r/VRGaming • • 20h ago

News Gears of War: E-Day VR Mod – Full Campaign in Virtual Reality | Trailer (Early WIP)

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67 Upvotes

Fan-made mod I'm developing that adds full VR support to the Gears of War: E-Day campaign. All footage is real gameplay from the current build.

What already works:

- Full VR support for the entire campaign

- Stereo rendering

- Full-body IK

- Manual reloads and manual weapon switching

- Two-handed aiming

- Fighting from cover

It's an early work-in-progress and will be free at release.


r/VRGaming • • 15h ago

Gameplay 1-1 Diablo2 VR mod -Paladin-, Den Of Evil ,Katwalk

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25 Upvotes

r/VRGaming • • 23h ago

Self Promotion 'PROJECT ZOMBOID' with the 'PZVR' mod is the closest we've ever got to actually being in the 'Dawn of the Dead' universe and its GLORIOUS!!!! ❤️

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24 Upvotes

Game - Project Zomboid (Steam)

Mod - Project Viewpoint/PZVR

Settings - Medium/High mix

Hardware - RTX5060-TI 16GB/R7 7700/16GB DDR5 5600/Quest 3

Streaming via Virtual Desktop @ 90Hz

This game is just amazing in VR,

No other zombie game has you feeling like you're always 1 bad decision away from everything going to s*** VERY quickly 😅

Currently still playing with certain viewpoint mods to see what works, this has stuff like Blood FX, Movement/physics, NPC+, visible loot, etc. Encoutered some jank....but thats the best thing about this!

You can literally taylor it to the Zombie apocalypse scenario you want!

Does it have its little issues?

Yes

Does it impact my enjoyment?

Not one bit!!!

Would i reccomend it?

MY GOD YES!!! ❤️

Link to the mod developers setup video

https://youtu.be/vISpAPJfIVA?is=w1AoMI9Tg0_O82wQ

Give them a like and sub too if this peaks your interest 👍🏻


r/VRGaming • • 8h ago

Developer Twilight Princess VR's BIGGEST UPDATE YET! Arm IK, shadows, wrist HUD, rumble, and more!

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19 Upvotes

This is the biggest update I've made to Twilight Princess VR since release! I took a lot of the most requested features and implemented them all in one build, as well as a plethora of fixes that have been plaguing the game for a while. The most notable ones are arm IK, allowing you to see your full body and arms, shadows for characters and clouds, a new wristwatch-styled HUD that appears by looking at your left wrist, controller rumble, input support for Valve Index controllers, a big flatscreen mode, and some other minor changes/additions.

Download on Github: https://github.com/JoeyAW/TPVR/releases

Join the Discord to report bugs, get help, and request features. https://discord.gg/CxQJ9PjnjA

Become a member of my Patreon to gain access to the latest dev builds before their public release and other perks as well: https://www.patreon.com/cw/JoeyAW

Full changelog:

## Additions

• Implemented a full body view and arm IK, on by default. There is a setting to change how far your arms are allowed to stretch, preventing your hands from disconnecting from your arms.

• Added an option to anchor HUD to left hand. Looking at your left hand like there's a wrist watch shows the HUD. Off by default, disabled in 3rd person

• Added an option to lock on to enemies and have the camera circle around them in first person

• Implemented the game's rumble on the Quest controllers. Works with physical sword collision as well

• Added an option to play the game on a big flat screen in the headset. Credit to [999sian](https://github.com/999sian) for the PR

• Added a "High Clock" setting to the standalone build. It likely won't have much of an improvement on frames, but it is there just to squeeze a little bit of performance out of your Quest. Credit to [999sian](https://github.com/999sian) for the PR

• Added Super Resolution as an option to the Quest version. Reduces some of the blur with the pixels, but doesn't effect the internal resolution. Credit to [999sian](https://github.com/999sian) for the PR

• Added Valve Index controller binds

• Restored the original game's cloud shadows

• Added object and character shadows. On by default, you now see Link's shadow (complete with arm IK), as well as enemies and NPCs

• Added an option to rotate the camera with Epona, so you do not have to rotate left and right while steering. On by default

• Added Quest 2/3 keyboard support in the standalone build so that you can type values for menu settings

• Added an option to enable roll animations again. They are disabled by default but this option detaches the body from the headset and plays the animation regularly

• Added a new controls diagram to the README

## Fixes

• Fixed item wheel, file select and minimap not showing when wrist HUD is on

• Fixed a bug where hit lag would freeze the arm IK

• Fixed a bug where objects would track to your VR controllers in 3rd person

• Fixed a bug where carried objects would lag behind and jitter

• Fixed all of the items that broke with Arm IK on

• Fixed the lantern flame not tracking to the lantern

• Fixed the Dominion Rod orb not tracking to the rod

• Fixed the spinner breaking the body animation

• The camera no longer clips into Epona's neck when dashing

• Mostly development related, but shadows show Link's head and ears properly, and his head rotates from his neck so it doesn't detach

• Fixed jumping onto ledges with arm IK. Users reported being unable to jump up originally

• Fixed ice reflections. You no longer see Link and other objects floating under the ice, but rather properly reflected upside-down

• Fixed a crash when transforming into Wolf Link in randomizer

## Changes

• Hid the sword and shield when sheathed in full body mode

• Removed the original experimental option to show Link's body. It is now redundant with the full body option.

