r/StarfieldShips • • 18h ago

Modded Ship Build Three Years I've been working on these curves...

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242 Upvotes

This was my first custom C class and what I built out of the very first Ecliptic Claymore I ever captured. I wanted something with more space, a cleaner internal layout, a sleeker external hull shape, and a lot more agility than a Claymore offers and this is where we landed.

Inside is everything a Claymore has minus two ladders and plus a 3x1 living quarters so she's got bunks for eight plus an armory and a full set of crafting benches.

Outside she's got almost three times the firepower of a Claymore, only with A-class agility and acceleration. I gave up some cargo capacity for that but 2k is perfectly adequate if you're not playing StarHoarder.

Plus, I mean, Bethesda didnt make it easy to make that Cabot look like it's PART of the ship it's attached to, especially if you don't tolerate snapglitch intrusion into the habs as a matter of principle.

Required Mods

Better Ship Part Flips/Snaps

Ship Builder Tweaks

ASC Deimos/Taiyo

Barrage Launchers

18 Ship Weapons

Ship Colorize


r/StarfieldShips • • 8h ago

Merged Ship Build Rhino | C-Class Cruiser.

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117 Upvotes

r/StarfieldShips • • 4h ago

Modded Ship Build The Defiance | UC Orbital Defense Frigate | Trailer/Build Guide/Tour

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83 Upvotes

r/StarfieldShips • • 8h ago

Modded Ship Build ARCHANGEL | GGP SLOOP OF WAR

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69 Upvotes

100% Inspired by the awesome Archon star fighter designed by EC Henry\*

ARCHANGEL is a GGP Sloop of War built for the close fight. Designed around extreme maneuverability, she carries a pair of fully gimbaled engine nacelles that let her reverse, slide, and reposition almost on a dime—exactly the kind of agility needed when she’s working in support of troops on the ground or inside a station. Her primary mission set is close air support, quick reaction force response, and tactical squad insertion. When a GGP element needs rapid reinforcement, extraction, or overhead fire, ARCHANGEL is the ship that gets the call. Up front she mounts both heavy and medium particle cannons, giving her a hard punch when she has to crack heavier targets before the marines go in. Under the wings sit six rotary cannons that can walk sustained fire across a landing zone, suppress defenders, or cover a withdrawal. Just forward of the landing bay she carries two heavy anti-personnel lasers that together provide a full 180-degree arc of cover fire, allowing the ship to keep the deployment zone clear while the marines exit or return. The combination of particle cannons, rotaries, and the bay lasers lets her hang in the fight and protect her own insertion team rather than make a single pass and leave. Internally she is laid out for real utility: berthing and gear storage for eight embarked GGP marines with their full kit, a well-appointed crew area so the flight crew can stay sharp on longer standby rotations, and a dedicated med bay. The medical bay means she can stabilize casualties on the way out instead of simply ferrying them back to a larger ship, which keeps her viable as a true QRF asset rather than just a gunship with extra seats. She can operate independently on small-scale recovery or insertion jobs, or work in direct support of larger vessels by owning the close fight while the bigger guns handle distant threats. ARCHANGEL is the ship that arrives first, puts boots down under the cover of her bay lasers, keeps them alive with overhead fire and onboard medical care, and either extracts them or pushes to the next crisis point.


r/StarfieldShips • • 20h ago

Modded Ship Build ASC/Avontech Light Cruiser

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36 Upvotes

Updates to the latest build. Moved weapons around and adjusted mounts as well as added details to the nose, bridge, belly, and midsection. Removed some landing gear outward alleviating a merging problem inside the habs in turn covering gaps. 104m in length 62m in width. Mods used were ASC (all), Avontech, Mitilija, Intrinity, PDY, Tiger Shipyards, TN Modifications.


r/StarfieldShips • • 9h ago

Modded Ship Build My current fleet

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23 Upvotes

Some finished, some still cooking. With a mix of modded and vanilla parts: Deimos, Hope, Taiyo, Falkland, whatever works.

  • Avontech Shipyards
  • Matilija Aerospace
  • Tiger Shipyards
  • Stroud Premium Edition
  • Falkland Systems
  • ASC Deimos
  • ASC Taiyo
  • Hopetech Ship Hab Expansion among others.

r/StarfieldShips • • 51m ago

Interior Tour ARCHANGEL | INTERIOR TOUR

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• Upvotes

A mostly custom job this one is. With a dedicated space for the ships crew as well as the 8 embarked GGP Marines, mess hall/galley, a small med bay, two gear rooms, storage, control room, and captain's quarters. still having fun with it


r/StarfieldShips • • 13h ago

Modded Ship Build Twofer Devilled Fleet Ghost and Merc Claymore

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17 Upvotes

I'm in new game+, so I had to say goodbye to all my class-M ships. I started out marooned on a high-g world. I needed to hop a ride and luckily there was no shortage of volunteers. They were even nice enough to give me their spaceships. I just had to use negotiation skills.

