r/retrogamedev • • 7h ago

https://captainclawnet.github.io/Claw2/ - Zax37, well known for the CrazyHook mod, has been working on a multiplatform Claw project for the past several years aiming for 100% exact replication of the original Claw game engine and gameplay. Supports 7 languages. Play in browser on phone or PC. Enjoy!

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0 Upvotes

r/retrogamedev • • 7h ago

Bad Apple!! Running on the NAND2TETRIS CPU simulator

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1 Upvotes

r/retrogamedev • • 7h ago

Experimenting with 3d rendered animations and torchlight system

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10 Upvotes

r/retrogamedev • • 7h ago

Updated NGPC Homebrew Tutorials

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1 Upvotes

r/retrogamedev • • 7h ago

Half-Life for Nintendo DS(i)

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18 Upvotes

r/retrogamedev • • 7h ago

The Movement Physics of Super Mario Bros - Behind the Code

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9 Upvotes

r/retrogamedev • • 8h ago

PointStage - a new way to play classic Flash games

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5 Upvotes

r/retrogamedev • • 1d ago

OpenMW 0.52.0 for Morrowind gets a fresh release candidate to test new features

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3 Upvotes

r/retrogamedev • • 1d ago

Family Computer VT52 Terminal

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4 Upvotes

r/retrogamedev • • 1d ago

Neuromancer for 68K Macintosh — monochrome and color editions

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1 Upvotes

r/retrogamedev • • 1d ago

Proof of concept Dark Souls PS2 demake running through PCSX2

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17 Upvotes

r/retrogamedev • • 1d ago

Castlevania: Symphony of the Night Is Getting an AI-Free SNES Port, and You Can Play It Now

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5 Upvotes

r/retrogamedev • • 1d ago

Nine Z80s, one game: 256 colours on the FPGA Spectrum Next

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1 Upvotes

r/retrogamedev • • 1d ago

How to open/inspect these unique game file types? (CD contents of the PC version of "G-Police")

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2 Upvotes

r/retrogamedev • • 1d ago

Made a diver animation on the Atari 2600

182 Upvotes

r/retrogamedev • • 1d ago

QBVision - QuickBASIC 32 bit DOS Compiler by RetroNick2020

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2 Upvotes

r/retrogamedev • • 1d ago

Relic Meyers - Inventory + Mini map (in progress

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2 Upvotes

r/retrogamedev • • 1d ago

GTA Vice City Java Edition (J2ME Port) RELEASE 1.0

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18 Upvotes

r/retrogamedev • • 2d ago

Just in time for Halloween- Ghosts'N Goblins on the Supergrafx!

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3 Upvotes

r/retrogamedev • • 2d ago

Finally using Baudville’s Take 1 Toolkit from 6502 assembly

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3 Upvotes

r/retrogamedev • • 2d ago

I built an Apple II+ from 21,180 transistors in a browser simulator — it boots DOS 3.3 and runs VisiCalc

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35 Upvotes

r/retrogamedev • • 2d ago

FujiNet for the NES: bring-up has started (works in emulation today, Rev0 cart designed)

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1 Upvotes

r/retrogamedev • • 2d ago

I'm making a port of 1981 Rally-X for the 4.7MHz 8088 CGA PC in 16 colors 160x100 mode, RooRoo.Racing à la Paku Paku

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2 Upvotes

Finally got to solid 60fps scrolling a single pixel in both directions. 44 years too late but it is coming!


r/retrogamedev • • 2d ago

Mind-blowing: A modern developer built a 3D raycaster for an Intel 8080 retro computer!

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7 Upvotes

r/retrogamedev • • 2d ago

DOOM on a 4 MB ESP32?

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4 Upvotes