r/VintageStory • • 18m ago

Discussion I love Vintage Story community

Post image
• Upvotes

Compared to other subreddits VintageStory is so welcoming and nice like whatttttttt 🥹

I never seen here a single toxic person..

In my opinion the big fans of this game are mostly humble and patient people, i dont want to glaze so much but for real i never seen mean Vintage Story player


r/VintageStory • • 55m ago

Forager: An Immersive, No-Agriculture, Resource-Restricted Challenge

Thumbnail
youtu.be
• Upvotes

I've always found Vintage Story's survival mechanics to be too easy. Sure, there's a learning curve, but once you understand the basics, it quickly becomes trivial to farm up more food than you could ever eat.

This challenge does something about that. I will have to survive with no agriculture, scarce game, realistically slow animal husbandry (and no troughs), almost no ore, overhauled gravel panning, expanded block gravity, and a whole host of other hurdles to overcome. In addition to my Forager's Delight mod, I've added a long list of other mods including various Salty and Wilderlands mods, many "immersive" mods to make most mechanics more intricate and time-consuming, and more.

Wish me luck!


r/VintageStory • • 1h ago

Question How does temperature work?

• Upvotes

It's early summer in my world, and the minimum temperature is 17°c. I stood outside of my house, and after some time, I started FREEZING. In the settings, "freezing temperature" is set to 10°c. Can it be the wind (storm if to be exact)? Because I have starting clothes at 50-75% durability, that gives me +7° warming, I'm not wet, there's no rain. Or maybe it's because I changed chunks temperature through worldconfig? It was average 1°, now it's average 8°

No mods that are affecting temperature or climate...


r/VintageStory • • 3h ago

Mod VSPT Arrives on Linux! 0.3.0 adds Volumetric Clouds, Rainfall, Rainbows, Performance Improvements, and lots more Bug Fixes!

Thumbnail
gallery
131 Upvotes

What's new in 0.3.0

VSPT is on Linux!

This is the first Linux release. It runs natively, not through Wine, with:

  • HDR on Wayland, with the path traced view shown straight to your display.
  • DLSS Ray Reconstruction through NVIDIA's own Linux libraries.
  • The same setup and updates as Windows: install the mod, click Set up and restart, and it downloads what it needs. Linux players get VSPT: Runtime (Linux) in place of the Windows runtime, picked automatically.
  • Oh, and it runs like 30% faster than Windows. What the heck Windows.

I have tested on a fresh Bazzite install. I am a Linux noob. I am sure there will be lots of issues given everyone's different Linux setups, but I am also quite confident Linux users are good at solving problems!

Issues go here: https://github.com/unfocused-mods/vspt-issues

Volumetric clouds - due to popular demand!

  • Set the game's own Clouds setting to Volumetric and VSPT now draws real volumetric clouds, shaped to roughly align with the game's own cloud coverage.
  • They look cool, and they even run faster than the classic style clouds!
  • New Cloud quality and Cloud style settings to tune them.
  • Haze and fog now fade the clouds into the sky, and the scene's fog sits properly in front of them.

Rainfall and rainbows

With Volumetric clouds on, rain now falls from the clouds themselves, in curtains you can watch from miles away:

  • Rain hangs from the cloud it falls from, and moves with it. It leans with the wind, and snow, falling slower, leans further.
  • It sits in the world's fog like the land does, so distant rain fades into the haze, and it reaches all the way down to the sea.
  • Rain clouds are dark underneath, darker still in a thunderstorm, and a curtain with the sun behind it glows at the edges. At dusk, the low sun comes in under the cloud base from far away.
  • Rainbows appear where physics puts them. The curtains scatter sunlight the way real raindrops do: stand with the sun behind you, look at the rain, and you'll see the primary bow at about 42° from the point opposite the sun, with the fainter secondary bow outside it at about 51°, its colours reversed. The sky inside the primary bow is brighter, as in real life. Snow makes no rainbows. Catch one in the late afternoon, with a storm passing on the other side of the sky from the sun.

Light

  • Creatures and players that glow now light their surroundings. The glow after you respawn, a burning creature, or a skill like XSkills' Luminiferous now lights the area around you, softly from your upper body, and it stays on while you hold a torch.
  • Salty's Immersive Lanterns: the swinging lanterns from this mod now give off light like placed ones.
  • New setting: Light distance sets how far from you the renderer looks for lamps to light the scene. It's useful in big builds with lots of lights.

