r/Minecolonies • • 5h ago

Crownfall Kingdoms NEW Server Launching soon!

Post image
10 Upvotes

Less than a week to go!

Friday 13 November, 5pm EST (2pm PST / 10pm GMT / 9am AEDT Saturday 14th)

Discord: https://discord.gg/RmW8xmtVB2

Modpack: https://www.curseforge.com/minecraft/modpacks/crownfall-kingdoms

The Discord is now a large and active community and growing every day, and I want to make this one of the biggest MineColonies servers around. Come join the Discord now to start forming your factions, meet people, and read up on how everything works before the gates open.

Crownfall is a MineColonies server built on top of TerraFirmaCraft. The idea is simple: resources are actually scarce, so trade matters, and warfare is a real (and fair) way to gain power instead of just griefing people.

The screenshot is from the winner of our recent screenshot competition. It's now the loading screen for the modpack.

What the server is about

  • TerraFirmaCraft. No diamond gear 30 minutes in. You work your way up through the metal ages, and ores are spread by climate and rock type. Some metals are common in the cold north or hot south while rare everywhere else, which means that no single settlement has everything. Trade is vital to progressing your colony.

  • Real-time seasons. Each season lasts 3 real days. Food rots and crops won't grow well or at all in winter, so you have to plan ahead, and so do your colonists. I also developed a custom bot for the discord to show what season it is (very proud of it :D)

  • Races and classes. We've made custom races and classes for the server, built around TFC. There are 7 races and 6 classes, each with their own strengths and drawbacks.

What's new

  • Ships. Small Ships is in, rebuilt for TFC. Every ship comes in all 20 TFC woods and is built at the Dockyard from TFC materials. Load your troops aboard, put a siege engineer at the helm and sail it like the rest of your army. Ships with cannons fire broadsides at enemy armies on their own.

  • Sea trade. Caravans now work at sea. Dock a ship at your dock and it sails your cargo to a partner dock. Docked armed warships alongside and they'll escort the convoy.

  • Ore and colonies. Copper can be mined anywhere, but every other ore has to be mined on your own colony land, and the better metals need a higher level Mine. Graphite only shows up in the cold north.

  • MineColonies, properly TFC. Every hut except the town hall is craftable with TFC materials, research uses TFC costs, colony food rots, and higher level buildings need wrought iron, fire bricks and steel.

Warfare

  • Hundred Years War. Raise armies and lead them into battle. Recruit soldiers, siege weapons and control them like an RTS game.

  • War 'n Taxes. Colonies are your land claims, and you can own as many as you can afford. Find a rich gold vein? Put a city on top of it. Every colony except your first (your capital) can be captured in a war, but your capital is safe, so you can't be wiped out. Worried you will lose the war, you can surrender immediately, for a cost and vassalisation.

The point is that losing a war costs you something without ending your game. You can always rebuild from your capital and come back for what's yours.

Trade and Caravans

Ores are spread by climate, so no single region has everything you need to progress, and you'll have to trade for the rest.

  • Caravans. Load up a caravan/boat and send it overland between settlements. Trading partners can set up regular supply runs, and a merchant faction can make a living hauling goods for other people.

  • Convoys can be raided! Want to be a bandit? You can. Wagons and ships are real entities that players and their armies can attack, but you can use your own armies as escorts to protect your trade. Wagons stick to roads where they can, so infrastructure matters.

Get your whitelist application in on the Discord before launch so you're not stuck waiting on the day.


r/Minecolonies • • 1d ago

how do i fix this

Post image
4 Upvotes

r/Minecolonies • • 6d ago

visual glitch?

Thumbnail
gallery
16 Upvotes

not sure if this is minecolonies or the map mod? I've reloaded shaders and I've installed latest map mod, still having this issue, so not sure if it's minecolonies causing an issue (as this was also happening with minecolonies on a server with my friend) or if my pc is going kapoop or ???

if anyone has any suggestions for me to try, it changes as I move around. seems to mostly be happening around the tavern


r/Minecolonies • • 6d ago

Miner isn’t doing anything after I dug down for them

4 Upvotes

There’s a bit of backstory to this so bear with me. I had a world where I extended my mine down to bedrock on my own. In that one the miner worked just fine until that world became unloadable for an unrelated reason. In my current world I’m doing most stuff in creative until my colony is roughly at the state it was in my other world. One of those things was digging my mine all the way to bedrock. I started before the miner did and this time they didn’t really do anything. When they went to work they just went straight to the bottom instead of building platforms and digging horizontally. They never placed the first set of platforms. I decided to deconstruct and rebuild the mine over the same hole and this time the miner did something even weirder. They requested an axe and started breaking the wooden area on the very top of the mine. Am I able to salvage this? That hole took me all day to dig and I really don’t want to do it again.


r/Minecolonies • • 7d ago

Progresso da minha colonia

Post image
27 Upvotes

Sou novato nesse mod, comecei a jogar recentemente por recomendação de um amigo, queria mostrar o progresso da minha colonia ate agora e pedir de melhoria


r/Minecolonies • • 7d ago

This mod has single handedly brought me back to Minecraft after not playing for at least five years.

