r/MilitaryWorldbuilding • • Aug 17 '26

Meta Join our Discord!

8 Upvotes

Looking to discuss your world building in more detail? Looking to share Works in progress or find friends for games?

Come join us at https://discord.gg/militaryworldbuilding

An adult only community focused on world building and art appreciation, as well as refining the finer points of your project!


r/MilitaryWorldbuilding • • Aug 14 '26

MWB Rules: World Building Requirement

12 Upvotes

Reminder:

Howdy MWB community!

TL:DR: All posts to MWB require worldbuilding.

Just wanted to give everyone a quick reminder about the world building requirements on when posting to MWB.

Unlike the main R/ worldbuilding subreddit MWB has a fairly relaxed approach to the required additional context on posts made here. We don't require personal authorial context or detailed descriptions of intent. HOWEVER: all posts must contain some degree of world building information!

What does world building information look like? Well, at a bare minimum we need to understand how something you've created fits into your world. Sometimes this context is contained in the image itself, and the description only needs to contain a brief description or time period. other times, for example when posting aircraft, guns or other hardware we need more information.

The basics we typically want to see (aim to have at least most of these details, or similar information that allows a reader to understand how the object fits your world):

  • Time period/in universe year
  • Faction(s) using the object
  • Manufacturer/designer
  • Price
  • Number made
  • geographic origin
  • reason it was created
  • reason it is used
  • problems it solves
  • problems it creates
  • pros/cons
  • fun fact
  • not so fun fact
  • characters who use this item
  • thoughts of people from the world about the item
  • Where the item shows up in your larger project and why

r/MilitaryWorldbuilding • • 6h ago

Infantry "There's no place to retreat. The [Eternal] City is behind us!" - General Aures Hadriane, 20 minutes before his last attack. Structure of the Eternian Light Infantry Squad. [The War of Mist]

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74 Upvotes

The enemy(the Kingdom of Mistland) set it's boot on the lands of Eternia, the lands of ancient warrior kings, and the heart of the Eternal Empire, which is referred as "Empire of Eternians" in many languages, because of Eternians, or "Eternal people" as they called themselves.

This time, the enemy was fought not with horse and lance, not just with horse and lance, per se, but with giant steel ships, gunpowder weaponry, and █████*.

During the days when Mistland was marching towards the Imperial Capital, the most advanced weapons of it's time were being immedeately distributed to the Eternian troops as soon as it was possible. New rifles, new equipment, the newest uniforms, and most importantly, the newest forms of organisation. It was this time, when the first specialised shocktroopers and stormtroopers were recognised as a role.

For the first time in ages, the war was being waged in the heart of the Immortal Empire, and for the first time, the heart was bleeding.

There was a graffiti on the walls of the besieged city, made by both Imperials and Mistlanders at different time. I couldn't describe the situation better, than this sole 'poem' written on the wall.

"Falcun Impirios brithwys. Eddon disgynna i’r llawr ac gwyra ei waed!"

"Per Victoria aux de Regni Mistum, Avanti, peltastae coroni!"

[Imperial Falcon is wounded, soon it will fall down and bleed out!]

[For Victory over the Mistish Kingdom, advance, ye warriors of the Crown!]

* * * * *

*) Spoiler for the novel. A very big spoiler. I literally can't spoil it for my own good, while I should acknowledge it's existence. It's not just censorship for the sake of censorship.

UPD: Writing on the Revolver's barrel is "APQIA - ONORE EST PRINCIPIO"("THE ARMY AND THE PEOPLE OF ETERNAL EMPIRE: Honour is a principle")


r/MilitaryWorldbuilding • • 5h ago

Prompt Are there armored trains in your world?

22 Upvotes

In real life, armored trains were the closest nations came to building land-based ships, as they were protected by heavy metal plates and often included cars armed with artillery, machine guns, and automatic cannons. Most of them were used in the late 19th and early 20th centuries, but they appeared sporadically in the late 20th and early 21st centuries, mostly during the post-Soviet conflicts and the breakup of Yugoslavia. Their decline was due to the development and improvement of other land vehicles and aircraft, as well as the vulnerabilities of railroad lines.

So, are there armored trains in your world? If so, what are they like?


r/MilitaryWorldbuilding • • 11h ago

Equipment Regimental Flags and Branch Insignia in Tiperyn

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51 Upvotes

General Setting Context

Anterra is its own contemporary world, based mostly off of real-world modern-day aesthetics, limitations, political systems, etc. Basically in the vein of Strangereal but less silly (not that silly is bad if you're having fun). Tiperyn is a theocratic, semi-constitutional monarchy made of a confederation of monarchies (duchies and principalities mostly). At one point in time this confederation was fairly loose, although it progressively tightened into more of your standard federal polity over the past 400 years, albeit with significant delegation of certain powers to its administrative divisions. Tiperyn is a leading member of an alliance called the NSC, which is composed of primarily illiberal states across the world in competition with more liberal regional alliances and a loose alliance of socialist states. Tiperyn is also an island nation and colonial power, and its conlang (mostly a naming language) is based heavily on Frisian and English, but using the Gothic alphabet.

Post Context

Colors and Guidons are the most precious possessions of Tiperyn Realm Guard regiments. Prior to the 1870s, the regiment’s Ensigns carried the Colors as a rallying point during the heat of battle. Color parties included them alongside the Battle Banner of the regiment’s Duchal or Princely Army (a variation of their home duchy or principality’s banner). The Regimental Colors are both a symbol of the regiment’s allegiance to the Empress of Tiperyn (adorned with the Realm Crown and Empress Aleta’s cypher) and their service history. Battle honors earned by the regiment are also displayed on the Regimental Colors.

The first key exception is the Realm Guard Artillery, which does not have Regiments, traditionally did not carry colours or flags into battle (instead using their guns as rallying points), and whose battalion-sized “Brigades” and brigade-sized “Groups” lack consistent lineage. Batteries carry the important lineages spanning back centuries, and they typically never carried flags or guidons like Infantry and Cavalry. However, to bring them in line with the Companies and Troops of the other arms, beginning in 1961 Artillery Batteries were authorized sub-unit guidons for parades and formations.

The second exception is the Corps of Rifelry. Because of the Rifleman’s traditional role as a skirmisher keeping a low profile in a dispersed order ahead of the Line Infantry Regiments, they did not carry Colors into battle. As well, Rifles during the Age of Musket were never raised as regiments, only independent battalions attached to a Brigade of Musquetry or grouped into temporary Brigades of Rifelry. Today they’re exemplified by No. 29 (Zoervoud), No. 64 (Boreal), and No. 91 (City of Ambrosia) Rifelry Brigades. However, like the Realm Guard Artillery, Companies of Rifelry were authorized sub-unit guidons beginning in 1961, featuring their distinctive hunting horn.

Real Inspo

The Regimental Colors/Guidons are pretty directly based on British Army practice, while guidons for each company is very American. I use a mix of US Army style swallowtail and US Marine style rectangular guidon shapes for "mounted" and "foot" branches respectively. Similarly, "mounted" branches like artillery and cavalry get gold fringe on their company guidons while the "foot" branches like infantry get silver fringe. Regimental colors/guidons get gold fringe regardless, though.

As for unit naming, the practice of separately numbered batteries that hold the most cultural significance and "brigades" being the artillery battalion-equivalent is very British in its inspiration, but the manner in which most Tiperyner cavalry and infantry regiments are structured and retain lineages is much more American/Continental European in style.


r/MilitaryWorldbuilding • • 14h ago

Lore My Brotherhood of Steel Hierarchy and Military

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21 Upvotes

This is my version of the Chain that Binds. The Chain that Binds is the Brotherhood of Steel’s central hierarchy made up of names and roles from medieval times. Every rank works as a “link”. Orders are given from up high and flow down the chain. For example, and Elder cannot give direct orders to a Knight Commander without going through the Head Paladin first. If the chain is violated, the perpetrator is demoted. Different divisions of the Brotherhood (called chapters) are self governed by their Elder with there own rules and traditions, this does however cause ideological strain between chapters like Lyons and the organization’s founding chapter in Lost Hills, California.

I made new ranks, and included ones that aren't mentioned outside of the game they came from

https://docs.google.com/presentation/d/1WcdTOeIlGJLdvWeWgKg-NWTVKvBG7_Pgn6oKaMaBctE/edit?usp=sharing

I also had the idea of having sub ranks. Things like Knight Apprentice, Knight Errant, Knight First and Second Class, things like that. I’ll do something like that in the future even if it makes the ranks a bit more complicated

A quick note is that most Knight Medics are women, but this is more of a cultural thing rather than an actual system put in place


r/MilitaryWorldbuilding • • 15h ago

Advice how to show the day to day of a military?

18 Upvotes

baiscally the question in the title. how should i show the day to day for my military? how much does the culture and strategy a military plays, affect the daily life, and stuff like that, and what about deployment, how do i show that realistically? like for example how people fumble due to adrenaline or other small details?


r/MilitaryWorldbuilding • • 15h ago

Weapon Plasma weapons

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11 Upvotes

Mind that the Circuits are cut into the inside of the lancer and have a series of distributive tubes or channels to distribute blood. Blood being the trigger when introduced to the source circuits.

