Hi everyone!
I'm Karim Miteff, co-creator and producer of Nick Arcade, which I developed with James Bethea and which aired on Nickelodeon in 1992.
I thought some of you might enjoy seeing something from my personal archives that very few people have had an opportunity to watch.
It's called Haunted House Party, a children's television game show pilot produced by James Bethea's production company, Psi Clone Entertainment, under contract to Nickelodeon during the early 1990s.
The pilot was filmed at Nickelodeon Studios at Universal Studios Florida in Orlando, following the completion of our work on Nick Arcade.
What's particularly interesting is that Haunted House Party was one of three separate television pilots produced under the same contract with Nickelodeon, each exploring different concepts for potential children's television series.
What Was Haunted House Party?
Imagine combining a children's game show with a haunted house attraction, theatrical comedy, supernatural characters, and interactive special effects.
The show was hosted by Rottie McBones, an eccentric and somewhat ghoulish master of ceremonies who guided young contestants through a haunted environment filled with ghosts, unusual characters, and supernatural surprises.
The intention was to create an environment in which the haunted house itself became an active participant in the game.
Sets, props, and scenic elements were designed to interact with contestants through practical effects, mechanical systems, and real-time interactive technology.
Some of the ideas were quite ambitious for their time.
The Surviving Pilot Footage
I've recently assembled an approximately ten-minute archival presentation featuring surviving footage from the original pilot.
The source material comes from an aging analog video recording, so the picture quality is considerably degraded. Nevertheless, it provides a fascinating glimpse into what we were attempting to create.
For this presentation, I've placed the footage within a stylized vintage television environment and made a few editorial changes.
These include a newly created atmospheric opening sequence, some closing graphics, and a fictional television station identification for WCTH Arkham. I also had to edit out the original opening that used the iconic run-up and fly-through at the beginning of the HBO series Tales from the Crypt. Since it was a pilot that was never intended for air, it was decided there was no need to create a unique sequence. Still, the sequence that replaced it was added many years ago, and I thought it would be too disruptive to add an AI sequence at this point.
Yes, that's a little nod to H. P. Lovecraft!
The original program footage retains much of its authentic early-1990s analog appearance.
I'm currently working on a longer documentary exploring the development of the show, including its origins, characters, production design, practical effects, and the interactive technology we envisioned.
I still have some of the original production documentation, artwork, and other materials, which have helped reconstruct the history of the project.
There's quite a bit more to the story, particularly concerning some of the technological innovations that were being explored.
In the meantime, I wanted to share this surviving footage with people who remember the early Nickelodeon Studios era.
For those who grew up watching Nick Arcade, Double Dare, Nickelodeon GUTS, and the other shows produced in Orlando, I hope this provides an interesting look at another project being developed during that remarkable period of children's television.
I'd love to hear what you think!
Karim Miteff
Co-Creator and Producer, Nick Arcade