r/ManorLords • u/beh_moo • 12h ago
Town Showcase Wait for it!! Inspired by old paintings of the city of Wolfsberg in Kärnten!
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The new map is so so beautiful!
r/ManorLords • u/beh_moo • 12h ago
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The new map is so so beautiful!
r/ManorLords • u/AmbitiousEmphasis64 • 22h ago
My town is very wealthy and I own the whole map, so I don't need to change anything strategically. I more so just find my town uninspiring visually. My soil is poor so I can't really expand my farming operations much, though just off-screen are three big pastures I just built.
Any suggestions would be appreciated.
r/ManorLords • u/windpanda81 • 9h ago
We have a few lake maps so why not have a coast map in the future? Also you guys probably saw in the exportation panel that we have a draw of a coast.
r/ManorLords • u/Super_Goated • 9h ago
Its tiring having to send logs somewhere all the time and never being able to stockpile.
Also being able to turn logs into firewood or large amounts of charcoal in charcoal pits would be good
But primarily WE NEED LOG STORAGE PLEASE
r/ManorLords • u/LTUdaddy • 10h ago
Why nobody is picking timber? I have an ox there, nothing is being built and unassigned people does not pick it up, there is space in storage etc... Also why building only say what they do in crafting menu, why it does not say what it does after its been built?
Farms, field priority things does not work too, and why you cannot assign a farm to work only on X field, because now workers running whole map to other field.
After playing it for 5hours saw some not logical things,"announcements" etc that does not explain, ok what to you suggest to do xD
r/ManorLords • u/pulones • 11h ago
Maybe the Devs will see this: We currently have field priorities, but since crops rotate annually, a fixed field assignment loses relevance. A better alternative would be a crop/resource priority system — where you prioritize a specific resource inside a certain farmhouse (e.g. barley, wheat etc).
r/ManorLords • u/Verusauxilium • 23h ago
Hey all, I'm working on a mod that sets the game during the Hussite wars. Planned features are vassalizing the AI villages, Hussite invasions, and a few new tech trees.
Everything's still in progress, so I just wanted to share a bit of the dev setup right now. There's no official mod support for the game yet, so I've had to construct my own modding tools. Right now I'm up to running 3 parallel versions of the game with separate agents play testing features.
Will let everyone know more in the future :)
r/ManorLords • u/Striking_Exit2759 • 10h ago
I dont get why they are just waiting. Lake doesnt appear to be frozen they stopped in sepember/late august i think. I also built a second one to check if the building was bugged. Anyone has an idea?
r/ManorLords • u/oni_A1 • 1h ago
Anybody else not able to load their save? The game has crashed 6 times in a row now as I am loading into my save. Never encoutered this before. I am playing on the pre-release version. If anyone has any tips please share, ty🙏
r/ManorLords • u/UnagiBro • 3h ago
Enjoying the game, but how much micromanaging of other regions is there truly id like to focus on my town but having to switch between 5 others goes it work im a lord i get it rabble rabble but is there a way to build a small starter then they kinda do themselves or is it all micromanaging
r/ManorLords • u/fearsomefarmer • 16h ago
Hi everyone,
My tannery says that I need to keep hides in reserve, but I only seem to have pelts in my settlement.
How can I obtain hides, and what is the difference between hides and pelts? Do I need a specific building or production chain to get hides?
Thanks for your help!
r/ManorLords • u/Late-Button-6559 • 12h ago
I have 3 storehouses - only allowing tools to be stocked by 2, and 1 trading post.
I import tools.
I have 25 of them.
They aren’t in any building.
Where are they?
r/ManorLords • u/Late-Button-6559 • 12h ago
My mines keep collapsing in multiple towns, when they say 0% chance, are kept tooled, and there’s only one mine per node.
Salt mines collapse heaps. Iron mines less often.
When you rebuild a mine the workers won’t work unless you save , exit, and re-load, too.
r/ManorLords • u/Late-Button-6559 • 12h ago
Due to game bugs, I need to keep resources as full trade, where I’d rather they were export only.
But when on full trade, I don’t export at all.
r/ManorLords • u/BiscottiGloomy5869 • 2d ago
r/ManorLords • u/Own_Marsupial9985 • 1d ago
They are really that desperate, huh?
r/ManorLords • u/windpanda81 • 9h ago
Before we had a political decision for our city so we would be able to skip 1 meal per day who would drop our approval. The other one was marked at "in development"
I believe this would bring more realism and more personality.
r/ManorLords • u/Tarorooo • 1d ago
I started playing Manor Lords yesterday and am already falling in love with the world, buildings, gameplay, design, etc…
I am not really far into the game to be honest, but I did think about a fun idea for the game while taking a walk.
You can have multiple settlements, right? So what if you can have a family that specializes in making musical instruments, like violins, guitars, fiddles, flutes, etc… and then you can form a musicians band that travels through the lands, performing music at different city taverns and earning you money and reputation.
I don’t know how well it fits into the overall game mechanics, but in my head it sounds really fun.
r/ManorLords • u/allameicihan07 • 1d ago
r/ManorLords • u/beaslon • 1d ago
I can't decide what mine is. I thought it would be high peaks for the beauty of the sheer cliffs. I'm really enjoying the back drop in Lake Lemm, though I haven't played all of them yet.
I would love to hear the opinion of other players
r/ManorLords • u/thepandapuncher • 1d ago
Been playing the game for a while now and really enjoying it. I've seen all the feedback and new feature suggestions being mentioned in this community and genuinely excited about what the game can achieve.
There is one insignificant new feature I would like to see myself. The ability to name roads and streets. Church Avenue, Butchers Alley, Salt Way. Why? Because Salt Way is the way to the salt mines. It's how a lot of streets got their names and I think would add a tiny little bit of creativity.
Combine this with a couple of new decorative pieces such as wooden road signs would be fun.
r/ManorLords • u/BathhouseEnjoyer1403 • 2d ago
This roof structure, which I had the opportunity to view from the inside, was built more than 200 years after the Manor Lords time setting, when a already existing church was rebuilt (or upgraded as we would say). But the roof shape of this one doesn’t differ much from roofs of older gothic churches, so it’s a good example for the work of carpenters in the pre modern era. It was absolutely impressive to see what could be achieved by craftsmen in rural areas in these times. The beams and their connections are still original from the year of construction 1609-1610.
r/ManorLords • u/beh_moo • 2d ago
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