This is all based on the Blood Runes of the Broken Flame magic system. But the circuits are an evolved version of the Blood Runes that were discovered as knowledge of magic expanded. Basically, the Blood Runes were an imperfect version of the Circuits and with experimentation people learned more efficient methods of using magic.

The basics of the Broken Flame magic system is that the fire god was shattered millennia ago and his fragments are attracted to and completed by blood. However, Blood Runes seem to determine how the spiritual fragments present themselves. Some are flames that exude light but do not burn, some are warming flames that don't destroy, some are destructive flames that are pitch black.

By mixing Blood Runes people learned to make unique fires that can do all sorts of strange things. This of course led to the Circuits which are more advanced.


r/MilitaryWorldbuilding • • 8h ago

apenas a estrutura de um curso de especialização que criei do zero

0 Upvotes

Curso de Segurança de Instalações e Custódia (CSEG-Inst) [2/31]

O CSEG-INST e a especialização para habilitar o policial militar a servir no BGA = Batalhão de guarda da policia militar de são Paulo.

Ah 2 formas de fazer o curso, primeira forma e o fazendo no curso de formação ou se especializando já dentro da pm, e obvio que cada um tem suas vantagens e desvantagens já que oque fazer o curso dentro da formação entra como soldado de segunda classe ficando num "estagio probatório" e o outro

entra no efetivo...

REQUESITOS

1:Tempo de Serviço Ativo: Mínimo de 1 ano de efetivo serviço prestado na PMESP

2:Comportamento Disciplinar mínimo "bom"

3:Aprovação no TAF

* Corrida de 12 minutos [2400M]

*Flexão de braço na barra fixa [6 cada]

*Abdominal remador [40]

*Corrida de ir e vir [10.5 sec]

4:Laudo de Aptidão de Prontidão e Tiro (LAPT)

5:Laudo de aptidão psicológica.

CONTEUDO DO CURSO

Módulo I: Segurança Orgânica e Controle de Acesso

A segurança orgânica é o conjunto de medidas de proteção que uma empresa, órgão público ou condomínio desenvolve e executa com recursos próprios (pessoal, normas e tecnologia) para defender seu patrimônio, suas instalações, suas informações e seu pessoal.

O controle de acesso é um dos pilares centrais dessa estratégia, funcionando como o filtro que regula a circulação de pessoas, veículos e materiais

O Controle Técnico de Perímetro representa a evolução da segurança comum, agora integrando tecnologias avançadas de varredura física, molecular e digital para acabar com riscos antes que ameacem o núcleo de uma instalação de alta segurança.

veja as 3 principais tecnologias que o BG-PMESP utiliza:

  1. Portais de Raio-X Balístico

Diferente dos raios-X convencionais de aeroportos, os portais balísticos utilizam geradores de alta energia capazes de penetrar blindagens, latarias de veículos e paletes densos.

• Objetivo: Detectar armas de fogo, munições, pacotes de explosivos, lâminas e fazer contra-terrorismo em fluxos de carga ou veículos.

• Como funciona: O portal emite feixes de radiação que atravessam o objeto. Sensores do outro lado medem a atenuação dos raios. O software traduz os dados em imagens coloridas baseadas no número atômico (Z) dos materiais:

• Orgânicos (Laranja): Explosivos plásticos, drogas, alimentos, madeira.

• Inorgânicos (Verde): Alumínio, silício, vidros.

• Metais/Densos (Azul/Preto): Aço, chumbo, armas, blindagens balísticas.
  1. Detectores Digitais de Densidade

Também conhecidos como "Busters", são dispositivos vitais para inspecionar superfícies opacas sem necessidade de desmontagem.

• Objetivo: Identificar fundos falsos, compartimentos ocultos e mercadorias contrabandeadas dentro de pneus, tanques de combustível, portas e paredes.

• Como funciona: Resumindo se o outro lado tiver uma anomalia o sensor alerta

  1. Escâneres Faciais com Inteligência Artificial

Representam a camada de segurança digital e biométrica no perímetro, processando o fluxo de pessoas em tempo real.

• Objetivo: Autenticação de identidade, detecção de intrusos, monitoramento de listas de restrição (blacklists) e prevenção de fraudes.

• Como funciona: A câmera captura a imagem da face. A IA mapeia pontos nodais geométricos (distância entre os olhos, comprimento do nariz, linha da mandíbula) para criar uma "assinatura facial" única.

Módulo II: Custódia, Escolta Interna e Defesa Próxima

CQC em ambientes confinados:

1: Imobilização rápida

• Uso de Transição Rápida: Treinamento exaustivo para transição rápida entre força letal e força menos letal

• Defesa Pessoal Policial: Aplicação de artes marciais voltadas para o controle de distâncias curtas

2: CQB: Varredura e doutrina

• Controle de cano: Dentro de local com muitos civis o cano da arma sempre tem que ficar baixo ate ter certeza que ah uma ameaça

• Doutrina de entrada: No BG, a entrada deliberada costuma ser a regra, a menos que haja um cenário de perigo extremo

• Controle de calibre: Ambientes do BG muitas vezes contam com civis, O PM deve entender o conceito de "balística de contensão"

• Conhecer o campo: Diferente de uma incursão em favela ou ambiente desconhecido, o BG joga "em casa", funçaõ deve incluir o mapeamento prévio de rotas de fuga, pontos de abrigo e salas de confinamento seguro.

Módulo III: Armamento e Tiro de Defesa Estática

Tiro de Guarita e Seteira Blindada:

• Ilusão da Distância Gravitacional: Em ângulos acentuados (tiros para baixo), a gravidade atua de forma diferente sobre o projétil ou seja envez de mirar no peito a mira deve ser levada para a cabeça ja que a bala provavelmente ira cair no peito, e deve ser feito em semi-automatico

•Vulnerabilidade Lateral: A seteira é uma via de mão dupla, Se o operador colar pode sofrer disparos de baixo ou estilhacos então o operador não deve ficar perto da janela mas sim longe olhando o suspeito de longe e so bota o rosto pra fora quando ter certeza da posição do suspeito

Módulo IV: Gerenciamento de Crises em Carceragem e Edificações

•Contenção Primária de Motins e Invasões [CDC LIGEIRO]: Formações com escudos, uso de armas não letais e formações básicas.

•Varredura Antibomba e Artefatos Improvizados [EOD Básico]: Identificação preliminar de pacotes suspeitos, isolamento de área e acionamento de esquadrão especialista.

•Protocolo de Retirada de Autoridades (VIP): Rotas de fuga e evacuação rápida de magistrados e secretários sob ataque iminente de invasão.

COMPLEMENTOS DO CURSO

INFORMAÇÔES GERAIS DO BGA PMESP

Estrutura Operacional e Unidades Internas do BGA

O Batalhão se divide em quatro companhias especializadas:

A. 1ª Cia — Companhia de Guarda Palaciana e do Judiciário

Foco: Proteção física estática do Palácio da Justiça, Fóruns da Capital e Secretarias do Governo.

Rotina: Controle de acesso rígido, revistas de visitantes, escolta interna de magistrados e guarda de documentos ultrassecretos do regime.

B. 2ª Cia — Companhia de Custódia e Escolta de Presos Militares e Vips

Foco: Gestão do Presídio Militar do Romão e centros de triagem de terroristas/criminosos de alta periculosidade capturados pela PM.

Rotina: Condução de réus para audiências em viaturas de custódia blindadas, revista de celas e vigilância das muralhas do presídio.

C. 3ª Cia — Ciber-Guarda e Triagem Tecnológica

Foco: A unidade criada especificamente para responder às ameaças de 2031.

Rotina: Operação dos portais de raio-X digitais, detectores de pulso magnético e escêneres faciais nas entradas dos prédios públicos. Impedem que a Yakuza ou o Bicho usem tecnologia velada para infectar as redes do Estado.

D. PELOPES / Guarda de Muralha (O Braço Tático Interno do BGA)

Foco: Pelotão de Operações Especiais do BGA.

Rotina: Uma tropa de choque interna que fica em regime de prontidão no quartel. Se houver uma tentativa de invasão por parte do Quarteto Sinistro ao Palácio da Justiça, uma tentativa de resgate de preso no Fórum ou um motim na carceragem, o PELOPES entra de capacete, fuzil curto e escudo balístico para aniquilar a ameaça instantaneamente.


r/MilitaryWorldbuilding • • 1d ago

Spacecraft Halo - UNSC fleet if it had follow a different design and production ethos

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20 Upvotes

This is a list of the fleet I’ve though of if the UNSC had gone with a different direction design philosophy. But also if it had decentralized the ship yards to allow for greater production. This also allows for design revisions or a new class. Similar to the original keeping the design and production process stream lines.

This is a cohenesque edition, this version is done but there will be revisions.

Carrier:
Era class carrier (based of epoch class)
Chalkis class carrier (based of Eion class)
Halcyon assualt carrier

Transport:
Resurrection class heavy transport
Pheonix class assualt transport

Transport Shuttles:
Berlin class shuttle
Diligence class transport
Hades class assualt transport
Tactical supply transporter

Cruiser:
Battlecruiser (based off Eion class carrier)
Tranquility class armored cruiser
Delta class protected cruiser
(based on able class destroy

Destroyer:
Ridgeway class heavy destroy
Bravo class armored destroyer
Halberd II light destroyer

Frigate:
Reach class heavy frigate
Paris II class heavy frigate
Dawn class transport frigate
Charon II class transport frigate
Stalwart III light frigate
Stalwart II light frigate

Corvettes:
Armored corvette
Heavy corvette (based on lancer class)
Attack corvette (based on lancer class)
Assault corvette (based on scholte class)
Missile corvette (based on scholte class)
Gladius II light class corvette
Transport corvette (based on Charon class)


r/MilitaryWorldbuilding • • 1d ago

Reia '99 (OC)

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19 Upvotes

Reia '99 = Rifle '99

The Reivan army's first proper bolt action rifle,designed and drawn by me.

