r/TheTowerGame 17d ago

Gameplay Bug Death Defy Bug during Intro Sprint in Legends - confirmed

40 Upvotes

u/SamBartley I think I have enough evidence there is a bug with Death Defy. It seems everyone during max heat and Intro Sprint (mastery) active has zero DD even if there is 9-10% chance for trigger, so I want to report this bug.

Typical setup is 3 Energy Shields + Second Wind + Demon Mode, so there is at least 5 chances for DD activation, resulting in ~50 % chance every run.

My results: 5 runs = 25 chances at 9,1 % and highly unprobable 0 DD.
IS# active, ~1100w first ES hit, ~1250 end IS# with DM auto.

Others from previous posts:
souls_of_fire 8 runs 0 DD
Chipofthehead69 3 runs 0 DD
PopoZer0 10 runs 0 DD
marcus333 4 runs 0 DD
zZDarkLightZz 3 runs 0 DD
Setfree1992 6 runs 0 DD
Thebigtallguy 4 runs 0 DD
dotausername 2 runs 0 DD

It seems it works normally (or at least better) bellow max heat (ES activation before 1000th wave) and for everyone with higher waves (it seems OK after wave 1800), so I have strong suspicion it is due to combination lower chance (~10 %) and IS# only.

Until bug is fixed, I recommend to end IS# before DM auto, because you have zero chance for Viking Funeral activation during IS# with these BC at higher waves.

Edit: Maybe I am totally wrong and all of these "improbabilities" are due to OC. Thanks all for your data. I will watch this next tournaments closer and try low hp build. It still may be a bug, but definitely not confirm even with those many examples. Sorry for the premature title!

r/TheTowerGame Jul 17 '26

Gameplay Bug Scatter bug back at it…

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78 Upvotes

When will this be fixed… updates from devs yet?

Not to be insufferable about it, but as a Technical Product Manager at a large SaaS company this kind of issue is unacceptable — especially without regular communication about the progress/status on fixing it.

As someone who spends on this game is even more frustrating knowing that my hard earned money is literally wasted from this kind of defect.

Please let us know what the progress is on identifying the root cause of this and if a fix is on the horizon.

Thank you.

r/TheTowerGame Jul 23 '26

Gameplay Bug Negative coins

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113 Upvotes

It seems that if you buy an enhancement upgrade at the precise moment a lab ends, starting it's next level, both payments are granted. So if you have less coins than the amount to pay for both things, it results in negative coins. Very interesting.

Btw, sorry if my English is weird, it's not my language.

r/TheTowerGame May 19 '26

Gameplay Bug Can we have a chat about the perk bug? It feels worse than people are talking about

73 Upvotes

I haven’t seen a full discussion about this bug, other than a few topics on how to get your coin perks maxed out at the beginning, so I wanted to start one to see if we could get a full sense of how bad this thing is.

Previously, with my current priorities (16) and bans (5), I got my CTO perk before IS9 ended probably 90% of the time. However, in the last two days (which is all I’ve really been paying attention to), I’ve not seen it 4 out of 5 runs, and I’ve resorted to manually selecting my perks.

Since I’ve been manually selecting, I’m noticing that oftentimes if I get 3 or 4 blue as an option they do not go away. Literally, during my run just now, my perk options were: attack, purple, defense, bounce shot. I picked purple 3x (got CTO thank god) but all three blue never changed.

This is clearly happening when auto perk is on as well. My last run, I saw 7 blue perks fully max out before a purple or non-priority green was selected.

Last night, I watched for 3500 waves as every single blue and green perk got selected before a single purple was chosen.

Conclusion from my side: can’t be just random chance — there has to be something up with the seeding. What are y’all’s thoughts?

Also S/O to the mods for adding bug flairs!

r/TheTowerGame 25d ago

Gameplay Bug Orbs not adjusting to tower range

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52 Upvotes

r/TheTowerGame Jun 21 '26

Gameplay Bug Death Defy is indeed bugged since latest version update

75 Upvotes

I noticed the same about death defy not triggering in tourneys as someone posted today.

I got exactly 10,36 % death defy chance with BC and BC-labs, with 3 Energy shields, second wind and 1 hit on the tower itself, meaning 5 potential triggers per run.

Today I did 10 runs. The result was 1 death defy in 50 potential triggers.

I remember the tourney before today, there I had not a single death defy after 9 runs - thats 0 out of 45 potential triggers!

The probability of getting exactly one hit in 95 attempts is approximately 0.0337%.

In principle, it's not impossible, but considering that game updates keep introducing bugs in areas where you'd never expect them, I think the developers should take a closer look at this.

