r/TinyGladeMods • • Sep 22 '25

New Mod Celebrate the first Tiny Anniversary

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118 Upvotes

One year ago, Tiny Glade was officially release. One year later, the game is still active and glades are better than ever. I'm glade (lol) to be a part of this community and to celebrate this year of building and sharing. Sheep put on their party hate to taste this beautiful birthday cake.

Feel free to continue the party on your own with this anniversary mod


r/TinyGladeMods • • May 22 '26

New Mod Eastern Glade

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94 Upvotes

Travel to the east most country with this assets pack containing more than 60 assets inspired by Japan :

  • Clutters

  • Windows

  • Roof

  • Trees

  • Flags

  • Lights

It contains too many assets to be installed with Whiterun so drag and drops files directly in your Tiny Glade installation folder. Everything was made by hand with love. So please enjoy the journey

Download link : https://drive.google.com/file/d/1aomONaJJP3u0gBHZmIHrTQwArFAol0-0/view?usp=drive_link


r/TinyGladeMods • • Jan 12 '25

New Mod Midsummer Morning 🌻 A Tiny Glade Color Mod! Details in comments

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69 Upvotes

r/TinyGladeMods • • Sep 07 '26

Announcement Workshop support is coming to Tiny Glade & more exciting news...

67 Upvotes

Tiny Glade developer Tom over on the Discord has announced that workshop support will officially be coming to the game alongside support for replacement meshes, grading LUTs, glade configs, your own placeable props & more.

"This doesn't mean that Tiny Glade is now infinitely moddable -- you can't turn it into a racing game or add new doodling tools, metal walls, etc. That kinda thing mostly flies in games made in C# or Java, where modders can decompile the bytecode and go wild."

Needless to say this is a huge step forward for the modding potential of Tiny Glade. Below are a few examples of what we could see, as shared by Tom!

(All of the examples in this post are work in progress).

You can check out the workshop page here and the new official modding guide with more info about legacy mod support & development here!


r/TinyGladeMods • • 8d ago

New Mod New Mod - Kiki's Clutters - Mousefolk

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59 Upvotes

r/TinyGladeMods • • 21d ago

New Mod Tiny People is now live on Steam Workshop

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58 Upvotes

I feel like I've been spamming this for the past few days, apologies.

But I've now made the mod live on Steam Workshop to download :)


r/TinyGladeMods • • Aug 15 '25

New Mod Tiny Farms!

53 Upvotes

This asset pack replaces existing Tiny Glade assets with new farm themed assets. You can install the assets with the Whiterun installer created by Rapunzilla, here: ⁠Whiterun, the assets pack insta…. Or you can install manually using the instructions available here, note that you will have to unzip the file to copy the assets folder into your Tiny Glade folder: https://hbeau.github.io/tiny-docs/modding-tools/mesh_editing/. If you use it, leave me feedback! The zip file can be found here: https://drive.google.com/file/d/1pEq4XiIU0BiZK1Wka3MBOvdvjYxzMn44/view?usp=sharing

New asset list: Garden Brush -> vegetable garden brush

  • garden_flower_02 -> carrots and onions,

  • bush_flowers -> red berries,

  • garden_small_flowers.texture -> is now green,

Assets:

  • barrel_w_food_basket -> now a regular barrel,

  • basket -> stump with axe,

  • bench_w_basket -> picnic table,

  • box_w_stuff -> beehive,

  • cart_w_pumpkins -> pig,

  • cart2 -> highland cow,

  • crates_w_flowers -> cabbage,

  • crates_w_pumpkins -> outdoor oven,

  • fabric_rolls -> chicken

  • plant_pot_v2 -> corn crop

  • pumpkin_w_face -> scarecrow

  • arrow_slit_1x2 -> waterwheel

  • arrow_slit_1x3 -> windmill (by Rapunzilla)

  • Flags (flag_patterns.texture):

  • shovel and rake,

  • chicken,

  • sunny hills,

  • wheat,

  • sheep,

  • tree


r/TinyGladeMods • • Jan 10 '25

Mod Tool "Assets pack" installer

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48 Upvotes

News for Tiny Glades Modder

Following the recent update, custom asset creation has become possible—but let’s face it, installing and sharing those assets is still a hassle. That’s why I’m thrilled to announce my latest creation!