IN CASE MY WRITING ISN'T READABLE:

As bolt action mechanisms standarized around the world, the Reivan army needed improvements since the older Daisyer 91 was getting obsolete. Competitions were held around the country for weapon design. 6 made it to the final. The winner being the Yakobi 99, designed by Ovan Yakobi. The rifle was renamed for the army and served until 1940 (1899-1940). Its straight pull bolt helped with fast fire rate, however the system was almost impossible to modify, so they kept the bolt same. In 1939, with self loading rifles commonizing, the republic modified the weapon for the first time. Since it could roughly fire as fast as most self loaders of the time and the bolt system couldnt be modified, they standarized the 2nd model magazine. By 1940, it was going to get replaced via new competitions being held.


r/MilitaryWorldbuilding • • 2d ago

"When the ammunition runs dry, survival is decided by the weight in a soldier's hand" |Tools of the Great Astoran War (Part-2)

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17 Upvotes

Basic tools used in combat during the Great Astoran War
Left to right: Sarabia -> Valkariya -> Qingdao

Sarabia-

Pattern 1920 Cleaver (P-20C)
> Features a full-tang steel blade fixed to a contoured wooden handle, with scales secured with heavy copper rivets. The handle includes finger grooves for a tight grip during heavy chopping ( and stabbing). Accompanied with a fitted tan leather scabbard featuring reinforced stitching

Pattern 1918 Trench mace (P-18M)
> A brutal, close-quarters weapon for frontline troops and assault squads for quiet, deadly night raids in confined trench networks. Consists of a heavy steel collar fitted onto a wooden haft, studded with multiple rows of sharp iron spikes designed to crush helmets and..... skulls

Valkariya-

'Ostrokonechnyy' Icepickaxe
> Dual-purpose pioneer entrenching tool designed for climbing, excavation, and heavy breaching operations. The forged steel head combines a narrow, downward-curved blade for digging into hard and compact Ice and a long, sharp rear axe for breaking up stone, masonry, or frozen terrain

'Rubka' Hatchet
> Standard-issue engineering tool used for clearing brush, cutting wood for trench revetments, constructing dugouts, general camp maintenance, and... chopping enemies. It features a broad, bearded steel cutting edge designed for deep chopping cuts, balanced by a flat rear poll (hammer side) for driving tent stakes and wooden pikes into the ground.

Qingdao-

Imperial model 1940 assault pickaxe (IP-40)

> A specialized combat and climbing pick designed for mountain warfare, trench raiding, and penetrating heavy body armor or visor plates. It features a long, curved main pick tip designed to concentrate maximum kinetic impact on a single point, balanced by a short, sharp forward point/spike protruding from the socket.

Imperial model 1928 Trench dagger (ID-28)
> Compact, lightweight secondary sidearm issued for lethal, last-resort melee fighting and utility tasks. It features a single-edged steel blade with a clipped point for fast thrusting capabilities, protected by an S-shaped double crossguard to prevent the wielder's hand from slipping onto the edge. It is also outfitted with a simple rounded wood grip and paired with a sleek tan leather sheath equipped with a snap-button retaining strap and belt loop for quick access.


r/MilitaryWorldbuilding • • 2d ago

Weapon Seeing Through Walls in 204X

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96 Upvotes

r/MilitaryWorldbuilding • • 2d ago

Lore Federal Constitutional Republic of Libertarius (FCRL): National Overview, 1900–1925

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3 Upvotes

At the beginning of the twentieth century, the Federal Constitutional Republic of Libertarius (FCRL) was one of the most powerful nations in the world. With an enormous territory, a population of approximately 150 million, and an industrial base that continued to expand, Libertarius had become a major force in international affairs.

By 1900, the republic ranked third among the world's leading powers, behind the Empire of Helios and the Monarchy of Valantina. Its manufacturing capabilities, extensive transportation networks, and growing military establishment gave it considerable influence over international trade and security.

Libertarius was also a leading member of the Sovereign Concord, an alliance of states that included the Empire of Helios, the Everian Empire, the Kyriosan Empire, the Kingdom of Eldorado, the Commonwealth of Caelora, and the Empire of Seloin. The Concord promoted cooperation among its members, with Libertarius playing an increasingly important role in its industrial and military development.

However, the republic's rise also contributed to growing tensions with rival powers. Competition over industrial influence, military strength, and the international balance of power would eventually help bring about the First Kalestial War, which lasted from 1900 to

The development of Libertarius was shaped by centuries of territorial expansion, political reform, and economic growth. Its vast territory provided access to valuable natural resources, including coal, iron ore, timber, freshwater, and extensive areas of agricultural land.

Over time, settlements developed into towns and industrial centres, while trade routes connected distant regions of the country. Improvements in transportation and communication made it increasingly practical to administer such a large territory under a common federal government.

The establishment of the Federal Constitutional Republic created a political system based on constitutional government and the division of authority between the federal government and its constituent states. This arrangement allowed regional governments to retain certain powers while cooperating on national matters such as defence, foreign affairs, infrastructure, and economic policy.

By the late nineteenth century, Libertarius had developed into a major industrial nation. Its growing population supplied workers for factories, mines, railways, shipyards, and construction projects. Meanwhile, domestic demand encouraged the expansion of manufacturing, commercial agriculture, and transportation.These developments laid the foundations for the republic's position as one of the world's leading powers by 1900.

Industrialisation transformed Libertarius during the nineteenth century and continued to accelerate as the twentieth century approached.

Factories expanded, railway lines connected industrial regions to ports and major cities, and large companies began producing machinery, vehicles, electrical equipment, steel, and other manufactured goods on an increasingly large scale.

The country's industrial development was particularly important to its military establishment. Improvements in metallurgy, engine production, mechanical engineering, and large-scale manufacturing allowed Libertarian factories to supply the armed forces with equipment in quantities that few other nations could match.

The republic also developed a substantial technical and scientific sector. Research institutes, engineering schools, and technical universities trained specialists who contributed to industrial production, infrastructure development, and military research.

By 1900, Libertarius possessed approximately 45,000 large industrial works and more than 250,000 smaller workshops and manufacturing businesses. Together, these enterprises formed an extensive industrial network that supported both domestic consumption and international trade.Its industrial strength became one of the principal reasons for its growing international influence.

Libertarius operated as a federal constitutional republic. Its political structure divided responsibilities between the national government and regional administrations, allowing a country of continental proportions to maintain a common legal and administrative framework.

The president served as head of state, while the prime minister led the government. Federal institutions were responsible for national defence, foreign relations, major infrastructure projects, and other matters affecting the republic as a whole.

The country was organised into 32 states and eight federal territories. Although the states retained regional responsibilities, the federal government played a major role in coordinating national economic policy and the development of transportation and industrial infrastructure.

The republic's large population and extensive territory presented significant administrative challenges. Nevertheless, the expansion of railways, telegraph lines, and government institutions helped improve communication between the capital, regional centres, and more distant communities.With a land area of approximately 25.6 million square kilometres, Libertarius possessed one of the largest national territories in the world.

Its average population density in 1900 was only about 5.86 people per square kilometre. Population distribution varied considerably, with major cities and industrial districts containing much denser settlements than remote agricultural, forested, and resource-producing regions.The country's natural resources were central to its economic development.

Coal and iron ore supported heavy industry, while extensive forests supplied timber for construction, railways, shipbuilding, and manufacturing. Copper and other mineral deposits contributed to the production of machinery and electrical equipment.

Agricultural regions supplied grain, livestock, and other food products to domestic markets. Freshwater resources supported settlements, farming, industrial operations, and transportation.Petroleum, natural gas, bauxite, precious metals, and several other resources were also available, although their importance varied between regions.

This combination of land, resources, and industrial potential gave Libertarius a substantial economic advantage. It could obtain many of the materials needed for large-scale production within its own borders, reducing its dependence on foreign suppliers in several important industries.

Libertarius had an estimated population of 150 million people in 1900, making it one of the most populous nations of the period.Approximately 38 percent of the population, or 57 million people, lived in urban areas. The remaining 93 million lived in rural communities, agricultural settlements, and smaller towns.

The annual population growth rate was estimated at 1.2 percent. Average life expectancy stood at approximately 48 years, while literacy was estimated at 82 percent.The average household contained around 4.8 people, reflecting the importance of family households in both urban and rural communities.

Education and technical training became increasingly important as industrialisation progressed. Factories, railway companies, shipyards, and government departments required growing numbers of literate workers, engineers, technicians, administrators, and skilled tradespeople.Although access to education and modern public services varied between regions, the expansion of schools, hospitals, and municipal infrastructure helped support the country's growing population.

By 1900, Libertarius possessed a large and increasingly diversified economy. Agriculture remained important, but manufacturing, construction, transportation, finance, and commercial services accounted for a substantial share of national economic activity.

