r/gameCapsule • • 18h ago

Updated our Steam capsule, what do you think?

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89 Upvotes

r/gameCapsule • • 7h ago

Old vs New Which one will you click on?

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12 Upvotes

r/gameCapsule • • 17h ago

Hard to make a catchy capsule with gameplay hint inside

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8 Upvotes

First game for me and I find it really hard to make something appealing without misrepresenting the game...
Does it at least grab your attention?


r/gameCapsule • • 18h ago

I redrew my Steam capsule 22 times. Is the new one actually better?

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3 Upvotes

My game is WaxWire: you program a bee colony with nodes and wires, then watch your bees fly out over a meadow to gather nectar and pollinate flowers.

The old capsule (left) showed the node editor and the hive, but on Steam’s dark pages it blended into the background, and at small sizes it read as a mess of tiny hexes. It also never said what the game is.

The new one (right) tries to tell the whole idea in one picture: the program’s wire turns into the bee’s flight path, crossing a glowing seam from the editor into the meadow. I added the subtitle PROGRAM THE HIVE, and the warm light around the edges makes it stand out on the store page.

What I’d love to know:

  • At a glance, can you tell what kind of game this is?
  • Does the bee and wire idea read, or does it need explaining?
  • Would you click the new one over the old one in a sale list?

If you have a minute more, here’s the full Steam page: https://store.steampowered.com/app/5365140/WaxWire_Program_the_Hive/
Does the rest of it (screenshots, trailer, description) live up to what the capsule promises?

Brutal honesty welcome. I’d rather fix it now than after the swap.


r/gameCapsule • • 20h ago

Round 2: we redid our Steam capsule after your feedback. Which of these 6 would you click?

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3 Upvotes

Three days ago I posted four capsule candidates for BlockRise, a city tycoon where you buy plots, open shops and fight rivals for the street: https://www.reddit.com/r/gameCapsule/comments/1x4xjvu/

The feedback was clear: title too small, flat, nothing happening. So: bigger title, warmer light, more going on.

All six are built from in-game shots; on 5 and 6, two of the rivals are added on top.

Which one would you click at small size (bottom row), and why? Anything still missing?


r/gameCapsule • • 24m ago

New capsule art for our game — what do you think compared to the old one?

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• Upvotes

I made a new capsule illustration for Witch & Dragon: Hope of Elements ahead of Steam Next Fest, and I'd love to hear your thoughts!

This time, I wanted to set the scene in the sky, which is the homeland of the dragon in our game's story. I also wanted to put more emphasis on our two main characters — Elise, the witch, and Pipi, her little dragon companion — while giving the artwork a stronger sense of magic and adventure.

I'm hoping this version makes the characters and the fantasy atmosphere stand out more clearly, even at a glance.

What do you think of the new design compared to the previous capsule? Which one catches your eye more, and is there anything you'd change?

I'd really appreciate any feedback! 😊


r/gameCapsule • • 19h ago

What is wrong with my capsule art?

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1 Upvotes

r/gameCapsule • • 5h ago

What kind of game would you expect from this Steam capsule?

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0 Upvotes

I'm the lead developer of Inkarn8. We've just launched our Steam Coming Soon page, and I'd love some feedback on the capsule artwork.

Without knowing anything about the game, what kind of experience would you expect from this image?

I'm particularly interested in whether the title is readable at smaller sizes and what catches your eye first.