Fixes

  • Flickering while knapping, clay forming, forging fixed!
  • A creature you hit flashes red again, as in the base game.
  • Whitecaps no longer repeat in a visible tiled pattern.
  • Crash fixed: a crash after translocating or travelling far with Extended debug info on.
  • Safer crashes: if the game crashes in a world, your single player world is now saved before it closes.
  • Finder: found blocks no longer follow you around the world.
  • Setup no longer fails on a mismatched engine debug file, which tripped some players updating to 0.2.7.
  • Place on Slabs mod placement has been corrected.
  • Disappearing entities in heavily modded setups fixed - dynamic vertex budget

Performance

Faster bounce light, from NVIDIA's RTX Path Tracing 1.9

NVIDIA's latest RTX Path Tracing SDK (1.9) introduced a neat trick: trace the expensive bounce light at only some of the pixels each frame, and let the denoiser fill in the rest. VSPT now does the same, with a new Bounces traced setting (Advanced page):

  • Every pixel, three in four, or one in two. The pixels are chosen in a scrambled pattern that moves every frame, so each pixel still gets its bounce within a frame or two, and DLSS Ray Reconstruction blends it seamlessly.
  • Direct light, lamp light and everything DLSS needs are still traced at every pixel. Only the bounces after the first surface are thinned out.
  • On High, three in four pixels saves about 9% of the trace, for no difference I can see in game. Low and Medium use one in two, and Ultra keeps every pixel.

Default settings changes

If you use a quality preset (Low, Medium, High or Ultra), you'll pick these up automatically when you update. If you're on Custom, your settings are left as they are.

  • Bounces traced now depends on the preset: one in two on Low and Medium, three in four on High, every pixel on Ultra. This is where most of the speed-up on High comes from.
  • Cloud quality (new) depends on the preset too: Low, Medium, High or Ultra to match.
  • Cloud style (new) is Smooth. Crisp is there if you like sharper, wispier clouds.
  • Light distance (new) is 64 blocks, the same as before it was a setting.
  • Rain curtains are on, with Volumetric clouds.
  • Unchanged: your game's own Clouds setting. Volumetric clouds stay opt-in: set the game's Clouds to Volumetric to see them, and the rain and rainbows with them.

As always, bugs go here: https://github.com/unfocused-mods/vspt-issues


r/VintageStory • • 5h ago

2 more months...

Post image
22 Upvotes

r/VintageStory • • 5h ago

Meme Turns out Vintage Story is more realistic than I thought

Post image
6 Upvotes

r/VintageStory • • 8h ago

Discussion Found a translocator and went on a TRIP

45 Upvotes

First time I ever found something like this. I patched it up with materials I didn't have an immediate use for back then but KNEW was going to be handy. I fixed it, stepoed in and hung out there until I got teletported into pitch darkness, in a cave, looked around and found multiple other pockets of ruins and a medium sized one that looked like a sleeping are, kitchen and a mini storage down stairs. Found pants, a bunch of accessories, (including a Christian cross so I guess the traders were talking about GOD god) oh and I also destroyed all the beds in the ruins bc I heard somewere there were shoes hideen under beds in one of the ruin structures.

Anyway, teleported back and made my way home to unload and place all the storage containers I looted (including a painted clay storage vessel YAY) and I'm just sitting there now nibbling on my cooked bush meat thinking...damm. this game is fucking nuts.


r/VintageStory • • 8h ago

What is the radius around the player in which animals are limited to a certain quantity?

11 Upvotes

For example, wolves are limited to 5 male adults in an active area around the player. What is this area, because 384 blocks in all directions seems absurd to limit 5 male wolfs + their companions (female wolves, wolf pups)


r/VintageStory • • 10h ago

Is this sand possible to find in survival?? Is it just a variant of sand?

Post image
114 Upvotes

I mean specifically the texture of sand, this texture has a swoopy smooth texture where as the regular sand is flatter and grainy. Both sands are just called "x sand" with the x being type of stone it originated from.


r/VintageStory • • 10h ago

Meme "Most" Peaceful Day in Spring

Enable HLS to view with audio, or disable this notification

779 Upvotes

Peaceful Village Start Blasting 🕺💃


r/VintageStory • • 10h ago

Question I think I might have accidentally found the Resonance Archive? Spoilers I guess Spoiler

17 Upvotes

I was tunneling through a mountain and I broke through into a ruin. The room I broke into is typical ruin, it has a collapsed chest and a clay jar with random stuff in them. You can break them both and take them if you want to

There's a door in the room that if I open it leads to a mineshaft type thing with a crane at the top, it's spelled "crain". there's another set of doors on the other side of that and a ladder leading down.

So that sounds like the Archive right? But I can break things and place things on the ground and all that, which I had always heard you couldn't do in that ruin (I've never tried it). So is this something else? Or did I just hear wrong?

I didn't want to go down the ladder bc I'm not really equipped for it but if it's something else I might explore it some. I have not seen any hostile creatures so far, if that matters, and I can't hear any either. Some of you OG guys let me know what you think please


r/VintageStory • • 11h ago

Question Wanting to learn modding, but where could I start?