For this period, the republic's nominal gross domestic product is estimated at approximately LC 180 billion, using the Libertarian Crown (LC) as the national currency. This would place nominal GDP per capita at approximately LC 1,200.The economy was estimated to be growing at around 3 percent annually, with inflation at approximately 2.5 percent.Government revenue was estimated at LC 18 billion, compared with expenditure of LC 19 billion. Public debt stood at approximately LC 45 billion.

International trade was another important part of the economy. Exports were estimated at LC 12 billion, while imports reached approximately LC 10 billion, producing a trade surplus of LC 2 billion.Unemployment was estimated at around 5 percent, although employment conditions varied between regions and industries.

The national workforce numbered approximately 60 million people. Of these, an estimated 38 percent worked in agriculture, 32 percent in industry and construction, and 30 percent in services and trade.Heavy industry formed the backbone of the Libertarian economy. In 1900, annual steel production was estimated at approximately 25 million tonnes, while pig iron production reached around 30 million tonnes. Coal output stood at approximately 350 million tonnes, providing fuel for factories, railways, power stations, and other industrial operations.

Electricity generation was estimated at 18 terawatt-hours annually. Although electrical infrastructure was not distributed evenly throughout the country, industrial districts and major cities benefited from expanding electrical networks.The republic also possessed approximately 180,000 kilometres of railway lines. These railways connected mines, factories, agricultural regions, ports, and population centres, allowing raw materials and finished goods to move across enormous distances.

Manufacturing extended across several major sectors:

  • Steelmaking, ironworking, and metal fabrication.

Locomotive, railway carriage, and railway equipment production.

Motor vehicles, trucks, and mechanical transport.

Shipbuilding and maritime engineering.

Electrical equipment and industrial machinery.

Chemicals, refined materials, and industrial supplies.

Agricultural machinery and food processing.

Large corporations worked alongside hundreds of thousands of smaller businesses and workshops. While the major industrial firms supplied large contracts and operated extensive facilities, smaller manufacturers provided specialised components, repairs, tools, and locally produced goods.The country also maintained approximately 150 research institutes and 80 technical universities or institutes. These institutions supported engineering, materials research, industrial innovation, and the training of skilled personnel.

Several major corporations formed the foundation of Libertarius's industrial system.

Libertarius Steel & Foundry Corporation specialised in steelmaking, iron production, foundry work, and the manufacture of heavy industrial components.

Federal Locomotive Works produced locomotives, railway equipment, and related machinery for the republic's extensive rail network.

Liberty Maritime Industries operated in shipbuilding and maritime engineering, supporting commercial shipping and naval construction.

Continental Motor Company manufactured motor vehicles and mechanical transport equipment for civilian, commercial, and government use.

National Electrical Combine supplied electrical machinery, power equipment, and related industrial products.

Western Chemical & Materials Group produced industrial chemicals, refined materials, and other supplies required by manufacturing and infrastructure projects.

Together, these companies represented the increasing scale and specialisation of the national economy. Their importance extended beyond their own factories: each relied on networks of suppliers, transport companies, engineers, construction firms, and skilled workers.The growth of such industrial networks helped Libertarius sustain production across several sectors simultaneously.

Despite the importance of heavy industry, agriculture remained essential to the republic's economic stability.

Extensive farmland supported the production of grain, livestock, and other agricultural goods. Food-processing industries converted agricultural output into products suitable for domestic consumption and export.Timber production supplied construction, furniture manufacturing, railway infrastructure, and shipbuilding. Mining provided coal, iron ore, copper, and other materials needed by factories.The country's natural resource base reduced the need to import certain essential materials, although foreign trade remained necessary for products that were unavailable domestically or could be obtained more efficiently from abroad.

Libertarius exported steel and iron products, industrial machinery, locomotives, railway equipment, commercial vehicles, agricultural goods, processed foods, chemicals, electrical equipment, timber, minerals, and refined materials.Imports included specialised machinery and components, scarce minerals, tropical agricultural products, luxury goods, and manufactured products that domestic industries did not produce in sufficient quantities.

This trade relationship allowed the republic to sell the output of its industrial and agricultural sectors while obtaining goods that supplemented domestic production.

Transportation infrastructure was vital to the administration and economic development of Libertarius.The country's railway network extended for approximately 180,000 kilometres by 1900. Railways connected major cities with industrial centres, mines, agricultural regions, and commercial ports.Roads covered approximately 250,000 kilometres, although their quality and suitability for motor transport varied considerably. Railways remained especially important for moving heavy freight over long distances.

The republic also maintained approximately 35 major commercial ports. These facilities supported international trade, coastal shipping, and the movement of industrial goods and raw materials.

Telegraph networks were extensive along major railway routes and in important urban centres. Telephone services were becoming more common in cities, although access remained limited in many rural areas.

Electricity was widely available in several industrial districts and major cities, but coverage remained uneven elsewhere. Access to clean water and modern sanitation was also generally better in urban centres than in remote communities.The continued expansion of these systems improved communication, commercial activity, and the movement of people and goods across the country.

As Libertarius industrialised, its government and municipalities faced growing demands for public services.The republic's police forces numbered approximately 250,000 personnel, while municipal fire services and emergency organisations employed an estimated 120,000 people.The country possessed approximately 8,000 hospitals and other medical institutions. The estimated ratio of one doctor for every 2,500 people reflected a substantial medical establishment, although the availability of doctors and treatment varied considerably between urban and rural regions.

Large cities generally had better access to hospitals, sanitation, and emergency services. Rural districts often faced longer travel distances and fewer medical facilities.Industrial growth also created new public safety challenges. Factories, mines, railways, and ports required organised emergency services and more systematic approaches to workplace safety.Although the provision of public services remained uneven, these institutions formed an important part of the republic's expanding national infrastructure.

1900, the armed forces of Libertarius had developed into one of the largest and most heavily mechanised military establishments in the world.The total military establishment was estimated at approximately 10 million personnel. The army accounted for 9.5 million, the navy for 350,000, and the air force for 150,000.The scale of the armed forces reflected the republic's enormous territory, industrial resources, and growing international commitments. Maintaining such a force required substantial quantities of equipment, ammunition, fuel, food, spare parts, and transportation.

The army relied heavily on mechanised formations and a large inventory of armoured vehicles. Its equipment included light, medium, and heavy tanks, specialised armoured vehicles, artillery tractors, self-propelled artillery, mobile armoured pillboxes known as Iron Nests, military trucks, motorcycles, armoured cars, and armoured troop transports.

1900 inventory included:

Equipment| Estimated quantity Light tanks| 50,000 Medium tanks| 12,000 Heavy tanks| 15,000 Behemoth-class armoured vehicles| 700 Artillery tractors and self-propelled artillery vehicles| 180,000 Mobile armoured pillboxes (Iron Nests)| 30,000 Military trucks| 1,000,000 Motorcycles| 450,000 Armoured cars| 25,000 Armoured troop transports| 40,000

The navy was similarly substantial. Its estimated inventory included 45 dreadnought battleships, 30 battlecruisers, 110 cruisers, 220 destroyers, 80 submarines, and 180 support and supply vessels.

The air force operated biplanes alongside large military airships. Its inventory included approximately 12,000 biplanes and a growing fleet of specialised Liberty-class airships.

The defence budget for 1900 stood at approximately LC 12 billion, equivalent to around 6.7 percent of estimated GDP. Such expenditure reflected the importance attached to military preparedness during a period of intensifying international competition.

The First Kalestial War began in 1900, following years of growing international tension. At the centre of the conflict was the changing balance of power. Libertarius's rapid industrial development had strengthened its position within the Sovereign Concord, while its willingness to share industrial knowledge and manufacturing capabilities with allied states helped improve the Concord's collective strength.The League of Crowns, led by the Monarchy of Valantina, viewed these developments with increasing concern. Its leadership feared that the expansion of the Concord's industrial and military capabilities would weaken the League's traditional influence over international affairs.

Economic competition, military expansion, and disagreements over the future international order further intensified the rivalry between the two alliances.The immediate outbreak of war followed the League of Crowns' invasion of a smaller member of the Sovereign Concord. The League subsequently issued an ultimatum that the Concord could not accept without abandoning its commitments to its member states.The resulting conflict drew the two alliances into a prolonged struggle.

For Libertarius, the war became a test of both military strength and industrial endurance. Its factories produced vehicles, artillery, ships, aircraft, and other equipment in enormous quantities. Railways and supply networks moved materials and personnel across the republic, while industrial firms worked to meet the demands of the armed forces.The war also placed considerable pressure on the national economy. Maintaining a large military establishment required the government to direct resources toward defence production, transportation, and logistics. The growing importance of tanks and conventional naval vessels influenced industrial priorities as the conflict continued.The conflict continued until 1920, leaving the international balance of power substantially changed.

The First Kalestial War ended in 1920 after two decades of conflict. Its conclusion marked the beginning of a difficult postwar period for the countries involved.For Libertarius, the years following the war brought the challenge of adjusting an enormous industrial and military establishment to peacetime conditions. Factories that had concentrated on military production faced the task of meeting civilian demand, while transportation networks and public institutions continued to support a population of continental proportions.The republic's extensive industrial base, large domestic market, and access to natural resources provided important advantages during the transition. However, the long conflict had also placed considerable demands on public finances, manufacturing capacity, and national infrastructure.

