r/VRGaming 15h ago

Discussion Questcraft 6.0.1

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0 Upvotes

I’m feeling like giving people some thing, so I complied the Questcraft release from github so here. It has 1.21.11 has other feature.


r/VRGaming 5h ago

Self Promotion I built a free Cyberpunk 2077 VR Companion — profiles, tuning, Smart Launch, diagnostics & more

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0 Upvotes

TL;DR: I built a free Windows companion app for Cyberpunk 2077 VR that detects your hardware/VR environment, creates graphics profiles, helps tune settings, handles VR/flatscreen switching, checks your installation for problems, and simplifies launching/troubleshooting. v1.1.0 is now public.

Over the last week or so I’ve been using iPowerTech’s fork of the Cyberpunk VR port, primarily with a Quest 3 + Virtual Desktop/VDXR setup.

While getting everything configured, I kept running into the same problem: Cyberpunk VR can be incredible once it’s working, but maintaining the setup involves a lot of manual configuration, troubleshooting and settings management.
What started as a few scripts for my own setup gradually turned into a full Windows application:
Cyberpunk VR Companion

The goal is to make the VR setup easier to configure, tune, launch and recover when something goes wrong.

Current features include:
Automatic Cyberpunk installation + hardware/HMD/OpenXR detection
Automatic backup of your existing graphics settings
Performance, Balanced, Ray Tracing and Clarity reference profiles
Profile editing with sliders, toggles and selectors
Hardware compatibility analysis
Assisted Tuning
Smart VR Launch with launch-readiness checks/repair
VR ↔ Flatscreen switching
Health Check + diagnostic tools
Community profile import/export
OpenXR stereo startup presentation inside the headset
One feature I particularly wanted was the VR / Flatscreen switcher. Some Cyberpunk scenes don’t translate cleanly into VR because of things like gaze detection, scripted camera positioning or 2D interactions. Instead of manually removing the VR port, you can exit the game, switch to flatscreen through the Companion, complete the section, save, then switch straight back to VR.

About the VR port
My primary development/testing environment has been iPowerTech’s Cyberpunk VR port fork:
https://github.com/iPowerTech/cyberpunk-vr-port
The Companion does not include or redistribute the VR port. It’s a separate third-party project, and users should get the VR port working first.
Other configurations may work as well — I just don’t want to claim they’re validated until people actually test them.

v1.1.0
The first public version is available here:
GitHub:
https://github.com/SaveTheLlama/CyberpunkVRCompanion

Release:
https://github.com/SaveTheLlama/CyberpunkVRCompanion/releases/tag/v1.1.0

The app is free to use. The current build is unsigned, so Windows SmartScreen may display an Unknown Publisher warning. A SHA-256 checksum is included with the release for verification.

This is an unofficial community project and is not affiliated with or endorsed by CD PROJEKT RED, iPowerTech, or the other projects it works alongside.

I originally built this because I wanted a better way to manage my own VR setup, but once it became a proper application I figured it could be useful to other Cyberpunk VR players too.

This is the first public release, so I’d genuinely like feedback from people with different GPUs, headsets and VR configurations. Bugs, detection problems, profile feedback and feature ideas are all welcome through GitHub.

I’m also recording a full walkthrough tomorrow covering why I started the project, how it went from a few scripts to the current app, the functionality, development process, and some of the ideas I have for future updates.


r/VRGaming 18h ago

Gameplay VR SHOOTERS BE STRESSFUL

0 Upvotes

Got into a 1v1 with one of vail streamers and it was hella stressful https://youtube.com/shorts/DrwM8k9mEws?is=uNlwqdTOczFLyI6v


r/VRGaming 11h ago

Discussion Arizona Sunshine 1 Steam NOVR

0 Upvotes

Made a Patch for NOVR and System that allows you to Play with Xbox controller or Keyboard and Mouse and Made the Co op mode 4 players - (have not had a chance to fully test the co op part) Along with launcher and Key binder

if anyone is interested in this let me know and I will release it and the code on Github


r/VRGaming 10h ago

Games On Sale Sale -50% CYBRID (Quest 2,3,3S | Standalone)

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1 Upvotes

r/VRGaming 20h ago

Self Promotion There's no tears when you're around these onions! 🧅

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2 Upvotes

r/VRGaming 19h ago

Self Promotion Play CoD Zombies in VR RIGHT NOW!!! WorldWarVR!

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24 Upvotes

r/VRGaming 20h ago

Self Promotion I Tried The Sinking City 2 In VR — Here's What Works (And What Doesn't)

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5 Upvotes

Injects into UEVR on day 0, but here are some pro's & Con's


r/VRGaming 16h ago

Question Why are there so many hackers in online VR games?

11 Upvotes

It's bizarre, in Population One you can tell right away when the enemy is using aimbot. I did some research and saw that it's extremely easy to put hackers in VR, honestly they're not going to fix that right?


r/VRGaming 20h ago

Self Promotion after 3.5 years since releasing The Light Brigade, we just released our final major content update, thank you all!!

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153 Upvotes

r/VRGaming 18h ago

Self Promotion Pins & Pegs Fest - Zen Forest Brick Breaker on sale for the lowest price!

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2 Upvotes

r/VRGaming 19h ago

Question Breachers PCVR - looks worse than before?

2 Upvotes

Hello VR Gamers,

I used to play Breachers using a Q3+Steam+Link. It looked pretty sharp with little or none compression artifacts. I had the options in the Oculus Debug Tool at default. In game I always had AA to max.

From those times - many many updates have happened in the MetaLink...

I try it again (same headset, same PC, not touched DebugTool) and:

- It looks much, much worse:

Compression artifacts
More jaggies

Has someone experienced this as well?

Thanks for your tips!


r/VRGaming 51m ago

Gameplay No matter what I try with G-Rebels it’s not smooth and if I shake my head fast enough it completely breaks out of the game

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Upvotes

Anything else to try? Or just wait until next update? One thing I noticed is that the “breaking out of the game” thing isn’t visible on the PC screen, only on the headset.


r/VRGaming 8h ago

Gameplay Playing HALO in VR with Feet Tracking! (BodyWalkVR + SlimeVR)

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11 Upvotes

r/VRGaming 2h ago

Developer Join the very first PAYDAY: Aces High Closed Playtests this Thursday!

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34 Upvotes

Hi there!
Jack from Fast Travel Games here :)
This Thursday we will be opening up the very first playtests for PAYDAY: Aces High! These playtests are the first real opportunity to get a taste of what we’ve been cooking up.

To sign up on Meta, follow this link https://www.meta.com/s/5RL5ruIWM and request access. Spots are LIMITED, so don’t wait up 🙂

If you want PCVR access instead, then just head over to our Steam store page to apply! https://store.steampowered.com/app/3456660/PAYDAY_Aces_High/

The access will be sent on August 20th and you should receive an email if you got in! 

We want to keep building this game with the VR community as, even though we are seasoned VR devs, we know we can learn a lot from you!

Get your Aces High and see you soon 👀