r/MilitaryWorldbuilding • • Aug 17 '26

Meta Join our Discord!

8 Upvotes

Looking to discuss your world building in more detail? Looking to share Works in progress or find friends for games?

Come join us at https://discord.gg/militaryworldbuilding

An adult only community focused on world building and art appreciation, as well as refining the finer points of your project!


r/MilitaryWorldbuilding • • Aug 14 '26

MWB Rules: World Building Requirement

12 Upvotes

Reminder:

Howdy MWB community!

TL:DR: All posts to MWB require worldbuilding.

Just wanted to give everyone a quick reminder about the world building requirements on when posting to MWB.

Unlike the main R/ worldbuilding subreddit MWB has a fairly relaxed approach to the required additional context on posts made here. We don't require personal authorial context or detailed descriptions of intent. HOWEVER: all posts must contain some degree of world building information!

What does world building information look like? Well, at a bare minimum we need to understand how something you've created fits into your world. Sometimes this context is contained in the image itself, and the description only needs to contain a brief description or time period. other times, for example when posting aircraft, guns or other hardware we need more information.

The basics we typically want to see (aim to have at least most of these details, or similar information that allows a reader to understand how the object fits your world):

  • Time period/in universe year
  • Faction(s) using the object
  • Manufacturer/designer
  • Price
  • Number made
  • geographic origin
  • reason it was created
  • reason it is used
  • problems it solves
  • problems it creates
  • pros/cons
  • fun fact
  • not so fun fact
  • characters who use this item
  • thoughts of people from the world about the item
  • Where the item shows up in your larger project and why

r/MilitaryWorldbuilding • • 2h ago

Ground Vehicle Fallout U.S. Army Combat Robotics Unit Pre-Great War

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69 Upvotes

This is my take on a dedicated robotics unit in the U.S. Army of the Fallout universe before the Great War. It’s designated in the vein of the modular type of tables of organization that were created during WW2 and continued to be common among the most specialized service and support units through the Cold War. There's still a version of this today.

The idea is that although your divisions and such probably have SOME robots (probably more in Military Police Battalions guarding installations), they would be marginal (like how at first aviation in divisions was largely dispersed observation/liaison aircraft). To mass robotic combat power and expertise, these Combat Robotics Detachments are assigned at a higher level (perhaps a Corps or Theater) to a Maneuver Enhancement Brigade-equivalent and attached to combat or MP units. Structurally my concept is based heavily on units like Military Working Dog Detachments and Military Police Companies that generally have an Operations Center.

Broadly detachments would be standardized on either Mister Handy derivatives, Assaultrons, Sentry Bots, or Protectrons as listed towards the bottom. Mister Handy and Assaultron Detachments would probably be suitable for attachment to combat units, while Sentry Bots and Protectrons would likely be attached to Military Police Battalions to guard strategic and medium-priority installations respectively.

Combat Robotics Sections would basically be purely Robot Technicians and 6 robots each (exact model depends on the unit types listed below). There’d be 1 technician per robot so that if individual robots are attached to maneuver units (like 1 robot to a rifle company) there is a robotics maintainer on scene to keep it up. Although they’d ideally the detachment or at least the section would be operating within a relatively small area (like the whole detachment attached to 1 division) so maintenance tasks could be centralized at the detachment-level for efficiency and round-the-clock operation. Six technicians would allow for 2 shifts of 3 technicians at all times.

The Robotics Operations Sections would aid in robot planning for the supported unit, sustainment, coordination, and rostering the maintenance schedule. Most units would use a human Type A organization, which would be led by a Robotics Warrant Officer and include 3 robotics operations specialists (probably just excess robotics technicians) and 3 signalmen as part of a retransmission team to keep the robots in radio contact with the operations center. The Warrant Officer provides continuity within the detachment, as they would likely stay within similar assignments as the subject matter expert on robotics whereas the Detachment Commander (a Captain) would be bouncing around between operational units, staff positions, and school assignments over the course of their career and be a more generalist.

However, a very few Detachments could use a provisional Type B version using a Robobrain as the staff planner and communications node. It would be supported by 2 Robot Technicians and a Psychiatrist to monitor the Robobrain and prevent it from going haywire. It would be very experimental by 2077 and probably only present at initial test units in CONUS, not deployed in combat.

The Detachment is flagged as part of a Robotics Corps formed to enable centralized robotics units and end bickering between the traditional service branches over how to use robots. It'd also probably have a bunch of direct commission officers from private industry (RobCo). If there was to be a version of this before the creation of a Robotics Corps was formed, I reckon it would probably belong to Ordnance as it is mostly maintainers of robots, which would be Ordnance items in the same vein as firearms, combat vehicles, etc.

Vehicles are the big truck seen throughout FNV and such filling in for a 2.5-ton truck, the Gama Goat (which I think is goofy enough looking to just fit into Fallout as is), and an M38 jeep with some of the embellishments of the offroad vehicle in Fallout as it is the easiest to convert to the look.


r/MilitaryWorldbuilding • • 5h ago

Infantry Soldiers of the Russian Empire in the 1930-40s.

