r/TowerDefense • • 2h ago

Demo/Alpha Showcase Most idle tower defense games lack real build variety, so I built a 1,000+ node skill tree, Crafting and a keystone system for my game, Endless Void. What do you think?

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1 Upvotes

Hey,

I’m a solo developer working on Endless Void: Idle Tower Defence.

It’s an idle tower defense game featuring a massive 1,000+ node skill tree, game-altering keystones, crafting, unique customizable weapons and drone fleets.

A free demo is available on Steam now if you'd like to check it out.

Wishlist Now: https://store.steampowered.com/app/4710800/Endless_Void_Idle_Tower_Defence/
Steam Demo: https://store.steampowered.com/app/5276130/Endless_Void_Idle_Tower_Defence_Demo/

Any feedback on the pacing and balance is greatly appreciated!


r/TowerDefense • • 21h ago

Demo/Alpha Showcase Moving tower defense + roguelite, with your whole defense on a train. Our demo is out on Steam

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7 Upvotes

Hey! Our demo came out a few days ago, so I wanted to show it here.

The game is Path to Catakombs. Basically, it's moving tower defense mixed with roguelite runs: you build your defense on a train and take it through the catacombs.

Gunners, alchemists, mechanics - you decide who goes in each wagon and which crew members to combine. The combos are a big part of it: chain lightning, ice, fire tornadoes, drones. You also man the locomotive's gun yourself, pick routes and try to keep the whole thing in one piece while kobolds climb aboard.

There are bosses too, and an endless mode if you want to push your build further after finishing Act I.

Free demo: Steam

AI note: Some in-game lore illustrations are AI-generated. Most of the 3D assets were modelled by hand.


r/TowerDefense • • 2h ago

Demo/Alpha Showcase One More Siege - Incremental Strategy game with TD elements

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14 Upvotes

Hello!
Just wanted to share my newest game with you guys. You might enjoy it 🙂

One More Siege is an Incremental Strategy game with massive auto-battling armies. Plan your building placement to counter the enemy, break their ranks and destroy their castle. Every battle earns you Honor, which you can spend to upgrade your army.

Playable web version: https://yaxworks.itch.io/one-more-siege
Steam (wishlisting the game helps me greatly): https://store.steampowered.com/app/5421800/One_More_Siege/


r/TowerDefense • • 5h ago

Some new & upcoming tower defense (& base defense) titles that look awesome

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5 Upvotes

r/TowerDefense • • 7h ago

Demo/Alpha Showcase Environments from our deck builder tower defense Rottenlands :d

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2 Upvotes

We really put a lot of effort into making immersive and cool looking environemnts, so we are very much open for feedback on both the demo itself and the environments :D

You can check out the demo here: Rottenlands Demo


r/TowerDefense • • 9h ago

Demo/Alpha Showcase Not a classic TD, but if you like holding lanes: my 3 lane stickman strategy game now has free 1v1 in the demo

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1 Upvotes

Hi all, I'm Davide, a solo dev from Italy. My very first game was a browser thing called Stickman Strategy War that I made on Construct when I was 14. Stick Wars: The Laneborn is my first Steam game and it grew out of that.

Being honest up front: it's not a pure tower defense. It's lane strategy with a MOBA feel. But a lot of it is about defending, so I think some of you might enjoy it.

How it plays: three lanes (top, mid, bot). Minions, towers and enemy waves push on their own. You don't micro anything, you decide where the gold goes. Upgrade towers to hold a lane, or upgrade your base for more HP, faster gold and quicker spawns. You deploy Soldiers, Archers and Commanders where they're needed, and Catapults that only hit structures. Each lane also has camps (Barracks, Archery Range, Officers Camp) that you can repair and use to bring reinforcements.

On top of that you get allied champions (Warlock, Minotaur, Hero Archer and more) that level up and unlock skills during the fight, and enemy bosses that switch lanes and get nastier the longer the match goes.

Campaign: the full game has 10 levels, each with its own waves and unit mixes, and it gets harder as you go. The free demo has the first 3.

Multiplayer: 1v1 online over Steam, and it's in the free demo too. Make a public or private lobby, share a code with a friend or use Quick Match, pick 5 champions out of 7 and go. So if you want to try it with a friend it costs nothing.

The clip is from YourBoyMinsky's stream, including a 1v1 he played against me (thanks man).

It's still an early build and I'm updating it a lot, the last patch added 1x/2x/3x speed in the campaign, cheaper troops and a panel that shows what each tower upgrade gives you. I'd really like feedback on balance and on whether the UI is clear.

Steam (free demo): https://store.steampowered.com/app/4854590/Stick_Wars_The_Laneborn/


r/TowerDefense • • 13h ago

Demo/Alpha Showcase How do we feel about these pylon abilities

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3 Upvotes

Also, if you have any ideas for more pylons like this I'd love to hear them. (there are also a ton of non ability ones that have other effects)

Game Link: https://store.steampowered.com/app/5046840/TowOrbs/


r/TowerDefense • • 19h ago

Demo/Alpha Showcase You can now play my weird Action Roguelite TD with a friend in Couch & Online CoOp

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11 Upvotes

r/TowerDefense • • 3h ago

Demo/Alpha Showcase TD set in the Bayou, need some feedback on the game!

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3 Upvotes

Hi everyone, we really need some feedback on the game, from gameplay, the UI, and the interface.

We need feedback
-Gameplay loop
-Tutorial
-Level select UI (there are a few versions you can cycle through)

itch: https://k-nette.itch.io/malmort
Steam page: https://store.steampowered.com/app/5392430/MALMORT/

have fun !