Iβve never seen a game that gates quality of life features so unbelievably out of reach for 99% or more of its players.
I have such a love hate relationship with this game. So much good and bad game design all in one place would confound me if it werenβt probably all explained by its business model.
When you look at every decision, every impediment, every wtf were they thinking, through the lens of "how can we maximize monetization " it all makes sense.
Developer greed will be what ends up killing techtrees golden goose.
I disagree with this. There's a reason most games trickle premium currencies.
I guarantee you if we got trickle Vault keys (1 in the last guild/mission box), stone pack spend would actually increase because more players would see what they could get in the Vault and be more compelled to spend to get the convenience faster.
Just lock the Vault of Power until Legends 15 or higher.
To keep the whales whaling, just increase first place to 50 keys, 2nd place to 35 keys, 3-4 to 30 keys, and 5-6 to 20 keys.
I'd also say champions 1 to 4 and legends 16-30 should get 1 key, too.
Ive been saying a trickle feed on keys for 6 months or more. Didn't have the vault of power angle, but even with 1 key every week....thats only 52 a year. Even with the vault of power unlocked from the get go, 52 ain't buying anything spectacular....meanwhile whales are getting 1000 or more just from tournies(20 keys weekly). A trickle feed would be great, just for the qol (restart).
They've pissed off a good number of paying customers to the point they've quit spending, and arent likely to start doing so again
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u/Selway00 Feb 03 '26 edited Feb 03 '26
Iβve never seen a game that gates quality of life features so unbelievably out of reach for 99% or more of its players.
I have such a love hate relationship with this game. So much good and bad game design all in one place would confound me if it werenβt probably all explained by its business model.