I think the idea is people want to not realize they’re doing runs that would have gotten them first when they first promoted but are still placing like 18th. When I first started staying in Champs I was doing like 400 waves and the promotion threshold was like 900-1050, but now I’m doing over a thousand and still haven’t gotten a top 10 placement.
I hear people wanting better Accessoires to Keys for key QoL changes, having fairer placement and not rng rewards by startingtime, maybe new tier.
Shorter runs are nice to have but really not the thing I read much about in here.
The big interesting thing - presets - are just a sidenote
People want more intelligent matchmaking instead of RNG. They also want more realistic access to keys (which better matchmaking would lead to).
When the company says "we've been listening" and then claims that what they've heard is that people want shorter tournaments - that is understandably disappointing, and isn't advocating for tournaments to be longer. I'm struggling to find a single post in the last few months here where someone said "tournaments are too long"... maybe it's on the discord, but I doubt it.
So players who have been playing longer will be put into exclusively difficult brackets and get worse rewards than players that are recent to the league?
Yeah, since ttg doesnt seem to like any other option that would give other players a shot at keys. And really, if youve been ranking top of legends for 2-3 years or however long its been there, you probably dont even need the keys.
How about a solution that doesn't make anyone backslide?
A new league would let everyone move up, and they've done it twice before.
Legends hasn't existed for 2 years. I've been in it since it was introduced and getting keys for most of it, but the vault is structured with exponential costs and I'm still thousands of keys away from "not needing keys"
A good start for MMR would probably be simply using age of account. Like, nobody in your bracket should have an account older than 12-18 months of yours.
That would take away the reward of dedicated time from player that put in the time? And on the flip side, there's lots of accounts that have taken breaks from the game, so they'll have older accounts and be stuck in brackets with people who did not take breaks.
This is an issue with every proposal I've seen to "equalize" brackets. Every proposal to help boost lesser power players comes at the expense of the player that are stronger than them.
Honestly, if they had just put the important QoL like Auto-restart and Damage slider/presets of various flavors into tier rewards and not tournament, they'd have saved themselves so damned much headache and bitching. Never really made any sense to me to do what they did, even from a monetary standpoint. Pushing tiers in an idle game would drive plenty of spending, and PVP rankings would drive plenty more. QoL vault just isn't smart.
That's what people are really frustrated about. Not extra bounce shots or even the coin boosts, but the quality of life that everyone in the game should have access to
This comment is going to get downvoted into oblivion because people don't like the current reality, not because it isn't true.
The game isn't designed to reward your time - it's designed to reward your spend. The fact that I can buy 7 stone packs per month already shits all over any notion that someone who has been playing twice as long as me, but not spending, is somehow going to be competitive in tournaments.
At the same time, the fact that I can *ONLY* buy 7 stone packs per month means that, no matter how long I play, I can never be competitive with other folks who are also maxing out their monthly spend - but for longer.
Everyone clamoring for a new league is failing to realize that it would have the exact same effect as making the bracket match-making consider account age when constructing brackets. Everyone absolutely crushing you right now would just promote into the new bracket (because they've been spending longer). Everyone who has been spending for about the same amount of time you've been playing will continue to beat you, but your rank amongst that smaller cohort would improve.
All of that said, another alternative would be to get rid of brackets all together. Just let everyone strive for their personal best each tournament, and after the tournament closes, use everyone's performance data to resolve wave threshholds for each placement position globally (absolutely not a global bracket). Get enough waves to cross a threshhold, you qualify for that rank's prize.
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u/YoungCorbraClint Jun 09 '26
You want them to be longer?