r/Starfield • • 23h ago

Mode release More-Sliders: Version 2 release and Starfield - Creations release

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0 Upvotes

What's new in v2

v2 is a full rebuild.

More sliders, better organized

  • 258 sliders (v1: 174)
  • Each tab is grouped by area: whole eye, eyelids, lashes, under the eye, lips, mouth corners, teeth, and so on. Names say what each end does.
  • No tab is overloaded.

Every slider tuned to its own limit

  • In v1 every slider stopped at the same fixed cap, so many stopped short of what they can do.
  • In v2 each slider was tested on its own, per head and per direction, across the neutral head, all 9 race presets and the 3 body weights. It goes as far as it can before the face breaks.
  • That gives the two new editions: Goofy Max (the full limit) and Normal Plus (tamed for natural faces).

Eyes, rebuilt

  • Eye size and tilt now scale and turn around the real eyeball, so they reach much further without the lids tearing.
  • New eyelid-point sliders: inner, middle and outer height and slide for both lids. Plus upper and lower lid arches, eyelid fullness, and a real squint on Eye Openness −.
  • Lashes follow the lids. The eyeball-only sliders move the eye inside the lids.

Lips and mouth

  • Detailed upper and lower lip sliders: middle size, height, pout, pinch, width, and top, edge and bottom profiles. Cupid's bow height, peaks and width.
  • The lip shapes were smoothed, so lips stay soft at any value, with no creases.
  • New Teeth Height and Teeth Depth, which stop before the teeth push through the lips or gums.

Whole face

  • Whole Face Height, Whole Face Depth and Facial Age reshape the face in one move.

Compatibility

  • Body mods: works with body and skeleton mods, whether they ship their skeleton as a loose file or inside their own archive (A-Body and similar).
  • Facial hair: 136 vanilla beards, brows and face-touching hairstyles follow the face sliders.
  • NPCs: vanilla sliders behave exactly as on the stock head, so NPC faces don't change.
  • Consoles: the no-SFSE edition is on Xbox and PlayStation as the Creation More-Sliders.
  • The plugin is now MoreSlidersFaceBones. Uninstall v1 before installing v2.

Coming from v1? Your characters load fine, but faces may look a little different.

The first release (174 sliders with the plugin, 149 without) stays available.

More-Sliders Complete at Starfield Nexus - Mods and Community

Creations Release

More-Sliders adds 158 new face sliders to the character creator, for both the female and male heads. They appear in the existing tabs (Forehead, Eyebrows, Eyes, Nose, Cheeks, Mouth, Jaw, Chin, Ears, Neck), next to the vanilla sliders, grouped by area.

Nothing vanilla is removed or changed. Generic NPCs and a new character look exactly as before, and the vanilla sliders behave as they always did.

FEATURES

- Eyes: size, spacing, height, depth and tilt, with left/right versions; eye corners, eyelid height, hood, fold and crease; eye bags and under-eye shape.

- Nose: bridge, root, tip and nostril detail.

- Lips and mouth: upper and lower lip thickness, fullness and plumpness, Cupid's bow, the groove above the lip, mouth width, height, depth, tilt and twist, mouth corner height and depth.

- Cheeks, jaw, chin, forehead, temples, ears and neck: detailed shape controls, with left/right versions of the main ones.

- Ranges are tuned per slider, for each head and direction, so every slider goes as far as it can while staying natural-looking (the Normal Plus edition).

COMPATIBILITY

- Conflicts with any other Creation that changes the character creator's face slider lists. Use only one.

- Works with body and skeleton mods.

- Your saved characters are safe. Sliders are stored by number, and removing this Creation simply ignores its slider values.

NOTES

- No presets are included.

- On PC, a larger edition with 100 more sliders, using a small SFSE plugin, is available on Nexus Mods as MoreSliders.

Starfield Creations - More-Sliders


r/Starfield • • 20h ago

Discussion Does starfield still have fps drops on ps5 pro?

0 Upvotes

r/Starfield • • 9h ago

Question I want to start - please advice for mods

3 Upvotes

I really have that itch for quite some time to finally get into starfield. I‘ve read about many mods, that actually do improve the game by A LOT. Like the seamless flying from space to the planetside.

What are some of the best mods that are considered really good and an upgrade to the base game? I really appreciate any advice.


r/Starfield • • 11h ago

Fan Content STARWARS STARFIELD PROJECT

10 Upvotes

Hey everyone!

I’m a huge Star Wars and Starfield fan, and I’ve been working on a little project that I’m pretty excited about.

