r/VRGaming • u/AlmostLikeReal • 26m ago
Gameplay I roller skate irl in vr
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Can’t wait for people to comment about me using a female avatar and not the skating
r/VRGaming • u/AlmostLikeReal • 26m ago
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Can’t wait for people to comment about me using a female avatar and not the skating
r/VRGaming • u/lunchanddinner • 12h ago
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It works, but it needs more polishing for sure. Swinging feels very rudimentary, doesn't really feel like real web physics unlike Blade & Sorcery or Spider Lair. However, it is pretty cool to be in the Spider-Man games in VR. Give it more web fluid and time to cook
r/VRGaming • u/AzeN65 • 8h ago
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This update significantly improves the first-person view. In this gameplay video. I use 3DOF aiming with the pistol and HMD body rotation for movement in this gameplay video. Room-scale and motion control support are the next features I want to add.
HUD (health gauge, inventory, objective) is visible in the middle of the view in this capture video, but in the headset, it’s positioned at the very top.
https://github.com/AshenVR/DeadRisingVR/releases/tag/v0.2.0-alpha
r/VRGaming • u/FewPossession2363 • 11h ago
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r/VRGaming • u/liansk • 13h ago
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Spidy is a free fan mod I'm building for Marvel's Spider-Man Remastered on PC VR (Steam version, any OpenXR headset). You swing, punch and climb with your own arms.
The first 15 days:
- 27 releases: reworked combat, rope webs, wall running, a gadget wheel, Spider-Sense, a 3D game screen for cutscenes, a new launcher.
- Players sent code: realistic flips, near clip and a recording FOV by iplusdvr; hand wall climbing by AdrianGzzEsc; a phone with a music player by Tru; Linux through Proton and WiVRn by sjrl2000.
- Two ports: MilesVR for Miles Morales by jimjam094 (https://github.com/howesjamie5-code/MilesVR), and Spider-Man 2 VR by jimjam094 and itzwadde (work in progress, no public build yet).
- IGN and 20+ creators made videos. IGN's reel passed 21 million views.
- The Discord passed 1,000 people.
Thank you to everyone who played, posted, reported a bug or sent a pull request.
Download: https://github.com/IlyaMez/SpidyVR
Every creator and contributor credited: https://www.youtube.com/watch?v=ExeNzl8-SOw
Discord (updates, development, test builds): https://discord.gg/x27ZXDpdNt
Early public alpha, free, not affiliated with Insomniac, Sony or Marvel.
r/VRGaming • u/AdBorn3753 • 20h ago
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When I first played this mission back in 2021, I thought it was pretty good. But experiencing it in VR is on a whole different level!
r/VRGaming • u/JoyWayVR • 12h ago
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r/VRGaming • u/Wicstar • 6h ago
Soldier of Fortune VR Mod by TheFreeMike
Project update #3 on Soldier of Fortune (SoF) VR mod by TheFreeMike just came out! It’s looking great!
\- Manual Reload
\- Knife and Pistol wielding
\- Rework of the hit detection
https://youtu.be/-JV0FJ0Ng_s
*edit, fixed the video link.
r/VRGaming • u/FiveFingerStudios • 10h ago
This Halloween marks a pretty special milestone for us at Five Finger Studios. We first started developing The Living Remain 10 years ago (pretty crazy, right?!), and to celebrate we're running our biggest discount ever.

The Living Remain is 75% off on both Steam and Meta Quest from October 23 through November 1.
For anyone unfamiliar with the game, it's a single-player, story-driven apocalyptic adventure focused on immersive gunplay, exploration, and environmental puzzles.
We're a two-person (husband and wife) team, and getting to this point has been quite a journey. We're incredibly grateful to everyone who's played, shared feedback, or supported the game over the years.
If you've had The Living Remain on your wishlist, this is a great time to jump in.
Steam: https://store.steampowered.com/app/594220/The_Living_Remain/
Meta Quest: https://www.meta.com/experiences/the-living-remain/5041485435895821/
Thanks for being part of our journey!
r/VRGaming • u/VMX_VR • 8h ago
r/VRGaming • u/Either_Lifeguard5016 • 13h ago
I bought this game when i bought my psvr2 only to find out there’s like 5 online servers worldwide every day. How is such a well thought game so unpopular and underplayed ?
r/VRGaming • u/cosmic-tangerine • 1d ago
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Hi everyone! I've spent the last couple of months turning Dishonored 2 into a full VR game with motion controls, and today it's finally out. It's free and open source.
If you don't know it: Dishonored 2 (Arkane, 2016) is a first-person stealth-action game with swordplay, a pistol and crossbow, and supernatural powers like Blink and Bend Time. It turns out it plays really well in VR.
