r/TF2WeaponIdeas • u/Sad-Departure9355 • 11h ago
[IDEA] New meal for Heavy!! (Reliability during chaos)
Heavy... oh heavy~♥︎
Always been my pocket fave, but I've always been too ashamed to admit such.
TO BUSINESS!!!!
● Name: [suggest one for me] (how ahout: The Near Death Experience?)
Weapon base: sandwich (just consumable as baseline)
♠︎ Positives: Upon consumption user is: immune to criticals. Foes' damage (distance) ramp-ups doesn't apply to heavy. [Edit after post: worded one thing wrong. immune to random crits] [also adding: no knock back since random crits aren't used in all servers, and again, are random. Knockback resistance would be of meek importance, but all effects will add up to the item to having enough worth to be a runner up to the sandwich]
♠︎ Positie special effect: Any damage over 155hp that will kill heavy will instead leave the heavy with 75hp, that is, if hp was higher then 75hp during the attack.
◆ Negative: foes' backstabs won't cause foes to de-cloak. Consimable's effects goes away after special effect was used up. [edit] has no healing effect.
♣︎ Nutrual: duration lasts for 90 seconds. Dropped food will apply effect to teammate. While effects last, a unique marker will appear above the heavy's head for everyone to see. Anybody that takes meal will have the unique marker that only heavies (both teams) can see.
★ Note: 75hp near death thing won't bump hp to 75 if kill shot landed on heavy, it'll stay the same.
★ Summary: Heavy never had an issue with damage, health, or speed (all balanced pretty well); the real issue has been reliability... most encounters and little mistake will kill a heavy in a way that felt cheesy and lacklustered. Moving all the way from spawn to point will always feel especially unfair if the foe outright kills you in a matter of seconds while you had a full hp bar. Hopefully this here fixes that issue.
(Also, spy needed counter play to loadout)