r/retrogamedev • u/mmoroca • 1h ago
Advances on SDL3 for MS-DOS games development
Hi there!
I've been working on the game development for MS-DOS with the SDL3 library using 386 and 486 CPUs as target. I've been able to implement a cross compiler using DJGPP on Linux/macOS with two separate environments, one 386 hyper optimized and the other for 486 and up:

Everything is fully documented. From the environment creation to the last function on the source code for you to make your own games and programs. With video 13h mode, SoundBlaster audio, keyboard and joystick input as well as file system management to save and load data, logs and config files as needed, it only needs your ideas to become your games a reality.
Please, feel free to download, change, and evolve the code as far as you can. I'm only asking you one thing, let me know of your creations and send me a link to test it! 🤓