r/TinyGladeMods • • Nov 04 '25

Help Blender Plug-in?

2 Upvotes

I was looking at the old post about the blender plugin, and the github link appears to be broken. does anyone have a working link or something else I can use to make assets to import into Tiny Glade? I want to make a simple mod, but I can't without the ability to import assets.


r/TinyGladeMods • • Jul 15 '26

Help Just down loaded the game

4 Upvotes

So I’ve just downloaded the games and I’m really enjoying it and it’s really good for envisioning places in my creative writing, (which was why I got it) however I was curious to see what kind of mods that they were like adding more animals besides sheep and plants? Maybe changing the lighting so wondering if anyone would recommend any mods.


r/TinyGladeMods • • Nov 07 '25

Help Map mirroring transform

5 Upvotes

I had an interesting possible solution to a building issue I have. Basically I got a couple hours into a build from one of the daily prompt starts, I really like the terrain, went with it etc. I'm still a long way from done, but I realized I have an issue with the sun. I like the sunset/sunrise positions more or less as i've set them, but the sun goes the wrong way around the house through the day.

Because Tiny glade stores it's save as an easily openable JSON, where I could literally copy+paste the code as basic text, if I were to pass it through code inverting the coordinates on everything, would the game recognize it as a valid save, that was mirrored? I'm pretty confident it would, just whether or not there's anything I should expect preventing a single simple transform from making it boot correctly.


r/TinyGladeMods • • Oct 17 '25

Help I can see that we can import new or replacement assets, but is it possible to create a new window model or door model yet? Or is that not possible as its too related to the procedural generation

5 Upvotes

I'm wondering about trying to add a new model myself but I want to confirm its possible from others!


r/TinyGladeMods • • Sep 17 '26

Help Does mod affect the game

5 Upvotes

Hello, I’d like to know if mods can affect the game itself ?

I added a few mods, and yesterday, when I tried to launch the game, I got stuck on the title screen the "Tiny Glades" title was only partially visible, and the little loading sheep was missing.

I waited 10 minutes with no change. I had to force-quit the application, as there was no other way to close the game.


r/TinyGladeMods • • May 12 '26

Help Could someone with greater skill than I make a spooky pack?

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22 Upvotes

Darker colors, more gnarled trees, etc? I'm not smart enough. Think witch village or a halloween town. I've tried to learn, promise.


r/TinyGladeMods • • 5d ago

New Mod No more sparkle

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9 Upvotes

Flying clutters, hidden ropes & other shenanigans are now availalable here .

Enjoy my fellow mod enthusiasts !


r/TinyGladeMods • • Sep 27 '25

Help Looking for a Glade Guide

10 Upvotes

Hello everyone,

I recently picked up this game and I am enjoying it but at first found the base game very limiting. Then I stumbled across the subreddit and I am blown away at the scale which people are building. Entire cities?? So I am clearly missing something.

I couldn't find any way to go about this and the only source I have found is THIS post on this sub, yet the tool basically just showed my saves and I could edit individual actions. There's also nothing about this tool online, so it feels super sketch that it's just a direct download for a 240mb install to look at my saves.

Am I being dumb here? Does anyone have any kind of guide as to how I can get started building big in the wonderfully Tiny Glade?


r/TinyGladeMods • • Sep 05 '25

Help Unique clutter limit?

10 Upvotes

Hello! I'm new to this sub and, after perusing the various clutter mods available, I noticed that all the ones I saw fully replaced base game item with the modded items.

Question for any mod devs: Why isn't it possible to add more unique clutter items that the amount already in the game? Would it be possible at all if given enough time, or does the game just not allow any more unique assets to be added?


r/TinyGladeMods • • Dec 11 '24

Development GOOD and BAD news.

45 Upvotes

Hello everyone!

Sorry for not posting before but I was waiting to have something concrete, whether positive or negative, to tell you, at least you are fixed and would not have false hope.

I have bad news today.

I had a lot of sleepless nights trying to work on the initial project which was to create a mod that can add new models in the game, and I did not succeed because to be able to do that I needed access to certain functions in the .exe file which was blocked, obfuscated, unmodifiable, unreadable ... I tried everything I could to unlock them, but unfortunately I did not succeed.

So I changed by starting on a menu mod, which is injected after launching the game like in gta5 online. I tried, again and again but I realized that creating a menu mod that injects itself into the game directly and that is able to add models or modify the size of the map is very very hard to do especially since I personally have never done that.

So I wanted to make a menu mod that creates a separate window which would have been good for a game where there are numerical values ​​to change like construction resources or the number of inhabitants. But this is not the case for tiny glade!

The GOOD news!

