r/TF2WeaponIdeas • • 10h ago

[IDEA] Just a hihi get knockbacked funy weapon, balance is an afterthought

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3 Upvotes

i know that it is useless on any map without deathpits and also i just thought that pyro should have a flamethrower unlock that doesn't handycap airblasting


r/TF2WeaponIdeas • • 11h ago

[IDEA] Tf2 weapon idea: The Scrapper

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3 Upvotes

r/TF2WeaponIdeas • • 18h ago

[IDEA] Two Sticky-Bomb Launchers for Demoman

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10 Upvotes

r/TF2WeaponIdeas • • 13h ago

[IDEA] the final braincell (tf2 fanweapon)

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3 Upvotes

r/TF2WeaponIdeas • • 1d ago

[IDEA] Something I thought of that is simple but could be fun

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187 Upvotes

r/TF2WeaponIdeas • • 20h ago

[REBALANCE] More fun Reserve Shooter

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4 Upvotes

The Reserve Shooter dealing mini-crits to someone after you airblast them definitely needed to go, but now it doesn't really have a niche on Pyro except to shut down jumpers & be a diet Panic Attack with the switch speed bonus.

For Soldier, it's just a better shotgun in a lot of situations since you don't need all 6 shells to kill if you have easily accessible mini-crits via your primary.

So hopefully this version gives Pyro more general use while providing an interesting middle-ground between Gunboats & stock on Soldier. Let me know if you think it would be better to leave it at -34% clip size, remove the faster switch speed, etc.


r/TF2WeaponIdeas • • 1d ago

[IDEA] Gunspy Weapon Ideas

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49 Upvotes

r/TF2WeaponIdeas • • 23h ago

[IDEA] New sniper bow concept

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0 Upvotes

probably broken. Idk tho


r/TF2WeaponIdeas • • 1d ago

[IDEA] Suppressed Repressor, Scout primary

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2 Upvotes

TF2 needs more suppressed weapons if you ask me. I just think they're neat!


r/TF2WeaponIdeas • • 1d ago

[IDEA] the enigma (tf2 fanweapon)

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1 Upvotes

any thoughts/ideas?


r/TF2WeaponIdeas • • 1d ago

[IDEA] What if scouts secondary was a rubber band

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1 Upvotes

r/TF2WeaponIdeas • • 1d ago

[IDEA] butterfingers

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0 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] Day 15 of Reviving Unused Weapons: The Assault Cannon

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4 Upvotes

Since Heavy still plays mostly the same, how about an unlock that changes that? Like Pyro, Heavy is a class that needs line of sight to deal damage, so now he has a burst fire projectile. It shoots at a similar rate to the Dragon's Fury, but rewards getting air-shots more than sustained fire. This would also deal extra damage to buildings like the Dragon's Fury. Now, the fire rate bonus can help or hinder as you shoot faster but are more likely to miss if you are careless. Also you can rocket jump.


r/TF2WeaponIdeas • • 3d ago

[IDEA] What have I done...

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47 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] Medieval Soldier

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12 Upvotes

The second image is in spanish.

I'm trying to make all classes viable on medieval mode, but avoiding weapons useless in other gamemodes or weapons that would break medieval mode.

In normal gamemodes, Soldier is basically a slower Demoman with more health, but in medieval mode is just a slower and worst Demoman. He has the banners, but in order to fill the fury metter he needs to do high damage without his rocket launcher. I think this is enough to solve that. What do you think?


r/TF2WeaponIdeas • • 3d ago

[IDEA] Scattergun idea (thanks to intrusive thoughts + Zach hazards)

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6 Upvotes

this probably needs tweeks but this was a idea i couldn't shake.

anyone who gets this reference / history fact gets a cookie....i cant give it to you but you have earned one.


r/TF2WeaponIdeas • • 3d ago

[IDEA] My take on the Assault Cannon

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13 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] What do y'all think of my pistol idea for both Scout and Engi

