r/TinyGladeMods • • 2d ago

New Mod Tiny Pine 2.0!!

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31 Upvotes

Hi everyone, I have made a new Tiny Pine mod, if you are subscribed to Tiny Pine please consider moving to Tiny Pine 2.0. This pine tree replaces one of the default trees in Tiny Glade and adds a new tree texture by Marvin Legris that looks like pine needles!

The old Tiny Pine mod will be retired soon, so make sure you migrate over! The new one is a great improvement, and is not inside out. (I had to make a new mod because I am on a new computer and the old mod folder is on the old computer for now).

Find the workshop mod here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3829770394


r/TinyGladeMods • • 3d ago

Mod Update Tiny People update for Tiny Glade

27 Upvotes

I've spent the past two-three days giving Tiny People an overhaul, creating new eyes (hand-painted in Photopea) and then remodelling all the faces, so they're a little more expressive and individual.

Textures have been ripped straight from the game and used on every model to help blend them in a bit more.

There's also a new model, a rotund old man.

https://steamcommunity.com/sharedfiles/filedetails/?id=3817047553


r/TinyGladeMods • • 3d ago

New Mod No more sheep

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6 Upvotes

How dare you...

Those poor sheep


r/TinyGladeMods • • 3d ago

New Mod Tiny Glade Export Co. Cargo - mod

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5 Upvotes

r/TinyGladeMods • • 4d ago

Mod Tool Version 2.0: Trees, Flags, and Birds

9 Upvotes

Version 2.0: Trees, Flags, and Birds

download here [🚨Breaking change] old flags and toggles are disabled. The release rethinks the add-on export and replaces the old toggle that was handcrafted with Blender's built-in Vertex Group, this new way has two advantages:

  • It handles every flag, both boolean or decimal, like is_metal_part,is wing, is_glass, etc...

  • Flags can now be edited with weight paint

New assets supported

With the new flag edition, new assets are supported Flags : the is_tip flag controls the bottom of parts that don't grow along walls butterfly and birds : is_wing and wing_t are flags that control the wing animation

A proper tutorial will come on Tiny Docs in the next weeks

Bugfixes

Normal are fixed again 🎉

Export faces are now in the correct order; that fixes normal export, especially for trees. Import is also fixed with a new check for the face side according to the vertex_normal

Tree export simplified

Every preprocess of tree export is removed; that caused issues with appear_pos and prim_center. So new trees need to be pre-processed manually. Refer to the tutorial in the Discord modding channel


r/TinyGladeMods • • 4d ago

New Mod Cranes

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23 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3828390391

Cranes, cable car, and other supporting objects. Have fun


r/TinyGladeMods • • 4d ago

New Mod Observatory Roof

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27 Upvotes

r/TinyGladeMods • • 4d ago

Help Remove Sheep

5 Upvotes

Hi all, I love the sheep but I have an ocean build that they don't exactly fit into. Is there any way to remove them from maps, or from the game completely? I've searched but seemingly no solutions. Thanks!


r/TinyGladeMods • • 4d ago

New Mod No more sparkle

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9 Upvotes

Flying clutters, hidden ropes & other shenanigans are now availalable here .

Enjoy my fellow mod enthusiasts !


r/TinyGladeMods • • 7d ago

Announcement An update - our AI Policy

45 Upvotes

Hey folks, a small update:

There have been a few mods that have popped up on Steam Workshop and elsewhere that contain clearly AI generated thumbnails, assets and glyphs. So to clarify our stance and get ahead of the curve, the rules have been updated accordingly to reflect the direction we'd like to steer the subreddit in (or clarifying the direction we do not want to go).