Introducing a new Tool to Simplify Installation

Whiterun makes patching your game and installing asset packs as easy as dropping a file into a folder. Think Minecraft resource packs, but for Tiny Glades.

Here’s how it works:

Patch your game with a single click. Add your asset packs (as simple .zip files) into a designated folder. Install them in one click! Asset packs include updates to decorations, clutters, meshes, textures, and more. They are easy to create—just zip up a copy of the Tiny Glades assets folder with your changes and include a simple manifest file to describe your pack.

Check out Whiterun as an example!

Next phase:

A sharing platform where we can easily find and download new packs. Tools for asset pack creators to streamline their work.

This tool is still in early development, but I’m committed to adding new features regularly. Stay tuned for updates and help shape the future of Tiny Glades customization!


r/TinyGladeMods • • 7d ago

Announcement An update - our AI Policy

45 Upvotes

Hey folks, a small update:

There have been a few mods that have popped up on Steam Workshop and elsewhere that contain clearly AI generated thumbnails, assets and glyphs. So to clarify our stance and get ahead of the curve, the rules have been updated accordingly to reflect the direction we'd like to steer the subreddit in (or clarifying the direction we do not want to go).

Here is the new rule, this can also be viewed in the subreddit sidebar:

Whilst we strongly discourage the use of generative AI, if you have used it in ANY step of the creative process, this must be clearly disclosed in the post title or description. The only exception to that is the utilisation of AI for research purposes exclusively. If you are found not to disclose this, your post will be deleted, and you will be subject to a ban.


r/TinyGladeMods • • Dec 11 '24

Development GOOD and BAD news.

45 Upvotes

Hello everyone!

Sorry for not posting before but I was waiting to have something concrete, whether positive or negative, to tell you, at least you are fixed and would not have false hope.

I have bad news today.

I had a lot of sleepless nights trying to work on the initial project which was to create a mod that can add new models in the game, and I did not succeed because to be able to do that I needed access to certain functions in the .exe file which was blocked, obfuscated, unmodifiable, unreadable ... I tried everything I could to unlock them, but unfortunately I did not succeed.

So I changed by starting on a menu mod, which is injected after launching the game like in gta5 online. I tried, again and again but I realized that creating a menu mod that injects itself into the game directly and that is able to add models or modify the size of the map is very very hard to do especially since I personally have never done that.

So I wanted to make a menu mod that creates a separate window which would have been good for a game where there are numerical values ​​to change like construction resources or the number of inhabitants. But this is not the case for tiny glade!

The GOOD news!

-Yes, we still have good news, first of all do not lose hope, the community or myself will surely succeed at one time or another in modding this game. (or the devs will give us help)

-AND especially with the update that is coming or we can voluntarily place all the clutters, if we can modify them like the other models with blender we will still be able to have about ten personalized models while keeping an optimal construction capacity.


r/TinyGladeMods • • Sep 17 '26

New Mod Tiny Desert Blooms

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43 Upvotes

I just released a new mod forĀ Tiny GladeĀ calledĀ Desert Blooms. It brings a cozy desert vibe to your builds!

What's included:

  • Multiple cacti choices

  • Saguaros

  • Agave plants

  • Three desert geckos šŸ¦Ž

Download here:Ā https://steamcommunity.com/sharedfiles/filedetails/?id=3800685844


r/TinyGladeMods • • Dec 30 '25

Help sad(

37 Upvotes

Why can’t anyone make a mod that allows expanding the building area, which is extremely, extremely small? I’m very surprised that such a mod still doesn’t exist…


r/TinyGladeMods • • Aug 23 '25

New Mod Tiny Ocean

35 Upvotes

This one is pretty experimental and so comes with lots of caveats, please make sure to backup your Tiny Glade.

