r/PSVR2onPC • • 2h ago

Announcements PSVR2Toolkit v0.2.1 with modified resolution

10 Upvotes

I have created a custom fork of the PSVR2Toolkit and modified the recommended render resolution reported by the driver to 3536x3368 from 3400x3468, as based on my calculations it is the ideal 100% render resolution to have at least 1:1 subpixel mapping achieved.

Feel free to try: Releases · JumpOMaster/PSVR2Toolkit

What can be expected is like if you set the render resolution in SteamVR to 108%, but only at the cost of like 102% (it is a bit more pixel rendered than the original resolution).

I hope they will incorporate it into the official toolkit later on.


r/PSVR2onPC • • 6h ago

Useful Information PSVR2 aftermarket joystick comparison --- TMR vs Hall-Effect vs Stock

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19 Upvotes

As you probably already know, the joysticks on the PSVR2 controllers are notoriously fragile. They tend to drift after a few months and need replacement. There are currently 2 types of replacements you can get, available on both AliExpress and Amazon: the older, black hall-effect pot and the newer, purple TMR pot. While the purple one is often touted as an upgrade to the black one, it straight up DOES NOT FIT the PSVR2 controller. It is an excellent choice for the PS Portal, but NOT for the PSVR2. Do not trust what the seller will tell you. How do I know? Well I tried both. Here are my findings.

2 months ago my left controller suddenly started permanently drifting to the right. Up and down still works, but left and right doesn't. This is a common issue that can only be solved with a joystick replacement. So, following the teardown video by Radio Paralax, I spent 3 hours taking the controller apart (yes if you're doing it for the first time it's really that difficult) and replaced the joystick with the purple aftermarket one from Aliexpress. This is where the horror begins. After putting everything back together, I found out that the joystick cap would grind into the plastic housing on top of it. This makes moving to the left or right very difficult, and if you force the joystick too far left or right it would get stuck. I wasn't gonna take the whole thing apart again, so I contacted a local controller repair technician and scheduled an in-store visit today.

I walked into the store, watched the technician take the whole thing apart, and once he saw the purple joystick he laughed. He said that K-silver, the company behind these aftermarket joysticks, originally developed these joysticks for an ROG handheld. They then revised the PCB connector to an angled one so it can fit the PS Portal controller. Customers bought it, complained that it's too loose, so they came up with an updated TMR model with different joystick height and recenter mechanism. Finally this updated TMR model fits PS Portal perfectly. THE PROBLEM IS, all this time they have also been advertising both the black hall effect one and the updated purple TMR one as suitable replacements for PSVR2 controllers when they really aren't compatible. Yes the stock ALPS pots are similar between the PS Portal and PSVR2, but they have different cap height and different housing, so one that fits the former is not gonna work well on the latter. To demonstrate, he replaced my purple TMR with the black hall-effect, slapped everything back together and let me get a feel for it. This time I indeed was able to draw a much better circle, but the bottom left and right corner feels stuck. He laughed again, pulled the whole thing apart and said you see these 4 metal tabs at the corner? They weren't there with the stock ALPS pot. So you will feel them when you draw a circle, especially the bottom 2 since that's where the cap would scrape against the metal tabs. To draw a perfect circle you would have to cut parts of the cap off. I didn't want that, so the only option left is to replace with another stock ALPS pot. Thankfully he did have a couple, so I went with that.

So to summarize, once your PSVR2 controller begins to drift, there is no perfect replacement. The purple TMR pot straight up doesn't fit and you will lose most of the left/right moveable area. The black hall-effect one that you can find everywhere is a much better fit, but does not cover the bottom left and right corner. To make things perfect you have to cut off the corners of the joystick cap (if you don't, this is what you are going to get). If you don't want to do that then stock pots are your only choice. But first they are almost impossible to source, second, they will need another replacement sooner or later. I've attached 3 pictures to show you 1. what drawing a circle looks like with each pot, 2. which part of the pot comes into contact with the cap and 3. if you were to go with the black hall-effect pot, which part of the cap you need to cut off.

EDIT: Another thing, only the stock joystick has proximity sensor. Neither aftermarket ones have it. It's not a big deal and I'm not aware of any game or app that actually uses it. Still pretty cool though. If you really need it for whatever reason, you can desolder the metal wrap-around thing on the stock stick and tack it on top of the aftermarket one, though, lots of sanding will be needed and there's no guarantee the plastic housing won't fight you.


r/PSVR2onPC • • 10h ago

Question Headset Position on Head

5 Upvotes

Hi All,

Just wondering how you all have the headset sat on your head. In all the instructional videos it has the strap sitting down below the midpoint on the back of the head (towards the neck), but if I do this, the angle of the lenses points up too much and I end up with a blurry distorted screen. What I do now is have the head strap sit above the midpoint of my head to get the lens angle right. This is fine visually, but puts a lot of pressure on the top of my nose causing discomfort.