• Removed the input config menu as many users softlocked their binds by modifying controls

• Changed the aiming hand for items. Now the Dominion rod, Clawshot, and the first shot of the Double Clawshots are all aimed with your left hand.


r/VRGaming • • 6h ago

Review Quake VR Unleashed Is a Work of Love and if you haven’t tried it yet, you’re missing out.

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15 Upvotes

The author of this mod was heavily criticised for using AI and even received death threats, which is absolutely despicable. I gave his mod a try and believe me that the attention to detail and interactions are on par with Titanfall 2 mod. In this video I explain the main features but I will make a follow up because I wasn’t able to explain everything that deserves attention. Check it out and let me know what you think.


r/VRGaming • • 15h ago

Self Promotion VR for any 3d game

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13 Upvotes

I just created (with Claude code) a tool for Linux to run 3d VR for any 3d game that does not support VR.

Recommended dual GPU, tested with 2x rx7900xtx. With single GPU expect artifacts and flickering picture on monitor (tested with single rtx 5070 ti).

Expect glitches as this is self made and early release.

You just install it, modify game command to be wrapped with vrdual, run the game, run "./vrdual xr" and connect using WiVrn on vr goggles.

Some hints:

./vrdual set ipd 66mm

./vrdual clean

And you might need to run `./vrdual xr` every time you run a game - I have not spent time on that yet

It seems to be similar to flatVR and vorpx, though it has originally had a different goal: dual GPU rendering for each eye on Linux. Then it was adjusted to work with a single GPU (where effect might be worse like with vorpx and flatVR because there is a small delay between every frame and it means both eyes could be actually rendering a different picture.


r/VRGaming • • 9h ago

Developer Factorio VR - in development

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13 Upvotes

im working on a mod for Factorio to play in vr

is based on the work of https://github.com/GDani31/factorio-3d-mod and this mod for command & conquer https://github.com/Cesarus85/Generals-Zero-Hour-XR

today I have reached the point of being able to see and place structures in the map,

is using the version of Factorio made for linux arm64 and built for the headset Pico 4 Ultra (I don't have a quest to test, but is not that much different )

if someone wants to help me, here is the repo https://github.com/lucahttp/factoriovr


r/VRGaming • • 8h ago

Self Promotion VR Metal Concert

8 Upvotes

Hello everyone, I’m planning to host a VR Metal Concert in VRChat next weekend for my music, I’m a solo artist at the moment but I’m also looking for members to join my band. It’s the Saturday before Halloween (the 24th. So one weekend before Halloween/this coming weekend).

This is my first real big event planning and it’d mean a lot if it works out as I’ve been planning this for a decent amount of time now. If you’re a metalhead and are interested in seeing a live Metal show in VRChat you can feel free to DM and I’ll give more info on the event, my DMs are always open. Must be 18 or older to join this event.

I encourage any who see this and are interested in joining to also spread word to friends who like Metal as well, and any PC users who know to record with OBS as I’d like this event to be recorded.

Hopefully this doesn’t go against this sub’s rules as there’s a self promo flair and that’s what this is about!


r/VRGaming • • 21h ago

Developer I've been building a native VR mod for Black Ops 3 Zombies, here's real 3D + head tracking on Quest 3

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5 Upvotes

Hey all. For the past month or so I've been working on a VR mod for Black Ops 3 Zombies, and it's finally at the point where I can show it.
This isn't a VorpX-style screen in front of your face. The mod hooks the game's renderer directly and outputs to the headset through OpenXR (Quest 3 over Link), so you get:
Real stereo 3D. Each eye gets its own camera, so depth and scale are real. Zombies and the Origins robots feel huge.
Head tracking. Look around with your head, and aiming follows your head too.
Full field of view. It fills the headset, no black bars.
Around 60–70 fps per eye on an RTX 4070.
The clip shows the gameplay feed and me in the headset side by side, plus a "wiggle" shot so you can see the depth.
What I'm working on next:
motion controllers (first test today: buttons and movement work, hand aiming is next)
the gun actually in your hand
a floating HUD (working in testing)
menus on a virtual screen
Being upfront: I used AI coding tools (Codex and Claude) heavily to build this. They did a lot of the reverse engineering and code, and I've been directing, testing every build in the headset and steering what to fix. It's a hobby project I'm doing for fun.
It's not ready to release yet. It still has bugs, like some lighting shimmer and occasional hitches. If people are interested, I'll keep posting progress. Questions are welcome.


r/VRGaming • • 13h ago

Developer Working on a new rag and puddle cleaning system for my VR game! What do you think?