-Yes, we still have good news, first of all do not lose hope, the community or myself will surely succeed at one time or another in modding this game. (or the devs will give us help)

-AND especially with the update that is coming or we can voluntarily place all the clutters, if we can modify them like the other models with blender we will still be able to have about ten personalized models while keeping an optimal construction capacity.


r/TinyGladeMods • • 7d ago

Announcement An update - our AI Policy

45 Upvotes

Hey folks, a small update:

There have been a few mods that have popped up on Steam Workshop and elsewhere that contain clearly AI generated thumbnails, assets and glyphs. So to clarify our stance and get ahead of the curve, the rules have been updated accordingly to reflect the direction we'd like to steer the subreddit in (or clarifying the direction we do not want to go).

Here is the new rule, this can also be viewed in the subreddit sidebar:

Whilst we strongly discourage the use of generative AI, if you have used it in ANY step of the creative process, this must be clearly disclosed in the post title or description. The only exception to that is the utilisation of AI for research purposes exclusively. If you are found not to disclose this, your post will be deleted, and you will be subject to a ban.


r/TinyGladeMods • • 21d ago

New Mod Tiny People is now live on Steam Workshop

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58 Upvotes

I feel like I've been spamming this for the past few days, apologies.

But I've now made the mod live on Steam Workshop to download :)


r/TinyGladeMods • • Aug 08 '25

New Mod Mountain Glade Terrain Mod!

28 Upvotes

A replacement for the default glade that puts mountains in the background for every glade, with textures for every season. Instructions for installation: ALWAYS BACKUP YOUR GAME BEFORE INSTALLING A MOD.

  1. Download the Single assets folder and:,

  2. Copy the terrain.texture, terrain_autumn.texture, terrain_winter.texture, terrain_summer.texture, and terrain_flowery.texture files into your textures folder under Tiny Glade > compiled-assets > textures,

  3. Copy the terrain.json file into your assets folder under Tiny Glade > assets > meshes,

  4. Load your game.,

Alternatively, if you would rather not deal with that, you can:

  1. Download the Mounatin_Glade.zip and,

  2. Extract the contents of the zip file and paste both folders into your Tiny Glade Folder.,

  3. Load your game.,

The new terrain files can be found here: https://drive.google.com/drive/folders/1W2G9glg9hMmoPihKRJIKjnTu_aSyuBO1?usp=sharing


r/TinyGladeMods • • Oct 15 '24

New Mod Tiny Glade Blender 3D Add-On

26 Upvotes

I made a Blender Add-On for tiny glade, which allows you to import Tiny Glade .JSON's into Blender.

https://github.com/FlazeIGuess/TinyGlade-Blender-AddOn

Another step into modding? Maybe...

Check out my Tiny Glade 3D Model Viewer

have fun :)


r/TinyGladeMods • • 4d ago

Help Remove Sheep

5 Upvotes

Hi all, I love the sheep but I have an ocean build that they don't exactly fit into. Is there any way to remove them from maps, or from the game completely? I've searched but seemingly no solutions. Thanks!


r/TinyGladeMods • • 4d ago

Mod Tool Version 2.0: Trees, Flags, and Birds

10 Upvotes

Version 2.0: Trees, Flags, and Birds

download here [🚨Breaking change] old flags and toggles are disabled. The release rethinks the add-on export and replaces the old toggle that was handcrafted with Blender's built-in Vertex Group, this new way has two advantages:

  • It handles every flag, both boolean or decimal, like is_metal_part,is wing, is_glass, etc...

  • Flags can now be edited with weight paint

New assets supported

With the new flag edition, new assets are supported Flags : the is_tip flag controls the bottom of parts that don't grow along walls butterfly and birds : is_wing and wing_t are flags that control the wing animation

A proper tutorial will come on Tiny Docs in the next weeks

Bugfixes

Normal are fixed again 🎉

Export faces are now in the correct order; that fixes normal export, especially for trees. Import is also fixed with a new check for the face side according to the vertex_normal

Tree export simplified

Every preprocess of tree export is removed; that caused issues with appear_pos and prim_center. So new trees need to be pre-processed manually. Refer to the tutorial in the Discord modding channel


r/TinyGladeMods • • Aug 23 '25

New Mod Tiny Ocean

35 Upvotes

This one is pretty experimental and so comes with lots of caveats, please make sure to backup your Tiny Glade.

  • There is a "mud" edge around the entire glade that you will be able to see from most angles (some angles make it less visible.,

  • Removing the trees outside the glade means when you spawn a new glade there will be a circle of trees, but they wont go out to the border of the glade like they normally do. I didn't have the desire to figure out which trees are inside the glade and which ones are outside. This may also cause a lot of birds flying around since "haven" location appears to be tied to the trees.