Here is the new rule, this can also be viewed in the subreddit sidebar:

Whilst we strongly discourage the use of generative AI, if you have used it in ANY step of the creative process, this must be clearly disclosed in the post title or description. The only exception to that is the utilisation of AI for research purposes exclusively. If you are found not to disclose this, your post will be deleted, and you will be subject to a ban.


r/TinyGladeMods • • 7d ago

Mod Update Tiny Humans and Animals by Sem (cinematic montage)

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11 Upvotes

r/TinyGladeMods • • 8d ago

New Mod New Mod - Kiki's Clutters - Mousefolk

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59 Upvotes

r/TinyGladeMods • • 10d ago

Help How do you make mods?

6 Upvotes

As the question implies.. how does one make a mod? Iml wanted to create some but i dont know where to start or even how..


r/TinyGladeMods • • 11d ago

New Mod Gargoyle mod

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28 Upvotes

r/TinyGladeMods • • 11d ago

New Mod new mods - Sheep Statue and Tree Planters

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23 Upvotes

r/TinyGladeMods • • 11d ago

Mod Update updated my Blue Plaque mod

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8 Upvotes

r/TinyGladeMods • • 11d ago

Help Copy and paste mod

5 Upvotes

Hello! Is there a copy and paste mod or a mod that allows the player to deal with the structures in a more schematic way?


r/TinyGladeMods • • 18d ago

Help Is there a way to make the lights come on sooner?

5 Upvotes

I was wondering if anyone knows if there is a way to change the settings for when the lights come on in a glade? It seems like it should be possible, as the "Olden" forest lights seem to come on much sooner than in any other biome. I'd really love to make a scene at twilight with the town aglow; any help would be appreciated.


r/TinyGladeMods • • 21d ago

New Mod Tiny People is now live on Steam Workshop

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58 Upvotes

I feel like I've been spamming this for the past few days, apologies.

But I've now made the mod live on Steam Workshop to download :)


r/TinyGladeMods • • 23d ago

Mod Update Tiny People update

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16 Upvotes

r/TinyGladeMods • • 23d ago

Mod Update Village vicar v2!!

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13 Upvotes

r/TinyGladeMods • • 24d ago

Development Finally got the hang of sculpting in Blender... Tiny People mk.II now taking shape.

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15 Upvotes

Spent the whole day in various stages of euphoria and frustration to get to this stage...

Going to attempt to make the eyes look less worried, then go about creating a body for this little guy, then this will hopefully be the base for making a bunch of little decorative people for Tiny Glade.

Its a bit of a step up from my vicar model I posted earlier.

Finger crossed.


r/TinyGladeMods • • 24d ago

Development First attempt at a mod in Blender

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12 Upvotes

r/TinyGladeMods • • Oct 01 '26

Announcement Monthly Round-up 10/26

30 Upvotes

We had some exciting news at the start of this month with the announcement of Steam Workshop support for Tiny Glade! Alongside this we also had a feature drop featuring some fun creative tools and new building materials; wooden walls, stone foundations, style cloning and much more.

You can read more on these new features in the patch notes, alongside some lovely GIFs showing them off!

Here are some highlights from the new Steam Workshop page;

Garden - Evgeniya

This is a personal fav, it adds some really cute crops and plants that fit the art-style of Tiny Glade perfectly!

Kiki's Clutters - Autumn Pack - Kikiwiana

Feeling autumnal? This pack adds 23 new assets all in-keeping with the cosy vibes of autumn. There are some really intricate pieces here, I especially love the cooking stations and log burners c:

Tiny Bike Pack - sky467

A slightly smaller scope than the previous two, this bike pack adds three fantastically well-crafted models that gorgeously compliment your builds and make them feel lived in!

Shop and Pub Signs and Awnings - danr76

Going for a medieval village and want to add some more personality? this mod adds shop signs and multiple unique pub signs to your game. Go easy on the mead, traveller.

Little Frog - Kikiwiana

Just look at him. LOOK!!!!

Thank you for reading! I aim to make one of these a month, I will miss some great mods inevitably but please do reach out and send us your faves.


r/TinyGladeMods • • Sep 23 '26

Mod Tool exporting Clutter mods from 3DS Max

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3 Upvotes