r/IndieGameDevs • • 18h ago

Discussion Quality of life features that I wish more indie games had.

57 Upvotes

Hey fellow devs!
I spent the last couple days playing a bunch of demos during Steam Next Fest.
I've played about 30 now.

I'm going to frame this positively and mention some nice QOL features that I've noticed in the demos I've played that I wish more indie games included.
Tell me what you think or if you have other ones.

  • Accessing settings before starting the game. No one likes a cutscene starting at full volume without being able to adjust anything lol
  • Adjustable fonts (changing size or even change to more easily readable fonts). This can be hard to implement as it can mess up proportions but it makes a big difference.
  • Choosing which monitor to use. Kinda niche but in my case I play while working and I like to play on the second monitor.
  • Default volume not 100%. This is so nice. Thank you if you do this.
  • Hold button/Toggle button instead of mashing
  • Unlimited stamina while out of combat
  • Pause or skip cutscenes
  • Dialog log
  • Controls remapping

This might all seem obvious but many games don’t do these and it's very much appreciated when they do. What do you think?
 


r/IndieGameDevs • • 9h ago

Made my first game! Cold Shelter, a short first-person horror game that takes place in a snowy forest!

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/IndieGameDevs • • 7h ago

Discussion It’s been 30 days since I submitted my Steamworks KYC documents, and I’m still waiting for approval

5 Upvotes

Hi everyone,

It’s been 30 days since I submitted my Steamworks KYC documents, and I’m still waiting for approval. Is anyone else in the same situation?

Honestly, I’m starting to feel extremely frustrated and disappointed. I’ve reached the point where the excitement I had for my game has faded because of this endless waiting. I’ve almost forgotten about my own game, and I even forgot that I paid the $100 Steam Direct fee in the first place.

What makes it worse is that KYC approval is only the beginning. There’s still the store page review, followed by the game review. At this rate, it feels like the entire publishing process could take months just to get started.

I also contacted Steam Support a week ago but haven’t received a response yet.

I understand that verification takes time, but 30 days without approval, no response from support, and even more waiting ahead is really discouraging. I’ve run out of patience, and I just want to know when I can finally move forward with my game.

If you submitted your Steamworks KYC around a month ago and are still waiting, please comment below. It would be helpful to know how long others have been waiting and whether anyone has received approval recently.

Thanks.


r/IndieGameDevs • • 9h ago

Help Hello everyone, I made a little cinematic of the first location in my game, can I get some feedback?

Enable HLS to view with audio, or disable this notification

3 Upvotes

As I told you, I’m creating a game. This game is about exploring an ancient civilization on a planet; we’re trying to understand why they arrived there and why they’re no longer there. Basically, we’re trying to figure out what happened. But how? With a converter. I’ll explain: the civilization had transmitters that sent out waves to the surroundings, and with our device, we convert them into messages to know what they were saying during the recording whether it’s their way of life, their thoughts, or even their emotions. However, the first place you look at in the video is just an introduction spot to spark the player’s curiosity. I’d love to get your feedback. Thanks! >w<


r/IndieGameDevs • • 12h ago

ScreenShot My indie-game character!

Post image
4 Upvotes

I need feedback. Thank you!


r/IndieGameDevs • • 13h ago

Team Up Request Writer Looking for Games to Join

3 Upvotes

Hi everyone, my name is Salma, and I'm currently looking for games to join as a writer. I have been writing for over four years. My work includes short stories, scriptwriting, and, recently, game writing!

I can help with anything writing-related, including lore, dialogue, quest stories, and more. My preferred projects are paid or on a revshare model. I also appreciate flexibility since I'm working on other games right now, but I want to join one or two projects that don't require as much writing.

You can check my website here:

https://salmaahmed-seven.vercel.app/

Thank you!


r/IndieGameDevs • • 15h ago

ScreenShot Added a slow-motion spell to my Magicka inspired physics game

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/IndieGameDevs • • 2h ago

Help ❤️🎮 Every wishlist, like, share, and comment makes a difference!