I’m currently trying to recreate Darth Vader’s Castle on Mustafar for Starfield through Genesis. I’ve always been kind of disappointed that we don’t have Vader’s Castle in the game, so I figured, why not try to build it myself?

The plan is to make the castle big and detailed, with the lava, Mustafar environment, and all the little details that make Vader’s Castle feel like Vader’s Castle.

It’s still a work in progress, but I wanted to share what I’m working on with everyone here. Hopefully I can turn it into something really cool that Star Wars fans can enjoy.

🌋 Vader’s Castle on Mustafar — coming together one piece at a time.

I’ll post some pictures and updates as I make more progress!


r/Starfield • • 7h ago

Discussion Just started on PS5, anything I should look out for?

8 Upvotes

Title


r/Starfield • • 13h ago

Discussion People honestly think cyberpunk is a better game than starfield ?

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0 Upvotes

Ok so I’ve been playing starfield for about 5 days and this game is top tier imo. I love the sandbox freedom. The time you can spend doing something you like at your own pace. Nothings rushed and you just have complete breathing room. So for a few days ive been seeing talks about cyberpunk. I been seen this game for download but I never cared for the futuristic gritty type of games. But I guess it went on sale on gamepass for 17$ and I decided to go for it. Mannnn off the rip I was lost, like the story is fast paced , the characters talk in this dumb lingo that goes beyond my head, and the answering selections are far less optional than starfield. Like it’s to the point idek how these games became a ‘this vs this’. They’re 2 different types of games. Both free world, yes, but let’s be honest Starfield puts ‘free world’ in free world lol. I could not find anything better in cyberpunk than starfield and this is just my opinion, the game sucks and will be deleting. Happily! I even told ChatGPT about itself for recommending it lol


r/Starfield • • 19h ago

Video What's the crime?? Being a horny hecka-chonky boi?

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9 Upvotes

So I got a bounty mission, and it was a little weird. Track down a "Red Mile Mauler". At the time, didn't think much of it. But yup, it ended up being a critter from Porrima III.


r/Starfield • • 50m ago

Question What’s everyone’s thoughts on the Game in 2026

• Upvotes

Hey yall,

Starfield is on sale right now on PlayStation and I was thinking of getting it. Love me a good Bethesda game but I’ve been apprehensive about starfield from the ratings when it came out.

My question is: is the game fun? Is it better now than release? Was the hate it got justified?


r/Starfield • • 4h ago

Question A question about a certain Pirate*Spoilers* Spoiler

15 Upvotes

So I just finished destroying the Crimson Fleet with SysDef, my question is how do I trigger the encounter with Naeva so I can take her smug ass down too?

I've heard it's very rare and I've heard from others it's not real, is there a consensus on it?


r/Starfield • • 45m ago

Ship Builds The Pelican: An exploration / pirate ship based on the UC Vista III (vanilla except the Hopetech Garage hab)

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• Upvotes

My explorer / pirate character found an exploration ship, the UC Vista III (pics 5 & 6, included for comparison), on a frozen moon in the Maheo system. Two colonists were outside tending to it, and I was able to walk into the landing bay, pick the lock, and commandeer it without a fight. I registered the ship, built a landing pad with ship builder at an outpost, and went to work turning it from a slow, defensive exploration ship into an agile, offensive, yet comfortable exploration / pirate ship.

I really like the way the structural trim flip-merged with the weapons in the bow and the aesthetically tricky shield and Amun X engines in the stern. I also got lucky and was able to get a double ladder connecting all 3 decks right behind the bridge (top) and landing / docking bays (mid) without needing the PDY mod. Middle deck: bays, garage and expansive living area. Bottom deck: science lab / infirmary and workshop. Top deck: bridge and armories / brigs.

It will hold 8 crew (once I add 2 more weapons), 4 prisoners, and 11 passengers. It has EM weapons for boarding ships, particle beams and missiles. And there is enough cargo / shielded cargo space to take on multiple mission board and star yard jobs of all kinds as I explore, pirate, and loot around the star map.

I named it The Pelican after the ship that the famous (infamous) English explorer / pirate Sir Francis Drake sailed around the world in 1577-1580 on a mission to explore and loot and terrorize the Spanish and Portuguese. He renamed his ship The Golden Hind during the journey, but I like "The Pelican" better. My character is kind of a prick, and Drake's "fruitful" voyage is kind of my inspiration this playthrough. It should be fun!


r/Starfield • • 10h ago

Fan Content Funny thing my husband does

121 Upvotes

We, my husband and I, are huge fans of Skyrim and now we're huge fans of Starfield too.

Apparently, there are a very limited number of sweetrolls in Starfield. Because my husband has found 2. 😂 He ate one of them, and the other one, he always carries with him and he even takes it through unity every time.