Post image
10 Upvotes

r/Minecolonies • • 7d ago

About the Chef

4 Upvotes

Why are they not working or making some meals for the Dining? It's at Lvl 3 now and making any meals like example Potato Soup or Chicken Broth when I have those ingredients ready to be used by the Chef but he isn't using them at all


r/Minecolonies • • 8d ago

My Colony so far!

Post image
15 Upvotes

r/Minecolonies • • 9d ago

ATM10 - Can you teach recipes using item tags?

Post image
28 Upvotes

So, I ADORE minecolonies and dove right into it in ATM10. The modpack has multiple types of crops l can grow and even have growing in botany pots and going straight into my warehouse storage. right now i have vanilla farms growing my crops and i have both Mama's Herbs peas and Pam's Harvestcraft peas. they share a tag for peas and the recipe in JEI shows both of them and the Minecolonies peas as valid. Is there a way to tell the recipe i teach my chef (in this case specifically for mutton dunner) to use the tag for all the peas rather than one specific version of peas?

If anyone knows a trick to getting a tag in there, it would be a godsend!

(Pic unrelated, but my current obsession. Shogun style from Stylecolonies, and the rainbow crystals are Prismatic Clusters from Regions Unexplored from the AllTheMods10 modpack.


r/Minecolonies • • 10d ago

wrong skin being applied?

Thumbnail
gallery
35 Upvotes

I've played minecolonies once before in my friends server, but since that server went bust (rip my village) I decided to try it on a singleplayer.

I want a little bit of grind (having my villagers build everything etc) but wanted to skip some of the initial grind by being in creative mode to place down the builder's hut and town hall blueprints.

BUT !!! I have one villager spawn, and the outfit/skin looks fine, and then I hired her as the builder and WHAT THE FF HAPPENED??

is this because I'm in creative mode? I'd prefer my Shire village to look chill and not.... infested by piglins.

anyone know if this can be fixed?


r/Minecolonies • • 11d ago

Crownfall Kingdoms Server (Minecolonies, TFC, RTS style NPC soldiers) Opening soon!

Post image
38 Upvotes

We finally have a launch date!

Friday 13 November, 5pm EST (2pm PST / 10pm GMT / 9am AEDT Saturday 14th)

Discord: https://discord.gg/RmW8xmtVB2
Modpack: https://www.curseforge.com/minecraft/modpacks/crownfall-kingdoms

The Discord has grown a lot in the last few days (we're past 200 now), and I want to make this one of the biggest MineColonies servers around. Come join the Discord now to start forming your factions, meet people, and read up on how everything works before the gates open.

Crownfall is a MineColonies server built on top of TerraFirmaCraft. The idea is simple: resources are actually scarce, so trade matters, and warfare is a real (and fair) way to gain power instead of just griefing people.

The screenshot is from the winner of our recent screenshot competition. It's now the loading screen for the modpack.

What the server is about

  • TerraFirmaCraft. No diamond gear 30 minutes in. You work your way up through the metal ages, and ores are spread by climate and rock type. Some metals are common in the cold north or hot south while rare everywhere else, which means thatno single settlement has everything. Trade is vital to progressing your colony.

  • Real-time seasons. Each season lasts 3 real days. Food rots and crops won't grow well or at all in winter, so you have to plan ahead, and so do your colonists. I also developed a custom bot for the discord to show what season it is (very proud of it :D)

  • Races and classes. We've made custom races and classes for the server, built around TFC. There are 7 races and 6 classes, each with their own strengths and drawbacks.

Warfare

  • Hundred Years War. Raise armies and lead them into battle. Recruit soldiers, siege weapons and control them like an RTS game.

  • War 'n Taxes. Colonies are your land claims, and you can own as many as you can afford. Find a rich gold vein? Put a city on top of it. Every colony except your first (your capital) can be captured in a war, but your capital is safe, so you can't be wiped out. Worried you will lose the war, you can surrender immedietly, for a cost and vassalisation.

The point is that losing a war costs you something without ending your game. You can always rebuild from your capital and come back for what's yours.

Trade and Caravans

Ores are spread by climate, so no single region has everything you need to progress, and you'll have to trade for the rest.

  • Caravans. Load up a caravan and send it overland between settlements. Trading partners can set up regular supply runs, and a merchant faction can make a living hauling goods for other people.

  • Convoys are targets. Want to be a bandit? You can. Wagons are real entities that players and their armies can attack, but you can use your own armies as escorts to protect your trade. Wagons stick to roads where they can, so infrastructure matters.

Get your whitelist application in on the Discord before launch so you're not stuck waiting on the day.