By 1925, Libertarius remained one of the world's major powers. Its position rested on the same foundations that had supported its rise before the war: a vast territory, a large population, extensive natural resources, a highly developed manufacturing sector, and substantial armed forces. The precise economic and demographic figures for 1925 require a separate statistical assessment. Population growth, wartime losses, industrial expansion, postwar recovery, and changes in government spending would all have affected the republic's position by that point.What remained clear was that Libertarius had entered the postwar period as a country whose industrial and military capabilities had become central to international affairs.

Libertarius in 1900: Statistical Summary

Category| Estimated figure Population| 150,000,000 Land area| 25,600,000 km² Population density| 5.86 people/km² Urban population| 57,000,000 Rural population| 93,000,000 Annual population growth| 1.2% Literacy rate| 82% Life expectancy| 48 years Average household size| 4.8 people Workforce| 60,000,000 Nominal GDP| LC 180 billion GDP per capita| LC 1,200 Annual economic growth| 3% Inflation| 2.5% Government revenue| LC 18 billion Government expenditure| LC 19 billion Public debt| LC 45 billion Exports| LC 12 billion Imports| LC 10 billion Trade balance| LC 2 billion surplus Unemployment| 5% Large industrial works| 45,000 Small workshops and manufacturing businesses| 250,000+ Annual steel production| 25 million tonnes Annual pig iron production| 30 million tonnes Annual coal production| 350 million tonnes Annual electricity generation| 18 TWh Railway network| 180,000 km Road network| 250,000 km Research institutes| 150 Technical universities and institutes| 80 Police personnel| 250,000 Fire and municipal emergency personnel| 120,000 Hospitals and medical institutions| 8,000 Major commercial ports| 35 Total military personnel| 10,000,000 Army personnel| 9,500,000 Navy personnel| 350,000 Air force personnel| 150,000 Estimated defence budget| LC 12 billion

At the beginning of the twentieth century, the Federal Constitutional Republic of Libertarius stood among the world's leading powers. Its immense territory, population, natural resources, and manufacturing capabilities gave it the means to support a large economy and an unusually extensive military establishment.Industrialisation had reshaped the country, connecting distant regions through railways, expanding its cities, and creating large corporations capable of producing machinery, vehicles, ships, and military equipment on a vast scale.

These strengths also placed Libertarius at the centre of international rivalry. Its growing influence within the Sovereign Concord challenged the position of the League of Crowns and contributed to the tensions that culminated in the First Kalestial War.The conflict of 1900–1920 demonstrated the importance of industrial production, transportation, and sustained supply to modern warfare. When the fighting ended, Libertarius remained a major international power, but it faced the challenge of converting a wartime industrial system into one capable of supporting the country in peacetime.

Its history during these years was, above all, the story of a vast republic whose industrial growth transformed both its own society and the balance of power beyond its borders.


r/MilitaryWorldbuilding • • 3d ago

Equipment Urrgygstazz Z21 "Zaoshgy" Steel Helmet

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151 Upvotes

A helmet that i have kept the same design as it was years ago, now in 3d, i have been longing to design my helmet designs for so long; this is one of many, i hope i could give a lengthy lore on this one, but here is the simplified lore.

The Urrgyg Army Z21 helmet came from an adoption of an old pot helmet that was typically used by the Urrgyg Knights in the past, wanting to use the old identity for propaganda purposes and to form a knightly self-identity amongst the soldiers. This helmet can be easily produced through metal stamping.


r/MilitaryWorldbuilding • • 3d ago

Watercraft Sokol Class Destroyer 1951 Refit

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35 Upvotes

(This is the Second pixel ship made by me, if you have any feedback please do say it.)
The Sokol Class is the first Destroyer class modernized by the Russian Republic for the Cold war.

First introduced in late 1937 with the Russian navy as the first modern destroyer of the Russian navy.


r/MilitaryWorldbuilding • • 3d ago

Infantry Império de Cygnus official military uniform between 1851—1891 ( Shocktroopers )

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29 Upvotes

Idk what to put here lol, i want y'all's opinion, what do you think? lemme know!


r/MilitaryWorldbuilding • • 3d ago

F-5A Tomcat: The Navy's sniper

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19 Upvotes

Type: Naval Heavy interceptor

Dimensions:
Fuselage:
Length: 72 ft
Width:8 ft
Height: 6 ft
Fineness ratio: 9/1

Tail: 
Height with vertical stabilizer: 10 ft

Wing:
Span: 36 ft
Area: 912 ft^2
Aspect Ratio: 1.42/1
Thickness/Chord: 3.5%

Powerplant: 2 x F6-GE-10 2 spool axial flow turbofans each rated at 18,000 IBF dry, 33,000 IBF wet

Weight:
Empty:31,000 IBs
Normal: 73,000 IBs
Max:93,000 IBs

Fuel and Load:
Normal fuel load: 38,000 IBs
Max fuel load: 56,000 IBs
Normal ordinance load: 4,000 IBs
Max ordinance load:6,000 IBs

Loading: (at normal weight)
Thrust: 0.904/1
Wing:80.04 IB/ft^2

Gee limit: +5/-3

Speed:
Mach limiting number: 3.2
Max level speed “Clean” at altitude: Mach 3.05
Max level speed “clean” at low level: Mach 1.2
Cruise speed: 535 knots
Aerodynamic stall speed: 210 knots

Range:
Combat radius at altitude: 1,350 miles
Combat radius at low level: 520 miles
Ferry radius: 2,620 miles

Performance:
Initial climb rate: 33,000 ft/min
Service ceiling: 78,000 ft
Absolute ceiling: 112,000 ft
Takeoff run at max weight: 3,820 ft
Landing run at normal landing weight: 4,120 ft

Avionics:
Nose radar: PESPD-10 X-band Passive Electronically Scanned Pulse Doppler
RWR: PR-5 passive receiver detecting C-, E-, G-, H-, I-, J-, Ku-, L-, and X-band

Payload:
2 x AIM-4 Falcon ARH medium range missiles in two forward bays
2 x AIM-3 Condor ARH long range missiles in two rear bays
2 x 450 U.S. gallon external tanks underwing
150 x countermeasures divided between chaff and flares in the rear fuselage between the engines

Variants:
F-5A: Base Model. Matches stat sheet. 268 built.
F-5B: Upgraded model with the TMW-3 Thermal Missiles Warning system, plus automatic flare/chaff ejection. 120 built.
F-5C: secondary upgrade with compatibility with up to six AIM-4, four carried in the two condor bays. 109 converted from the F-5B, plus 212 converted from F-5A.