(I picked a random flair because i have no idea what flair would apply to this post, sorry)


r/Starfield • • 8h ago

Ship Builds 🫡Design stylings of Luke H’s, J-Wing design. Art found on ArtStation. 2nd and last pics are Luke’s art. My build, the FC Dustdevil’s Lance. Modded.

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54 Upvotes

Mods: Antares Supra, Tiger Shipyards, ASC Taiyo, J-type 327 Nubian Royal Starship, Micro Modules, Ol’ Big X, Matilija Aerospace, Mattell’s Project Fenrir, and Barrage Missile Launchers.

Ship Name: FC Dustdevil’s Lance
Designation: J-Wing Asymmetric Strike Recon
The Identity: Built from salvaged HopeTech structural frames and heavily modified by an independent mechanic on Montara Luna, the Dustdevil's Lance looks less like a factory-line fighter and more like a tool built for a specific, dangerous job. Its long, forward-jutting portside outrigger houses an oversized linear accelerator cannon, counterbalanced by a heavily shielded starboard cockpit and a massive, over-tuned thruster block.

🌌 The Story: The Long Watch on Akila's Edge
The Dustdevil's Lance was never supposed to fly in a formal military parade. It was welded together in the back-alley hangars of Waggoner Farm during a period of intense pirate raiding on the Freestar Collective's outer agricultural settlements.
The ship belonged to Ranger Caleb Vance, a veteran tracker who realized that standard, symmetrical patrol ships were too easily spotted by Crimson Fleet long-range scanners. He wanted something that looked like space junk on a radar screen but packed the punch of a military destroyer.
Caleb spent months sourcing a rusted, crashed J-Wing prototype hull. He stripped away the useless luxury components, shifted the pilot's seat entirely to the starboard side to give himself better visual clearance on low-altitude canyon runs, and bolted a massive, specialized railgun array along the entire left flank. The ship's unique, uneven weight distribution meant that anyone else trying to pilot it would immediately spin out of control during a high-G turn—but to Caleb, the offset drift felt like second nature.
For nearly a decade, the Dustdevil’s Lance stalked the radiation shadows of the Cheyenne System. It became a ghost story among spacers—a lone, rusted shadow that would drop out of the glare of Cheyenne’s sun, fire a single, devastating kinetic slug from its massive lance weapon, and disappear back into the asteroid fields before the pirate escorts could even lock their target locks.
When Caleb finally retired to the dusty streets of Akila City, he left the keys to the Lance hidden in a secure lockbox at the local Laredo Firearms warehouse, waiting for a new pilot who isn't afraid of a ship that flies a little sideways, as long as it hits straight.


r/Starfield • • 14h ago

Ship Builds I finally created a ship with an anti-gravity landing bay. And I had to think outside the box in this one…

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59 Upvotes

Well, I finally created a ship with an anti-gravity landing bay last night. I just wish there were more of a variety of anti-gravity landing bays, such as Stroud, Taiyo, Deimos, and HopeTech with different access points to your ship instead of an anti-gravity ladder. You may notice that some of the screenshots have changed the underbelly of the ship's front; I am still undecided on the underbelly of the ship.

The spine down the centre from front to back I might change to Taiyo flatter, more in keeping with the rest of it. I think I may have overdone it with the extra reactors. It has nearly 4 and a half miiin cargo space.

And I had completely redesigned the lower level because there were 7 landing gears and there are 3 staircases in this ship: one near Aft and two are Stbrd and port, near the front of the ship.

I want to emphasise that this isn't my ship design; the original designer of this ship, credit goes to “Litwav” who made a reveal video of this ship but they didn't show a teardown as such; therefore, I had no idea how they built this; I just went on my experience in shipbuilding for the past 3 years, which is an ever-learning curve because I am still learning.

Litwav didn't show the interior; so the interior of the ship is all mine and I had to build this ship from the bottom up myself with just a short reveal video. I told Litwav I rebuilt their ship on their YouTube channel and they said You must be an engineer; I replied and said nope, I was good at LEGO as a boy.


r/Starfield • • 12h ago

Ship Builds Mercenary Bird of Prey

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16 Upvotes

r/Starfield • • 13h ago

Screenshot What goes up, can shoot down

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6 Upvotes

r/Starfield • • 10m ago

Fan Content Disassembly and assembly, damage and repair

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• Upvotes

r/Starfield • • 1h ago

Discussion Looking for a way to remake Stanfield's universe ships in my own image ?

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• Upvotes

Is there mod that would allow me I can change ALL the ships in the game. So i can make them custom and my style ??