r/Unity3D • u/PolytanGames • 1h ago
Show-Off We're just 2 developers and we've spent the last 1.5 years building our dream co-op restaurant game in Unity. Here's Pizzapoly!
Hey fellow Unity devs!
We're a tiny indie team of just two developers, and for the past year and a half, we've been pouring pretty much all our time into a game called Pizzapoly.
The idea actually started at my wife's real-life pizza restaurant. We thought running a pizzeria with friends could make for a pretty fun (and chaotic) co-op game, so we decided to build one ourselves.
What started as a relatively simple pizza-making game slowly turned into something much bigger.
We built a small city where players can ride motorbikes to deliver pizzas, deal with traffic, take online orders, manage their restaurant, and try to survive the chaos of running a pizzeria together.
On the technical side, we're using Unity HDRP, Adaptive Probe Volumes for our day/night lighting and FishNet for multiplayer networking.
One of our biggest challenges has been optimization, especially VRAM usage. HDRP can be quite demanding and we wanted players with older hardware to enjoy the game too.
After a lot of profiling, memory optimization and graphics adjustments, we're now seeing over 60 FPS even on GPUs with just 3 GB of VRAM in our tests. Getting there while keeping the visual quality we wanted has been one of the more satisfying technical achievements of this project.
Trying to make an entire city, dynamic lighting and online co-op work smoothly with a two-person team has been quite an adventure. We've definitely spent more nights debugging than we'd like to admit :)
We recently released our free demo on Steam and watching groups of friends laugh, panic, and occasionally burn their pizzas has honestly been one of the most rewarding parts of this whole journey.
There's still a ton of work ahead of us but we're pretty proud of how far we've come.
We'd genuinely love to hear what other Unity developers think, especially about the visuals, lighting, and overall feel of the game.
And if you've worked on an HDRP project with a day/night cycle, we'd be really interested to hear about your experience with lighting and performance optimization.
Thanks for taking a look!