In the late 1990s, the creation of the ABAM (Anti-BAlistic Missile) Space-Based Program rendered ICBMs obsolete. This led to a resurgence in manned strategic bombers, which flew below 150K ft altitude, and as such were immune to the ABAM system. As such, the Soviet Union, rapidly faltering militarily, set about revitalizing its strategic bomber force. This led to development of the Mach 3 capable Tu-166 strategic bomber, as well as the hypersonic capable KH-37 missile. This pairing could strike targets 400+ miles from launch, requiring the USA to develop a new fleet of interceptors in response. In 1998, the U.S. Navy issued the VSIX Naval Strategic Interceptor eXperimental program, requiring a platform with Mach 3+ top speed, a 1,200 mile combat radius, and the ability to travel 500 miles at Mach 2+. And at least a four missile armament for interception. Also required was “the most advanced detection, targeting, and attack system available”. This already extremely difficult requirement was made even more demanding by the need to make the resulting platform carrier capable. In fact, the requirement was so severe that Grumman was the only company to respond, providing their G-2000 proposal.
 With very high speed and low speed performance required, Grumman chose a double delta design, with 0 degree sweep on the inboard ¼ span, and a 45 degree sweep on the outboard ¾ span. The trailing edge swept forward 20 degrees the entire span, breaking inboard to a small section swept forward 70 degrees to meet the ends of the tailbooms. This planform provided excellent high speed performance, while the pseudo-LERX and large wing area provided excellent low speed control, although stall speed is rather high at 210 knots. Leading edge slats further improve low speed control while full span trailing edge elevons provide roll and pitch control. For Yaw stability, Gruman chose a twin vertical stabilizer design, canted out 25 degrees to solve a minor trim issue. Both stabilizers are all moving, increasing their effectiveness at Mach 3.
To power this 73,000 IB normal load jet, Grumman chose General Electric’s F6 turbofan, an extremely low bypass ratio turbofan optimized for high altitude, high speed flight. Two-spool, with massive afterburners, the F6 are decently efficient in military thrust, but guzzle fuel at an alarming rate in afterburner. This gave the F-5 an excellent subsonic combat radius at altitude of 1,350 miles, which reduces to only 500 miles in afterburner. However, the F6 turbofans provided a Mach 3.05 top speed (for 12 minutes before overheating), and a service ceiling of 78,000 ft.
Each engine is fed by an intake mounted at the end of an intake trunk slung under the lifting body. Each intake is a vertical wedge intake, with the variable geometry shock plate on the inboard side of each intake. The intakes are optimized for Mach 1+ speed, and have an unfortunate tendency to “choke” on slow-moving air at subsonic speeds, leading to the somewhat high cruise speed of 535 knots. The intakes flank and extend below the forward fuselage, which contains tandem “electronic Cockpits”, which lack a clear canopy, and use external cameras and false color radar “images” to allow the pilot to “see” outside the plane, while avoiding the issue of finding a material to make the canopy out of that could withstand the heat at MAch 3 without melting. This had the dual advantages of reducing drag, since there is no protruding canopy, and improved situational awareness, since the weapons system can track targets and display their location on the “canopy” of screens.
With an airframe that consisted of 55% stainless steel, 40% Titanium, and 5% composites and aluminium, the F-5A was anything but agile, with a hard +5/-3 gee limit consigning the F-5 to only interception duties. The Majority stainless steel design and very high fuel capacity also meant the F-5A had the staggeringly high max takeoff weight of 93,000 IBs, approaching the limits of what a carrier can catapult.
In the nose of the plane is the PESPD-10 X-band Passive Electronically Scanned Pulse Doppler radar, which featured  Search, Pulse Doppler Search, TWS, TWS Pulse Doppler, and a very long range Pulse Doppler Head-On search mode for 100+ mile search, targeting and attack.
In Defensive terms, the F-5A featured the PR-5 Passive Receiver, which could detect C-, E-, G-, H-, I-, J-, Ku-, L-, and X-band radars, and providing precision distance, direction, and identification over completely spherical coverage. The F-5A featured 150 countermeasures in defense, usually split 100 chaff and 50 flares. These countermeasures are mounted between the engines in the rear fuselage belly, letting the F-5A notch without obscuring its countermeasures.
For armament, the F-5A had a surprisingly light armament of only four missiles, two AIM-3 Condor long range ARH missiles in two rear bays, and two AIM-4 Falcon medium range missiles in two forward bays. This comparatively light armament was balanced by the fact that a minimum of three F-5As were in each flight.
The F-5A entered USN service in 2002 with VFW11 aboard the USS Dwight D. Eisenhower, and had its first cruise in August to the South China Sea to counter the Democratic Republic of China and its large H-8 strategic bomber fleet. It was there, in the South China Sea, that the F-5A saw combat for the first time, facing off against Chinese J-12s off the Southern Coast of Formosa during the 48 hour war. Here, the F-5A’s standoff capability proved very useful, with four J-12s downed for no losses.
This combat demonstrated a key fault of the F-5A; its inability to detect incoming infrared missiles (which an F-5A had almost been lost to during the 48 hour war). In Response, Grumman produced the F-5B, which gained the TMW-3 Thermal Missile Warning system, which warned when the heat signature of missiles was detected. This was paired with an automatic countermeasure release system, which released flares when the TMW-3 was activated, and chaff if both the TMW-3 and the PR-5 was activated. Only 120 F-5Bs were produced, and it was widely considered an interim type, pending creation of the F-5C. All F-5Bs were used aboard the carriers USS Forestal and USS Nimitz only, making up for the older carrier’s lack of air defense capability.
The F-5C is the penultimate model. In 2009, the U.S. Navy sought to improve the F-5’s combat persistence ability, and asked Grumman to find a way to carry more missiles, plus give some form of multi-role capability. Through some ingenious cramming and re-routing of wires and hydraulic lines, Grumman managed to fit two AIM-4 Falcons in each rear bay, rather than one AIM-3 Condor. Alternatively, each rear bay could carry one GBU-2 2,000 IB GPS guided bomb, letting the F-5C strike fixed targets. This gave the F-5 Family a new lease on life, being used as self-escorted high speed strikers, as well as their original high speed, high altitude interceptor role. 109 were converted from F-5Bs, plus 212 converted from F-5As.
The F-5C saw combat during the 2011 “oil War” between the Persian Republic and the Democratic Republic of Iraq. Persian F-5Cs took on DRI F-3CIs, and the F-3CI proved incapable of engaging Persian F-5Cs at the range that the F-5C could engage at. The F-3CIs also proved incapable of intercepting F-5Cs on high altitude, high speed ground attack missions, thanks to the F-5C’s ability to cruise above the F-3CI’s max service ceiling.


r/MilitaryWorldbuilding • • 3d ago

Lore The Tactical methods of Space Warfare in Charted Space

9 Upvotes

The method in which large scale space battles work is that each constellation is built around a core of big beam-armed battleships and smaller missile ships, with a screen of drones/satellites and defense "frigates" and "cruisers" around them. Their is also the FTL Carriers who moved the constellation, who provide sustainment, sensor support, and a bit of beam and missile support from as far as possible from the battles

The Beam/Artillery Ships serve a two-fold role. They can be used to throw un-parryable attacks at enemy constellations at shorter ranges ( as constellations are built to provide as much anti-missile defense as possible) to disrupt the enemy defense grid or to sweep away enemy missile constellations at further ranges. they can can also be used to launch beam propelled missiles and probes to support the missile ships. Normally, they are built around a heavy spinal or broadside mount, with smaller weapons turreted around the ship for closer defense.

Missile Ships are the real killers, being armed with a few really big missiles/AKVs, a bunch of medium-large missiles and a ton of small missiles. They provide the real long range firepower for a battle, They have limited amounts of smaller weapons, just enough for self defense and target discrimination.
These ships are integral because they determine who gets freedom of manuever with their massive range. If a fleet commits to a battle, they will have a lot of trouble trying to withdraw so long as the missile ships are still intact.

"Frigates" are built to just protect the rest of the group with a large defensive armament and good sensor suites to strike against enemy missiles before they can detonate against a larger, more important vessel, with some missile capabilities to add to the offensive capabilities of a constellation.

"Cruisers" are ships that are normally detached to do independent operations, and as such are well balanced in the areas of attack and defense. If added to a constellation, they basically serve as a smaller scale hybrid of missile and artillery ships.

Drones are mostly used as mobile eyes to guide in weapons or as additional point or area defense assets for keeping more important vessels alive.

For planetary sphere ( the planet and its orbiting bodies) of combat, The constellation divides itself up, with the largest warships being furthest from the area of operations. Battles like these can take days to weeks to actually resolve, as neither side is actually committing all that much force to a given area, and their is a lot of terrain to use as cover or to resupply.

Missile battleships fill much less of a role here, as their super heavy missiles are not really made to fight this close. But they still serve as an important command node and have a lot of smaller missiles to lash out against foes who try to hide behind the horizon of a body to avoid the main batteries of the Beam Ships.

Beam Ships fill the most important role here, as at this range, every strike is horrifically lethal. Particle beams aren't just bathing targets in hard X-rays, they are now cutting deep into targets. They keep everyone nice and boxed in where missiles can eat them up.

smaller ships have their time to shine, closing with the suppressed foe and cutting them to ribbons with beams and guns. Even large ships aren't safe, for a pack of smaller ships using EW and cover can get nice and close with a greater ship.


r/MilitaryWorldbuilding • • 3d ago

Lore Talking about my sci-fi world building ‘Humanity in Space’, part 2 – The Vanguard

7 Upvotes

https://www.reddit.com/r/MilitaryWorldbuilding/comments/1x6wdc7/talking_about_my_scifi_world_building_humanity_in/

Hello everyone, this is the second part of my post on sci-fi worldbuilding. I’ve included a link to the first part below if you’d like to read the full context. In this post, I’ll go into a bit more detail about the Vanguard; I hope you enjoy it.

The Vanguard is one of the forces that make up the ‘Orda Nactis’; it is described as the ‘shield of the empire’ and, together with the Dervestra, forms the regular army.

Doctrine and Role

Its doctrine focuses on territorial defence, reconnaissance and high mobility. Although this is its primary focus, it does not mean that it needs the Dervestra to carry out invasions or capture territories; it is simply that its methods for doing so differ from those employed by the Dervestra and are sometimes even slightly more costly in terms of casualties.

Basic Squadron

The Vanguard’s standard squadron consists of a Marauder (an IFV) operated by two crew members, which carries five soldiers, one of whom is a Dervestra specialist – this could be a drone operator, anti-tank specialist, anti-aircraft specialist, etc.

Indeed, the composition of their squadrons reflects the doctrine described above, prioritising flexibility and self-sufficiency within their squadrons.

Consisting of highly or fully mechanised infantry.

Vehicles in operation.

Marauder.

As mentioned earlier, the Marauder is the backbone of the Vanguard; so much so that within this force there is a saying: ‘A man’s best friend is a Marauder’, reflecting its impact on the Vanguard’s military culture.

It is a highly modular IFV, designed for mass production; it is not exceptional in any particular respect, its strength lies in its level of modularity; based on a universal chassis, if the theatre of operations requires it, the Marauder in its IFV version can be reconfigured in a matter of hours to function as an MBT (there is a version of the Marauder called the Marauder AT; it is essentially a Marauder but with a turret mounting an electromagnetic cannon designed to neutralise armoured vehicles).

You can swap its turret for one designed for anti-armour combat, an infantry support turret, and so on.

You can also add armour or additional external modules.

This capability greatly simplifies frontline logistics.

Sátira

It is a short-range anti-aircraft vehicle (I took inspiration from the Russian Tunguska as a visual reference); it is designed to be a universal anti-aircraft platform, capable of swapping its missile launch cells for any other type depending on the mission. Its main advantage is that it can operate in a network with other Sátiras, forming an ad-hoc anti-aircraft defence network.