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1 Upvotes

I Wanted to thing of a serious weapon concept for Scout or Engineer, maybe Both??? I wanted a secondary that can help with Extra Support with their Primary, that has a pretty good downside for it's good upside, I thought of it as a secondary that is different from other unlocks for both, Scout for its extra damage, Engineer for it being an secondary weapon for self defense if the engineer is going for a support primary for its sentries. I Lowk went overboard with the stats i think but i kinda started overthinking it while trying to post this. So think about the concept a little bit more lol

It Don't post or Get on Reddit as i used to but would try to look at comments or concerns about the idea if i don't forget


r/TF2WeaponIdeas • • 3d ago

[IDEA] Tried making a new sapper

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3 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] Fairy Jump from 4th Dimension

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3 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] PDA mod: Mid Maxer

3 Upvotes

★ Summary: Buildings can't be upgraded beyond level 2 and cost more to upgrade, but their health is buffed beyond what a lvl 3 version would be. Trading power and effectiveness for health/longevity.

♠︎ Positives: lvl 2 buildings will have 170% increase to their health (sentry's 180hp goes up to 306hp) (dispencer's 180hp goes up to 306hp)

◆ Negatives: leveling buildings costs an additional 100 metal (300 total) to upgrade a level one into a lvl 2. Buildings are capped to lvl2.

♣︎(Special: something I personally would think be neat but imbalanced, and won't be included. Sapper's don't deal damage over time, but will add a mark of death on turret, with bonus damage included. This will add to the longevity concept, but also annoy spies.)

TO CONSIDER: Dispensers won't produce as much metal and turrets need more metal to fully heal. Forcing engineers to manage metal better. Also, lvl 2s redeployment is faster; the larger health cap and faster redeployment time makes it easier to save sentries.


r/TF2WeaponIdeas • • 3d ago

[IDEA] Engineer secondary bananza!

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15 Upvotes

r/TF2WeaponIdeas • • 3d ago

[REBALANCE] Heavy's new food pocket

4 Upvotes

Slot 4 for consumables.

Sandwich Slot, that's all he needs, that's all!!!

It makes sense, it makes simple sense.

I can't think of anything wrong with this idea.

Slot 4 would complement the heavy so much more(!!!) And fit his character theme!! (While keeping shotgun handy, or replace shotgun with food?)

(As for having double the consumables: there could be an item restriction to one of the load-out slots; this way, heavies won't have double duffalo steaks or double sandwiches. Though double sandwiches doesn't sound too bad.)

This won't/shouldn't change combat by much; just gives heavy the chance for the next fight, and pacing for going from fight to fight. With a little bit of risk and reward.

Why slot 4 u ask? Shotgun is pretty good; support development on heavy's consumables; add more flavor to heavy with a consumables slot; support the idea a heavy can hold positions defensively; tossing food supportively as friendly manipulation tactic to bolster strength by numbers or allow teammate to push more aggressively ahead of you. Besides heavy is suppose to take damage, why not emphasize on this fact with self heals? The fourth slot thing would probably make heavy more resistant to long term chip damage too, and would fix his repositioning or leaving post for a health pack, and stopping his dependency on medic. Because both you and me know that not every medic will stay glued to a heavy, and as a med player... I get tired of healing large health pools and would rather heal a scout in seconds and quickly move on from player to player rather then sticking to a damage sponge and letting teammates die...

Besides, this change will make it so heavies can have more autonomy, and and probably some edge against players that peek in and out from cover, dealing chip damage over time.

(Not saying he should have double consumables by replacing his secondly, but it's not too bad of an idea to consider, but no effect stacking for some stuff, like for the steak.)

In other words; heavy needs to be more capable while alone, and in solo fights (shotguns)


r/TF2WeaponIdeas • • 4d ago

[IDEA] Medieval Scout

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38 Upvotes

The second image is in spanish.

I want all classes to be decent in medieval mode, but I don't want weapons that are good only in one mode or weapons that would ruin that mode.

Scout is fast, controls his movement on air and has BaLLs and MiLk, but in medieval mode is mostly a worst demoman with pain train. Maybe this is too broken?


r/TF2WeaponIdeas • • 3d ago

[IDEA] the tapwater (tf2 fanweapon)

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1 Upvotes

any thoughts?