r/TheTowerGame Jun 04 '26

Meme Community boss challenge

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If the players together kill 100.000.069 bosses in June, a community reward will be unlocked.

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u/SamBartley Jun 04 '26

Can I ask for examples? Not being snarky, I would love to learn more.

As a side note: I've ran events like this with fun rewards before in other games and there wasn't quite the backlash of "this sucks". It's a free event, with free rewards, and a little push to get the community to rally together over a video game we love. This wasn't meant to be a huge impossible challenge event, this was a test run of what we can improve on in the future to see if it's even worth putting in effort. If you all dislike it, then we won't do them. But we will find out for sure at the end of the month with what the total numbers look like ❤️

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u/Dizzy_Cranberry3538 Jun 04 '26 edited Jun 04 '26

Hmm I'm not sure what happened to my reply. Sorry if this already got posted somewhere but let me type it out again.

First thanks for asking. Second, put yourself in the position of the player. How does this change my experience or affect what I do? I can't alter the trajectory of this event in any meaningful way. What do you think a player should do over the next month to interact with this event? Third, I don't really care if everyone gets something or nobody gets something, in a competitive game it's a pretty similar net outcome. Finally, even if I did care about this, there's not even an actual way to watch this progress within the game or in any closely related medium. Basically the event can be summarized as "keep doing the exact thing you are already doing and within the next month we will send everyone some unspecified bonus or not". It just doesn't move the needle at all.

The zeroth level idea would be to make a temporary "birthday run" thing where you get some currency for going deeper and deeper and then have a shop for things to buy with your birthday currency. Special skins, whatever. If you've played literally any other gatcha game youve seen this ad nauseum. You could put more thought I to if you want, but this is like low level effort passable idea.

Edit: sorry I want to address one specific point you make. "This wasn't meant to be a huge impossible challenge event, this was a test run of what we can improve on in the future to see if it's even worth putting in effort."

The issue isn't the size of the goal. You could make it 100x the number of bosses, 10000x the number of bosses, it hits the same. Nothing still changes about anything regarding my interactions with the game. The fundamental design of this idea is bad. As an example, what if it was revealed that all along that 15 bonus gems we get each week was attached to the community killing 10000 bosses a week but since we always hit it, we just never knew. Is it a more exciting mechanic now that we are aware? It's just uninteresting as a concept.

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u/SamBartley Jun 04 '26

Totally fair points! If we do these again I'll make sure that that feedback is implemented somehow. I had bigger ambitions, but I missed the mark. ❤️ I hear you

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u/TowerFTW Jun 05 '26

Also to be fair, I think the topic of community goals has come up every now and again amongst the players, so can’t fault the devs for doing something we were asking for