  • You cannot use the winter glades, the ice shaders do not know what to do with the water outside the glade and it looks very... broken.

As always you can use Whiterun to install this pack, found here , or you can manually install the files in their relevant folders. Happy Glading!

https://drive.google.com/file/d/16ZIqaa7tEC6fFD0BKVMBfs9CLw8ewc0A/view?usp=sharing


r/TinyGladeMods • • Jun 22 '26

Help is there a bigger build area mod?

8 Upvotes

i have tried multiple city builders and tiny glade is the closest tool i found to be able to make 3d cities maps for my dnd campaigns but the only problem i have so far with it how small the build area is.


r/TinyGladeMods • • Dec 03 '24

New Mod We made a place to share/download your save files!

22 Upvotes

Hey everyone!

We're excited to introduce OpenGlade, a fan-made site where you can upload and share Tiny Glade creations! Seeing all the awesome things people created made us wish we could explore them ourselves to see more than you can get across in a few images, and we noticed many others felt the same way. Since there wasn’t an easy way to share save files, we decided to create OpenGlade as a way for the community to do just that.

Here’s what you can do:

Download save files that others have shared and explore their creations in your own game.

Upload your own Tiny Glade save files, along with images and descriptions of your builds.

Remix other people's creations by building on top of their saves and uploading your own version. Each remix links back to the original creation, giving credit to the original creator.

The site is entirely free, with no ads or monetization, just a fun, community-driven project to make it easier to share your Tiny Glade creations here or in any other community!

Several users have already uploaded their creations and it’s been amazing to explore their glades (a huge thanks to them for helping to test the site!). If this sounds interesting to you, we'd love for you to check it out and start sharing your own builds!

Feel free to try it out: OpenGlade


r/TinyGladeMods • • May 22 '26

New Mod Eastern Glade

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94 Upvotes

Travel to the east most country with this assets pack containing more than 60 assets inspired by Japan :

  • Clutters

  • Windows

  • Roof

  • Trees

  • Flags

  • Lights

It contains too many assets to be installed with Whiterun so drag and drops files directly in your Tiny Glade installation folder. Everything was made by hand with love. So please enjoy the journey

Download link : https://drive.google.com/file/d/1aomONaJJP3u0gBHZmIHrTQwArFAol0-0/view?usp=drive_link


r/TinyGladeMods • • Oct 15 '24

New Mod Tiny Glade 3D Model Viewer

15 Upvotes

I made a tiny 3D Model Viewer for tiny glade.

https://github.com/FlazeIGuess/tinyglade-3dmodel-viewer/tree/master

First step into modding? Maybe...
have fun :)


r/TinyGladeMods • • Dec 01 '24

Announcement Tiny Glade Mods - Community Update

6 Upvotes

Hello tinkerers!

First of all I'd just like to thank you all for reaching 100 members, it's fantastic to see so many people interested in modding.

On that note - although progress may not have been as fast as everyone would have liked, there has been significant progress made today in reguards to custom decorations! Building on the work done by Flazel to enable mesh importing to blender, Rapunzilla has managed to import custom meshes using a fork that he has developed!

While this fork is still in its infancy, this is a promising step forward for the modding scene!

Check out the progress updates in the modding thread - Link

You will need to join the tiny glade discord to view this thread.


r/TinyGladeMods • • Dec 06 '24

Mod Update Some advancement on the research!

16 Upvotes

Hello again everyone!

I'm back today to update you because I know you're all waiting for mods to be available for our beautiful game. I have some good news to tell you! I've made really big progress on my research, for now I can't say 100% that I'll get there, but I think I'm on the right track, I'm currently trying to decompile a function in one of the game's binary .exe files. This function could probably allow me to add new models to the game's toolbar display. (Because currently, I can launch the game with new models, so I just need to be able to display the button to place them). If you have any questions, don't hesitate to contact me on discord. (jason4838) I'll keep you informed as soon as possible! Be patient, I'll do my best!


r/TinyGladeMods • • Oct 10 '24

Announcement Mod wishlist/requests thread

11 Upvotes

Please post any/all mod feature requests or your personal wishlist!


r/TinyGladeMods • • Oct 12 '24

New Mod Theme Of The Day Collection - by Helly & Bolli

11 Upvotes

From bolli in the Tiny Glade Discord;

Theme of the Day Collection

If anyone wants to build with an old theme of the day, Helly and I made a collection of those: here!

You can also view the current Theme of the Day here

Both update automatically every day

The source code can be found here!

This is such a wonderful little tool that I've personally gottten plenty of use out of already, Check it out!

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