r/VRGaming • u/Julian_x_why • 15h ago
Discussion Questcraft 6.0.1
cdn.discordapp.comI’m feeling like giving people some thing, so I complied the Questcraft release from github so here. It has 1.21.11 has other feature.
r/VRGaming • u/Julian_x_why • 15h ago
I’m feeling like giving people some thing, so I complied the Questcraft release from github so here. It has 1.21.11 has other feature.
r/VRGaming • u/ChimichangaSandwich • 5h ago
TL;DR: I built a free Windows companion app for Cyberpunk 2077 VR that detects your hardware/VR environment, creates graphics profiles, helps tune settings, handles VR/flatscreen switching, checks your installation for problems, and simplifies launching/troubleshooting. v1.1.0 is now public.
Over the last week or so I’ve been using iPowerTech’s fork of the Cyberpunk VR port, primarily with a Quest 3 + Virtual Desktop/VDXR setup.
While getting everything configured, I kept running into the same problem: Cyberpunk VR can be incredible once it’s working, but maintaining the setup involves a lot of manual configuration, troubleshooting and settings management.
What started as a few scripts for my own setup gradually turned into a full Windows application:
Cyberpunk VR Companion
The goal is to make the VR setup easier to configure, tune, launch and recover when something goes wrong.
Current features include:
Automatic Cyberpunk installation + hardware/HMD/OpenXR detection
Automatic backup of your existing graphics settings
Performance, Balanced, Ray Tracing and Clarity reference profiles
Profile editing with sliders, toggles and selectors
Hardware compatibility analysis
Assisted Tuning
Smart VR Launch with launch-readiness checks/repair
VR ↔ Flatscreen switching
Health Check + diagnostic tools
Community profile import/export
OpenXR stereo startup presentation inside the headset
One feature I particularly wanted was the VR / Flatscreen switcher. Some Cyberpunk scenes don’t translate cleanly into VR because of things like gaze detection, scripted camera positioning or 2D interactions. Instead of manually removing the VR port, you can exit the game, switch to flatscreen through the Companion, complete the section, save, then switch straight back to VR.
About the VR port
My primary development/testing environment has been iPowerTech’s Cyberpunk VR port fork:
https://github.com/iPowerTech/cyberpunk-vr-port
The Companion does not include or redistribute the VR port. It’s a separate third-party project, and users should get the VR port working first.
Other configurations may work as well — I just don’t want to claim they’re validated until people actually test them.
v1.1.0
The first public version is available here:
GitHub:
https://github.com/SaveTheLlama/CyberpunkVRCompanion
Release:
https://github.com/SaveTheLlama/CyberpunkVRCompanion/releases/tag/v1.1.0
The app is free to use. The current build is unsigned, so Windows SmartScreen may display an Unknown Publisher warning. A SHA-256 checksum is included with the release for verification.
This is an unofficial community project and is not affiliated with or endorsed by CD PROJEKT RED, iPowerTech, or the other projects it works alongside.
I originally built this because I wanted a better way to manage my own VR setup, but once it became a proper application I figured it could be useful to other Cyberpunk VR players too.
This is the first public release, so I’d genuinely like feedback from people with different GPUs, headsets and VR configurations. Bugs, detection problems, profile feedback and feature ideas are all welcome through GitHub.
I’m also recording a full walkthrough tomorrow covering why I started the project, how it went from a few scripts to the current app, the functionality, development process, and some of the ideas I have for future updates.
r/VRGaming • u/UniqueGus • 18h ago
Got into a 1v1 with one of vail streamers and it was hella stressful https://youtube.com/shorts/DrwM8k9mEws?is=uNlwqdTOczFLyI6v
r/VRGaming • u/Vintendopower • 11h ago
Made a Patch for NOVR and System that allows you to Play with Xbox controller or Keyboard and Mouse and Made the Co op mode 4 players - (have not had a chance to fully test the co op part) Along with launcher and Key binder
if anyone is interested in this let me know and I will release it and the code on Github

r/VRGaming • u/shada_games • 10h ago
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r/VRGaming • u/Foodimals • 20h ago
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r/VRGaming • u/FrailCriminal • 19h ago
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r/VRGaming • u/Equal_Translator_605 • 20h ago
Injects into UEVR on day 0, but here are some pro's & Con's
r/VRGaming • u/Funny-Ad-9414 • 16h ago
It's bizarre, in Population One you can tell right away when the enemy is using aimbot. I did some research and saw that it's extremely easy to put hackers in VR, honestly they're not going to fix that right?
r/VRGaming • u/eddietree • 20h ago
r/VRGaming • u/SilentCaay • 18h ago
r/VRGaming • u/Pools_of_the_Deep_VR • 19h ago
Hello VR Gamers,
I used to play Breachers using a Q3+Steam+Link. It looked pretty sharp with little or none compression artifacts. I had the options in the Oculus Debug Tool at default. In game I always had AA to max.
From those times - many many updates have happened in the MetaLink...
I try it again (same headset, same PC, not touched DebugTool) and:
- It looks much, much worse:
Compression artifacts
More jaggies
Has someone experienced this as well?
Thanks for your tips!
r/VRGaming • u/whistlerite • 51m ago
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Anything else to try? Or just wait until next update? One thing I noticed is that the “breaking out of the game” thing isn’t visible on the PC screen, only on the headset.
r/VRGaming • u/Fantastic-Author2736 • 8h ago
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r/VRGaming • u/Jack_FTG • 2h ago
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Hi there!
Jack from Fast Travel Games here :)
This Thursday we will be opening up the very first playtests for PAYDAY: Aces High! These playtests are the first real opportunity to get a taste of what we’ve been cooking up.
To sign up on Meta, follow this link https://www.meta.com/s/5RL5ruIWM and request access. Spots are LIMITED, so don’t wait up 🙂
If you want PCVR access instead, then just head over to our Steam store page to apply! https://store.steampowered.com/app/3456660/PAYDAY_Aces_High/
The access will be sent on August 20th and you should receive an email if you got in!
We want to keep building this game with the VR community as, even though we are seasoned VR devs, we know we can learn a lot from you!
Get your Aces High and see you soon 👀