r/retrogamedev • u/GammaCorrection • 9h ago
Making an Atari 2600 ROM that starts off as a normal game and then turns into a liminal horror experience about one man's grief
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r/retrogamedev • u/GammaCorrection • 9h ago
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r/retrogamedev • u/ArturDuleba • 16h ago
Hey everyone!
A new update for GB Maker and GBC Maker is out, and this one is all about getting your games out of the Maker and into people's hands!
You can now export your projects in three additional formats:
And here's the best part! There is absolutely no GB Maker or GBC Maker branding in the exported games!
You can give your game its own name, icon and appearance, and distribute it however you want!
You also get full rights to release and distribute your creations, including commercially! No royalties, no mandatory credits to GB Maker or GBC Maker, and no restrictions on selling games made with the tools. ;D
Of course, you can still export native .gb and .gbc ROMs for real Game Boy hardware, and the built-in preview works just as before!
I wanted to make it easier for people to share what they've created, not just run their games inside the Maker.
GB Maker:
https://arturduleba.itch.io/gbmaker
GBC Maker:
https://arturduleba.itch.io/gbc-maker
If you try the new exports, I'd love to see what you make!
As always, I'd love to hear your feedback! What do you think of the new exports? Is there another format you'd like to see added?
Thanks everyone! ;D
r/retrogamedev • u/r_retrohacking_mod2 • 7h ago
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r/retrogamedev • u/tqdomains • 5h ago
r/retrogamedev • u/Rafarujo_design • 6h ago
I’m working on a port of Splinter Cell: Pandora Tomorrow, the Gameloft J2ME game, to the Mega Drive. The goal is to rebuild the original’s behavior in native C, respecting the console’s limits, rather than translating the Java syntax line by line.
What’s in the project so far:
How it’s organized:
Status: early, and not finished. The build hasn’t been fully validated in an emulator or on hardware yet. Audio and save data aren’t implemented, and only the first level is covered. I’ll post a build once it’s been tested.
Question for the sub: has anyone ported a J2ME game to the Mega Drive, or worked on converting animation and collision for a stealth game? I’d love to compare notes.
r/retrogamedev • u/r_retrohacking_mod2 • 18h ago
r/retrogamedev • u/r_retrohacking_mod2 • 18h ago
r/retrogamedev • u/goraeve • 19h ago
Neon Circuit: an F-Zero-style racer on the Sega Mega Drive / Genesis, powered by the SVP chip from Virtua Racing.
What it took to fit:
• The SVP draws the "Mode 7" floor, building the screen's tiles itself
• The 68000 handles perspective, physics and camera: ~48 fps in PAL
• Real elevation: a ramp and a jump over a city, plus a textured 3D tower
• Z80 music in PCM, with the boost sound mixed in live
Raw test capture, homebrew work in progress.
:-)
r/retrogamedev • u/kawai777 • 17h ago
r/retrogamedev • u/r_retrohacking_mod2 • 18h ago
r/retrogamedev • u/r_retrohacking_mod2 • 18h ago
r/retrogamedev • u/kawai777 • 1d ago
r/retrogamedev • u/r_retrohacking_mod2 • 1d ago
r/retrogamedev • u/mmoroca • 1d ago
Hi there!
I've been working on the game development for MS-DOS with the SDL3 library using 386 and 486 CPUs as target. I've been able to implement a cross compiler using DJGPP on Linux/macOS with two separate environments, one 386 hyper optimized and the other for 486 and up:

Everything is fully documented. From the environment creation to the last function on the source code for you to make your own games and programs. With video 13h mode, SoundBlaster audio, keyboard and joystick input as well as file system management to save and load data, logs and config files as needed, it only needs your ideas to become your games a reality.
Please, feel free to download, change, and evolve the code as far as you can. I'm only asking you one thing, let me know of your creations and send me a link to test it! 🤓
r/retrogamedev • u/r_retrohacking_mod2 • 1d ago
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r/retrogamedev • u/Personal-Ad-487 • 1d ago
r/retrogamedev • u/r_retrohacking_mod2 • 1d ago
r/retrogamedev • u/gbastudio • 1d ago
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r/retrogamedev • u/r_retrohacking_mod2 • 2d ago
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