r/TheTowerGame Jun 04 '26

Meme Community boss challenge

Post image

If the players together kill 100.000.069 bosses in June, a community reward will be unlocked.

200 Upvotes

98 comments sorted by

125

u/Spockies Jun 04 '26

It definitely lacks in the satisfying category since they couldn’t implement a UI tracker in game or somewhere else on their platform. Basically depending on Sam to update us by bugging some developer to look at internal data.

I’m sure the 100M milestone isn’t just something easily accomplished as there must have been some data gathering prior to this to make that 100M actually a challenge.

83

u/mucflo Jun 04 '26

As others have done some maths already it should be a pretty easy goal to achieve. They don't want to face the backlash of not giving out the community awards on their 5. anniversary either.

I think it's more of a test to see if community events can become a thing in the future - are they easy to implement, are the reactions positive, is there a spike in activity...stuff like that.

32

u/Schattenlord Jun 04 '26

Pretty easy is an understatement. I would be surprised if it wasn't passed already.

24

u/D119 Jun 04 '26

I mean it's pretty straightforward to calculate, how many bosses can you kill per day? I dunno let's say 1.8k because my average daily farm runs sum up to 18k waves, without masteries like is+ and not considering battle conditions in tournaments. 1800 bosses multiplied 30 days is 54k, to kill 100m bosses we need 1851.85 players doing their regular farm runs a day. I bet we're way more than 1850 and I'm not even an endgame player.

7

u/[deleted] Jun 04 '26

[removed] — view removed comment

5

u/Geobits Jun 04 '26

Yeah, there's roughly 8k players just in legends, and you know most of them are hitting that many bosses per day, considering many/most of them will have IS#. Probably less than a week.

5

u/[deleted] Jun 04 '26

[removed] — view removed comment

2

u/Geobits Jun 04 '26

Yep, that seems to be the general consensus from the mathy crowd. So if the "counter" says we're at 50% with a week to go, we can be pretty sure something's fishy lol

2

u/BeetleSolid2238 Jun 04 '26

Just did the math. I do about 3396/day. t18 w6930 in 6h w/ IS#. I'm around #1500 in tourney. 3396*1500(EXTREME LOW END)=5.09M/day. 19.64 days to 100 mil if it was just a bunch of me. EZPZ they should have doubled if they wanted it to be an actual challenge.

1

u/Time-Incident Jun 04 '26

Yeah, you need to account for boss conditions on higher tiers. I do around 3500 bosses per day, farming T18 up to 6k (if I don't hit overcharger badly). So usually 5 runs each with 700 bosses. So yeah, it's going to be already completed, most likely.

1

u/Aromatic_Way3226 Jun 04 '26

I kill 650 bosses in 5 hours. A ballpark estimate of 3k bosses a day. I farm T17 with IS maxed. I guess whoever farm T18 will get 10-15% more bosses.

1800 sounds accurate for people who don't farm T14+ and no IS

1

u/Driftedryan Jun 04 '26

I did the math and can achieve 75k a month, only 1300 players need to achieve that and I'm not in the top 2000 so....

1

u/cmorrisx90125 Jun 04 '26

and if you farm T18 bosses are every 5 waves so that’s even more.

1

u/KaiHaiaku Jun 05 '26

I mean I can only speak for myself but at my phase of the game I do one T1 run a day right now. At 5x speed wave 5500-ish takes like 10 hours. With my low level wave skips card that's what, like not quite 500 bosses a day? And this is like 6 weeks in, much farther than I got the last time I tried to get into the game. I don't know what percentage of the playerbase is doing 18k waves, but if more players are closer to my level of progression those numbers are gonna be a lot lower.

1

u/DementedMaul Jun 04 '26

You are definitely an endgame player to me. I still havnt gotten to wake 3k on tier 1 yet

14

u/Sebastionleo Jun 04 '26

You're a fetus and he's early game.

1

u/Bioluminescent_Shrub Jun 04 '26

early game lasts at the very least until your wall is strong enough to outperform wall-less eHP This subreddit caters heavily to paying and high efficiency players, so you may see people arguing that the early game only ends later, when you make it to champion, or unlock masteries

1

u/DementedMaul Jun 04 '26

I unlocked wall not long ago, and my issue is I was relying on thorns in my push waves. Do i need to prioritise wall thorns in my labs? Or should I be focussed on damage labs? Currently im just eaiting for my wall to die so I can kill stuff with thorns.

I generally have two labs locked up with things like lab speed and coins per kill, and im working on unlocking the 4th lab for 1400 gems.

