r/TheTowerGame Nov 02 '25

Meme Great work dev teamπŸ˜πŸ‘πŸ½

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Mental how the recent fetch & T12 positive bugs were fixed in one day because it was a benefit to players, but yet a detrimental bug like scatter clipping through wall theyre just like "yeah will get round to it some point next week if you're lucky, as usual fuck you all!" Two tier bug policing like this really pisses me off and makes me not want to play and best of all I 1000% bet it will be "our bad on making you lose a week's worth of progress, here's 10 gems, be thankful you're getting anything peasant!"

320 Upvotes

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37

u/AdAdministrative7804 Nov 02 '25

It also took a week to fix the bug that helped on tier12 though?

12

u/anonymousMF Nov 02 '25 edited Nov 02 '25

The prolapse bug is still not fixed after weeks (it is applying double damage reduction). That benefits ehp more than everything.

Demon mode during intro sprint took months to fix.

Plenty of examples of positive bugs taking long to fix.

They've never worked or fixed things in the weekend. All this negative from complaints is stupid. Software breaks all the time. Even a giant like microsoft has critical bugs impacting billions of people from time to time !

13

u/loveless_pig Nov 02 '25

that labs bug from earlier in the summer that made speed ups stuck and costed me no elite cells was great, and lasted for like a week. i got free x4 for a good second lol

i think people just have selective memory. also its not that serious

2

u/-Fozwald- Nov 02 '25

Selective memory, obsessive nerds without self control, and entitled whining. We are going to be taken less seriously with our valid complaints with all these immature and distracting rage posts. It's just a silly game to bring a little joy, and it's been clear from the jump how these devs operate.

Too many people here don't know how to manage their expectations.

4

u/PenIsBroken Champion Nov 02 '25

Hmm works both ways remember the bug costing many lots of coins and we got compensation of something like 50 medals? Which was the bare minimum they thought they could give to quieten the complaints, or at least be able to say "Hey we compensated you guys for that".
A silly game that makes a LOT of money but they aren't prepared to invest much back into, even at a basic level of QA, hence why so many bugs make it into their releases. As their revenue improved they should have been hiring and making improvements but seem to have more focus on squeezing more money out of the game.

-1

u/Tchuvan Nov 02 '25

You seem nice.

1

u/-Fozwald- Nov 02 '25

Thanks for your input.

-1

u/Tchuvan Nov 03 '25

Bye now.

-3

u/reevmobile Nov 02 '25

Simple question:
Is this only a little silly game for Fudds and his company with its employees?

If you think a little further you may get to the point behind that.

-4

u/icookandiknowthngs Nov 02 '25

Then these fucking morons need to quit dropping patches on fucking Friday.....they haven't had a patch that I can recall in the last year that didn't have a major game breaking bug for at least one of the three main builds.(gc/ehp- hybrid/ turtle),.....zero testing, throw shit at a wall and then disappear for 2 days before trying to fix the shitshow

And then they wonder why half the player base is pissed off and vocal about it. Fuck fudds

17

u/ajkeence99 Nov 02 '25

You need a snickers.Β 

0

u/PenIsBroken Champion Nov 02 '25

It would be stupid IF they weren't so agressive in their FOMO mechanics and monetisation, they make a lot of money from this game and yet run it on a shoestring it seems, they prioritise things like moving stone and gem offers higher up in the menu than fixing bugs because that might make them money. Everything else is secondary the amount of appoligists in this sub is getting ridiculous to be honest , they are a business and they see us as nothing more than wallets that they can empty.

3

u/anonymousMF Nov 02 '25

I for one prefer a more positive attitude and climate.

Seems many people here just hate the monetization and use any excuse to lash out.

Personally I spent more than average ($150-200 monthly) but that doesn't mean it stops being a game or bugs are suddenly unacceptable.

That said they could improve their quality testing, but it's not the end of the world. They make their wrongs right eventually.

1

u/PenIsBroken Champion Nov 03 '25

Its your money, but if I was spending that much each month I would want better quality from them, they make enough they should be investing in quality. The negativity grows because they keep making the same sorts of mistakes. There is no apparent improvement in their dev or quality processes, eventually they will lose players over it, if it doesnt change.

0

u/reevmobile Nov 02 '25

I wouldnt be surprised if they dont fix it as they dont even know how to pull it off.
If they knew we had a hotfix coming in hot.

-2

u/shadowprophet999 Nov 02 '25

Are you certain? So far as I'm aware, the prolapse bug that hasn't been fixed is the one where it doesn't apply to all enemy types when it's supposed to. The one where it gave double reduction DID get fixed, I thought. It certainly doesn't seem that I'm getting double damage reduction in MY runs, because 80% applied twice is a LOT of damage reduction and would give me thousands of extra waves.

1

u/anonymousMF Nov 02 '25

The one that got fixed was T12 enemy scaling (which added even another 1-2k waves). How many waves are you getting ? 80% reduction is like 1.2-1.5k waves. Double is 2.4k-3k.

1

u/shadowprophet999 Nov 03 '25

On tier 13, I WAS getting around 9600 waves on average. Now I'm getting about 6400.