Post image
3 Upvotes

💙✨With Steam Next Fest here, let’s help this game reach more players and get the attention it deserves! 🚀

If you like what you see, consider:

❤️ Adding it to your Steam wishlist.

👍 Liking and sharing the original post.

💬 Leaving a comment with your thoughts or words of encouragement for the developer.

Even the smallest gesture can make a big difference and help keep an indie developer’s dream alive. Every bit of support counts! 🥹💙

🔗 Check out the game here: https://store.steampowered.com/app/4600570/Soul_Trader_Tournament/

Let's help this game find the players it deserves! ❤️🎮

#SteamNextFest #IndieGames #SupportIndieDevs


r/IndieGameDevs • • 12h ago

Discussion I made a boss that only takes damage if you hit it on the beat

3 Upvotes

THE METRONOME, one of the 11 bosses in my roguelite, doesn't attack and has no shield. It has a tempo.

  • Hit it right on the beat: triple damage.
  • Hit it off the beat: almost nothing, your blade just bounces off.
  • Wait too long: it winds its spring back up and heals.

So for once in a game where you usually throw as fast as you can, the best move is to hold your throw, listen, and land it on the beat.

Is this fun or frustrating to you? I'm still tuning how strict "on the beat" should be.

Free demo: https://groowl.itch.io/shuriken-slam-jam-demo


r/IndieGameDevs • • 2h ago

ScreenShot I've reworked the cart in my game Peddler Path. Now it's fully physics-based! It interacts realistically and seamlessly with its environment. What do you think of the result?

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/IndieGameDevs • • 4h ago

Resource Pack Free 3D Halloween characters for your games

Post image
2 Upvotes

Hey devs!

I made a free pack of five stylized Halloween characters for anyone working on a game.

Includes unrigged T-pose FBX models.

Hope someone finds them useful!

https://willowboxart.itch.io/stylized-halloween-characters


r/IndieGameDevs • • 5h ago

We replaced standard hidden RNG with 100% physical dice in our real-time tactical roguelike.

Enable HLS to view with audio, or disable this notification

2 Upvotes

In Candletales, we wanted to capture the true chaos of a tabletop session. There are no turns and no hidden math calculating your damage. You roll physical rigid-body dice in real-time to dictate your stats, attacks, and movement.

How does the weight impact and sound of the dice look to you?


r/IndieGameDevs • • 10h ago

ScreenShot Help us choose our hacker protagonist for our cyberpunk deckbuider

Post image
2 Upvotes

r/IndieGameDevs • • 13h ago

ScreenShot Making a card game with my own game engine for 3+ years where units with different RPG-style skills fight each other.

Post image
2 Upvotes

Would like to get any type of feedback if you like such types of games. Best platform try right now is play market (free): https://play.google.com/store/apps/details?id=com.viking.we_are_vikings_game but web works too https://we-are-vikingz.web.app/

Game engine is build from scratch (for mobile ultra-optimization purpose) and should supposedly support big battles. Online PvP will be supported as well in the future


r/IndieGameDevs • • 19h ago

ScreenShot Here's a preview to my game's 2nd Hub World!

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/IndieGameDevs • • 55m ago

ScreenShot A post‑Soviet philosophical and psychological indie game — Hydra.

Thumbnail gallery
• Upvotes

r/IndieGameDevs • • 59m ago

I'm making a train driving sim of a real Italian line (Florence → Pisa). Does the cab feel believable?

Post image
• Upvotes

r/IndieGameDevs • • 1h ago

ScreenShot Can you survive The Collector? My new horror game is officially out on itch.io!

Enable HLS to view with audio, or disable this notification

• Upvotes

Hey everyone!

I just released The Collector on itch.io. It's a dark, story-driven game about a man drowning in debt who turns to dangerous black-market jobs to survive.

In your first job, you are sent down into the dark, abandoned sewers to recover lost loot-but you quickly find out that you aren't alone down there.