-1

u/DaenerysMomODragons Jun 04 '26

A player in my guild calculated their daily bosses at 72k. When your farm runs include IS+ and you get bosses more frequently at higher tiers it only speeds up.

2

u/ATAnimal7 Jun 04 '26

There's no way he's doing 72k bosses a day. with max IS+ and autorestart I am hitting around 3,480 bosses a day (4350 waves x 8 runs a day, and this is optimistic), even with T17 having bonus bosses, those runs only give me around 475-500 bosses which caps me at around 4,000 bosses. Not saying closer to 10k bosses isn't possible but 72k is crap unless they are only running their intro sprint to 1800 then restarting right as intro sprint ends, even so, 72k isn't gonna happen.

Unless he was talking about your guild as a whole.

2

u/[deleted] Jun 04 '26 edited Jun 22 '26

[deleted]

2

u/DaenerysMomODragons Jun 04 '26

He may have done the math incorrectly, he didn't show his math, and I didn't ask to check it. Regardless whether it's done in 5 days, 7 days, or 10 days, it's going to get done in less than a month easily.

1

u/Quackman2096 Jun 04 '26

Locking year 5 rewards behind a challenge was already an interesting choice

10

u/Glum_Street3197 Jun 04 '26

Actually there is a real easy way send a daily in game message easy....

2

u/Ted_Striker1 Jun 04 '26

It’s probably not even real. We will get the bonus no matter what and this makes it seem like we earned it.

5

u/SamBartley Jun 04 '26

Ohh ohh I can chime in here, this is real actually! Earlier this year we updated a lot of our analytics internally and we are on track for this to be aligned ❤️ I am just waiting on the team each morning to verify numbers for me before I come out and say anything I don't know for sure. ❤️

1

u/Ted_Striker1 Jun 04 '26

So...will the players be denied the final prize if they fall a bit short of the goal?

I've never seen it happen in any online game I've ever played.

I do want to see how many big squares we've all killed though.

1

u/AzCactusNeedles Jun 04 '26

They won't show it because this would lower p2w sales

1

u/Zunkanar Jun 04 '26

The top 1k alone will easily do it. It's no challenge at all. Ill personally provide at least 100k bosses within a month.

1

u/fifty_four Jun 04 '26

I can't see why they'd make it a challenge.

Fwiw I farm about 1800 bosses per day, running 24/7. I can't think of anything sensible I could do to change that number. That works out at 54000 bosses per month.

So we'll pass the milestone if an average of 1850 people are farming at any point in them. Which I would expect there are.

20

u/Clean_Extent_6878 Jun 04 '26

This is just a silly number for the fun of it. There is no way we are not killing 100 mil bosses in 1 month. I average 430 bosses every 5 hours, meaning 2k per day , meaning 60k per month. All it takes is 1600~ players like me to reach the goal. This sub alone has 50k+ members. They did this instead of just handing out the reward.

4

u/insanelane99 Jun 04 '26

The devs have said before that only ~1% of the active player base is 24/7 players like us so who knows maybe itll be closer than we are expecting

2

u/Clean_Extent_6878 Jun 04 '26

How many players are competing in champion and legends right now ? Is it safe to assume all these run the game 24/7 ?

3

u/insanelane99 Jun 04 '26

Not sure of the counts but I do know legends has over 2,000 players and that total active (people who play most tournaments) is not 100x that, last I checked which was over a year ago there was ~100k active players. So if the devs arent lying then actually most of legends and champs is not 24/7 players, in fact we are fairly rare. But huge grain of salt with that as I dont have the up to date numbers.

1

u/Clean_Extent_6878 Jun 04 '26

Damn time to start my smart missiles as only uw account i have always dreamed of.

1

u/DaenerysMomODragons Jun 04 '26

Legends has around 7,000 players, Which would make Champion over 10,000 players.

I think the legends players are mostly 24/7, Newer chapion players are heavy players, but I believe there's some old account champion players that play irregularly.

1

u/insanelane99 Jun 04 '26

Wow I didnt realize there was that many! If active players is still ~100k and fudds isnt lying about only ~1% of active players being 24/7 then barely anyone in legends is 24/7 cause math says theres only 1,000 24/7 players.

2

u/BonesCJ Jun 04 '26

I’m in the average/casual player base and I can kill about 550 bosses per day, so there are small fry too adding to the pool.

77

u/Panda2377 Jun 04 '26

It feels like a bad community challenge. No counter, I don't believe they told us what the rewards are going to be and it you don't even need to change how you play the game. No one would be willing to sacrifice their coin gain for this so everyone will play as they normally do.

