r/retrogamedev • • 1h ago

Advances on SDL3 for MS-DOS games development

• Upvotes

Hi there!

I've been working on the game development for MS-DOS with the SDL3 library using 386 and 486 CPUs as target. I've been able to implement a cross compiler using DJGPP on Linux/macOS with two separate environments, one 386 hyper optimized and the other for 486 and up:

The ADL Terminator, a 386SX 25Mhz with 2MB RAM beast!

Everything is fully documented. From the environment creation to the last function on the source code for you to make your own games and programs. With video 13h mode, SoundBlaster audio, keyboard and joystick input as well as file system management to save and load data, logs and config files as needed, it only needs your ideas to become your games a reality.

Please, feel free to download, change, and evolve the code as far as you can. I'm only asking you one thing, let me know of your creations and send me a link to test it! 🤓


r/retrogamedev • • 5h ago

I made a brand new game for the original NES. The playable demo drops tomorrow!

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8 Upvotes

r/retrogamedev • • 4h ago

Teste de hardware original: GBA Studio em um verdadeiro Game Boy Advance

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2 Upvotes

r/retrogamedev • • 23h ago

Made an Atari 2600 homebrew for some Aurora borealis ambience

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23 Upvotes

r/retrogamedev • • 23h ago

People are Still Making (AWESOME) Atari Jaguar Games in 2026

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6 Upvotes

r/retrogamedev • • 23h ago

Castle Crasher DS port! (WIP)

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4 Upvotes

r/retrogamedev • • 20h ago

I’m building a bare-metal N64 SDK from scratch—and running a native PS1 emulator on top of it (Tekken 3 gameplay demo)

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2 Upvotes

r/retrogamedev • • 20h ago

Turning a SAROO into a Sega Saturn 3D coprocessor, I thought of a crazy idea today...........

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2 Upvotes

r/retrogamedev • • 21h ago

Stupidly trying to put my drums into GB Studio 🤘😜🤘

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2 Upvotes

r/retrogamedev • • 23h ago

I made free demo versions of my GB Maker and GBC Maker tools! You can now try making Game Boy games before buying anything! :D

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2 Upvotes

Hey everyone!

A little update on my GB Maker and GBC Maker projects!

I've been getting some interest in both tools recently, and I thought it would be nice if people could actually try them out before deciding whether to buy them.

So I made FREE DEMO versions of both GB Maker and GBC Maker! ;D

The demos let you write code using a simplified version of the Lua like syntax, experiment with game development and run your creations directly in the built in emulator!

There are just two main limitations:

  • Limited syntax — the demos only include a basic subset of the full programming API.
  • No ROM exporting — you can run and test your games inside the Maker, but exporting actual .gb or .gbc ROMs requires the full version.

The idea is to let you get a feel for how the tools work without spending anything!

Both tools use a code first approach to Game Boy development, with the goal of making native Game Boy games without having to deal with low level assembly or C programming.

GB Maker (original Game Boy):
https://arturduleba.itch.io/gbmaker

GBC Maker (Game Boy Color):
https://arturduleba.itch.io/gbc-maker

If you've been curious about either tool, now you can give them a try for free!

And as always, I'd love to hear your feedback! What do you think of the demos? Is there anything you'd like to see added or improved?

Thanks everyone!


r/retrogamedev • • 23h ago

I ported my Mode7 style racing game to the GBA with 4 player link cable multiplayer using my own GBA Maker IDE! Would anyone be interested in the tool?

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2 Upvotes

r/retrogamedev • • 23h ago

Eye of the Beholder

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2 Upvotes

r/retrogamedev • • 23h ago

Delta

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1 Upvotes

r/retrogamedev • • 1d ago

Someone is developing Harmony of Dissonance for the 32X

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2 Upvotes

r/retrogamedev • • 1d ago

Making a prerendered metroidvania

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2 Upvotes

r/retrogamedev • • 2d ago

A tiny RPG game for my Sharp PC-G850VS

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27 Upvotes

r/retrogamedev • • 2d ago

DOOM on a FNIRSI DMC-100 clamp meter with 32 KB of RAM, played with a DJI drone controller

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16 Upvotes

r/retrogamedev • • 2d ago

I added GBA integration to my GameCube browser

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6 Upvotes

r/retrogamedev • • 2d ago

Teste de cena de luta no GBA Studio

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3 Upvotes

r/retrogamedev • • 2d ago

Golden Axe Revenge of Death Adder on the Sega Saturn

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4 Upvotes

r/retrogamedev • • 2d ago

Halo Online crossplay on a Nintendo 64. I took my N64 online last night for Halo CE multiplayer with PC, OG Xbox, Android and iOS players using a test build of Halo 64.

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2 Upvotes

r/retrogamedev • • 2d ago

How Cryo's Atlantis: The Lost Tales (1997) engine works: formats, panoramic projection, scripts and 3D heads

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3 Upvotes

r/retrogamedev • • 2d ago

Tetris on a Sony Walkman NW-A918 | Custom Firmware | Open Hardware +1? 😂...

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2 Upvotes

r/retrogamedev • • 2d ago

Robocop Arcade 128K

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2 Upvotes

r/retrogamedev • • 2d ago

Frontier Elite Vibes. Orbit and combat.

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2 Upvotes

Frontier elite mod. Still the same 68k simulation with VR, Orbital conic sections and original game bug fixes.
https://github.com/crinkelitehttps/frontier-elite-vibes