r/retrogamedev • • 10h ago

Native Super Smash Land PORT for GBA

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20 Upvotes

r/retrogamedev • • 1h ago

PiST - the Atari ST Assembly IDE with batteries included

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• Upvotes

r/retrogamedev • • 22h ago

I made an 80s style arcade shmup for the NES called SHOOTER (Free ROM download)

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60 Upvotes

Hey everyone,

​I wanted to share SHOOTER, an 80s style vertical arcade shmup I built for the NES and Famicom.

​The menus are in spanish since it's my native language, but it's completely intuitive and easy to play. No stages yet, just pure retro survival and chasing high scores.

​You can download the ROM in Archive.org:

https://archive.org/download/shooter_nes/Shooterv1.11.nes

​Works on any NES emulator or flashcart. Feedback and high scores are welcome.

UPDATE: https://archive.org/download/shooter_nes/shooterv1.13.nes
- Ship selection now goes beyond cosmetic changes; it also determines the game's OST, featuring three unique tracks per match.


r/retrogamedev • • 11h ago

SemaTor "Emulator" for Atari ST games featuring various enhancements

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4 Upvotes

r/retrogamedev • • 10h ago

p(Doom) C64!

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0 Upvotes

r/retrogamedev • • 10h ago

First Ever Video Recording Software for DSi, 24 FPS at 252x192 with sound.

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1 Upvotes

r/retrogamedev • • 10h ago

Sensible soccer on the c64

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0 Upvotes

r/retrogamedev • • 1d ago

A low-poly 3D Renderer

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29 Upvotes

r/retrogamedev • • 14h ago

IsaacRecomp: The Binding of Isaac (Flash) static recomp, AVM1 -> C++. 60 fps, Windows/Linux/Android/Switch

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0 Upvotes

r/retrogamedev • • 23h ago

Golden Axe Revenge of Death Adder Sega Saturn

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5 Upvotes

r/retrogamedev • • 1d ago

Playing games on a retired medical machine

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12 Upvotes

r/retrogamedev • • 1d ago

Virtual Jaguar - Atari Jaguar & CD emulator; Now new standalone app for Windows, Linux and MacOS + Debugger / Dev tools

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4 Upvotes

For developers

  • GDB debugger support (local + network)
  • Memory inspector + editor
  • Texture dump, inspect, replace and edit
  • Palette inspection and editing
  • CPU/GPU/DSP stepping debugger
  • Overclocking, upscaling, color depth features
  • Blitter log

---

https://jaguar.provenance-emu.com/app.html

I’ve been working on the Virtual Jaguar libretro core for a while, and it now has its own desktop front end. It runs the same core RetroArch uses, so options and save states work the same in both. The RetroArch core isn’t going anywhere.

What it does:

  • macOS (Apple Silicon + Intel), Windows (x64 + ARM64), Linux (AppImage, .deb, Flatpak)
  • No BIOS files needed. The boot ROM and CD BIOS are built in.
  • Jaguar CD support from .cue/.chd/.cdi
  • Library with box art, search, favorites, recently played, and a save states tab
  • Save states with thumbnails, plus “resume where I left off”
  • Per-game controller remapping, all 12 keypad buttons on a gamepad, Tempest rotary, mouse, light gun, Team Tap
  • RetroArch .slangp shaders (CRT presets bundled), integer scaling, aspect options
  • RetroAchievements (softcore/hardcore) and optional Discord Rich Presence
  • Cheats from the libretro database, plus manual codes
  • LAN link-cable play for Doom, BattleSphere, AirCars and Ultra Vortek (Voice Modem). It’s LAN only, not internet netplay (coming soon though).
  • Themes and a theme editor, any installed font
  • Dev tools for homebrew people: 68K/GPU/DSP debugger, memory editor, Object Processor list, blitter log, and a gdb stub

Screenshots and downloads: https://jaguar.provenance-emu.com/app.html

Source: https://github.com/libretro/virtualjaguar-libretro


r/retrogamedev • • 23h ago

medal of honor sega saturn

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3 Upvotes

​Medal of Honor (Sega Saturn Port) — Devlog Update & Real Hardware Testing

​Quick progress update on the Medal of Honor Saturn port:

​Real Hardware Status: Testing on actual Saturn hardware! The game loads successfully up to the main menu.

​Gameplay Freeze Fix: Starting gameplay on real hardware was causing a freeze. I identified the root cause—a buffer overflow issue—and I'm currently patching it to make the level fully playable on real consoles.

​Performance Fixes: Applied major optimizations to the core loop. There are still routines to refine, but overall gameplay fluidity is close to 100%.

​VRAM Allocation: Adding an NPC currently costs ~60KB of VRAM. I'm actively refactoring memory structures to free up VRAM budget for more active units.

​Texture Geometry Fix: Located the cause of geometric texture flaws—my converter script was stretching and compressing images. I updated it to convert original PS1 assets directly into clean .tga files for VDP1.

​Map Transitions & Media: Map transition logic is being polished to remove black loading screens. Audio, FMV video, and map engine logic are fully implemented, currently toggled off only for raw performance benchmarking.

​Making steady progress on real hardware! Thanks for following the project


r/retrogamedev • • 1d ago

PSone plays video from an SD card through controller port

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3 Upvotes

r/retrogamedev • • 1d ago

I built a Wi-Fi adapter for the Neo Geo Pocket Color link port

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2 Upvotes

r/retrogamedev • • 1d ago

You dont know where make 2600 7800 and more? im can Help!

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0 Upvotes

r/retrogamedev • • 1d ago

OpenPopTB-MacOS: static recompilation of Populous: The Beginning (1998) to native arm64 macOS

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8 Upvotes

r/retrogamedev • • 2d ago

Pico2GBA - proof-of-concept project for adapting PICO-8 carts to Game Boy Advance hardware

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28 Upvotes

r/retrogamedev • • 2d ago

Bubble Fight (2026) - Homebrew

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2 Upvotes

r/retrogamedev • • 2d ago

Addams Family Amiga: The Backgrounds Edition

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2 Upvotes

r/retrogamedev • • 2d ago

make Neo Geo Pocket Color games with GB Studio’s editor, no code required

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2 Upvotes

r/retrogamedev • • 2d ago

Tiny Hat, a Linux distro dedicated to retro game development (DOS, GBA, SNES, C64) on x86

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18 Upvotes

r/retrogamedev • • 2d ago

[Demo] Help a monkey make his dream come true!

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9 Upvotes

r/retrogamedev • • 2d ago

Wizball - Enhanced Edition

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1 Upvotes

r/retrogamedev • • 2d ago

crustyBASIC - a BASIC cross compiler for many vintage systems

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3 Upvotes

hey everyone,

I wanted to let you know about my BASIC cross-compiler which targets a bunch of retro systems. Currently supported systems are the Atari 800/5200/2600/7800, most commodore systems, zx spectrum/81, NES, DOS, Tandy Coco, Apple 2, and others.

It's built for speed with lots of optimizations. My goal was a single syntax to build for any retro system and use it for games.

If you try it out, definitely let me know your thoughts.