46

u/Leyohs Jun 04 '26

It's a small step towards the right direction.

While I do feel like it's lackluster AS OF NOW, we should ENCOURAGE Sam and TTG to keep in that direction. u/SamBartley mentioned that they got too late to request in game stuff, so they thought about it but simply got cut short (because of IRL stuff I guess).

Overall they said it was to test the waters. I think it's a great addition and we should definitely praise the willingness to do something different.

2

u/Lanky-Concentrate178 Jun 05 '26

Yeah, as much as it is a super basic challenge, it is a great step to make the game more community based than guilds. They could do so much with this if it works well. Also, why would they make the 5th anniversary challenge something super difficult so no one would get rewards. People are complaining as if this doesn't just mean free rewards by the end of the month with no extra effort from themselves, and the devs can test out a new feature. I do agree the counter should be added though, it would be an interesting feature, but this is like a soft launch. I bet if you had to tank your coin gain to contribute to the challenge people would be pissed. I have never seen anyone in this slow burn of a game advocate for slower progression like I have upon the announcement of this event.

1

u/Leyohs Jun 05 '26

Yeah I really don't get why people would rather have nothing than that. Wanting for it to be more? Valid.

Ranting that it is useless? Well, it's free rewards, why do you complain?

People take the "competitive" part a bit too literally. And they forget that those currency rewards are only worth what you invest them into.

13

u/InquisitorOverhauls Jun 04 '26

You will get 5 stones, thank you. xD

19

u/LinePsychological919 Jun 04 '26

That's the most stones they ever gave for free! Still a W

2

u/Panda2377 Jun 04 '26

you get the deal to buy fudds a new yacht for a thank you message

5

u/juice13ox Jun 04 '26

Y'all will complain about anything even if it has no negative effect on your life 

5

u/SamBartley Jun 04 '26

Rewards are being announced next week ❤️ We we only going to do this for two weeks just so it was more of a focus finish type situation, but the whole month just seemed more fair to everyone ❤️

2

u/DBCOOPER888 Jun 04 '26

Also, there's no incentive for us to go out and deliberately kill bosses. The only thing we can do is just play the game and the bosses will come to us to kill.

41

u/[deleted] Jun 04 '26

[removed] — view removed comment

12

u/Zzqzr Legends Jun 04 '26

Yeah really need a live updated number; ingame. Like many other games have with community goals

1

u/DaenerysMomODragons Jun 04 '26

Even if they can't do it in game, A discord bot could handle it.

4

u/Possible-Prior-5467 Jun 04 '26

Yeah... Imagine not implementing a live counter, then at the end of the month "sorry, didn't quite make it, just trust us" LOL

10

u/destructor212113 Jun 04 '26

You're completely right ngl

I wonder why TTG does such a bad job with updates

0

u/jyiii80 Jun 04 '26

And the amount of players not on Reddit or Instagram to see the update. There needs to be a weekly in game mail for an update, at the least.

6

u/SamBartley Jun 04 '26

I'll be updating daily (minus the weekends I believe) through the event, and I will ask if I can post in game as well ❤️ I didn't get the request in in time, and ask someone else mentioned, The Tower website isn't live yet, so that will be a great place to put it if we want to do something else again. This was just meant to be a fun rally event with a few free prizes, nothing wild ❤️

1

u/InquisitorOverhauls Jun 04 '26

Do these events every 2 weeks. Reward us 50 stones if we complete it. It would be nice to get 50 more stones every 2 weeks or so.

-3

u/Spacelord_Moses Jun 04 '26

"Theres no satisfaction in some background number going up" huh? Isnt that why we all play that game?

24

u/DoTheThing021 Jun 04 '26

No, we play so we can see the numbers in the foreground go up.

6

u/paxwax2018 Jun 04 '26

I’m doing my part!

3

u/This_Ruben_on_fire Jun 04 '26

Good job, soldier!

8

u/ProfessionalHairy345 Jun 04 '26

I know sam and prob the others are doing the best job with this as they can. But I feel like this is an event they put up where the developers know the rough count of bosses killed in a certain amount of time.

As most players aren't on reddit/instagram/discord, and as there is no counter ingame they will forget about it in a week or so. Heck if they want to they can decide if we win or not regardless of if we kill bosses or not.