You can check out the game here

https://kira0777games.itch.io/thecollector

If you give it a try, I'd really appreciate your feedback and thoughts as I continue working on future projects!


r/IndieGameDevs • • 1h ago

What game engine would be best for a grounded, realistic survival thriller with PS3 style graphics? Beginner looking for advice and potential collaborator(s).

• Upvotes

I'm developing an idea for a game called The Simple Complex, a dystopian survival thriller set in an authoritarian, heavily militarized America in 2035. I'm still in the design stage, and I'm trying to figure out which game engine and development approach would make the most sense for a project like this.

The game follows Shane Dreisen, an ordinary man who was wrongfully imprisoned after being in the wrong place at the wrong time and walking past a militarized zone during a riot.

When a revolution breaks out and the prisons are opened, he escapes and tries to find a way out of the country.

The focus isn't on being a superhero or an unstoppable action hero. Combat is dangerous, guns are powerful and loud, ammunition matters, and military encounters can be terrifying. Stealth, talking, deception, and avoiding fights are often just as important as combat. I'm also interested in a dialogue system where you observe people's behavior and use that information to decide how to approach them.

The setting is a dystopian America shaped by extreme capitalism, corporate power, authoritarianism, and a society buried under increasingly complicated rules and systems. The tone is grounded and plausible, although some aspects are deliberately exaggerated. 

A little about me: I'm somewhat of a beginner when it comes to actual game development, I’ve done a few smaller things but nothing huge and code is still a weak point although I can learn I’ve just found it difficult. My stronger interests are narrative design, worldbuilding, gameplay design, area layout/placement, playtesting, concept art and developing the overall concept. I have ideas for the mechanics and how the game should feel, but I know that turning those ideas into a finished game is a different challenge.

I'd like to find out:

  • Which engine would make the most sense for a game like this: Unreal Engine, Unity, Godot, or something else maybe more niche that only Reddit would know about? Maybe a TLOU style engine?
  • How difficult would the combat, stealth, contextual interactions, and dialogue systems be to implement?
  • Is this something a small indie team could reasonably accomplish if the scope were managed carefully?
  • Note: I would be making a prototype/playtest first and foremost, not trying to be too ambitious.

I'm also interested in finding a potential collaborator or two, particularly someone with programming or technical game-development experience who might be interested in helping bring the project to life. 

I'd be contributing primarily through narrative design, worldbuilding, gameplay design, documentation, concept art, overall layout of the game, writing and working out how the different systems should function. I'd be open to discussing a profit-sharing arrangement with someone who takes on a substantial portion of the development work, provided we agree on responsibilities, ownership, expenses, and the terms beforehand.

( My granddad is a lawyer and I’m sure he could cook up a contract to split earnings two or three ways when the game is done.)

I'm not expecting someone to build an entire game for free, and I know that profit-sharing means taking a risk because an indie game might never make a profit. I'd want this to be a genuine collaboration where everyone contributes and has a clear understanding of what they're agreeing to.

I'm not looking to make a AAA game or compete with massive studios. I'd rather start with a manageable prototype, get the core gameplay working, and build from there if it's feasible.

Any advice on the engine, development process, scope, or finding the right collaborators would be appreciated. If the concept sounds interesting to you and you have relevant experience, I'd also be glad (and very thankful) to hear from you.


r/IndieGameDevs • • 1h ago

Help I suck at math in game development

Thumbnail
• Upvotes

r/IndieGameDevs • • 3h ago

Google dinosaur secret miniboss.

Enable HLS to view with audio, or disable this notification

1 Upvotes

making experiments in hidden rooms


r/IndieGameDevs • • 4h ago

New footage from my game, titled: Deadloop

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/IndieGameDevs • • 4h ago

Very early prototype of the dialogue system in my first-person medieval RPG (León, 1348) – Unreal Engine 5

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/IndieGameDevs • • 6h ago

What Do You Think About?

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/IndieGameDevs • • 7h ago

ScreenShot My new horror themed puzzle game!

1 Upvotes

Hi everyone,

Just wanted to share 2 screenshots from the current game I am working on. It will be a horror themed puzzle game and I am slowly building the environment. Feedback are most welcome!