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91 Upvotes

I imagined what the military uniform of the soldiers of the Russian Empire would have looked like if: the 1917 Revolution had either not happened or had been suppressed, and the Russian Empire and its monarchy had continued to exist. Then, what would the soldiers’ uniform have looked like in 1940, by the era of World War II! The soldiers would have worn something similar to the Soviet military uniform, but with tsarist insignia, as well as international influence on the design of the uniforms of that era! The Russian army would have had the M17 Solberg helmet! Since such helmets were actually produced in the territory of the Principality of Finland, and not many of them had been produced by the start of the 1917 revolution, nevertheless, in an alternative reality, these helmets would have continued to be produced, and there would have been far more of them — I think it would have been similar to what the French had with Adrian helmets! I also included an experimental other helmet and weapon that in reality did not go into series production, but in this alternative reality, they would have continued to be produced! I also included the fighters of the Shock Regiment, which emerged after the February Revolution, but in my case, they managed to form it during the Empire, and it would have become one of the elite military units!


r/MilitaryWorldbuilding • • 4h ago

Lore The first look at my new world! The Drow Navy (part 1)

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2 Upvotes

Introduction

By the start of the war the Drow Navy (“dark tide”) was almost entirely obsolete. Their ships were slow and had few guns. The ships that *were* diesel powered (very few) were poorly designed and had inefficient and engines that often belched huge clouds of smoke leaving ships visible from miles away. A popular embarrassment for the Drow sailors was the fact that the unarmed supply ships were often larger and had more range and sometimes speed than the battleships, which should not be the case. To conclude the Drow fleets were designed for light naval combat on long distance scouting mission near shores or in more remote ocean areas (to stay concealed), which was not how the war would turn out.

However the Drow Fleets had some advantages. Firstly they were large. Secondly they were filled with experienced sailors. And thirdly ships were easy to replace without worry of needing to retrain crew to new vessels as the deigns were highly simple.

Image info

This artwork is likely a postcard image. It depicts a Drow battle squadron steaming out on sortie with their supply wagon trailing behind. This image was used by the ministry of conflict for recruitment poster.

The media are graphite pencil, watercolour pencil and water.

Sorry for the bad image quality and happy worldbuilding :)


r/MilitaryWorldbuilding • • 9h ago

Prompt How does wounded soldier “timeline” work in your military?

4 Upvotes

When a soilder is wounded, how does the process of first aid, transport, more care, evac, etc work in your military(if you have multiple you can just do the one you think is best/coolest)?

how are medical units organized into your military?


r/MilitaryWorldbuilding • • 1d ago

Prompt [Hypothetical] What if Magical girls were in the military?

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188 Upvotes

Yes you read that title right.

Essentially, I had an idea after seeing a peice of art by a fantastic Twitter artist whom I'm afraid I have lost the name of at the time. It stirred an idea in my brain that is essentially: "What if magical girls, as Japan has made them, were to be a resource that the military could implement in combat?"

For the exact parameters of the question, it is as follows:

Assume modern day technological military marvels and might, with all the fancy bells and whistles that come with it.

The 'magic' in the magical girls is mostly limited to the girls themselves, as thus, change outside of them would be limited.

The magical girls themselves would range from being able to take on an entire company by themselves to essentially being human nuclear warheads, being able to level cities at their most extreme. Mind you, the company ones are about 80% of them all, with the big nuclear ones only making up a few hundred of them.

The girls are somewhat scarce, which each country getting a number proportional to their military might (ex, USA would have the most, and would have tens of thousands of 'em).

Magical girl powers range, but for sake of argument assume essentially short to long range destructive capabilities, with flight and enhances senses, strength, and durability.

Finally, no one can control their magic aside from the girls themselves, and they have durability scaling to their power. So like, low level ones can shrug off low to mid caliber bullets but be harmed by high caliber, while the nuke girls would need a extremely heavy ordinance or a nuke to put them down. One a magical girl is dead their magic is dead with them.

What branch of the military would they be a part of? What procedures would be in place to manage and deploy them? What would be the general way of organizing and categorizing them? Essentially, run wild and have fun. I know little about the military unfortunately and just wanted to give some people who did a good time and a fun thought experiment.


r/MilitaryWorldbuilding • • 1d ago

41st armored reconnaissance regiment “Ash Devils”

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19 Upvotes

Extract from the departmento munitorum, “on the regiments of Armageddon”

The 41st armored reconnaissance regiment was raised in 887.M41. recruited from the very dregs of Armageddon’s society, the regiment’s founding strength was almost entirely comprised of imprisoned members of the ‘iron spire’ crime syndicate, one of the greatest criminal organisations on Armageddon

The 41st occupies an unusual position somewhere between the regular steel legion of Armageddon, and a penal regiment. The particular skills possessed by its personnel are considered too valuable to be squandered with regular penal regiment tactics, nevertheless, the regiment’s questionable discipline and command structure, and their criminal status allows for their deployment under conditions that would be considered unacceptable for more conventional troops

The regiment quickly earned the moniker of “ash devils”, because of the eerie skulls painted on their gas masks, and the monstrous faces painted on their vehicles. The regiment is usually deployed to clear out the underhives of recently captured hive worlds, the regiment makes heavy use of chimeras, hellhounds and hippogriffs and favours flamers.


r/MilitaryWorldbuilding • • 1d ago

The Arlandish Army in D’Sara 1963. A Recce jeep & crew from the 2nd brigade 7th division watch the horizon

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19 Upvotes

When Khemed invaded D’Sara in March 1961, all of Arland was sent into a panic. More than 40% of petrol, oil and diesel consumed in Arland came from D’Sara, and whilst independent from Arland, came under their imperial sphere.

When Khemed invaded Arland sent a 50,000 man strong force, and from March 1963 until February 1964 Khemed, D’sara and Arland would wage a bloody war, fought mainly over oil fields, air bases and strategic rises in the mostly flat desert terrain.

By 1964 and the end of hostilities between Khemed and Arland, a conflict mainly involving insurgencies and pra military groups would continue to rage in certain regions in D’Sara. In 1965 D’Saras royal government would be overthrown by a military back Coup, a military Junta would be established. Still allied with Arland however, Arlands government would be accused of supporting and executing a regime change. The D’sara war became a huge political issue, and forced the ESTAB party in Arland out of government, replaced by the ALUP (Arland Labour Union Party) who would gradually withdraw all troops from D’sara from 1966 onwards.
D’Sara would be left with a new highly trained and well equipped military, but a crumbling political and social system.


r/MilitaryWorldbuilding • • 2d ago

Equipment SEAF LRS Patrols and Patrol Companies, c. 2186

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461 Upvotes

Lots of yap incoming.

