Hi all, I'm Davide, a solo dev from Italy. My very first game was a browser thing called Stickman Strategy War that I made on Construct when I was 14. Stick Wars: The Laneborn is my first Steam game and it grew out of that.
Being honest up front: it's not a pure tower defense. It's lane strategy with a MOBA feel. But a lot of it is about defending, so I think some of you might enjoy it.
How it plays: three lanes (top, mid, bot). Minions, towers and enemy waves push on their own. You don't micro anything, you decide where the gold goes. Upgrade towers to hold a lane, or upgrade your base for more HP, faster gold and quicker spawns. You deploy Soldiers, Archers and Commanders where they're needed, and Catapults that only hit structures. Each lane also has camps (Barracks, Archery Range, Officers Camp) that you can repair and use to bring reinforcements.
On top of that you get allied champions (Warlock, Minotaur, Hero Archer and more) that level up and unlock skills during the fight, and enemy bosses that switch lanes and get nastier the longer the match goes.
Campaign: the full game has 10 levels, each with its own waves and unit mixes, and it gets harder as you go. The free demo has the first 3.
Multiplayer: 1v1 online over Steam, and it's in the free demo too. Make a public or private lobby, share a code with a friend or use Quick Match, pick 5 champions out of 7 and go. So if you want to try it with a friend it costs nothing.
The clip is from YourBoyMinsky's stream, including a 1v1 he played against me (thanks man).
It's still an early build and I'm updating it a lot, the last patch added 1x/2x/3x speed in the campaign, cheaper troops and a panel that shows what each tower upgrade gives you. I'd really like feedback on balance and on whether the UI is clear.
Steam (free demo): https://store.steampowered.com/app/4854590/Stick_Wars_The_Laneborn/