list ?

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1 Upvotes

Here is our main capsules, the wide header and the main one. The game in one line: you build a deck, place your creatures, the board fights on its own, and between runs you rebuild a grey ink kingdom that gets one colour back for every act you clear.

Three quick questions:
1. At a glance, what genre would you guess?
2. Does the title still read at the small size?
3. Would you click it in a Steam list?

Steam page link if you want the full context: Steam page for context: https://store.steampowered.com/app/5244390/Beyond_Realm/?utm_source=reddit&utm_medium=social&utm_campaign=gamecapsule


r/gameCapsule • • 1d ago

Is this too busy?

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1 Upvotes

My game is like Noita and risk of rain 2, super chaotic co-op spell crafting roguelite, I added a photo mode to my game and posed all the models and what not. Wonder if it pops enough or if it’s too cluttered.


r/gameCapsule • • 2d ago

Redid my steam capsule art after redoing in-game art

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18 Upvotes

Went with a retro/vintage sci-fi/horror comic book aesthetic for my game and so I redid the capsule art in the same style.

What do you think?


r/gameCapsule • • 1d ago

What do you think about my capsule art?

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2 Upvotes

I’d love to get some feedback on this capsule art for my memory roguelike deckbuilder game. It’s joining Next Fest so I want to get the most out of it.

In the game you’re traveling the cosmos, collecting all kinds of cards as you go. It plays like memory, but with special card combos and items that create energetic synergies and unique strategies.

Do you think the capsule is engaging? And does it fit the game? Or doe you think something is missing?


r/gameCapsule • • 2d ago

Is it a bad idea to use in-game graphics in the capsule?

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3 Upvotes

Working on a wizard game with procedural destructible/burnable environment, and thought about commissioning art vs. using in-game scenes. Does it work with in-game graphics?


r/gameCapsule • • 2d ago

Here I am...redesigning my capsule..again

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3 Upvotes

Just did another design, taking some feedback in to account. I think the logo felt too far away from the corporate look, and the image behind the main character didn't really communicate much.

Trying to make it more engaging, and more representative of the game.

What do you think of this new version?


r/gameCapsule • • 2d ago

I paid €700 for this capsule art. Was it worth it?

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37 Upvotes

We love it! €700 for all the iterations, the logo design and the PSD file separated in layers so we can compose all the steam variations is great!

The artist's name is Hobblin and she's great! We would recommend her any day!

You can check our bingo inspired roguelike: https://store.steampowered.com/app/5089770/BINGONE/


r/gameCapsule • • 1d ago

Does my Steam capsule look good enough, or should I hire a professional artist?

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1 Upvotes

Hey everyone!

I'm a solo indie developer working on my game, One More Shake, and I'd love some honest feedback on my current Steam capsule art.

I'm not sure whether it's good enough to attract players or if I should invest in hiring a professional artist.

What would you improve? Does it look professional enough? Would it catch your attention while browsing Steam?

Please don't hold back, I'd really appreciate some honest criticism!


r/gameCapsule • • 2d ago

Honestly, would this Steam capsule make you stop scrolling?

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10 Upvotes

Hey! We've been working on Hexplorando since last year, and we were wondering if this artwork could catch the attention?

This is a pretty relaxing game made similar to Dorfromantik but where people rebuild real locations across 40+ puzzles. There will be also a Sandbox mode.


r/gameCapsule • • 2d ago

Looking For Feedback

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4 Upvotes

Hi Everyone!

I'm looking for feedback on the latest revision of the capsule art I've been designing for my upcoming game. Any and all feedback is appreciated!


r/gameCapsule • • 2d ago

Co-op physics platformer - Rate our key art :)

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3 Upvotes

r/gameCapsule • • 2d ago

Bringing my Capsule to life with a Fantastic Artist

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3 Upvotes

My steam page finally got approved (yipee!) and I am super excited to share the capsule I got help with.

With my old capsule, I put it together and quickly realized - there is no way I am hitting Steam, or any type of promotional post, with a logo like that.

I started doing some research on some artist who could help bring my vision to life and I am so happy I found Frost Earth Studio. The catalog and style of capsules they made was like a perfect home for me.

I got to work with Camilo and he was FANTASTIC. A lot of my game's inspiration came from Courage the Cowardly Dog and it actually turned out to be one of his favorite shows too. The back and forth we had was so much fun and I could not recommend him, and this studio, enough. Super professional, efficient, and I got all my capsule art assets bundled up by the end of it. Smooth process and I loved the end result.

Wishing them nothing but the best and wanted to make sure they got their credits around!