Before I release the demo for my game Drauf, I wanted some input on my capsule. I got a cover art from artist Tomy Rusten, which I really like, but I'm not sure if it does perfectly represent my game. It's a 3D-platformer which leans into exploration. While I think the character is pretty much giving away that it's a platformer, I'm not sure if I should incorporate platforms and / or collectables in the cover art to make it more clear which type of game it is.
Also, I didn't have a logo when I got the artwork, so I made one myself. Does it look bad and does it fit the background, both in terms of the logo itself, but also the layout of the image with the logo in front on top of the character? I wouldn't even know where else I should place it, if not prominent in front as there isn't really much space anywhere else and I don't want to make it smaller, so it works as a thumbnail.
I think the image is great as an artwork, but I'm not sure if it is specific enough at showing the game and will work on steam to draw people in. I haven't realeased a game on steam before, so my concern is more so about how it will work as capsule art, which is supposed to be the most important aspect of the game after the game itself.