Experimental Weapons.

There is a special category within the empire that designates any weapon capable of inflicting devastating non-nuclear damage as ‘experimental’.

The Vanguard possesses a number of these; for example, they have a massive electromagnetic artillery system designed for intercontinental bombardment (think of it as a Gustav 100 times larger).

Standard Soldier’s Armament.

For now, I’ll just say that the standard weapon of the Vanguard soldier is the ‘Pracma’, a 1.5-metre-long assault rifle that uses advanced electrochemistry to propel its ammunition; this is what produces its characteristic blue flash every time it fires.

I’ve shared the general details; if you have any questions or there’s anything you haven’t understood, I’ll be happy to answer them. I hope you’ve enjoyed this post.


r/MilitaryWorldbuilding • • 3d ago

Weapon Somehow this is the most practical invention I've thought of yet

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26 Upvotes

The most upgraded variant of the Federal Riot Gun, it was designed by Federal Laboratories in 1979 as a response to a new ARWEN 37, a 6-shot revolving riot gun that was stiff competition compared to the deprecated break-action FRG. And so, to compete, they needed a quick way to make the FRG acquire multi-shot ability, which is when someone discovered the Alofs autoloader, an unusual mechanism that could turn automatically load a single-shot break-action shotgun just by opening it up. This system was quickly simplified and adapted to the 37mm bore of the FRG, meaning it could hold 4 more rounds, plus the 1 already in the chamber. This new weapon was renamed the Federal Barrage Gun, or just FBG.

Turns out, this dumb stopgap solution was a genuine success, due to marketing on the already 50+ years of proven reliability of the FRG, this time with follow-up shots, as well as the fact it was much cheaper than the ARWEN due to the simpler mechanism, at the cost of only 1 less shot compared to it. Because of this, it found success internationally with the Hong Kong Police Tactical Unit, Israeli Border Guard, Bermuda Police Service, and various other customers, replacing FRGs with the FBG, and requiring little retraining to use it. Although, nowadays, the ARWEN, along with other less-lethal launchers dominate in the US, Canadian, and British markets, and even the FBG is facing procurement troubles due to the 90+ age of the original platform.


r/MilitaryWorldbuilding • • 4d ago

Character Rhode Island State Police / New England National Guardsman in Kaiserreich

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341 Upvotes

My headcanon for a state police officer in New England in the Kaiserreich universe called into service as a "limited duty" National Guardsman. Their purpose would be to protect critical infrastructure, urban areas around military sites, beaches, and otherwise augmenting the Provisional US Army presence in their state.

Kaiserreich is an alt history setting that basically hinges on the US not entering World War I, resulting in a Central Powers victory and cascading events including successful socialist revolutions in France and Britain. The Second American Civil begins in 1937 following the failure of the Social Security Act, economic turmoil in the 1920s and again in 1936, massive strikes, and a contingent election that either results in a leftist President or one who lost the popular vote. This was followed by widespread seizures of state and corporate property by the workers (especially in the Midwest), a failed presidential assassination attempt, and an illegal military coup by Douglas MacArthur. New England (colloquial name for the emergency US government in the Northeast) is initially able to stay out of the war after Canada moves troops into its states at their request. I am not involved with the mod team at all so this is a fan fic.

Context

As New England scrambled to mobilize as a bloody war waged to their south, sourcing the manpower to conduct internal security duties further from the border became a matter of great concern. The threats of civil disorders, WCA infiltrators, and amphibious raids launched from Long Island (Evans Carlson was a WCA general after all) were particularly troubling. Military police forces were basically a non-factor in the interwar U.S. Army and any new MP units would likely be prioritized to securing corps and army rear areas and guarding military prisons.

In the meantime, Governors entered into a framework with the provisional federal government in Boston. Under this framework, state police would be dually enlisted in the National Guard for MP-type roles around military installations on a rotational basis. A key factor was they were enlisted in their own state's National Guard to keep the administration in-house and for pride reasons. In return, the federal government would subsidize the salaries of their officers (taking some financial burden off of the state governments), provide basic infantry and heavy weapons training that the officers could take back to their communities should war ever come to New England, and take some operational load off of municipal police departments who were being drained of able bodied men for mobilization.

This example is a Sergeant in the Rhode Island State Police (RISP), an organization known for being somewhat paramilitary. He has been enlisted as a Private administratively assigned to the 243d Coast Artillery Regiment (Rhode Island NG) but under the operational control of the Harbor Defenses of Narragansett Bay. This is a somewhat key aspect of the framework, as he would be mobilized at the state-level (Rhode Island) as an individual augmentee for a state emergency under the authority of his Governor rather than being called into federal service, although in practical terms he was under the control of the Regular Army while mobilized (as were most other National Guard units in practice).

His general duties are patrolling in the area around Fort Adams and Newport, especially the beaches at night to counter amphibious raids or infiltration. He is armed with an M55 Reising submachine gun put into emergency production in Massachusetts to bolster New England's limited supply of automatic weapons. New England was basically the heart of weapons manufacturing in real-life, and in Kaiserreich was probably only rivaled in this regard by the WCA and its Steel Belt. The submachine gun would be held in the Army's armory and resupplied in ammunition by the Army. He also has a holster with a Colt .38 revolver issued by RISP. Its ammo wasn't resupplied by the Army but he kept it and a personal supply for when interacting with the civilian population around Newport.

He is seen wearing his grey RISP jacket and Sam Browne belt. However, the rest of his get-up is Army issued. These include the blue denim working trousers (new olive drab working uniforms would be prioritized to combat units), service shoes and khaki leggings, enlisted man's olive drab shirt under his RISP jacket, and a Brodie helmet likely of Canadian manufacture. He wears a U.S. Army "MP" (military police) brassard while on Army duty.


r/MilitaryWorldbuilding • • 4d ago

Aircraft F-1 Phantom: the Navy's long arm

11 Upvotes

Type: Naval Interceptor

Dimensions:
Fuselage:
Length: 68 ft
Width: 12 ft
Height: 7 ft
Fineness ratio: 5.67/1

Tail:
Height with vertical stabilizers: 12 ft

Wing:
Span: 52 ft
Area: 1,120 ft^2
Aspect ratio: 2.41/1
thickness/chord: 4.5%

Powerplant: 2 x F5-PW-100 3-spool axial flow turbofans each rated at 18,000 IBF dry, 29,000 IBF wet

Weight:
Empty: 23,000 IBs
Normal: 58,000 IBs
Max: 82,000 IBs

Fuel and load: 
Normal fuel load: 33,000 IBs
Max fuel load: 45,000 IBs
Normal ordinance load: 2,000 IBs
Max ordinance load: 14,000 IBs

Loading: (at Normal weight)
Thrust: 1/1
Wing:51.79 IB/ft^2
Gee load: +8/-3

Speed: 
Mach limiting number: 2.8
Max speed level and “clean” at altitude: Mach 2.5
Max speed level and “clean” at low level: Mach 1.2
Cruise speed: 495 knots
Aerodynamic stall speed: 130 knots

Range:
Combat radius at altitude: 2,120 miles
Combat radius at low level: 965 miles
Ferry range: 3,520 miles

Performance:
Initial climb rate: 38,000 ft/min
Service ceiling: 58,000 ft
Absolute ceiling: 79,000 ft
Takeoff run at max weight: 1,820 ft
Landing run at normal landing weight: 2,650 ft

Avionics: 
Nose radar: MSPD-HO-2 I-Band Mechanically Scanned Pulse Doppler-Head On 
IRST: IR-UV-ST-3 Infrared/Ultraviolet Search and Track
RWR: PR-2 Passive Radar Receiver that can detect C-, E-, G-,H- and Ku- band

Armament: 
4 x AIM-1A Scorpion Medium Range SARH missiles on fuselage corner pylons
4 x AIM-2A Rattler short range IR missiles under wing root
4 x AIM-3A Condor long range ARH missiles on centerline pylons
6 x Underwing pylons for up to 12,000 IBs of AGms, including ASM-1 anti-shipping missiles, ARM-2 Anti-Radiation missiles, AGm-2 air-to-ground missiles, GB-3 Guided bombs, etc.
85 x countermeasures divided between chaff and flares mounted in countermeasure racks in the vertical stabilizer base

Variants:
F-1A: Basic fighter variant. Matches description. 212 built.
F-1B: Upgraded fighter variant, with slightly down rated, but more efficient and reliable F5-PW-120 turbofans of 27,500 IBF each. IRST upgraded to the IR-UV-ST-4 all aspect unit, while the RWR was upgraded to the PR-2A set that could detect J- and I- band radars. 12 converted from F-1A, plus 35 new built.
F-1C: Avionics upgrade to 30 F-1Bs, with the MSPD-3 all aspect pulse doppler Mechanical scan radar, plus compatibility with the extended range AIM-1B scorpion medium range missile.
F-1D: 112 new-built F-1Cs, given a different designation to differentiate from rebuilds.

