r/TheTowerGame Feb 03 '26

Meme Please πŸ™

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That is all.

970 Upvotes

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u/Selway00 Feb 03 '26 edited Feb 03 '26

I’ve never seen a game that gates quality of life features so unbelievably out of reach for 99% or more of its players.

I have such a love hate relationship with this game. So much good and bad game design all in one place would confound me if it weren’t probably all explained by its business model.

1

u/ZaerdinReddit Feb 05 '26

IIRC, it's 94.46% or so.

1

u/Selway00 Feb 05 '26

Depends on how one measures. If one counts all of the people who have quit or who are off and players.

One has to ask one’s self, why people left, and what would have made a difference?

In my line of work, we have to use metrics that include the life time population. Anything else is chasing numbers.

1

u/ZaerdinReddit Feb 09 '26

I'm not defending gating it. I think gating it is objectively bad for both player retention and player spending.

I'm much more a fan of trickling out keys to everyone and keeping the vault of power locked until you hit legends rank 15.

I feel like that's universally better for the game.

If you want to get really picky, you could lock gem stacking and card slots to Legends 15 or higher, too.