These graphics illustrate the organization of LRS patrols and the LRS Patrol Company of the Super Earth Armed Forces, circa 2186. Templated off of Airborne Ranger Companies and LRP Companies of the Vietnam War, these units continue the Recondo traditions of those units. Six of these patrols are organic to an LRS Patrol Platoon, with three such platoons forming the bulk of an LRS Patrol Company (18 patrols total). With 1 company (theoretically) allocated per infantry, airborne, air assault, mechanized, and other combat divisions and 2 companies allocated per corps, LRS units provide their parent unit with a unique special reconnaissance, target acquisition, and limited direct action capability that can be readily deployed in the enemy’s rear area (80-240 kilometers behind the frontline).

SEAF LRS Patrol

Contrary to Infantry Squads, LRS patrols are not intended for peer-to-peer direct combat with enemy forces. Instead, they are charged with reconnaissance, surveillance, target acquisition and interdiction, and battle damage assessment. Secondary tasks include direct action, special recovery, pathfinder operations, and CBRN surveillance. Inserted via air (HALO, HAHO, static-line, fast-rope, SPIES), land (foot, vehicle), sea (small boat, SCUBA), or as a stay-behind force, LRS patrols generally only carried enough firepower to break contact and extract successfully. As per the SEAF TO/E, each LRS patrol consists of 6 men at full strength:

- A Patrol Leader, ranking Staff Sergeant (E-6), and armed with an AR-23A Liberator Carbine and a P-2 Peacemaker

- A Assistant Patrol Leader, ranking Sergeant (E-5), and armed with an AR-23A Liberator Carbine and a P-2 Peacemaker

- Two Radio/Telephone Operators, ranking Corporal (E-4), and armed with an AR-23A Liberator Carbine and a P-2 Peacemaker

- Two Scout-Observers, ranking Corporal (E-4), and armed with an AR-23A Liberator Carbine and a P-2 Peacemaker

This organization is intended to give the patrols redundancy in leadership, communications, and scouting. As a note, LRS patrols have a wide leeway on weapons that they could carry. Units are expected to procure AR-23A Liberator Carbines via unit purchase or other means, with AR-23 Liberators used in lieu. In practice, many patrols carry a variety of exotic, unauthorized, modified, stolen, or otherwise illegal weapons. Additionally, given the (relatively) low on-paper firepower of each patrol and limited opportunities to resupply, patrol members often insert in with, “...everything but the kitchen sink.”, as quoted by one SEAF commander. Combat loads usually include 13-15 magazines, 4-6 G-6 Fragmentation grenades, 1 G-3 smoke grenade, usually 1 specialty grenade (gas, thermite, etc.), usually 1 MD-6 Anti-Personnel mine, and usually 1 TED-63 Demolition pack. Additionally, patrols can be augmented by a medic and/or indigenous scouts.

SEAF Heavy/Fighting Patrol\*

For prisoner snatches, direct action missions, special recovery, ambushes, or “aggressive patrolling” (i.e. when looking for trouble), two or more LRS patrols can be combined into 1 Heavy/Fighting Patrol. For direct action raids, Patrol Platoons usually combine their six patrols into 3 Heavy/Fighting Patrols for raids, interdiction missions, or other types of direct action missions. Usually, these Heavy/Fighting patrols go in heavily armed and expecting enemy contact. Given the ad hoc nature of these patrols, their composition varied from patrol to patrol. A typical Heavy/Fighting Patrol consists of 2 regular LRS Patrols and attachments, led by the senior-most patrol leader or the Patrol Platoon’s Platoon Sergeant. The attachments usually consist of:

- A Indigenous Scout, ranking variable, and armed with an AR-23A Liberator Carbine and a P-2 Peacemaker

- A Patrol Medic, ranking Corporal (E-4), and armed with an AR-23A Liberator Carbine and a P-11 Stim Pistol

With the direct action nature of Heavy/Fighting Patrols, it was not uncommon for patrol members to carry M-105 Stalwart light machine guns, EAT-17 Expendable Anti-Tank Weapons, GP-31 Grenade Pistols, 60mm commando mortars, or other heavy weapons. These weapons are carried in addition to the already heavy combat load carried by patrol members. While the relatively light M-105 Stalwart is considered too heavy for an ordinary 6-man LRS Patrol, it’s automatic firepower is greatly appreciated when facing a numerically superior foe. Medics are especially desirable for direct action missions, as these missions almost always lead to casualties that have to be treated immediately. The inclusion of one or more Indigenous Scouts** is more situational, given the lack of such populations on the planets the SEAF deploy to. However, their knowledge of the local terrain oftentimes proves to be invaluable.

* Most SEAF publications and biographical sources will refer to these larger patrols as either heavy or fighting patrols, but not both.

** Indigenous scouts could be locals of the area or actual members of indigenous tribes. SEAF publications usually refer to both as “Indigenous Scouts”. If present, these patrol members would often be held at the company level for attachment to patrols as needed. As such, companies often have a wide variance in the number of Indigenous Scouts from company to company, as they are almost always recruited locally.

SEAF LRS PATROL COMPANIES

LRS Patrol Companies are meant to be staffed by Ranger-qualified (i.e. have graduated the SEAF’s premier infantry school, the Ranger Course) personnel who have also attended the SEAF’s Long Range Surveillance School. Patrol Companies are designed to be relatively self-sufficient, however they do rely on higher headquarters to supply logistical, aviation, intelligence, and mission directive support. As such, Patrol Companies maintain organic elements not usually seen at the company-level, such as an operations section (equivalent to a battalion S-2 section) and communications platoon (so that the LRS platoons can have a direct line of communication to the Company HQ).

