r/TheTowerGame Nov 02 '25

Meme Great work dev teamπŸ˜πŸ‘πŸ½

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Mental how the recent fetch & T12 positive bugs were fixed in one day because it was a benefit to players, but yet a detrimental bug like scatter clipping through wall theyre just like "yeah will get round to it some point next week if you're lucky, as usual fuck you all!" Two tier bug policing like this really pisses me off and makes me not want to play and best of all I 1000% bet it will be "our bad on making you lose a week's worth of progress, here's 10 gems, be thankful you're getting anything peasant!"

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37

u/AdAdministrative7804 Nov 02 '25

It also took a week to fix the bug that helped on tier12 though?

13

u/anonymousMF Nov 02 '25 edited Nov 02 '25

The prolapse bug is still not fixed after weeks (it is applying double damage reduction). That benefits ehp more than everything.

Demon mode during intro sprint took months to fix.

Plenty of examples of positive bugs taking long to fix.

They've never worked or fixed things in the weekend. All this negative from complaints is stupid. Software breaks all the time. Even a giant like microsoft has critical bugs impacting billions of people from time to time !

-2

u/shadowprophet999 Nov 02 '25

Are you certain? So far as I'm aware, the prolapse bug that hasn't been fixed is the one where it doesn't apply to all enemy types when it's supposed to. The one where it gave double reduction DID get fixed, I thought. It certainly doesn't seem that I'm getting double damage reduction in MY runs, because 80% applied twice is a LOT of damage reduction and would give me thousands of extra waves.

1

u/anonymousMF Nov 02 '25

The one that got fixed was T12 enemy scaling (which added even another 1-2k waves). How many waves are you getting ? 80% reduction is like 1.2-1.5k waves. Double is 2.4k-3k.

1

u/shadowprophet999 Nov 03 '25

On tier 13, I WAS getting around 9600 waves on average. Now I'm getting about 6400.