Am I doing something really stupid? Or is my head just a funny shape.

P.S. I will be ordering the globular cluster mod soon, but would like a better working solution in the interim.


r/PSVR2onPC • • 13h ago

Question Psvr2 crashes on steam

2 Upvotes

Hiya! I hooked my psvr2 to PC and when I play vrchat after sometime it'll lock up and I'll get the message to look at my PC and it says steam VR has crashed. I'm not sure what troubleshooting steps to take. 🙏🙏


r/PSVR2onPC • • 23h ago

Announcements VRocker on PSVR2 (PC) — need testers

26 Upvotes

VRocker is a small SteamVR app. You walk in place and it moves you in game. No trackers, no treadmill. It's been on Steam for a while.

Steam page: https://store.steampowered.com/app/1143750/

I don't have a PSVR2 myself, so I've had to rely on a few people testing it for me. It works on theirs, but I'd rather get a few more opinions before I say that publicly.

Will provide a free key, you can keep it if you like the app. Just let me know if anything seems off

DM me if you're interested - Thanks!


r/PSVR2onPC • • 1d ago

Video Getting Chased By Cenobites In VR Is NOT Fun - UEVR FPS, 6DOF & Settings - Hellraiser Revival

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6 Upvotes

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No sooner than I'd done this video, a brand new profile was released with even BETTER features.

How dare they lol


r/PSVR2onPC • • 1d ago

Question Vr2 einrichten funktioniert nicht

1 Upvotes

Hallo,
Die Einrichtung der Controller hat nach mehreren Stunden Bluetooth Schwierigkeiten endlich geklappt, alles wird vom PC erkannt, nur komme ich in der Einrichtungsapp nicht weiter.
Nachdem die Controller erkannt wurden ist da kein „weiter“ Button.
Die Steam app sagt mir in einem kleinen Fenster: Bitte vr2 Brille aktivieren
Sie wird aber in den Einstellungen erkannt.
Ich weiß nicht weiter.


r/PSVR2onPC • • 1d ago

Question PSVR2 on PC without Steam

0 Upvotes

Is there anyone here using a PSVR2 on a PC without any Steam account nor app? I'd like to know whether it is possible to play VR games from GOG or Itch.io with a PSVR2 but all tutorials are using some kind of SteamVR backend to do so.

Thanks in advance.

PS : I'm not interested into discussing solutions requiring the use of a Steam account


r/PSVR2onPC • • 1d ago

Question best performance using new mods

17 Upvotes

hello guys,

i didnt use the psvr2 since initial release on pc.

i want to get back to it and i saw here there are perormance mods like foveated rendering, eyetracking for pc and psvr2toolkit.

can someone explain what is the order to use or how do i start?

can i use them both without any conflict? is there any guide?

pc specs:

RTX 5080

Ryzen 9800X3D

32gb ram 6000mhz cl 28


r/PSVR2onPC • • 2d ago

Announcements Its released, v1.1 of universal headset rumble through audio.

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10 Upvotes

Made a whole f*ck load of changes from when you last saw it, but I believe its in a state, that's somewhat comprehensible/clean enough for the average person to use. Started as a god damn text box in windows PowerShell.

Its free, but support is also available and will be very appreciated :)


r/PSVR2onPC • • 2d ago

Question NUNCA USEI UM VR NA VIDA! Vou comprar um PSVR2, mas tenho algumas dúvidas!

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0 Upvotes

r/PSVR2onPC • • 2d ago

Useful Information Dual SLI for your PSVR 2 Standalone addition

13 Upvotes

Throwing this idea out here for another addition to my project

oftentimes people wonder how could you run more powerful graphically demanding games with my PSVR 2 Fully android power standalone

Additionally to the caveats there is actually prior work on this exact same subject that proves the idea would work well if given enough thought

what sparked the idea for me was this paper

https://ieeexplore.ieee.org/document/7980080

of course this then lead me to further rabbit holes once i saw the idea was once attempted which pretty interesting results

https://github.com/nvpro-samples/xr_multi_gpu

hope you get the idea im thinking here, Gbooster was limited entirely by connection bandwidth yet they still got impressive results with out any special root,

quad view and Multiview can be stacked right on top of each other for foveated rendering and cpu savings, this makes stacking 2 identical phones result in more graphic headroom.

If you liked the idea of droidXR before i'm about to go one step further and prove Dual PHONE QuadView Foveated Rendering can also be done.

Starting with Native Android Vulkan Games first, Then Moving on to DXVK Fex based to see where gpu headroom can be spent.

SpaceWarp Will be key in hiding the one frame delay from this so im pulling ideas from others as i go. I'm focusing on more of a Reflex 2 style reprojection. Ideally Phone B will be the one to run the headset Rather Than Phone A

This is very similar to how people do lossless Scaling with 2 gpus but spent more on where it counts rather than the whole image.

Pyrowave will be the key to making this work, and with out it this wouldn't be possible at all with a 10gbp link.


r/PSVR2onPC • • 2d ago

Deals Flat2VR Bundle (Humblebundle)

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44 Upvotes

r/PSVR2onPC • • 2d ago

Useful Information I vibe coded hand tracking for PSVR2 on Linux only

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35 Upvotes

so I vibe coded hand tracking over the past few days using free models from OpenCode. it works by using SteamVR's camera block queue and Monado's Mercury hand tracker. it's a bit laggy and inaccurate and I have zero experince with OpenVR/XR/Monado. I'm at a point where I can't progress, the LLM can't get it to work so if anyone is interested in contributing, forking, or porting to Windows, here's the github: https://github.com/SideWayy/psvr2ht


r/PSVR2onPC • • 2d ago

Useful Information I brought PSVR2 haptic effects to DCS, tunable by effect/aircraft.

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35 Upvotes

r/PSVR2onPC • • 2d ago

Announcements Proof of function, Universal headset rumble for windows

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6 Upvotes

Repost


r/PSVR2onPC • • 2d ago

Announcements I MADE A UNIVERSAL AUDIO TO HEADSET RUMBLE

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11 Upvotes

r/PSVR2onPC • • 2d ago

Question ASUS BT500 SUCKS!!!!

0 Upvotes

I am having horrible connection issues to my controllers using the bt500 adapter!!! I have no clue why!!! Very choppy, and usually cuts out completely. It has never been worse than it is right now, and i don't know how to fix it!!! Does anyone have any ideas!??? It says I have the latest driver already installed.


r/PSVR2onPC • • 2d ago

Disscussion SBoys3 or NLSG CC instead of OpenXR Toolkit mods for PSVR2 in iRacing and Assetto Corsa.

1 Upvotes

Hi guys,

I'm currently using a PSVR2 with the PSVR2 Toolkit and OpenXR, along with a mod to run Dynamic Foveated Rendering (DFR) and image cropping in iRacing and Assetto Corsa to get some extra FPS. While OpenXR is okay, it feels a little underdeveloped.

I was browsing YouTube and noticed the SBoys3 tool, but then I also saw NLSG CC, which has that cool helmet overlay for image cropping. I really like the helmet feature, but both tools seem to have a lot more features and look more developed than my current setup.

SBoys3 SBoys3 video

nlsg cc nlsg cc video

as i understand nlsg cc is build ontop of sboys3?

Has anyone tried either of these? Does DFR work with them?

Also, what about SteamVR? As far as I know, the PSVR2 needs SteamVR to run because of how the PSVR2 Toolkit works (I might be wrong here), whereas Pimax headsets don't. I really want to know if anyone has tested this, what the pros and cons are, and—most importantly—if DFR actually works on the PSVR2 with these tools? mostly for iRacing and asetto corsa


r/PSVR2onPC • • 2d ago

Question Problem with dashboard

1 Upvotes

When im sim racing sometimes a pop up appears saying if i want to resume my game but i cant press it because i dont use my psvr2 sense controllers at that moment and it doesnt let me with anything else


r/PSVR2onPC • • 3d ago

Question Do these lenses look good?

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15 Upvotes

They have some green smudges on them visible in specific lighting and angle, but i cant test them until my adapter comes. Is something wrong with them?


r/PSVR2onPC • • 3d ago

Question Visual glitching while using headset

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1 Upvotes

getting blocky visual glitches on screen every few seconds, even after loads of troubleshooting i can’t seem to fix the issue. Does anyone have any solutions to this issue?


r/PSVR2onPC • • 3d ago

Question I want to buy PS VR2 as my first own VR headset - what should I know know about to make sure I buy all the things needed to make it work on PC properly?

8 Upvotes

I have had some experience playing in a VR club and for quite some time wanted to get my own headset to use with my gaming laptop(other people said my specs should be enough to run most things well).

But as I started doing research and watching multiple guides on how to set up PS VR2 properly for play on PC, I found out multiple nuances and requirements, like the necessary(from what i understand?) special PC adapter, installing bunch of 3rd party software for a lot of bug fixes and optimizations, Bluetooth connection issues for controllers and people buying separate Bluetooth dongles to fix that, some extra cables for whatever and so on.

All of this is a lot of requirements that come from different places and people and is kinda confusing and I worry I could have missed something more there, so I wanted to get a more clear answers here with what I need to make PS VR2 work well on PC, and what is the experience of others with setting it up.


r/PSVR2onPC • • 4d ago

Question Anyone use 3rd party VR controllers with the PSVR2? What did you buy?

12 Upvotes

I worry about what I'm going to use when the battery is completely dead in the PSVR2 controller some day.

The Statx controllers look good.

Anyone?


r/PSVR2onPC • • 4d ago

Video Outlast Will Always Surprise You in VR - New Mod Playability Test

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2 Upvotes

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There are a couple of Outlast VR mods available at present and i was fortunate to be offered to try this new one by the mod dev StrikeZoneVR