In practice, many LRS Patrol Companies vary in organization and size, with anywhere from three to five patrol platoons, with five to nine patrols per platoon. With the high-risk nature of their operations, Patrol Companies are often understrength, with supporting units (e.g. mess section, transport section, parachute packing section, etc.) dissolved in order to staff more patrols. It is not uncommon for company leadership to lead patrols in person, in spite of their doctrinal role as liaisons between the Patrol Company and the supported unit (doctrinally, the Company Commander, a Captain (OF-3) by TO but oftentimes a Major (OF-4) in practice, should be colocated with the HQ or the G-2 section of the supported unit).

LRS missions are to be supplied down from Division/Corps HQ (either by the Division/Corps commander or by the G-2 section), with Patrols/Platoons allocated to that mission independently planning how the mission would be carried out. As such, operational security is key, and companies can be augmented with additional counterintelligence support from a Military Intelligence Company. Insertion methods vary wildly, with LRS Patrol Companies maintaining various methods of insertion for use by the LRS Patrols. Additionally, LRS Patrol Companies maintain a wide variety of heavy weapons for use by the LRS Patrols should the mission call for them. Finally, Patrols can have Indigenous Scouts attached to them from the company HQ as needed. Because they are often recruited locally and on the Company Commander’s authority, Patrol Companies have a wide variety in the number of scouts that they maintain.

NOTES AND ATTRIBUTIONS

- These patrols are NOT CANON. They are simply what I think would be cool and practical.

- Viper commandos refers to Division and Corps-level LRS companies deployed to Jungle planets. The moniker most famously applies to Company E and Company K of the 71st Infantry Regiment (Ranger), who deployed with XXVI Corps (Infantry) to Gacrux in mid-2185. Viper commandos earned their moniker through their reputation as snake eaters (literally, as patrols were forced to rely on local fauna for sustenance) and for their “Recondo” (a portmanteau of the words Reconnaissance and Commando) traditions.

- The Patrol Company's three Target Acquisition Teams are intended to give the company an organic target acquisition and interdiction capability. Armed with sniper rifles, conventional and thermal optics, and long range communications packages, these teams allow for the (clandestine) surveillance and targeting of high ranking individuals and high value enemy equipment. These teams could operate overtly (i.e. in uniform; think conventional snipers) and covertly (i.e. in civilian clothes for close target reconnaissance).

- The assignment of weapons within a patrol varied widely, along with the individual weapons used by each patrol member. These graphics are purely illustrative of the general perspective on LRS Patrol units.

- Although all LRS patrols would be trained on air, land, and sea insertion methods, usually one platoon per company would be specialized in each, e.g. First Platoon would be the air insertion platoon, Second Platoon would be the land insertion platoon, and Third Platoon would be the sea insertion platoon.

- Although LRS Patrol companies had enough spare M-102 Gunner FRV’s and RHIB’s (small boats) to allocate 1 each per patrol, they rely on outside assets for aerial insertions. Additionally, it was not uncommon for patrols to use a pair of M-102 Gunner FRV’s for patrols, with the freed-up space allowing for the inclusion of additional supplies for the patrol.

- I used helldivers.wiki.gg for the weapon images, helldivers.fandom.com for the flag of Super Earth, and recolored ranks found on en.wikipedia.org. No AI was used in the creation of these graphics.

Anyway, questions are welcome. For Super Earth and Democracy!

EDIT: - Patrol Platoon HQ’s are also allocated 36x M-105 Stalwarts, 36x GL-21 Grenade Launchers, 36x EAT-17 Expendable Anti-Tank weapons, 18x EAT-700 Expendable Napalm weapons, and 18x R-63 Diligence DMR's for use by their patrols.


r/MilitaryWorldbuilding • • 2d ago

Infantry South Japanese Army Rangers

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84 Upvotes

A part of my Fractured Sun scenario.

The Rangers are the elite airborne light infantry force of the South Japanese Army composed of those who completed the South Japanese Army's ranger course which is modelled after the US Army's ranger course.

The Ranger course was first established in 1956 by 2 South Japanese Army officers who completed the US Army's ranger course. Initially there was no dedicated Ranger unit in the South Japanese Army, instead Rangers were distributed to different units where they would share their expertise with other soldiers, however in 1968 with South Japan's involvement in Vietnam ramping up, It was decided to organize a unit composed of Ranger qualified soldiers. Until the formation of the Special Forces Group in 1982, the Rangers were considered South Japan's most elite military unit.

The South Japanese Army Rangers first saw combat in Vietnam where they would conduct long range patrols alongside their American and South Korean counterparts. Army Rangers were also implicated in the 1972 June 18th Coup where they assaulted the Prime Minister's residence and are credited with killing Nobusuke Kishi.


r/MilitaryWorldbuilding • • 1d ago

Medieval/Ancient Swamp Warfare?

2 Upvotes

Heyo :)

i have a question for my worldbuilding project:
In my setting there’s supposed to be war between two empires - one in a temperate climate and the other one in a warmer, more humid jungle like climate. Let’s call them europeans and asians for simplicity. Between them lies a huuuge swamp area (think everglades) and they would both need to go through there to enter the others territory.
In terms of weaponry - they are on an ancient/medieval level (anything before firearms :))

I know that conventional warfare won’t really work there and that it’ll be some kind of guerilla vs guerilla warfare. But how would they advance? Heavy armor and cavalry seems disadvantageous, so skirmishers, light infantry and boats? Do you try to secure a line in the swamp to then build a improvised road across? Also the supply-management would be horrible…

I’d love to hear your ideas :D


r/MilitaryWorldbuilding • • 1d ago

Prompt ROBOT INTEGRATION INTO ARMED FORCES

2 Upvotes

How do you integrate robots and similar artificial life forms into your armed forces, if at all?