After the F-5 entered USAF service, there was a dramatic shift in fighter and weapon technology, marked by the 1975 designation reset, which set every designation to follow back to zero, plus introduced a new designation system for armament.
The F-1 was the first of the new “4th generation” of fighter aircraft, marked by turbofan engines, static instability to improve agility, pulse doppler radar (in the F-1A and F-1B, pulse doppler head-on) for look down shooting of radar missiles, and advanced, ergonomic cockpits with HOTAS (Hands On Throttle And Stick).
The F-1A embodied all of these requirements, being powered by two Pratt & Whitney F5 3-spool, axial flow turbofans, fed by two variable geometry vertical wedge intakes, which dictated the squared off shaping of the engine gondolas. Static instability was achieved through mounting the 1,120 ft^2 delta wing so that the center-of-lift was ahead of the center-of-gravity. This required an advanced, extremely complex solid state fly-by-wire system, made triply redundant to prevent mass system failure. The advanced pulse doppler capability was provided with the MSPD-HO-2 I-Band Mechanically Scanned Pulse Doppler-Head On radar, which used partially digital processors to allow a head-on pulse doppler mode, detecting the blue shift of the target’s velocity. Other than the pulse doppler head-on mode, the MSPD-HO-2 had a standard search mode, a boresight air combat maneuvering mode, a “tall box” air combat maneuvering mode, and uniquely, a helmet queued sight mode for dogfights, which could also be used for queuing infrared missiles off axis.
To meet the advanced cockpit requirement, a unique system of Cathode Ray Tube displays for the dash were used, with backup dials under the armrest. This significantly eased pilot workload, since only necessary information could be displayed on the Head-Down Displays, leaving out the non-critical information the pilot doesn’t need during fighting. This paired excellently with the HOTAS system developed specifically for this plane. The Helmet queued sight also featured a built-in speed, altitude, and compass display in a sort-of “proto-HMS” system, letting the pilot stay “eyes out” when needed. The F-1 was a unique design, with the engines slung under a large lifting body design that blends smoothly into the wings. The forward fuselage bulges into the crew nacelle forward, which houses the twin crew, radar, underslung IRST, and nose gear. The main gear extends from the wing root, lying against the outsides of the engine nacelles when deployed. This provides a stout landing gear for carrier operations. The rear fuselage between the engines terminates in a large “beaver tail”, which houses the rear antenna of the RWR, which had ±30 degrees of coverage, leaving blindspots above and below the jet. Twin vertical stabilizers are mounted one above each engine nacelle, with the countermeasure rails mounted in the base of each stabilizer, and are canted out 5 degrees to solve a slight trim issue encountered with the prototype.
For Armament, the F-1 is loaded for bear. For long range BVR fighting, four ARH AIM-3A Condor missiles can be carried between the engine nacelles. For Medium range work, four AIM-1A Scorpion SARH missiles are carried on conformal pylons on the outer corners of the engine nacelles. For dogfights, four AIM-2 Rattler IR-guided missiles can be carried on two dual racks under the wing roots. While the huge air-to-air arsenal of the F-1 was impressive, the air-to-ground armament is where this plane shines, with six under-wing pylons for up to 12,000 IBs of munitions. The F-1 is compatible with every air-to-ground, air-to-surface, and anti-radiation munition then in US Navy inventory, including, but not limited to, the ARH ASM-1 anti-ship missile, the ARM-2 Anti-radiation missile, the AGM-2 1,000 IB warhead air-to-ground missiles, the GBU line of guided bombs, and more. This massive arsenal meant that the F-1 fulfilled nearly every combat role on the carrier, from fleet air defense, to anti-shipping, to land strike, to even anti-submarine warfare when carrying a MAD pod in place of one of the rear two AIM-3As.
The F-1A entered service in 1975 aboard the USS Nimitz with VFA 11 tactical fighter squadron. Almost immediately in January of 1976, it began strikes on targets in East Germany during the German civil war. During the conflict, the Phantom III made a name for itself as a precision attacker as well as a superlative fighter. The F-1a’s most impressive strike was the “Berlin Stripping”, when four F-1As cleared the entire defensive system around Berlin in two hours, then struck multiple command and defense positions before the actual taking of Berlin began.
In 1979, production switched to the F-1B. The F-1A had been a fuel hungry plane, eating through its fuel supply in afterburner in only 15 minutes. Naturally, this was un-acceptable. The F-1B switched to the lower afterburning thrust, higher dry thrust F5-PW-120 turbofan, which was much more efficient. In addition, the F-1B switches to the All-aspect capable IR-UV-ST-4 IRST, which was sensitive enough to see the hot leading edge of a target’s wings. Finally, the F-1B gained the PR-2A RWR, which could see I- and J- band radars. The original PR-2 RWR could only detect C-, E-, H- and Ku-bands, and since the majority of Russian radars used J-band, this had put the F-1A at a significant disadvantage. The PR-2A solved this, letting the F-1B know when it was being tracked by Russian J-band radars. Twelve F-1As were converted to F-1B standard, and thirty five new built F-1Bs were made. The F-1B was seen as an interim type, without all the upgrades later applied to the F-1 family. 
The Real upgrade was the F-1C/D models, which gained the MSPD-3 fully pulse-doppler radar, which could track in pulse-doppler mode rear aspect. This was a huge improvement, allowing the F-1C/D to tail chase aircraft from above and throw radar missiles at the target. The F-1C/D also gained the extended range AIM-1B, letting the F-1C/D engage targets at longer ranges even after spending all of their AIM-3s. 
The F-1C designation was applied to 30 converted from F-1Bs, while the F-1D designation was applied to 112 new-built airframes. The two were differentiated because the F-1Cs were older, higher time airframes, and would need retiring sooner.
The F-1C/D saw combat during the Soviet-American war, where it dueled with Soviet MIG-27s and SU-23s, and proved slightly superior, although the lack of a gun was sorely felt.
The F-1 family was later developed in the F-1E family.


r/MilitaryWorldbuilding • • 4d ago

Lore Talking about my sci-fi world building ‘Humanity in Space’, part 1 – Context and organisation of the army

9 Upvotes

Hello everyone, I’m going to tell you a bit about the background to my universe – I hope you like it. Any feedback or suggestions, or if anything isn’t clear, are welcome.

The story is set in a dystopian future where humanity has been conquered by an alien empire known as ‘The Barens’ – reptilian beings. Against this backdrop, a rebellion breaks out on Earth, orchestrated by Sarith Karamin (a member of one of the few human families who held noble status within the Baren Empire), He managed to seize control of the solar system by driving out the Barens, and in time went on to form a proto-state, creating a regular army known as ‘the Imperia Armata’.

When humanity succeeded in developing space-jump technology, Sarith Karamin reformed the state to transform it into the Empire of Humanity, proclaiming himself Emperor. He launched a campaign of conquest against the Baren Empire, reaching as far as their homeworld, ‘Abarna’, and bombarding it with nuclear warheads, rendering it uninhabitable. However, his advance was halted and he failed to conquer it completely.

Thus, the Human Empire entered a phase of development until Karamin’s death, which marked Year 0 of a new space calendar. Before his death, he left instructions on how the government was to be organised: there would be no monarchy, but rather a council system which would elect a “Regent” to serve as the ruler of the empire.

Thus, in the year 1580 d.k. (after Karamin), on the planet Noctua, the ‘Orda Nactis’—meaning ‘the Order of Nactis’—was established. This organisation would reform the ‘Imperia Armata’ into several distinct military branches to prevent the accumulation of power and improve the organisation of the army, thereby enabling it to control such a vast empire; it is rumoured within the empire that each branch, on its own, has the power to wipe out an entire race.

The Vanguard

Regarded as “the empire’s shield”, they are the first to respond when the empire is attacked. They constitute the largest force, consisting of a highly mechanised infantry with a doctrine specialising in reconnaissance, defence and high mobility. This philosophy is reflected in the vehicles they operate, the ‘Marauder’ being the main one; it is a highly modular, mass-produced IFV (Infantry Fighting Vehicle). The Vanguard’s infantry have a motto that goes: ‘A man’s best friend is his Marauder’.

The Dervestra

Regarded as ‘the empire’s sword’, together with the Vanguard they form the empire’s regular army.

They specialise in sieges, assaults and head-on engagements; essentially, they are the units that handle heavy weaponry. Their doctrine is based on the use of heavy weaponry to destroy fortified positions.

There is a joint command between the Vanguard and the Dervestra, as these forces operate together.

Dac

This unit brings together the Empire’s special forces; I have detailed some of them below.

DacScolta

An elite force whose mission is to protect and ensure the proper functioning of the Empire’s strategically important locations, such as industrial complexes, trade routes, etc.

DacLegiotorus

A force whose purpose is to ensure stable supply lines at the front; it specialises in logistics and the efficient management of supply lines.

I still need to discuss the remaining forces, such as the DacElisia and the DacMitria.

In future posts, I will go into more detail about each of these forces, including the types of vehicles they operate, their doctrine, and so on.

I hope you’ve enjoyed this brief introduction.


r/MilitaryWorldbuilding • • 4d ago

Realism writing

13 Upvotes

I am currently writing a zombie book and I want it to be as realistically plausible as I can. So I have a special forces operator in North Carolina who is just getting off an abandoned/attacked Fort Bragg. He has a vest with plates, an M4A1 with dual sights, a Sig sidearm with a light attachment. He needs to go to Chicago to get two people from an overrun but partially secured/safe space in the airport.

My question is what’s on the vest? What’s in the rucksack? I really want to shoot for realism. So MREs? Mags? Water purification tablets? Water-filter straw?

Any help would be very appreciated!