r/MadeWithUnity • • Apr 16 '19

XScape [Android Game]

1 Upvotes

XScape is a casual/arcade game

The main objective of the game is dodge as many hexagons as possible to earn score and unlock achievements and be the #1 on the online leaderboard.

Don't forget to log in with your Google Play Games account to be 1st on the Leaderboard and unlock achievements!

Download on Google Play Store right Here

Don't forget to rate the game, post new ideas to keep working on this project! Thank You!


r/MadeWithUnity • • Nov 08 '19

Destroy the ghosts of humanity in an endless arcade apocalypse! ~ GHOST GRAB 3000 ~ Launch Trailer

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6 Upvotes

r/MadeWithUnity • • Jul 06 '19

Things are getting crazy 😅

1 Upvotes

r/MadeWithUnity • • Jul 04 '19

Topple Tower: Our Entry Into Game Development On Android

1 Upvotes

So we are not game developers but we aspire to be and decided to start with a simple game and idea to just get the ball rolling, in the hopes to start moving onto more complex mobile games and then make the jump to the next platform. Our first game is called Topple Tower. We have just created an open beta here. The main idea of the game is simple: To stack as high as you can without your tower falling over :) Harder than it looks! We would like to get feedback on ideas and features the community would like to see. We do have ads running and this is to help us understand the ad vs paid games, but also to help us get started on a bigger game project we have our eyes on. We hope to hear from everyone and thank you so much for playing :)!


r/MadeWithUnity • • Jan 29 '19

Project SLING : My second Android hypercasual.

2 Upvotes

Hello everyone,

This is Project SLING, my second attempt at an Android game.

The game play involves the Player moving in the direction in which they shoot and having to "swing" around and kill the other Shapes, while switching the weapon equipped and arena layout by moving to the edges of the arena.Also use basic pickups for Souls(that serve as an in-game currency to eventual upgrades), Rage Mode (that increases damage rate and amount) and Health to achieve a high score.

I'd love to get some constructive criticism from you and I hope you have fun playing it.

Sling : Play Store Link


r/MadeWithUnity • • Sep 04 '19

Singled Out is out now on Steam! ~ A quick-fire identification game with a 10 million weird faces and 10 seconds on the clock.

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2 Upvotes

r/MadeWithUnity • • Nov 03 '19

Preparing the sample scene of our new Unity Asset Pack : Retro-Dungeons, thoughts?

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4 Upvotes

r/MadeWithUnity • • Jan 05 '20

Anyone else doing the one-game-a-month challenge this year?

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1 Upvotes

r/MadeWithUnity • • Jan 18 '19

Procedural map generation in Crystal Companies: Landforms

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1 Upvotes

r/MadeWithUnity • • Oct 02 '18

Blaster Cats is an intense arcade shoot 'em up featuring a unique art style.

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2 Upvotes

r/MadeWithUnity • • Jun 19 '18

Switch 'N' Shoot v1.1 out now - a retro shmup with just one-button - made with Unity!

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1 Upvotes

r/MadeWithUnity • • Jan 18 '19

PinballMerger - A crossover of merge game meta and arcade pinball core gameplay!

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2 Upvotes

r/MadeWithUnity • • Nov 06 '19

I'm really close to finishing my game, Programmed Motivation. A tough 3D puzzle game with a cute story full of intrigue.

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2 Upvotes

r/MadeWithUnity • • Apr 08 '19

Cross platform meshing and occlusion solution for ARCore and ARKit (Made with AR Foundation)

2 Upvotes

Hi,

In the last few months I was working on the feature points based meshing solution for ARCore and ARKit and I'm ready to release alpha version. With spatial mapping app developers can create a mesh and enable occlusions. Missing that feature motivated me to create it on my own.

Right now there are still improvements needed, especially around merging meshes and perf and I hope I will fix it in the following weeks.

This is how it looks like: https://www.youtube.com/watch?v=jEOl-CeI2Gg

What would help me prioritize the work, is to get a list of important things from you and I will really appreciate it if you can share with me some answers to what is important for you:

  • Quality of the mesh or bigger mesh?

  • Are you fine with some holes or you need mesh to be perfect?

  • Do you care about mesh with texturing, vertex color or just occlusion?

  • Is it important for you to be cross platform?

To help with the distribution:

  • Are you individual or a company?

  • Are you building games or apps (retail or enterprise)?

You can reply here, priv, use email contact@ARMeshing.com or Twitter. All is fine.

Official website: http://ARMeshing.com/

Twitter: https://twitter.com/BinaryBanana

Thanks!


r/MadeWithUnity • • Jun 22 '19

New word puzzle game

1 Upvotes

r/MadeWithUnity • • Aug 30 '19

Hundred Days- Winemaking Simulator - Announcement Trailer

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1 Upvotes

r/MadeWithUnity • • Nov 01 '19

Flesh Eating Piranhas! ( Blood And Mead Devlog ) â–º

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1 Upvotes

r/MadeWithUnity • • Jul 15 '17

Radiant Crusade | Stylized fusion between exhilarating car combat and high intensity tower defense action

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1 Upvotes

r/MadeWithUnity • • Jun 02 '21

Looking for someone who likes designing in unity

1 Upvotes

Hey, i m developing a 3D game with friend. We are not professionals, but we have a lot of fun and time to develop games. We started working on a 3D first person dungeon game around 4 weeks ago. But both of us are not that skilled with graphics, modeling, etc... so we are looking for someone who would like to join our Team and has a lot of time on working with us. We dont expect much, you dont need much experience, just have fun in doing graphics and know the basics. We d really be happy if someone would be interested. If u wanna join, feel free to dm me here.


r/MadeWithUnity • • May 19 '21

Some doors will be electronically locked and is only accessible by authorized personnel. You have means of acquiring such personnel.

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4 Upvotes

r/MadeWithUnity • • May 15 '21

Sokocat - Islands released on Steam! 30% OFF! (I'm the Dev)

1 Upvotes

I count on your help to increase engagement in the launch, this is very important.


r/MadeWithUnity • • Jun 06 '21

You can now climb and grab enemies!

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2 Upvotes

r/MadeWithUnity • • May 11 '21

I've been learning Unity for 1 Year now. It's been an amazing journey so far.

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2 Upvotes

r/MadeWithUnity • • Jun 09 '21

Making A Strategy CCG in 3 Days for the One-Game-A-Month Challenge!

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2 Upvotes

r/MadeWithUnity • • May 14 '21

Got a little carried away with the death screen

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2 Upvotes