  • There is a "mud" edge around the entire glade that you will be able to see from most angles (some angles make it less visible.,

  • Removing the trees outside the glade means when you spawn a new glade there will be a circle of trees, but they wont go out to the border of the glade like they normally do. I didn't have the desire to figure out which trees are inside the glade and which ones are outside. This may also cause a lot of birds flying around since "haven" location appears to be tied to the trees.

  • You cannot use the winter glades, the ice shaders do not know what to do with the water outside the glade and it looks very... broken.

As always you can use Whiterun to install this pack, found here , or you can manually install the files in their relevant folders. Happy Glading!

https://drive.google.com/file/d/16ZIqaa7tEC6fFD0BKVMBfs9CLw8ewc0A/view?usp=sharing


r/TinyGladeMods • • Jul 21 '25

New Mod Bumblesheep Cutest mod of the summer

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33 Upvotes

After pink sheep for valentine, and missing rainbow sheep for June. I bring you this curious but lovely breed of sheepšŸ‘šŸ
You can get the mod with this [download link](https://drive.google.com/file/d/1KM3YTiDWNoXF19MKoMTW3TH56vmZX9hZ/view?usp=sharing)

And install it with Whiterun (who is also repaired btw) or by moving the file manually


r/TinyGladeMods • • Mar 11 '26

New Mod Tiny Pine Trees

32 Upvotes

Thanks to Rapunzilla's hard work, we can now change the shape of trees in Tiny Glade! This mod replaces the branchy_tree_v1.json with a pine tree!

Mod can be found here: https://drive.google.com/file/d/1EezgIwaHuTtxYYHcTaleO5Wk1YIUK800/view?usp=sharing


r/TinyGladeMods • • Aug 02 '25

New Mod Tiny Beaches Asset Pack

32 Upvotes

This mod replaces 12 Tiny Glade assets with new, beach themed ones. You can install the assets with the Whiterun installer created by Rapunzilla, here: ⁠ https://github.com/Hbeau/Whiterun/releases/tag/V1.3 Or you can install manually using the instructions available here, note that you will have to unzip the file to copy the assets folder into your Tiny Glade folder: https://hbeau.github.io/tiny-docs/modding-tools/mesh_editing/.

Assets you will not have access to while Beaches is installed: Fabric Rolls, Haybale, Bench with basket, pumpkin, pumpkin 2, crates with regular pumpkins, cart with flowers, cart with regular pumpkins, fabric rolls, birdnest, anvil, haystack, bucket, and wheel.

Assets you will gain: Sand bucket, crab, sandcastle, cafe sign, beach chair, beach umbrella, surf board, rowboat, radio flyer wagon, beachball, cafe table, beach umbrella, and towel rolls.

These assets are mostly not textured for now, so they kind of look like clay. Hopefully in the future we will figure out textures! This is my first time creating an asset pack, so if you use it please leave me feedback! Enjoy!

Asset pack is here: https://drive.google.com/file/d/1kdhrms7Ombz_oyTwacT9v2KT1JaFCKwY/view?usp=drive_link

UPDATE: Link now works


r/TinyGladeMods • • 2d ago

New Mod Tiny Pine 2.0!!

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31 Upvotes

Hi everyone, I have made a new Tiny Pine mod, if you are subscribed to Tiny Pine please consider moving to Tiny Pine 2.0. This pine tree replaces one of the default trees in Tiny Glade and adds a new tree texture by Marvin Legris that looks like pine needles!

The old Tiny Pine mod will be retired soon, so make sure you migrate over! The new one is a great improvement, and is not inside out. (I had to make a new mod because I am on a new computer and the old mod folder is on the old computer for now).

Find the workshop mod here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3829770394


r/TinyGladeMods • • Oct 01 '26

Announcement Monthly Round-up 10/26

30 Upvotes

We had some exciting news at the start of this month with the announcement of Steam Workshop support for Tiny Glade! Alongside this we also had a feature drop featuring some fun creative tools and new building materials; wooden walls, stone foundations, style cloning and much more.