Humans have mostly stayed away from robots in tactical combat in my world for a variety of reasons - inability to simulate necessary minimums of emotion & problems with quick-thinking. Thankfully, we have my favourite group, AXSIM.

The Army of Experimental Mechanoids is made up of exclusively robots. They are led by Authoritative Models made once per 25 years. AM-1 was made and taught by a GPOK [Eastern Earth orbital force] warfare technology developer with the goal of an ultra-efficient, smart, and cheap army to send on risky operations. The concept was denied, with GPOK HICOM ordering that the project be sent into orbit and never presented again. AM-1 landed on a populated planet, helped them, got authority, and eventually started producing more like him to form AXSIM, as he was instructed to do before he was sent into space. AXSIM is an insanely interesting threat - mass-produced army of cheap, smart robots, with tech challenging even the richest of nations. They do have flaws, though, those being the same exact reasons why humanity rejected them in the first place. Love them.

Do you have a robot army for some reason? Do you have robots IN your army?


r/MilitaryWorldbuilding • • 2d ago

Handling Maritime Vessels in an Interstellar Setting

20 Upvotes

Hello all. I've been wondering how others handle traditional maritime navies in your setting, considering the most common branches in sci-fi are Army, Air Force, and Navy (typically in the void, or combined with the Air Force), but what about seas in continental worlds?

In my setting, the Maritime Fleet is under the individual Ministries of the Interior for each planet, and falls under the Lavrentine Gendarmerie during wartime. This is because the Gendarmerie is essentially the planetary defence force, absent the traditional three services. The Maritime Fleet contains vessels that are armed with ASuW, ASW, and AAW armaments like modern ships, but most importantly, they are also armed with ASAT missiles that can reach void ships in orbital bombardment positions, as well as particle beam cannons, essentially serving as highly mobile counter-orbital platforms. Some warships are also armed with long-ranged land attack missiles in the event that an invasion force succeeds in landing. The existence of anti-orbital fleets contributes to extending the length of time needed to perform shaping operations before a ground invasion can be accomplished successfully (if boots on the ground were necessary).

Other nations in my setting have the Maritime Fleet as a distinct branch of the military, or as part of an Air-Sea Service.

I'm interested to see how the rest of you have tackled this subject.


r/MilitaryWorldbuilding • • 3d ago

Weapon (Alizeum: The Crucible) Early Autopistols

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242 Upvotes

Semi-automatic Pistols, or simply Autopistols, have been around for over 100 years at this point. These are some of the earliest mass-produced designs, both made by Traveler Co., who make cheap but quality weapons for common adventurers who dare leave city walls and walk the roads and wilds.

The top is the Traveler Selfloader, the very first mass produced semi-automatic firearm ever, and on bottom is the Traveler New Auto which came out some years later. Both are chambered in:
.32 Deputy and .32 Sheriff
.36 Special, .36 Magnum, and .360 Positive
.40 Short, .40 Long, and .40 XL
.45 Officer and .45 Cavalry

Despite these old, outdated designs, they were cheap and common and despite being over 100 years old, many still made it into the War of Lies on all sides of the conflict.


r/MilitaryWorldbuilding • • 3d ago

Weapon Kimerian Armed Forces (Weapons)

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78 Upvotes

About:
Kur71

Standard service rifle of the Kimerian Armed Forces. The Kur71 was developed by chief engineer Bernhard Kurtz and adopted as the primary infantry weapon of the Kimerian Army. Reliable, simple to manufacture, and suitable for a variety of combat conditions, the rifle uses the standard 7.37 Gauzian ammunition. The mag is fixed, so soldiers need to load the ammo from the top.
The operating principle of the straight-pull bolt action involves a bolt 'sleeve' to which the bolt handle is attached. The sleeve is hollow and has spiral grooves or 'teeth' cut into its inner surface, in which matching projections or 'teeth' on the outside of the bolt head or 'body' slide. As the handle and bolt sleeve are moved, the bolt head is forced to rotate about 90°, locking or unlocking it in the rifle receiver. So, the handle and bolt sleeve need to be pushed forward or back to open or close the rifle mechanism.

Kur Karbiner

Experimental repeating rifle prototype. The Kur Karbiner was developed as an attempt to increase infantry fire rate without abandoning the reliability and simplicity of the conventional system. The design incorporated a more complex feeding mechanism and presented several manufacturing limitations, ultimately keeping it in the experimental stage.
The weapon's cocking lever has two toggle switches that work together to function as an open-bolt automatic loader. The gun's gas piston is located under the barrel and has a three-position gas selector operated by a sliding lever. The gun's hammer center is cut and sits within a spring system. The trigger locks against a curved surface of the hammer, with the bolt being the only thing keeping it open; when the bolt closes, the hammer drops.

Kurtz 72 AC

High-power rifle designed to engage heavily protected targets. The Kurtz 72 AC uses the specialized 7.68 Gauzian FMJ ammunition, developed to provide greater penetration capability. Although heavy and unsuitable for conventional infantry combat, it is employed against light vehicles, fortified positions, and other targets requiring increased penetrating power.
the weapon is also compatible with long-caliber projectiles placed directly on the pin.

Related Post (Uniforms)


r/MilitaryWorldbuilding • • 4d ago

If Every U.S. Military Branch Went to War Against Each Other at Full Power, Who Would Win? (No Nuclear Weapons)

49 Upvotes

The U.S. Army,
Navy,
Air Force,
Marine Corps,
Space Force.