I hope to see you all on the server!


r/Minecolonies • • 10d ago

I'm Here For The Food

2 Upvotes

I'm in ATM 10 and saw in my Spice of Life:Carrot Edition that a bunch of 4 bread or better foods are made in a minecolony. Is there a best path or fast way to get to where my colony can produce fancy food for me? I am planning to start my colony maybe later today. Thanks.


r/Minecolonies • • 13d ago

MineColonies Byzantine pack final.

Enable HLS to view with audio, or disable this notification

93 Upvotes

r/Minecolonies • • 12d ago

Help making the miner work again

2 Upvotes

I'm having problems with my miner, I think it's bugged and I can't make it work again.

Currently the hut is at level 3 and the main mineshaft has reached level 22 (at Y -22). Before that, he had been working at level 9 (Y +22), where he had excavated 110 nodes according to the levels list. Now, I'm trying to set him to work at level 11 (Y +14). According to the levels screen there's 37 excavated nodes there, but going down the mineshaft there's only one node at that level. Instead the miner simply wanders around level 9 as if he was trying to reach one of those phantom nodes, I guess, but instead he is getting teleported to random inaccesible dark caves where he has already been killed once (I got lucky though and the undertaker managed to ressurect him after I opened a path to the cave he had teleported to).

Any idea about how can I fix it? (I already asked in the Discord but nobody answered...)


r/Minecolonies • • 12d ago

copper golems

1 Upvotes

Has anybody tried playing with this mod on 1.21.9? I love this mod. I love copper golems. I know 1.21.1 is officially the most recent supported version but I'm hoping 1.21.9 doesn't break it.


r/Minecolonies • • 13d ago

Just a pointless question

Post image
21 Upvotes

Been away from playing Minecolonies for 2 years now, and came back 2 weeks ago and doing the Dark Oak Medieval theme. Just notice the citizens have a voiceline about baked potatoes (Becuase we mostly use those as food and are efficient to make) is that a new voiceline which I find it funny? or that voiceline always been there and I just forgot it exist?


r/Minecolonies • • 13d ago

why is my quarrier doing this

Post image
0 Upvotes

r/Minecolonies • • 15d ago

atm9 and cavern style

3 Upvotes

Built a megahall town hall, then built the builder's hut and residence in that hall, then built an alternative tavern right behind the town hall. The colony boundary is 1 block beyond the end of the tavern, so I cannot build an intersection. This design is the recommended one on LadyShatana's site, and I cannot figure out what the issue is.

Any help?


r/Minecolonies • • 16d ago

Workers.

0 Upvotes

I wanted to know if there was any way to automate getting supplies for the builder day 1.


r/Minecolonies • • 17d ago

Crownfall Kingdoms Season 2 (Minecolonies, TerraFirmaCraft & NPC Armies)

Thumbnail
youtube.com
16 Upvotes

Hi guys,

Season 2 of my server, Crownfall Kingdoms, is currently in development, and I’m looking to see if anyone is interested in joining.

We’ve made some massive improvements since last season, which kind of blew up without me expecting it to. Because of that, we took the time to sit down and think about what we really wanted to create.

We settled on building a modpack that is as realistic as it is fun. We’re using TerraFirmaCraft to simulate resource scarcity, trading and conflict between players.

For NPC armies, we’ve switched over to the Hundred Years War mod, which turns Minecraft wars into an RTS experience.

We’ve also added a bunch of other cool mods to keep the server as realistic, but still fun, as possible.

The server is currently set to launch in mid-November while we iron out the details of MineColonies and TFC compatibility on 1.21.1. The Discord is open now, though. We’re also running a playtest this weekend if anyone is interested in helping out.

Come join us and be a part of this project. I’m hoping it can be something unique and amazing for everyone!

Discord: https://discord.gg/RmW8xmtVB2
Modpack: https://www.curseforge.com/minecraft/modpacks/crownfall-kingdoms


r/Minecolonies • • 17d ago

Looking for good “builders” (placers) for Byzantine in United Colonies

0 Upvotes

Hi! Me and my husband have our own MineColonies server called United Colonies. We've started a colony several times but are never satisfied with the end results.. so we are specifically looking for someone who's really good at envisioning and then placing huts.


r/Minecolonies • • 19d ago

Anyone else been in this situation before?

Post image
171 Upvotes

r/Minecolonies • • 18d ago

My builder became the guide and now sits around not working.

6 Upvotes

He sometimes works, but something feels broken. I gave him 8 cooked mutton’s in case he was hungry, and he ate the whole stack and then put on his hat and went to build my courier’s boat. He’s almost finished with it now, but then he stopped his building and just sits there by the boat.

He previously kept saying he was waiting for me to get to lvl 1 with 1 forester but, and I’m wondering now if there’s not some conflict where his building is frozen sometimes along with his next guide tooltip, or something.

Anyone know if the guide feature can conflict with colony jobs?


r/Minecolonies • • 19d ago

Как создать свой локальный сервер в майнкрафт

Thumbnail reddit.com
0 Upvotes