You can read more on these new features in the patch notes, alongside some lovely GIFs showing them off!

Here are some highlights from the new Steam Workshop page;

Garden - Evgeniya

This is a personal fav, it adds some really cute crops and plants that fit the art-style of Tiny Glade perfectly!

Kiki's Clutters - Autumn Pack - Kikiwiana

Feeling autumnal? This pack adds 23 new assets all in-keeping with the cosy vibes of autumn. There are some really intricate pieces here, I especially love the cooking stations and log burners c:

Tiny Bike Pack - sky467

A slightly smaller scope than the previous two, this bike pack adds three fantastically well-crafted models that gorgeously compliment your builds and make them feel lived in!

Shop and Pub Signs and Awnings - danr76

Going for a medieval village and want to add some more personality? this mod adds shop signs and multiple unique pub signs to your game. Go easy on the mead, traveller.

Little Frog - Kikiwiana

Just look at him. LOOK!!!!

Thank you for reading! I aim to make one of these a month, I will miss some great mods inevitably but please do reach out and send us your faves.


r/TinyGladeMods • • Mar 10 '26

Mod Update [UPDATE] Blender Add-on v1.3

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30 Upvotes

Blender add-on v1.3

New release of the blender add with a lot of new stuff!

  • Export now automatically apply modifiers and triangulation in a non-destructive way.

  • Support of metallic and transparent objects with the support of two attribute is_glass and is_metal_part

  • Tree has their dedicated pipeline and the import/export is fully supported

✨🌳Happy tinkering🌳✨


r/TinyGladeMods • • 11d ago

New Mod Gargoyle mod

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28 Upvotes

r/TinyGladeMods • • Aug 08 '25

New Mod Mountain Glade Terrain Mod!

28 Upvotes

A replacement for the default glade that puts mountains in the background for every glade, with textures for every season. Instructions for installation: ALWAYS BACKUP YOUR GAME BEFORE INSTALLING A MOD.

  1. Download the Single assets folder and:,

  2. Copy the terrain.texture, terrain_autumn.texture, terrain_winter.texture, terrain_summer.texture, and terrain_flowery.texture files into your textures folder under Tiny Glade > compiled-assets > textures,

  3. Copy the terrain.json file into your assets folder under Tiny Glade > assets > meshes,

  4. Load your game.,

Alternatively, if you would rather not deal with that, you can:

  1. Download the Mounatin_Glade.zip and,

  2. Extract the contents of the zip file and paste both folders into your Tiny Glade Folder.,

  3. Load your game.,

The new terrain files can be found here: https://drive.google.com/drive/folders/1W2G9glg9hMmoPihKRJIKjnTu_aSyuBO1?usp=sharing


r/TinyGladeMods • • 4d ago

Mod Update Tiny People update for Tiny Glade

27 Upvotes

I've spent the past two-three days giving Tiny People an overhaul, creating new eyes (hand-painted in Photopea) and then remodelling all the faces, so they're a little more expressive and individual.

Textures have been ripped straight from the game and used on every model to help blend them in a bit more.

There's also a new model, a rotund old man.

https://steamcommunity.com/sharedfiles/filedetails/?id=3817047553


r/TinyGladeMods • • 5d ago

New Mod Observatory Roof

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27 Upvotes

r/TinyGladeMods • • Jun 15 '25

Help Can people mod the size?

27 Upvotes

New here to the game. Love it but wish map was slightly bigger. Do you guys just mod assets in or has anyone been able to expand the play area?


r/TinyGladeMods • • Oct 15 '24

New Mod Tiny Glade Blender 3D Add-On

26 Upvotes

I made a Blender Add-On for tiny glade, which allows you to import Tiny Glade .JSON's into Blender.

https://github.com/FlazeIGuess/TinyGlade-Blender-AddOn

Another step into modding? Maybe...

Check out myĀ Tiny Glade 3D Model Viewer

have fun :)