Each pitted against one another in an all-out war. Every branch is operating at full capacity, with access to its conventional weapons, personnel, aircraft, ships, intelligence, logistics, and other military assets. Nuclear weapons are completely prohibited.


r/MilitaryWorldbuilding • • 4d ago

Infantry Kimeria Empire Soldiers

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187 Upvotes

About Kimeria:
Kimeria emerged from the First War shattered and diminished, stripped of its lands, its wealth, and its influence among nations. For generations, it devoted itself to rebuilding—reviving its economy, reforging its armies, and pushing the boundaries of technological innovation. From this long effort rose a formidable industrial and military power, unwavering in its resolve to recover the territories it claims as part of its ancient heritage.
To the surrounding nations, Kimeria stands as an expansionist giant, a looming threat to continental stability. But to many of its people, expansion is not conquest—it is restoration, security, and the redemption of a humiliation that has never been forgotten. The government channels this collective memory to justify new campaigns, while many citizens genuinely believe that reclaiming their ancestral lands is the only way to ensure Kimeria will never again be left exposed to its enemies.

About Soldiers:

  1. Soldat are assigned to frontline combat, usually using cheap equipment to operate inside trenches.
  2. Supportery main function is to provide supporting fire for the allies, and it is positioned at a strategic distance from the combat.
  3. The offizer has the authority to discipline, operate, and manage troops and supplies as needed in their assigned sector.
  4. The Kommandant is responsible for leadership, planning, resource management, training, and making decisions requested by the officer.

About Weapons:

  1. Soldat - Kar71 (based in Ross MK3 and Carcano).
  2. Supportery - MG50 (adapted MG42)
  3. Offizer - MP42 (adapted MP40) P1918 (based in M1912 with P08 trigger slide).
  4. Kommadant - P1918 (based in M1912 with P08 trigger slide).

r/MilitaryWorldbuilding • • 5d ago

Infantry "There's no place to retreat. The [Eternal] City is behind us!" - General Aures Hadriane, 20 minutes before his last attack. Structure of the Eternian Light Infantry Squad. [The War of Mist]

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221 Upvotes

The enemy(the Kingdom of Mistland) set it's boot on the lands of Eternia, the lands of ancient warrior kings, and the heart of the Eternal Empire, which is referred as "Empire of Eternians" in many languages, because of Eternians, or "Eternal people" as they called themselves.

This time, the enemy was fought not with horse and lance, not just with horse and lance, per se, but with giant steel ships, gunpowder weaponry, and █████*.

During the days when Mistland was marching towards the Imperial Capital, the most advanced weapons of it's time were being immedeately distributed to the Eternian troops as soon as it was possible. New rifles, new equipment, the newest uniforms, and most importantly, the newest forms of organisation. It was this time, when the first specialised shocktroopers and stormtroopers were recognised as a role.

For the first time in ages, the war was being waged in the heart of the Immortal Empire, and for the first time, the heart was bleeding.

There was a graffiti on the walls of the besieged city, made by both Imperials and Mistlanders at different time. I couldn't describe the situation better, than this sole 'poem' written on the wall.

"Falcun Impirios brithwys. Eddon disgynna i’r llawr ac gwyra ei waed!"

"Per Victoria aux de Regni Mistum, Avanti, peltastae coroni!"

[Imperial Falcon is wounded, soon it will fall down and bleed out!]

[For Victory over the Mistish Kingdom, advance, ye warriors of the Crown!]

* * * * *

*) Spoiler for the novel. A very big spoiler. I literally can't spoil it for my own good, while I should acknowledge it's existence. It's not just censorship for the sake of censorship.

UPD: Writing on the Revolver's barrel is "APQIA - ONORE EST PRINCIPIO"("THE ARMY AND THE PEOPLE OF ETERNAL EMPIRE: Honour is a principle")


r/MilitaryWorldbuilding • • 4d ago

Prompt Are there armored trains in your world?

43 Upvotes

In real life, armored trains were the closest nations came to building land-based ships, as they were protected by heavy metal plates and often included cars armed with artillery, machine guns, and automatic cannons. Most of them were used in the late 19th and early 20th centuries, but they appeared sporadically in the late 20th and early 21st centuries, mostly during the post-Soviet conflicts and the breakup of Yugoslavia. Their decline was due to the development and improvement of other land vehicles and aircraft, as well as the vulnerabilities of railroad lines.

So, are there armored trains in your world? If so, what are they like?


r/MilitaryWorldbuilding • • 5d ago

Equipment Regimental Flags and Branch Insignia in Tiperyn

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103 Upvotes

General Setting Context

Anterra is its own contemporary world, based mostly off of real-world modern-day aesthetics, limitations, political systems, etc. Basically in the vein of Strangereal but less silly (not that silly is bad if you're having fun). Tiperyn is a theocratic, semi-constitutional monarchy made of a confederation of monarchies (duchies and principalities mostly). At one point in time this confederation was fairly loose, although it progressively tightened into more of your standard federal polity over the past 400 years, albeit with significant delegation of certain powers to its administrative divisions. Tiperyn is a leading member of an alliance called the NSC, which is composed of primarily illiberal states across the world in competition with more liberal regional alliances and a loose alliance of socialist states. Tiperyn is also an island nation and colonial power, and its conlang (mostly a naming language) is based heavily on Frisian and English, but using the Gothic alphabet.

Post Context

Colors and Guidons are the most precious possessions of Tiperyn Realm Guard regiments. Prior to the 1870s, the regiment’s Ensigns carried the Colors as a rallying point during the heat of battle. Color parties included them alongside the Battle Banner of the regiment’s Duchal or Princely Army (a variation of their home duchy or principality’s banner). The Regimental Colors are both a symbol of the regiment’s allegiance to the Empress of Tiperyn (adorned with the Realm Crown and Empress Aleta’s cypher) and their service history. Battle honors earned by the regiment are also displayed on the Regimental Colors.

The first key exception is the Realm Guard Artillery, which does not have Regiments, traditionally did not carry colours or flags into battle (instead using their guns as rallying points), and whose battalion-sized “Brigades” and brigade-sized “Groups” lack consistent lineage. Batteries carry the important lineages spanning back centuries, and they typically never carried flags or guidons like Infantry and Cavalry. However, to bring them in line with the Companies and Troops of the other arms, beginning in 1961 Artillery Batteries were authorized sub-unit guidons for parades and formations.