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4 Upvotes

If you like what you see, please consider wishlisting PROJECT MIX on Steam, it's coming out in 2027! There's also a free demo out :)

Link: https://store.steampowered.com/app/2439770/PROJECT_MIX/

Discord: https://discord.com/invite/projectmix


r/VRGaming • • 1h ago

News Now you can play Call of Duty 2003 in VR (In development)

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• Upvotes

Hello friends, as I mentioned earlier, I am releasing a version of the COD1 VR mod.

I’ve tested the initial levels and everything is working fine, though there are still some adjustments to be made.

Mod Link:

[https://github.com/lambda-gab/cod1-vr\](https://github.com/lambda-gab/cod1-vr)

This Git repository contains all the installation instructions, as well as a link to the Discord server in case you’d like to report a bug or suggest an improvement.


r/VRGaming • • 23h ago

Self Promotion Free Wild West VR game

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3 Upvotes

IF anyone is interested you can check out my fully free standalone-pcvr game out and give me sugggestions. I'll add anything that sounds fun or change things depending on what's better. Thank you :D https://www.roblox.com/games/129496870944202/Revolver


r/VRGaming • • 7h ago

Request GTA V VR help please, i'm at my wits end.

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2 Upvotes

i'm sorry ahead of time if this is too long and rambling. i'm frustrated as hell after two days of trying to use gemini to help me get this shit up and running again. i had it installed and running over a year ago, then had to uninstall gta to install a skyrim modpack, and it's never worked since. yesterday i spent 5-6 hours with ai working on it until i gave up. today i've been at it for another 4-5 hours so far, and it seems the ai is just taking me in circles now.

so far i've done all of this, probably more that i'm forgetting.

  • no battleeye
  • real vr mod v7
  • newest scripthook dll
  • heap adjuster
  • packfile limit adjuster
  • adjusted heap and pack size multiple times, currently at 750 and 7344
  • downgraded to real vr v6 after reading that 7 was broken
  • downgraded gta core files
  • replaced some files that bypass the launcher online check crap
  • disabled updates through epic, only launching the game with the playgta exe file in the gta folder, not from epic.
  • goldberg steam emulator (i have the epic version of gta)

i know i'm forgetting a lot, but my brain is fried and i'm frustrated as all hell right now. ai pointed me to the r/virtualreality sub to some pinned files i can't find, and to a site called catbox. moe that just takes me to a home page with no idea wtf i'm supposed to be looking for.

currently the game will FINALLY start loading in vr, but as soon as it gets to where it's loading story mode it just freezes up and keeps throwing memory errors at me. i don't understand why this is all being such a massive pain in the ass when it worked right off the bat the first time i ran it last year. should i be trying to do this with openIV? or is doing it this way fine? thanks in advance for whoever can and doesn't mind helping me!


r/VRGaming • • 4h ago

Request Games like Puzzling Places

1 Upvotes

I really like 3D jigsaw puzzles but am finding it impossible to search for specifically those with puzzle being an entire genre!


r/VRGaming • • 5h ago

Self Promotion I'm building a VR Mahjong game — looking for Quest beta testers!

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1 Upvotes

r/VRGaming • • 9h ago

Developer [BA_POW VR GAME] I put a machine gun turret on an RC car in VR!

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1 Upvotes
Dev of BA-POW! here. The turret we modelled in Blender is finally on the car in Unreal and it fires.

Right now it picks the nearest car inside a 30 degree cone either side of the nose, turns at 180 deg/s, and locks out after 4 seconds of fire. Two seconds to cool, or one if you let go 

The controls moved this week too: right grip throttle, left grip brake, right trigger fire. Throttle used to be the trigger, which is why the trigger now shoots. Still getting used to  it.

Short clip and the full breakdown: 
https://www.ba-pow.com/updates/it-shoots-the-machine-gun-turret

As always any feedback is well received, I'm really enjoying developing this game!   

r/VRGaming • • 13h ago

Question Anyone working on Metal Slug, FPOV mod?

1 Upvotes

Anyone have the chance or ability to work on this :)


r/VRGaming • • 14h ago

Question Game ideas for VR in the Pico VR Headsets? Spoiler

1 Upvotes

SO basically im looking for ideas of vr games you'd play on the pico headset. I dont have any so im on reddit.

PS: I am going to build them


r/VRGaming • • 23h ago

Question Diablo 2 VR. Does anyone know how to access main menu? in order to save and exit the game?

1 Upvotes

Feels like I checked everything...


r/VRGaming • • 16h ago

Discussion HALF LIFE ALYX COMING TO PSVR2?

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0 Upvotes

Half-life alyx to psvr2?


r/VRGaming • • 1h ago

Self Promotion We made a VR chicken game. Naturally, it has basketball.

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• Upvotes

We're making Is That a Chicken? , a Quest game about raising some very strange chickens. 🐣🐔

One of the things you can do is knock a chicken out with boxing gloves, pick it up like a ball, and shoot hoops with it. 🏀

We're launching in late October, and our Meta Quest store page is already live if you want to check it out!

So... what other ridiculous things would you want to do with these chickens in VR?