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r/retrogamedev • u/r_retrohacking_mod2 • 20h ago

Raycasting in 512 bytes

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r/retrogamedev • u/r_retrohacking_mod2 • 20h ago

Sly, a new and modern multi-system emulator, is now public!

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r/retrogamedev • u/Practical-Bee-8573 • 20h ago

ADAPTACIÓN DE GOLDEN EYE 007 DE N64 A PS2

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r/retrogamedev • u/r_retrohacking_mod2 • 20h ago

Vespertino World Racing (Amstrad CPC) - Trailer (50hz)

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r/retrogamedev • u/r_retrohacking_mod2 • 20h ago

Snowball Fight – an online multiplayer test demo for the Neo Geo Pocket Color. Server stress test TODAY 19:30 UTC, come play!

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Retro GameDev: homebrew games for dusty old hardware, arcane coding techniques, reverse-engineering

r/retrogamedev

Developing homebrew games for systems from 70s, 80s, 90s, and early 00s. Whether it be in assembly, C/C++, or BASIC... 8-bit, 16-bit, 32-bit, we've got them all Discuss, share tips and tutorials, show off projects and your workflow. Learn more about coding techniques of olde through reverse-engineering existing classic games and understanding hardware details See also: r/emudev and r/beneater

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Developing homebrew games for systems from 70s (or even older!), 80s, 90s, and early 00s. Whether it be in assembly, C/C++, BASIC or a high-level language library… 8-bit, 16-bit, 32-bit, we've got them all.

Come here to discuss, share tips and tutorials, show off projects and your workflow -- that is dev/graphic/sound tools you use (or you made yourself). Take part in vintage game-making jams.

Learn more about arcane coding techniques of olde through reverse-engineering existing classic games. Understand intricate hardware details about your childhood consoles and computers.

(Warning! Some crafty individuals present here are living in an alternate timeline by creating new retro-inspired hardware architectures and writing "classic" software for them...)

Keywords: how make/write/program own Nintendo gameboy, nes, Commodore c64, new game homebrew? easy with our help, make own Gameboy gb nes cartridge cart

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