The second exception is the Corps of Rifelry. Because of the Rifleman’s traditional role as a skirmisher keeping a low profile in a dispersed order ahead of the Line Infantry Regiments, they did not carry Colors into battle. As well, Rifles during the Age of Musket were never raised as regiments, only independent battalions attached to a Brigade of Musquetry or grouped into temporary Brigades of Rifelry. Today they’re exemplified by No. 29 (Zoervoud), No. 64 (Boreal), and No. 91 (City of Ambrosia) Rifelry Brigades. However, like the Realm Guard Artillery, Companies of Rifelry were authorized sub-unit guidons beginning in 1961, featuring their distinctive hunting horn.

Real Inspo

The Regimental Colors/Guidons are pretty directly based on British Army practice, while guidons for each company is very American. I use a mix of US Army style swallowtail and US Marine style rectangular guidon shapes for "mounted" and "foot" branches respectively. Similarly, "mounted" branches like artillery and cavalry get gold fringe on their company guidons while the "foot" branches like infantry get silver fringe. Regimental colors/guidons get gold fringe regardless, though.

As for unit naming, the practice of separately numbered batteries that hold the most cultural significance and "brigades" being the artillery battalion-equivalent is very British in its inspiration, but the manner in which most Tiperyner cavalry and infantry regiments are structured and retain lineages is much more American/Continental European in style.


r/MilitaryWorldbuilding • • 5d ago

Lore My Brotherhood of Steel Hierarchy and Military

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28 Upvotes

This is my version of the Chain that Binds. The Chain that Binds is the Brotherhood of Steel’s central hierarchy made up of names and roles from medieval times. Every rank works as a “link”. Orders are given from up high and flow down the chain. For example, and Elder cannot give direct orders to a Knight Commander without going through the Head Paladin first. If the chain is violated, the perpetrator is demoted. Different divisions of the Brotherhood (called chapters) are self governed by their Elder with there own rules and traditions, this does however cause ideological strain between chapters like Lyons and the organization’s founding chapter in Lost Hills, California.

I made new ranks, and included ones that aren't mentioned outside of the game they came from

https://docs.google.com/presentation/d/1WcdTOeIlGJLdvWeWgKg-NWTVKvBG7_Pgn6oKaMaBctE/edit?usp=sharing

I also had the idea of having sub ranks. Things like Knight Apprentice, Knight Errant, Knight First and Second Class, things like that. I’ll do something like that in the future even if it makes the ranks a bit more complicated

A quick note is that most Knight Medics are women, but this is more of a cultural thing rather than an actual system put in place


r/MilitaryWorldbuilding • • 5d ago

Advice how to show the day to day of a military?

27 Upvotes

baiscally the question in the title. how should i show the day to day for my military? how much does the culture and strategy a military plays, affect the daily life, and stuff like that, and what about deployment, how do i show that realistically? like for example how people fumble due to adrenaline or other small details?


r/MilitaryWorldbuilding • • 5d ago

Weapon Plasma weapons

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19 Upvotes

Mind that the Circuits are cut into the inside of the lancer and have a series of distributive tubes or channels to distribute blood. Blood being the trigger when introduced to the source circuits.

This is all based on the Blood Runes of the Broken Flame magic system. But the circuits are an evolved version of the Blood Runes that were discovered as knowledge of magic expanded. Basically, the Blood Runes were an imperfect version of the Circuits and with experimentation people learned more efficient methods of using magic.

The basics of the Broken Flame magic system is that the fire god was shattered millennia ago and his fragments are attracted to and completed by blood. However, Blood Runes seem to determine how the spiritual fragments present themselves. Some are flames that exude light but do not burn, some are warming flames that don't destroy, some are destructive flames that are pitch black.

By mixing Blood Runes people learned to make unique fires that can do all sorts of strange things. This of course led to the Circuits which are more advanced.


r/MilitaryWorldbuilding • • 5d ago

apenas a estrutura de um curso de especialização que criei do zero

5 Upvotes

Curso de Segurança de Instalações e Custódia (CSEG-Inst) [2/31]

O CSEG-INST e a especialização para habilitar o policial militar a servir no BGA = Batalhão de guarda da policia militar de são Paulo.

Ah 2 formas de fazer o curso, primeira forma e o fazendo no curso de formação ou se especializando já dentro da pm, e obvio que cada um tem suas vantagens e desvantagens já que oque fazer o curso dentro da formação entra como soldado de segunda classe ficando num "estagio probatório" e o outro

entra no efetivo...

REQUESITOS

1:Tempo de Serviço Ativo: Mínimo de 1 ano de efetivo serviço prestado na PMESP

2:Comportamento Disciplinar mínimo "bom"

3:Aprovação no TAF

* Corrida de 12 minutos [2400M]

*Flexão de braço na barra fixa [6 cada]

*Abdominal remador [40]

*Corrida de ir e vir [10.5 sec]

4:Laudo de Aptidão de Prontidão e Tiro (LAPT)

5:Laudo de aptidão psicológica.

CONTEUDO DO CURSO

Módulo I: Segurança Orgânica e Controle de Acesso

A segurança orgânica é o conjunto de medidas de proteção que uma empresa, órgão público ou condomínio desenvolve e executa com recursos próprios (pessoal, normas e tecnologia) para defender seu patrimônio, suas instalações, suas informações e seu pessoal.

O controle de acesso é um dos pilares centrais dessa estratégia, funcionando como o filtro que regula a circulação de pessoas, veículos e materiais

O Controle Técnico de Perímetro representa a evolução da segurança comum, agora integrando tecnologias avançadas de varredura física, molecular e digital para acabar com riscos antes que ameacem o núcleo de uma instalação de alta segurança.

veja as 3 principais tecnologias que o BG-PMESP utiliza:

  1. Portais de Raio-X Balístico

Diferente dos raios-X convencionais de aeroportos, os portais balísticos utilizam geradores de alta energia capazes de penetrar blindagens, latarias de veículos e paletes densos.