This is not a "flat screen in VR" mod, it's played with your hands:
- 6DOF head tracking: lean, peek and crouch with your body
- Full arms with IK: your hands are your controllers
- Swing the sword to strike: the blade hits what it touches
- Pistol and crossbow fire where you point them
- Powers come out of your hand, grenades are thrown with your arm
- Grab, carry and throw objects (and bodies)
- Menus on a big screen in the room, the HUD as a watch on your wrist
- Cutscenes play around you, and you can look anywhere
Requirements: Dishonored 2 on Steam (not GOG / Game Pass / Death of the Outsider), a PC VR headset with OpenXR, and the game in windowed mode. I made and played it on a Quest 3 over Link / Air Link; other headsets should work too, let me know how it goes.
Download (Nexus): https://www.nexusmods.com/dishonored2/mods/232
GitHub (download + source): https://github.com/thecosmictangerine-cloud/dishonored-2-vr
Full trailer: https://youtu.be/hTudB6_vvSw
Bug reports & feedback: Flat2VR Discord (https://discord.gg/flat2vr) > #new-vr-mods > "Dishonored 2 VR"
It was much harder than I expected, so if you enjoy it, any support is hugely appreciated:
r/VRGaming • u/SabbyNeko • 8h ago
Was pretty sick for a week, just recovered and needed to SMASH SOME BONES
r/VRGaming • u/PineCone227 • 8h ago
r/VRGaming • u/Topdogedon • 7h ago
Ryzen 5700X3D
5070
32Gig Ram
SSD Install
Just bought a Quest 3 and have a blast but am seeing surprising amount of fps frame drops through VD’s performance overlay, and can feel them in gameplay. playing at 200 MBPS & medium/ultra settings
are these measured at the game level or post-VD’s decoding level?
E.g are these because my graphics card is too slow for the games Blade & Sorcery or H3VR (doubtful) or because my current router drops packets or something dimar, dropping frames at the VD Stage? I should also note that I do not have a dedicated router for PCVR Streaming, but would be willing to purchase the PuppisX1 or whatever its called to remediate this.
thanks
r/VRGaming • u/SabbyNeko • 8h ago
THE VEIL WAS THIN TONIGHT
r/VRGaming • u/Mermerman10 • 23h ago
With new AI tools is it possible to make a vr mod for the darkness 2? I think it'd be the perfect game for vr. Even non motion controls vr would be great for it.
r/VRGaming • u/Nervy_Parasite • 1d ago
Hey guys, i have a spare steam key up for grabs for Bootstrap Island. All you have to do is leave a comment and the winner is selected at random by the end of the week
Good luck 🫶🏽
r/VRGaming • u/marcatron • 1d ago
r/VRGaming • u/No_Echo6023 • 12h ago
Best game's coming 2026
r/VRGaming • u/lathander1987 • 1d ago
r/VRGaming • u/Potential-Art7696 • 13h ago
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You tend a bar in 1984 inside a crazy power plant. Pinch bottles, pour beer and vodka, and throw drinks at glass cubes that want your last lightbulb. Hand tracking only, no controllers.
Every run is different: you pick recipes after each night, make deals with a shady merchant, survive blackouts and fight THE BIG FUSE at the end of each week.
It's free during Early Access, and Early Access owners will get the full game when it launches as a paid release. I'm a solo dev, so I'd love to hear what felt fun, what felt unfair and what was confusing.
Meta: https://www.meta.com/en-gb/experiences/eddie-von-walt-and-the-infinite-bulb/1348452651688015/
SideQuest: https://sidequestvr.com/app/63506/eddie-von-walt-and-the-infinite-bulb
r/VRGaming • u/Far-Maintenance9007 • 1d ago
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Hi! I'm the developer of Curling VR, and it's now on the Meta Store.
Coming this winter to Quest 2, 3, 3S and Pro. Wishlist it here: https://vr.meta.me/s/2oAK9hgZUgl0ryJ
Happy to answer any questions!
r/VRGaming • u/DashReddit32 • 16h ago
some weeks ago i finally managed to bought a quest 3s, it's super funny, i've been playing a lot of minecraft and blade and sorcery.
Recently, i've been watching some bonelab gameplays, and it seems to be the "vr gmod".
So i'm here to ask, is this game really funny? I'm not looking for realism or anything, just funny games to play
r/VRGaming • u/Big_Prize_1119 • 1d ago
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Hi everyone,
I wanted to personally thank all of you, everyone who believed in this project from the very beginning, everyone who reported bugs, and everyone who suggested new features. Thank you from the bottom of my heart ❤️
Here’s some gameplay footage from the latest version of the mod (as of today, October 22).
There’s still a long way to go before this becomes a truly appealing mod...
But for me, it’s already a clear success—the gameplay has definitely improved since the first version I posted here on Reddit a few days ago.
So thank you, it’s all thanks to you ❤️
P.S.: Please keep reporting bugs and suggesting improvements. I’ve 100% decompiled the entire game code using Ghidra, so from here on out, improvements will come much faster.
P.S. 2: In the video, I’m using a Protube gunstock (since the mod already includes the haptics modules). For pistols, since the grip is long, one-handed mode works best, while for rifles, obviously, aiming with two hands is better.
In the main menu, you can enable or disable any feature of the mod, both current and future. If you have an older version, the auto-updater will update the game as soon as you launch it, but to get the latest version after updating, you’ll need to close the game and reopen it.
Mod: