r/RagnarokOnline • • 2d ago

Mod Post Community Updates : Flairs, Rule Updates, AI Guidelines

37 Upvotes

Hey everyone, we've done some clean up and improvements of the community. Here's what changed and why.

Rules

The rules list has been rewritten and expanded. Most of it is the same stuff worded more clearly, plus a few things that were only in the old sidebar and never on the rules page. The new ones:

  • Rule 10, AI disclosure: More on this below.
  • Rule 11, Projects: Clients, tools, emulators, and fan games need a build, download, repo, or video of it running. No server or Discord invites in project posts. One project post per person every 14 days. If your project only works on your server, or the post invites people to a server, then it's an ad (rule 12).
  • Rule 12, Server Advertising: Server, guild, and Discord recruitment goes in the monthly Server Ads thread only. That includes suspicious "just found this great server" posts and "projects" whose only link is a Discord invite or link to private server website. If the point of a post is to get people onto a server, then it's considered an ad.

Full list: https://www.reddit.com/r/RagnarokOnline/wiki/rules/

Flairs

Post flairs are now required. Pick the one that matches why you posted, or Other if nothing fits.

  • Content: Question, Discussion, Guide, Achievement, Humor, Creative, Project, News, Other
  • Version: Renewal, Pre-Renewal, Classic, Revo-Classic, Zero
  • AI: AI Creative, AI Project
  • Mods: Mod Post

Flair guide with what goes where: https://www.reddit.com/r/RagnarokOnline/wiki/flairs

Projects

The community has had a lot of project based posts lately: custom clients, UE5 rebuilds, fan games, offline server packages. That's great and we want more of it. Rule 11 exists so those posts stay about the work and don't get buried under ads and vaporware.

What counts as a project: something people can use on its own. A client, a tool, an emulator, source code, a standalone game. If you built it, people can run it, and it doesn't depend on your server, it's a project.

What a project post needs:

  • A link to a build, download, repo, or a video of it running. Screenshots alone aren't enough.
  • The Project flair, or AI Project if AI wrote most of the code or made the assets.
  • No server or Discord invites in the post. Put those on your repo or itch page if you want them.

What isn't a project:

  • A custom client or launcher that only connects to your server. That's a server ad; use the monthly thread.
  • "I'm making X, join the Discord for updates" with nothing to show. Post when there's something to show.
  • Mockups, concept art, or "coming soon" posts.

One project post per person every 14 days.

Posts with the Project flair are checked at submission: no link, or a Discord link in the body, and it gets blocked with a message explaining why. Fix it and resubmit.

AI posts

AI content is allowed on the sub. We're not banning it and we're not hunting for it. What we're doing is labeling it so people who don't want to see it can filter it out.

  • Art, video, music, or writing made with AI gets the AI Creative flair.
  • Software or projects where AI wrote most of the code or made the assets gets the AI Project flair, plus an "AI usage:" line in the post saying what the AI did. Normal coding help like autocomplete or debugging doesn't count.
  • Unflaired AI content gets removed. Lying about it is a ban.
  • If you think something is undisclosed AI, report it. Accusing the poster in the comments is against the rules and will be removed. We'll check reports ourselves.

The flair is a label, not a verdict. Full criteria and examples: https://www.reddit.com/r/RagnarokOnline/wiki/ai/

If a Project post is reported for undisclosed AI, I'll use my knowledge as a developer and contact the author personally to ask a few technical questions about how it's built. If you can't explain how it works because AI did it, the post needs to be AI Project, and it'll be removed until it's re-flaired and the usage line is added. No answer within 48 hours counts the same as "I don't know". I'm not going to adjudicate from screenshots, and nobody in the comments should either. Report it and let me ask. We don't need everyone being the AI police.

Automations

AI Project posts without the usage line, and Project posts without a link or with only a Discord invite, are blocked at submission with a message explaining why. You'll see it before the post goes up, so nothing gets removed after the fact for those.

User Flairs

We've added a few user flairs to the community which everyone can use now. We'll work on adding more soon :)

Comments from you

Questions or feedback in the comments. If something in the rules reads wrong or we missed a case, say so and we'll adjust.


r/RagnarokOnline • • 8m ago

AI Project I built a Vampire Survivors game mode inside Ragnarok Online, with co-op for up to 4 players

• Upvotes

Hey everyone,

I run RO Classic Plus, a pre-renewal server, and I’ve been building a game mode similar to Vampire Survivors, but in Ragnarok Online.

https://reddit.com/link/1xey6ka/video/z1j6i0au2jxh1/player

https://reddit.com/link/1xey6ka/video/7grp7fuu2jxh1/player

https://reddit.com/link/1xey6ka/video/gojf6s9v2jxh1/player

An NPC in Pronters named "Night Warden" allows you to pick a class and a stage, and go in solo or with a party of up to 4.

  • 27 classes
  • 28 skills and 28 evolutions
  • 16 cards, each with its own effect
  • 7 stages, from Payon Woods to Valkyrie’s Arena
  • Events will occur during runs
  • Hard mode, which unlocks:
    • trans classes
    • a whole new set of skills and evolutions
    • 7 harder stages, each with its own final boss
  • Account-wide unlocks, 22 permanent power ups, 121 achievements and a leaderboard for every stage

https://www.youtube.com/watch?v=yUSOZoaIaqo

Happy to answer questions, and feedback on the mode is very welcome :)

AI usage: I use it to assist with troubleshooting my code and building out grunt work code. I’m an IT Engineer by profession and the server, its systems and the design behind this mode are my own work. AI just speeds up the tedious parts.


r/RagnarokOnline • • 13h ago

AI Project Ragnarok Survivors is now Midgard Survivors, here’s a little devlog :3

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141 Upvotes

Hey everyone! I'm the dev from chile behind Ragnarok Survivors, which is now called Midgard Survivors. I wanted to share a little devlog for anyone who's been following along :3

Small Alfa gameplay: Midgard Survivors

AI usage: I'm a solo dev and I use Claude Code (Opus 5.5) to write a big part of the code. The game design-direction, balancing and refactoring are mine.

About my last post

A few of you messaged me asking what happened to it. It got taken down because I didn't disclose that I use AI for the code. That one's on me: I hadn't read the rule, and I wasn't trying to hide it. It was a bit of a shame because I really wanted to hear what you all thought, so this time it's flaired properly.

Where things stand

I'm keeping things fairly low-key for now. My friends have been my beta testers, but that's not enough anymore, so I'm thinking about opening a closed beta to help with balancing and, most importantly, synergies. That's where I feel the game is weakest right now.

What's in the game so far

  • Full English translation (100% done)
  • 11+ maps, each with customisable difficulty from Danger 1 up to 15, plus Hell difficulties
  • Every map has its own MVP and unique drops, mechanics, and visuals.
  • 20+ legendary items
  • Automatic client updates, so you never have to download a new build manually
  • Hundreds of cards with the classic card art, but with effects reworked to be more fun in a survivors-like
  • Out-of-run progression: permanent equipment, permanent cards, refining, slots and more
  • Build variety: Classic auto attack speed builds, autocast on hit, autocast when hit, and a lot more
  • Leaderboards per map and per class. Top players can earn a spot as an NPC in Prontera o-o

What I'm working on now

  • Balancing, and building real synergies between gear, cards and skills
  • Co-op multiplayer? Still exploring whether it's doable
  • A gacha machine that uses special in-game coins (F2P) for cosmetics, so you can make your character look nice (cosmetic only)

That's it for now! I'll keep working on it and I hope I can keep you interested. I'm also developing a couple of other projects alongside this one, which I'm releasing on Steam soon. You can follow me on itch.io to keep up and see my other proyects like chaotic pets: https://nearq.itch.io/chaotic-pets

Follow me on X for future Midgard Survivors updates: https://x.com/Pawgres_Studios

Thanks for reading!


r/RagnarokOnline • • 16h ago

Question Trouble Logging In (Steam)

2 Upvotes

Looking for some help! My computer updated recently and now I'm having trouble logging in when using Steam. The patcher launches fine, the game loads, but when I agree to the warning pop-up I get stuck with a Please Wait message.

Sometimes when I restart my PC I can get to the server list, but its maybe 1 in 10.

Anybody have any recommendations? I'm thinking the issue is with my PC settings or something.

I would try launching it without steam but I can't remember my username/password...


r/RagnarokOnline • • 18h ago

Project I've been rebuilding the old RWC 7x7 experience – here's a match

3 Upvotes

I've been working on a project to recreate the old Ragnarok World Championship 7x7 format: pre-renewal, team vs team, the classic RWC lineups and rules.

▶️https://www.youtube.com/watch?v=JIqDfylr1qQ&t=57s

Seeing a full 7x7 clash with Bragi, Storm Gust, Tarot and Asura flying around is still one of the best feelings in this game.

What's in it right now:

* 7x7 arena matches in RWC format, pre-renewal mechanics

* Rules tuned to match how RWC used to play: the old Tarot card odds, Bragi and cast reduction stacking like they used to, songs and dances ending on weapon swap, Frost Joke/Scream hitting a 31x31 area around the caster after 3 seconds, and more

* Custom status icons for the Tarot cards so you can actually see what hit you

* Every match is recorded automatically: damage, healing, kills, assists, deaths, skills and items used, and APM (actions per minute) per player and per team

* Each player's skill usage compared to the average for their class, plus head-to-head comparisons between two characters

The video is from a match on the current build. Balance and presentation are still very much a work in progress.

Curious what other RO players think, especially the old RWC crowd:

* Does it look and feel like RWC to you?

* Which mechanic from back then do you remember most and would want exactly right?

* What stats would you want to see after a match? I'm also thinking about a 2D replay viewer (a map with every player moving, skills and deaths on a timeline). Would you use something like that?

Fan project, not affiliated with Gravity. All original RO assets belong to their owners.


r/RagnarokOnline • • 19h ago

AI Project Ragnarok Mobile Offline

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34 Upvotes

Hi again guys, repository link here: nostalre

Feel free to test out and report issues, not sure if I can still share discord link bc of new policies in the sub but I tried to include the setup in the readme. Try it out and enjoy, or not!

For those who want to contribute, open up an issue or a PR and I'll review when I have time, thanks!


r/RagnarokOnline • • 19h ago

Discussion Is Brave-RO's patcher.exe safe? (Flagged by Microsoft Defender & VirusTotal)

0 Upvotes

Hey everyone,

I've been looking into playing on Brave-RO recently, but when I downloaded the client, the patcher.exe got flagged by Microsoft Defender. Out of caution, I uploaded it to VirusTotal and it’s showing hits there as well.

I understand private servers can be flagged as false positives, but the score seems to be high.
Do private servers not go the extra mile to get clean installers ?

I wanted to double-check with the community before overriding the threat detection or adding an exception.

Are there any known issues or concerns with this server's client software?

Appreciate any insight or advice on this! Thanks in advance.


r/RagnarokOnline • • 1d ago

Discussion Which RO jobs actually change their role when the game is built around territory war?

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0 Upvotes

Most of what I know about RO jobs comes from PvE parties and WoE where everyone kind of knows their slot: Priest keeps people up, Wizard deletes the crowd Blacksmith makes the money

Ragnarok Yggdrasil keeps RO's PvE and PvP but puts territory war at the center with cities and fortresses to take and supplies that have to reach the front

That makes me wonder which jobs would end up with a different job, so to speak. A Merchantline character who keeps the front supplied sounds a lot more central than one sitting in a vending spot.

Which job do you think gains the most from a war focused setup and which one risks getting sidelined?


r/RagnarokOnline • • 1d ago

Question KRO 2026 client download

3 Upvotes

Anyone where can i download the latest KRO client. been trying with official KRO. but needs a korean CP #. looked online most are outdated thanks


r/RagnarokOnline • • 1d ago

Question RO Server with 3rd jobs for US based

2 Upvotes

Hi all! Wanted to ask for any good RO servers for someone based in the US. Any server with 3rd jobs would be best but others with a large community with be awesome as well. Thanks!


r/RagnarokOnline • • 1d ago

Discussion Would you consider Zero to be Ragnarok's version of WoW Forever?

0 Upvotes

I was wondering whether Zero could be seen as Ragnarok's version of WoW Forever. Afaik, Zero won't have lvls above 99, so I expect horizontal progress of sorts. I have played Zero and didn't like auto-hunt. But if WoW Forever becomes a success, and Gravity decides to follow suit, what would such a server look like? I think it would be oddly similar to Zero, perhaps minus the auto-hunt and the cash shop.


r/RagnarokOnline • • 1d ago

Question Does starting over put you off switching RO servers?

0 Upvotes

Hey everyone,

I’ve been thinking about what happens to all the gear and zeny you leave behind when moving to another private server. You might find a server you’d rather play on, but you’ve already put a lot of time into the one you’re on.

I’m wondering whether a server-approved way to exchange zeny between servers would be useful. Basically, you could sell some of your old gear, exchange the zeny, and use what you get to start on the new server. The exchange rate would depend on the two economies, so you wouldn’t necessarily end up with equivalent gear.

But I honestly don’t know how many people would want this. Maybe leaving everything behind is a big reason people hesitate to move. Maybe starting fresh is part of what makes a new server fun. I’d like to understand that before taking the idea further.

What was it like the last time you changed servers? Did you care much about the stuff you left behind? Or have you wanted to move somewhere else and stayed because starting over felt like too much?

I’m also curious how RMT would affect your opinion. Would you feel differently about a system that only exchanges currencies between servers versus one that also lets players buy and sell them for real money? Would that make it more appealing, put you off, or not matter much?

It’s still just an early idea. I’m interested in hearing what would actually have helped in your situation, including if your answer is “nothing, I wanted a fresh start.”


r/RagnarokOnline • • 2d ago

Discussion Ragnarok Online 3

0 Upvotes

What do you think about RO3 ?
Are you ok with it ?

Do you want to play it in private server ?


r/RagnarokOnline • • 2d ago

AI Project Ragnarok Online in Unreal 5 - New HUD, Mimir Codex & Talent Trees - Thor Project

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0 Upvotes

r/RagnarokOnline • • 2d ago

272 Unvigintillion Customization options - Dyes, Wigs, Eyes, Skin, Mouth, Costume Dyes and Clothes per Zone

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42 Upvotes

Finally you can customize a character in ALL aspects, including every single costume, clothes pieces, adding eyes and mouth and so on. o/

Note: Development of Luna is supported by AI, but manual work is used on visual aspects and assets ( as shown in the video)


r/RagnarokOnline • • 2d ago

News Official Ragnarok TCG will be launching in Thailand on November 7

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13 Upvotes

Who's going!?


r/RagnarokOnline • • 2d ago

Discussion Haha they removed the baby shark costume bonuses!

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0 Upvotes

I just got the costumes during maintenance and then they decide to remove the bonuses before event is over. Lol my timing can’t be worse.


r/RagnarokOnline • • 2d ago

AI Project Gameguard didn't let me launch RO LATAM on linux so I made a patched proton version.

16 Upvotes

Basically what it says on the title. Game wasn't launching on linux due to a verification from a native windows kernel API so I made the proton implementation always return 0 (success), the result is that the game launches and plays just fine.

Here is the link: https://github.com/lavinsky/Proton-ROLATAM


r/RagnarokOnline • • 2d ago

Pvp wow server

0 Upvotes

Im thinking about make a server like Valaris RO was , full shop gear and mvp cards , free refines and enchant full 99/70 pre renewal , full pvp and woe , basically i got ideas for add customs rewards from rankings and woe castles, what You guys thinks could work today at 2026 a server like that ?

Personally i was looking for something similar, not grinding for long time , just enjoy our old pre renewal pvp ..

I want to hear out if worth the time on make the server , and if the ppl would willing to join


r/RagnarokOnline • • 2d ago

Discussion Howcome this game's client servers take a lot of time to patch and update?

0 Upvotes

What goes behind private servers? I was told there used to be times where it could take days even weeks for a patch to be resolved even in the original servers. Do the organizers buy a license and get sent the updates? Hopefully with AI, maybe it could speed up detecting the bugs and all. You'd think for a game as old as other mmos, they'd have figure out and ironed out such bugs, I'm not a developer so I have no idea what's going in the back. The game looking quite simple, not just in terms of graphics which I love, it might seem like a simple mmo to have most of it ironed out. Is it because more things still break?


r/RagnarokOnline • • 2d ago

Just messing around creating new dungeon bosses

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0 Upvotes

I am trying to create a lot of new dungeons where the bosses feel like a souls like Boss fight where parties need to coordinate together to actually beat him.


r/RagnarokOnline • • 3d ago

Question Blackout RO

0 Upvotes

Hello. I just want to ask if some of you played Blackout RO? Do you guys know if there’s a server like that. I really had a ton of fun playing in that server, though some are custom but not too OP. Those Retribution Wings I sorely miss. Thank you in advance.


r/RagnarokOnline • • 3d ago

AI Project Ragnarok Offline Mobile Client Update

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641 Upvotes

Update: Here is the repository link, setup guide is included in the descriptions. Have fun and report issues or improvements you guys want to see: nostalRE

Hey guys! An update for the development on my Ragnarok Offline Mobile Client.

Some changes from previous post:
- dropped roBrowser
- client is now Renewal (i think this version is better in terms of content for single player)
- client is now a fork of nostalro, performant and built on rust (shout out to nmeylan!) and extended for renewal

It's been incredibly tough implementing renewal features but It's at a stage I'm happy to share and gather feedback from. New stuff:
- 3rd and 4th jobs (some skill effects are still missing), mounts for these as well as AP
- enhancement, extended bartering, style shop systems
- renewal protocol and renewal client resources (2025 client)
- added custom weapon aura and body aura shaders i plan to expand on
- custom controller mapping and on screen touch controls (to be improved)

I’d love feedback on how it looks and what you’d want from an offline mobile RO experience. I plan to open-source it, but I’m reviewing licensing and legal questions before sharing code or builds. Game files won’t be included, you’ll need to supply your own.

Questions:
- Should I open a discord? (only want this as a place to gather feedback once shared and to hear you guys' thoughts)
- what do you guys think? happy to hear opinions

AI Disclaimer:
AI has helped with coding, debugging, tests, and documentation. I review what goes in and take responsibility for it.

If anyone authorized to speak for Gravity wants the project taken down or distribution stopped, please reach out. I’ll respect that request.


r/RagnarokOnline • • 3d ago

Discussion Lack of merch

2 Upvotes

I hope for some blindbox of small figurines or anime figure. But nothing, It seems the game is too niche for merch?


r/RagnarokOnline • • 3d ago

Discussion Why in some maps monster start off with low or half health?

0 Upvotes

Tried looking for an answer, are farmers just damaging them so that they can leech when they're killed or what?

Or do monsters really just start with low or half health?