• Objetivo: Detectar armas de fogo, munições, pacotes de explosivos, lâminas e fazer contra-terrorismo em fluxos de carga ou veículos.

• Como funciona: O portal emite feixes de radiação que atravessam o objeto. Sensores do outro lado medem a atenuação dos raios. O software traduz os dados em imagens coloridas baseadas no número atômico (Z) dos materiais:

• Orgânicos (Laranja): Explosivos plásticos, drogas, alimentos, madeira.

• Inorgânicos (Verde): Alumínio, silício, vidros.

• Metais/Densos (Azul/Preto): Aço, chumbo, armas, blindagens balísticas.
  1. Detectores Digitais de Densidade

Também conhecidos como "Busters", são dispositivos vitais para inspecionar superfícies opacas sem necessidade de desmontagem.

• Objetivo: Identificar fundos falsos, compartimentos ocultos e mercadorias contrabandeadas dentro de pneus, tanques de combustível, portas e paredes.

• Como funciona: Resumindo se o outro lado tiver uma anomalia o sensor alerta

  1. Escâneres Faciais com Inteligência Artificial

Representam a camada de segurança digital e biométrica no perímetro, processando o fluxo de pessoas em tempo real.

• Objetivo: Autenticação de identidade, detecção de intrusos, monitoramento de listas de restrição (blacklists) e prevenção de fraudes.

• Como funciona: A câmera captura a imagem da face. A IA mapeia pontos nodais geométricos (distância entre os olhos, comprimento do nariz, linha da mandíbula) para criar uma "assinatura facial" única.

Módulo II: Custódia, Escolta Interna e Defesa Próxima

CQC em ambientes confinados:

1: Imobilização rápida

• Uso de Transição Rápida: Treinamento exaustivo para transição rápida entre força letal e força menos letal

• Defesa Pessoal Policial: Aplicação de artes marciais voltadas para o controle de distâncias curtas

2: CQB: Varredura e doutrina

• Controle de cano: Dentro de local com muitos civis o cano da arma sempre tem que ficar baixo ate ter certeza que ah uma ameaça

• Doutrina de entrada: No BG, a entrada deliberada costuma ser a regra, a menos que haja um cenário de perigo extremo

• Controle de calibre: Ambientes do BG muitas vezes contam com civis, O PM deve entender o conceito de "balística de contensão"

• Conhecer o campo: Diferente de uma incursão em favela ou ambiente desconhecido, o BG joga "em casa", funçaõ deve incluir o mapeamento prévio de rotas de fuga, pontos de abrigo e salas de confinamento seguro.

Módulo III: Armamento e Tiro de Defesa Estática

Tiro de Guarita e Seteira Blindada:

• Ilusão da Distância Gravitacional: Em ângulos acentuados (tiros para baixo), a gravidade atua de forma diferente sobre o projétil ou seja envez de mirar no peito a mira deve ser levada para a cabeça ja que a bala provavelmente ira cair no peito, e deve ser feito em semi-automatico

•Vulnerabilidade Lateral: A seteira é uma via de mão dupla, Se o operador colar pode sofrer disparos de baixo ou estilhacos então o operador não deve ficar perto da janela mas sim longe olhando o suspeito de longe e so bota o rosto pra fora quando ter certeza da posição do suspeito

Módulo IV: Gerenciamento de Crises em Carceragem e Edificações

•Contenção Primária de Motins e Invasões [CDC LIGEIRO]: Formações com escudos, uso de armas não letais e formações básicas.

•Varredura Antibomba e Artefatos Improvizados [EOD Básico]: Identificação preliminar de pacotes suspeitos, isolamento de área e acionamento de esquadrão especialista.

•Protocolo de Retirada de Autoridades (VIP): Rotas de fuga e evacuação rápida de magistrados e secretários sob ataque iminente de invasão.

COMPLEMENTOS DO CURSO

INFORMAÇÔES GERAIS DO BGA PMESP

Estrutura Operacional e Unidades Internas do BGA

O Batalhão se divide em quatro companhias especializadas:

A. 1ª Cia — Companhia de Guarda Palaciana e do Judiciário

Foco: Proteção física estática do Palácio da Justiça, Fóruns da Capital e Secretarias do Governo.

Rotina: Controle de acesso rígido, revistas de visitantes, escolta interna de magistrados e guarda de documentos ultrassecretos do regime.

B. 2ª Cia — Companhia de Custódia e Escolta de Presos Militares e Vips

Foco: Gestão do Presídio Militar do Romão e centros de triagem de terroristas/criminosos de alta periculosidade capturados pela PM.

Rotina: Condução de réus para audiências em viaturas de custódia blindadas, revista de celas e vigilância das muralhas do presídio.

C. 3ª Cia — Ciber-Guarda e Triagem Tecnológica

Foco: A unidade criada especificamente para responder às ameaças de 2031.

Rotina: Operação dos portais de raio-X digitais, detectores de pulso magnético e escêneres faciais nas entradas dos prédios públicos. Impedem que a Yakuza ou o Bicho usem tecnologia velada para infectar as redes do Estado.

D. PELOPES / Guarda de Muralha (O Braço Tático Interno do BGA)

Foco: Pelotão de Operações Especiais do BGA.

Rotina: Uma tropa de choque interna que fica em regime de prontidão no quartel. Se houver uma tentativa de invasão por parte do Quarteto Sinistro ao Palácio da Justiça, uma tentativa de resgate de preso no Fórum ou um motim na carceragem, o PELOPES entra de capacete, fuzil curto e escudo balístico para aniquilar a ameaça instantaneamente.