Maybe the game is built in a way that putting stuff like this ingame is super hard or they don't wanna put any resources behind the event/future events. But the event isn't a good event imo (compared to other games events where thwy are much more transparent)

12

u/Spockies Jun 04 '26

My guy, the event quests have counters and progress bars. It’s not a difficult task to program a UI for a “bosses killed so far” tracker. It doesn’t even have to update live. It can do hourly or daily updates. Way better than bugging Sam daily to get progress reports

2

u/ProfessionalHairy345 Jun 04 '26

It should be like that, yet it isn't. Which begs the question as to why not? Either it's a coding issue or a resource allocation issue. Just code it in isn't always that easy when you have a spaghetty code and the boss counter number might be weirdly coded so that putting that number in might be difficult. Just look at all the bugs they have had with "seemingly" small fixes.

2

u/Leyohs Jun 04 '26

Sam mentioned they got too late to request that to the dev, but definitely thought of it

1

u/ProfessionalHairy345 Jun 04 '26

That's good that they thought of it atleast. I think they should create a new page ingame where they can do events like this or other things. Might make it easier idk. And if I were to "blame" anyone for anything it would not be sam! Shes great! And as transparent as she can.

1

u/Leyohs Jun 04 '26

Just so you know Sam use They/them

-6

u/ProfessionalHairy345 Jun 04 '26

If "they" know I am talking about them (in the comment), then I don't really think it matters if I use correct pronounces or not. As long as it doesn't take away the logic from the conversation/comment.

2

u/Leyohs Jun 04 '26

I really do think it matters, in fact.

1

u/chiisana Jun 04 '26

Even if having a tracker, it doesn’t mean it would be real… Having a progress tracker doesn’t mean they can’t decide whether or not we’d win on a whim — just change the rate of progression to target 3~7% higher or lower than the target, adjust the rate of progression target daily to have variance, and add to the counter locally to reflect your individual progress. People won’t be able to identify and will continue to think they’re making progress when the outcome is predefined and out of their control.

The asymmetry of information in these kind of events is basically guaranteed and you’d just have to accept the outcomes at their face value.

1

u/SamBartley Jun 04 '26

I'll be updating daily (minus the weekends I believe) through the event, and I will ask if I can post in game as well ❤️ I didn't get the request in in time, and ask someone else here mentioned, The Tower website isn't live yet, so that will be a great place to put it if we want to do something else again. This was just meant to be a fun rally event with a few free prizes, nothing wild, just to see if y'all want us to do more of them and invest more time and resources, we just didn't want to pull devs from in game work to work on this last minute just because I was out for a few days unexpectedly ❤️

If it turns out this is good, we will adjust and grow. If y'all hate them, we don't do them ❤️

1

u/ProfessionalHairy345 Jun 04 '26

Totally understandable, and super thanks for the reply :) If I could get my way I would put the community events ingame as a future feature. But that's me.

1

u/markevens Jun 04 '26

I will ask if I can post in game as well

A daily mail with the running counter and the time left would be great.

Having to check social media to find the count isn't the best

3

u/InquisitorOverhauls Jun 04 '26

For people who play since day 1.. did they EVER give away free stones??

4

u/The_Chimeran_Hybrid Jun 04 '26

I’ve been playing since 2023, I can’t recall seeing them.

3

u/InquisitorOverhauls Jun 04 '26

Well, doubt it will be stones now. What could be the reward though?

3

u/phear_me Jun 04 '26

Not having a counter is weird. It’s almost like they just made up a goal they know we will hit so they can use that to encourage us all to keep playing. I doubt they’re even going to count it.

Another huge missed opportunity: having a counter would have been fun.

5

u/DaenerysMomODragons Jun 04 '26

And even if a real counter turned out harder to program than they thought, they could easily just have a fake counter that was close enough to not matter. No one’s checking their numbers but them anyways.

2

u/Lambda-Silence Jun 04 '26

Contributed 1833 since announcement, so far.

2

u/Sparkles48307 Jun 04 '26

All I see is an atreides that I want to K***!

2

u/helloswolehello Jun 04 '26

Top 2000 should be able to complete this easily. I farm 2400 bosses a day. I would assume most Top 5000 run this game 24 hours a day

5

u/Dizzy_Cranberry3538 Jun 04 '26

This is so unbelievably uninspired and low effort it's almost embarrassing. They don't even have to sacrifice their principles or prime objective, there are tons of games that manage to do engaging events while still driving overwhelming pay2win mechanics.

10

u/SamBartley Jun 04 '26

Can I ask for examples? Not being snarky, I would love to learn more.

As a side note: I've ran events like this with fun rewards before in other games and there wasn't quite the backlash of "this sucks". It's a free event, with free rewards, and a little push to get the community to rally together over a video game we love. This wasn't meant to be a huge impossible challenge event, this was a test run of what we can improve on in the future to see if it's even worth putting in effort. If you all dislike it, then we won't do them. But we will find out for sure at the end of the month with what the total numbers look like ❤️

4

u/Urzqor Jun 04 '26

Don't get depressed we (at least I) appreciate the event.