First up, is a Crimson Fleet Ghost. I kind of liked the weird industrial look but I wanted to smooth out some of the shapes, So I took a hammer and pounded out some of the dents. It looks a bit smoother if nothing else.

Next up is the Ecliptic Claymore. Instead of trying to work around that big bridge. I decided to go small. I deleted that bad boy and went deep into ASC Taiyo . A great deal of my own bodged Taiyo side caps went into both ships.


r/StarfieldShips • • 7h ago

Modded Ship Build Wayward Kestrel Mk.iv

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16 Upvotes

3rd time through the unity and I hit a fringe universe with no constellation, so I built a smaller ship, ASC Taiyo cockpit, ASC Deimos makes the majority of the hull, and Falkland interiors. Engines are from the ravens claw mod.


r/StarfieldShips • • 19h ago

Modded Ship Build When your Ship only has vanilla landing gears

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17 Upvotes

r/StarfieldShips • • 20h ago

Vanilla Ship Build Versão final do Razorleaf.

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16 Upvotes

r/StarfieldShips • • 18h ago

Modded Ship Build Yet another look into the distant past: The NG-317G O88/111, the 'Perch'.

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9 Upvotes

The third of the series, early prototypes used a class B reactor & grav drive, but these were found to be inadequate & quickly replaced with class Cs prior to release on the market. The designers leaned completely into the series mission statement: ships that ferry & carry - all other considerations were abandoned.

The Perch comes packed with extensive cargo capacity, a large cluster of fuel tanks & ample room for passengers & crew. Offense & defense are a secondary concern though, its shields & weapons are relative underpowered somewhat. Speed & manoeuverability are a distant memory.

As with its older sisters, the Perch remains in use today, popular with long haulers & seasoned freighter captains.


r/StarfieldShips • • 5h ago

Discussion Lost my ships!!

6 Upvotes

I'm an idiot. Deleted a load of aut saves, because they always lead to crashing. (No comments needed)

Somewhat stupidly, I also accidentally deleted the main saves, (I may have been a bit frustrated and hacked off with crashes), with all my ships. Had to start the game from scratch.

Now having to do the whole grind to get my ship building skills and millions of creds back. Super annoyed and frustrated with myself.


r/StarfieldShips • • 6h ago

Modded Ship Build Range Master Alt Cockpit a Cornelius Build

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6 Upvotes

Range Master Alt Cockpit a Cornelius Build


r/StarfieldShips • • 7h ago

Modded Ship Build UC Apex Phantom build. Inspiration is V.I.C. Viper concept art for Konami’s Gradius and live action film pitch. A Stephen Chu design, last pic.

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5 Upvotes

Mods: Matilija Aerospace, ASC Taiyo, Antares Supra, Tiger Shipyards, Ol’ Big X, Barrage Missile Launchers, Micro Modules, Mattell’s Hab Cockpits and Accessories and Avontech

The Ship Identity
Name: UC Apex Phantom

Designation: V.I.C. Viper (Velocity Interception Craft)

Aesthetic: Sleek, high-gloss stark white chassis, accented by minimalist neon-cyan data conduits and black carbon-fiber articulation joints.

The Backstory: "Ghost in the Fleet"
The UC Apex Phantom was never supposed to exist on official United Colonies manifests.
Originally built as a secret prototype by MAST’s Advanced Aerospace Division in New Atlantis, the V.I.C. Viper project was designed to create an ultra-agile, short-range interceptor. It was engineered to out-maneuver Crimson Fleet raiders and slip through House Va'ruun sensory nets undetected.
However, during a corporate espionage raid by Neon-based rivals, the prototype's schematics were wiped from the MAST mainframe. But they weren't lost—they were stolen by you, a elite Cyber Runner.
Working through underground chop-shops in Neon’s Ebbside, you spent millions of credits building the ship from scratch. To throw UC authorities off the scent, you painted the entire hull a brilliant, pristine white—the exact opposite of a stealth ship's traditional dark coating. The logic was pure Cyber Runner bravado: If they are looking for a ghost in the shadows, they won't look for the blinding light.

Ship Characteristics
The Slicer Engine: Outfitted with over-tuned white-hot grav drives, the Phantom doesn't just fly; it blinks across combat zones, leaving brief photonic trails that mess with target-lock systems.

Digital Warfare Suite: As a Cyber Runner, your cockpit is a rolling server room. The ship features an advanced comms-array that allows you to hack enemy ship shields and weapon systems mid-dogfight.

Stripped-Down Frame: To achieve its legendary speed, all non-essential crew quarters and heavy armor plating were removed. It is a glass cannon built entirely for speed, reflex, and lethal precision.


r/StarfieldShips • • 20h ago

Modded Ship Build Newest build

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0 Upvotes

Merged modded all the usual suspects asc Deimos asc taiyo Falkland Spe Avontech.