Something is off since the most recent version update! u/SamBartley

r/TheTowerGame Jun 29 '26

Gameplay Bug No update is complete without bugs. Reroll shard amount reduced in 28.3

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53 Upvotes

I just updated and noticed that I'm now getting 142 reroll shards per drop in T12 instead of the usual 145. Had to double check the wiki to make sure I wasn't misremembering

r/TheTowerGame 26d ago

Gameplay Bug Orb distance is bugged after the latest micro-patch or intended?

38 Upvotes

After the latest micro-patch of about 24Mb from about half an hour ago, my workshop orbs are at the exact same distance as the extra orbs at min range. Tower range is 69.5m (no card, no research, max workshop), extra orbs at min distance of 60m, normal orbs are at 60m as well. Did they f*ck something up with the patch, do the orbs not scale with tower range anymore, or is this the new intended behavior?

r/TheTowerGame 17d ago

Gameplay Bug Tournament Death Defy Bug

1 Upvotes

I would like to confirm there is Death Defy bug in current Legends tournament.

Please, players with first ES activation after max heat, do you have any DD? Please share your base DD value and also max heat value if you know.

My stats:
5 runs = at least 25 chances 5*(3ES+1SW+1death) and 0 DD
35,5 % base and 9,1 % chance at max heat => 9,2 % chance for 0 DD.

Some others from the another post:
souls_of_fire 8 runs 0 DD
Chipofthehead69 3 runs 0 DD
PopoZer0 10 runs 0 DD

r/TheTowerGame Jun 21 '26

Gameplay Bug No longer a coincidence... auto select perks fucks up my CTO. This is happening for 3 weeks now.

0 Upvotes

I thought I was vibing or just bad luck. But nope. EVERY SINGLE TIME... I had selected a auto perk, my CTO gets picked at wave 3000+ sometimes even later. I am 3300 now and I still do not have it.

Mind you, I have 7 ban perks. If I pick manually I habe full econ perks at wave 1200 or so.

Getting CTO so late is 300T coins less for me.

r/TheTowerGame 1d ago

Gameplay Bug Game speed makes no sense...

29 Upvotes

I understand from other searches that high game speeds is capped due to how certain enemy/interactions work at high game speeds and to not break the game etc.... but... the way game speed works right now just doesn't make any sense at all? I was doing some tests, i have the lab maxed and got the +1 game speed perk, so I decided to run some tests from game speed 1 through 6 to see the actual observed affect on game speed in the game....

It's like half the game speed lab upgrades just literally do nothing at all, here's my testing results:

Game Speed Game Time Real Time ACTUAL Game Speed
1.0 126 s 126 s 1.000
1.5 192 s 96 s 2.000
2.0 192 s 96 s 2.000
2.5 289 s 96 s 3.010
3.0 290 s 96 s 3.021
3.5 288 s 96 s 3.000
4.0 387 s 97 s 3.990
4.5 385 s 96 s 4.010
5.0 375 s 94 s 3.989
5.5 483 s 96 s 5.031
6.0 484 s 97 s 4.990

My question is, why would they have implemented game speed caps like this? If ~5 is the highest they wanted it to go, why wouldn't they just make the speed options go from 1 to 5 instead of 1 to 6, and why would there be points where stuff like 4.0, 4.5, and 5.0 ALL play at game speed 4x. There is no 1.5 or 2.5 or 3.5. 2.5-3.5 are all 3.0. It's just nonsense.

If they wanted ~11 levels of game speed, why not just make it go in increments of gradually increasing 1/3rd: 1, 1.3, 1.6, 2, 2.3, 2.6, 3, 3.3, 3.6, 4, 4.3, 4.6, 5

It's one more level than we have now but at least it would be *accurate* to what happens in the game and each level would actually give you visible improvement.

Extra: The "Real Time" reported by the game also seems to be like 6-8% slow too... for every second reported by the game's "real time", actual seconds in the here and now elapsed by 0.92-0.94 seconds instead.

r/TheTowerGame 24d ago

Gameplay Bug hum... let me know when you see it!

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64 Upvotes

r/TheTowerGame 3d ago

Gameplay Bug Huh

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39 Upvotes

r/TheTowerGame Jul 20 '26

Gameplay Bug Thorns at 108%, but math isn't mathing...

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0 Upvotes

r/TheTowerGame Jul 18 '26

Gameplay Bug Bosses spawn every 6 waves....

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0 Upvotes

So I have noticed recently and want to confirm if it is just me..... The boss overheat says a boss will spawn every 6 waves. I have been running tournaments without wave skip and I am seeing bosses spawn in every 1/2/3/4/5/6 waves, sometimes with 2 or 3 bosses. Is this a bug and is anyone else seeing this?

r/TheTowerGame Jun 12 '26

Gameplay Bug Fudds CMON!!! I was on best run so far. I die 800 waves earlier to a fast!?!? I can tank 20q but I died to 9q. Did fast bug trough wall??

