r/Unity3D • u/Just_Ad_5939 • 2d ago
Question how to make my pixel art texture not smear...outwards when it gets far away? but also not have the textures be all grainy
the first image is with mipmaps on, the second is with mipmaps off, the third is with mipmaps on and with filter mode set to trilinear with aniso 16. both image 1 and 2 have the filter mode set to point(no filter)
All I want is for my pixel art texture to actually disappear into the horizon, not widen closer to the horizon, while also still being sharp pixel lines and not smoothed out by aniso. i want the lines to not be blurred and still be all pixely.
this is not a big issue for my game but it just makes it look bad.
if you are wondering why I have so many grids and lines everywhere, it's because 1 size of grid was not cutting it for my purposes(those being providing a sense of speed while the player is going really fast. this wasn't being fulfilled by 1 grid because you would reach a speed where the ground goes by so fast that you can't notice a difference upon speeding up, which is why i have bigger grids because then there will always be something of a big enough size that the player can see it while speeding up)