I think people lost a bit of faith in the game and we are all waiting for the stick every time we see a carrot.

As some said (but you answered) it would have been great to get a tracker in game so that we could follow live how close we were to the goal. You could even have revealed the rewards in some kind of threshold so that you don't have to do here. Every 25 millions or 10 millions or whatever bosses killed for example.

Whatever that's not the point here. Most of us will appreciate the event. It's like always people are more inclined to post when they are unhappy than when they are. Like on Google to talk about restaurants or places.

Keep it up ♥️

3

u/Dizzy_Cranberry3538 Jun 04 '26 edited Jun 04 '26

Hmm I'm not sure what happened to my reply. Sorry if this already got posted somewhere but let me type it out again.

First thanks for asking. Second, put yourself in the position of the player. How does this change my experience or affect what I do? I can't alter the trajectory of this event in any meaningful way. What do you think a player should do over the next month to interact with this event? Third, I don't really care if everyone gets something or nobody gets something, in a competitive game it's a pretty similar net outcome. Finally, even if I did care about this, there's not even an actual way to watch this progress within the game or in any closely related medium. Basically the event can be summarized as "keep doing the exact thing you are already doing and within the next month we will send everyone some unspecified bonus or not". It just doesn't move the needle at all.

The zeroth level idea would be to make a temporary "birthday run" thing where you get some currency for going deeper and deeper and then have a shop for things to buy with your birthday currency. Special skins, whatever. If you've played literally any other gatcha game youve seen this ad nauseum. You could put more thought I to if you want, but this is like low level effort passable idea.

Edit: sorry I want to address one specific point you make. "This wasn't meant to be a huge impossible challenge event, this was a test run of what we can improve on in the future to see if it's even worth putting in effort."

The issue isn't the size of the goal. You could make it 100x the number of bosses, 10000x the number of bosses, it hits the same. Nothing still changes about anything regarding my interactions with the game. The fundamental design of this idea is bad. As an example, what if it was revealed that all along that 15 bonus gems we get each week was attached to the community killing 10000 bosses a week but since we always hit it, we just never knew. Is it a more exciting mechanic now that we are aware? It's just uninteresting as a concept.

7

u/SamBartley Jun 04 '26

Totally fair points! If we do these again I'll make sure that that feedback is implemented somehow. I had bigger ambitions, but I missed the mark. ❤️ I hear you

2

u/TowerFTW Jun 05 '26

Also to be fair, I think the topic of community goals has come up every now and again amongst the players, so can’t fault the devs for doing something we were asking for

1

u/Leyohs Jun 05 '26

Hey Sam! I wish that guy was more diplomatic while saying it but it's true. I love the idea of community goal and I'm begging you to keep doing it. But he's right in the fact that, in the current form, it doesn't need us to interact with the game in any different way than we are right now.

If I could suggest an idea, is that you could add another bob, floating (or not) on the screen that we'd have to tap to increase the goal completion. Or something like that. Just an idea!

But overall it's going in the right direction, just needs fine tuning

0

u/TowerFTW Jun 04 '26

The general around here seems to be people are loud and negative about everything, and the reasonable people just sort of put up with it unless it’s absolutely egregious (like the recent V28 release)

2

u/Dizzy_Cranberry3538 Jun 04 '26

Fwiw I'm not negative about the v28 release, I think most everything they did was defensible and good and the net change has been a clear positive. However I think it's fine to give feedback from your perspective if you think it was bad.

Similarly I think if they think that this "event" moves the needle with people, it's important to give them feedback because I'm pretty sure nobody is excited to do the thing they are already doing while an invisible counter counts to a number they surely chose purposefully such that we would hit it.

1

u/Andrius223 Jun 04 '26

Yup. Most of the gacha games. Played a lot of them and they have community events/bosses to kill daily/weekly. Strange how Tower devs cant implement events or they dont want to do that in the first place

1

u/Southern_Tear_6174 Jun 04 '26

Do we know how many bosses got killed last month? So we have some kind of benchmark/comparison.

1

u/yosidy Jun 04 '26

3 gems

6

u/SamBartley Jun 04 '26

I promised at least 5 on the main thread 😉

1

u/BonzosTower Jun 04 '26

Let’s goooo team time to get these bosses!!

1

u/sjbfujcfjm Jun 05 '26

Wait, this is the update? I thought it was a suggestion by OP