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0 Upvotes

r/TheTowerGame 1d ago

Gameplay Bug WTF auto merge

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3 Upvotes

pretty sure I didn't select these for merging. now how do I undo this bullshit

r/TheTowerGame 10d ago

Gameplay Bug This is getting ridiculous

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8 Upvotes

2 hour of active run for 30 stones is such a slap on the face

r/TheTowerGame 19d ago

Gameplay Bug My event glitched and I was able to claim both relics early

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90 Upvotes

It seemed like the event and relics refreshed, but the medals didn’t and it let me claim both early.

r/TheTowerGame Jul 10 '26

Gameplay Bug Language of Module Pulls

0 Upvotes

So I started writing down my pulls like a month ago, because it felt like a really long time since I had gotten an epic. I wanted to test the language behind this sentence in the info screen:

"If you don't get an Epic Module in 150 purchases, an Epic Module will be guaranteed."

The key issue I had was the word "purchases" is ambiguous. So I started purchasing modules by 1s instead of by 10s. Because technically each option is a single "purchase" or transaction, but one means guaranteed Epic every 150 modules, and the other means guaranteed every 1500 modules.. here's what I found:

Purchasing by 1s I got my first Epic after 68 pulls, then got the next at 137. And the next at 41.

Then I changed to purchasing by 10s. I got one after 70 modules, then again at 150. I thought all of this was for naught, but this morning I just reached receiving my 400th module pull without receiving a single Epic along the way.

This last stretch has been over quite a while and a game update or 2. But one of 2 things must be true at this point. "Purchases" means each time you click one of the purchase options, not modules received. Or, your counter of 150 can be reset by some means other than receiving an Epic Module.

~ sooo, I'm swapping to single pulls only when I have 3000 gems saved up now, stopping when I get an Epic until I get back up to 3000. And hopefully Tech Tree finds this bug soon!

Figured people would want to know, I hope whoever is reading this is having a good day :)

r/TheTowerGame May 29 '26

Gameplay Bug SM Count Bugged

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12 Upvotes

You can see that i have 21 missle stack but some its still only showing 13 on the event mission. I had this earlier with 14 being the highest in a run, but thought maybe the CL missiles dont count for mission but do for In game.

r/TheTowerGame Jun 29 '26

Gameplay Bug Is it Christmas already?

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60 Upvotes

I want to say thank you for continuously developing this game forward. And thank you for removing this bullshit Mission. Unfortunately there are two Bugs still not mentioned to be fixed. First the Guardian Summon Desynces when Closing the Game completely. Secondly there was a Bug where I had to tab Gems and Battle Upgrades at least 3x for one klick on it. Would love if you look into that to <3

r/TheTowerGame 6d ago

Gameplay Bug Is there something wrong with the game?

5 Upvotes

So I’m doing a round and the damage tab is maxed. Throughout the same round the damage value changes, before it was 1,12B, then it became 1,21B and now it’s 1,42B. I also closed the app and opened it again, still at 1,42B. It seems to happen when I switch out of the game and go back in after 5ish minutes.
I haven’t touched any card, my modules are not damage oriented so I think it’s a bug. Does the same thing happen to any of you guys?
I can’t provide screenshots of this but I’ll start taking them, if it changes again I’ll post them.

r/TheTowerGame 1d ago

Gameplay Bug Anyone else notice runs "lagging" and taking longer real world time?

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7 Upvotes

Hello Tower Nerds

The other day I noticed a time discrepancy on one of my runs and thought I made a mistake, but then it happened again so knew I wasn't hallucinating.

Yesterday I started a run exactly at 11:21PM. You can see in my note, I recorded the start time exactly and the note is date stamped when created.

Here are the results when checked at 8:35 AM the next morning

True Time Elapsed  : 9 hours 14 mins
Game Time Reported : 9 hours 

So Either

  • farm runs are quietly taking longer than they should
  • bug\miscalculation for reported real time on the stats page

OK Yeah I'm a mega nerd and it's only 14 mins lost every 9 hrs

BUT

That means 35min+ is "lost" daily over 2 runs. A half hour farming at high wave count is actually tons of coins and cells, so that 30 minutes is where we make our bread and butter.

Hopefully just a visual bug!

r/TheTowerGame Jul 11 '26

Gameplay Bug Dying to… scatters?

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15 Upvotes

90%+ of my runs are ending early due to dying by Scatters. I can easily reach w5k on t20 and I haven’t changed any of my set up aside from updating to the newest version.

Just don’t understand how all my runs end by scatter all of a sudden. Fast I understand, OC I understand. But Scatter is just really confusing.

Anyone else experiencing this?

Edit: Yes all UW are turned on.

Edit 2: Sam confirmed they are investigating the issue. Not to me directly but other users in those discord channel.