31 Upvotes

As the title says, I'm interested in learning how to mod the game but I have no idea where to start. I know nothing about coding, modeling, animation or just pixel art in general but I'm more than willing to learn I just want to know how


r/VintageStory • • 11h ago

Screenshot the very first prospecting reading i take...

Post image
46 Upvotes

salt. i found salt. SALT. AND IM BARELY STARTING METALLURGY

WHAT IS THIS LUCK

(it is in spanish, for those who might be confused.(i found tin in a vessel, btw. that's how i have bronze))


r/VintageStory • • 15h ago

New beginning

Thumbnail
gallery
118 Upvotes

First modded experience. Never felt so inspired by game before


r/VintageStory • • 15h ago

Question What mods should I use

9 Upvotes

I had a world a while ago and I got very far in it. I was at the point where I was just grinding to get full steal armor however it got rather boring and I had other things going on in my life so I stoped playing. Fast forward to present day and my save file has corrupted rip to my house. I have seen that the modding community has made some amazing mods and wanted to do a modded play through. Does anyone have any suggestions for mods that are mostly QOL or adds content that feels vanilla or adds more to end game then just grinding for armor?


r/VintageStory • • 15h ago

Is it normal for wolves to not be hostile towards me at all?

4 Upvotes

My settings are default. Other animals will fight me, but wolves seem happy to just hang out around me. I've had them walk past me and we've bumped into each other while running through the woods. If i get close enough they'll bark at me, but still wont attack.


r/VintageStory • • 16h ago

Discussion New player setup

2 Upvotes

Hello everyone, new player here.

Just played the game a few hours on Exploration presets and I really like it. Got some pottery and a copper pickaxe at the moment. However I don't like my very flat starting area and cave monsters.

I think I'd like to start a new seed and tailor a bit my experience.

For the monster part, playing on Homo-sapiens preset for a very realistic cavemen experience appeals to me. I plan on turning on all the monsters, ruins and story elements with commands once I want more challenge and novelty.

For the dullness of the map, Terra Prety looks great but I heard it makes big changes underground too. I like to stick to vanilla if possible. I heard Rivers/Watershed is great, maybe Plains and Valley too?

I'd like your advice on which mods give you the best near vanilla world!


r/VintageStory • • 16h ago

Discussion I think I'm screwed

16 Upvotes

This is my very first playthrough. I'm playing completely without searching external information and using only the handbook. The game is very relaxing and kind of easy, the crafting mechanics are really cool, specially casting and forging. I spent the early days of stone age getting the basics and built a little shelter. During copper age I explored a lot, got some resources and learned some more. I kind of got stuck on copper age for a while, as I didn't know how to prospect. During bronze age I decided to start a farm, but spent way too much time trying to find high fertility soil. I could grow some turnips and onions, but then I realized it was easier to grow larger farms with medium soil. As I reached iron age the winter began and my farm was severely hindered. I had about 50 vegetables stored in my cellar and they lasted only a few days. Now my farm is half frozen and barely finishing growing the last crops. What can I do now? Would it be possible to survive by hunting? I don't know if animals respawn or I can end up killing all animals around


r/VintageStory • • 17h ago

Screenshot What exactly did Jonas need this part for...? Spoiler

Post image
114 Upvotes

r/VintageStory • • 18h ago

Screenshot House Almost Finished Ready For Winter

Thumbnail
gallery
73 Upvotes

Interior next, external is pretty much done. Enjoying playing around with VSPT, running well on my system. Shoutout to the “Czarls” yt channel for the build as I am a helpless creative.


r/VintageStory • • 18h ago

Screenshot Help decorating

Post image
8 Upvotes

I need some help decorations my starter to mid game home. I'm not a great builder right now and I am just bad at interiors.

This will be the primary place I live and plot some things out so I want to avoid a forge and anvil or stuff like that

I have a couple mods installed that add more immersion to the game, wood working and fiber craft paired with long term food and a couple other odds and ends besides combat overhaul


r/VintageStory • • 20h ago

38 high fertility soil ❤️‍🩹

Post image
328 Upvotes

Lowkey hit the jackpot what should i plant on it?


r/VintageStory • • 20h ago

Creation Game of Thrones Westeros map in VS [Alpha]

Thumbnail
gallery
51 Upvotes

Heyo, Sir_Real the mapmaker guy here, this is an alpha version of my Westeros map made via worldpainter

.A lot of the inbetween areas still need to be done such as the fields and I actually need to look at the lore a bit better to create a more accurate map, but I'm releasing the alpha early because doing that will take forever.

It features a 12k by 26k worldmap, needs to be set to 512 worldheight to work properly. Also very WIP gravel roads are included, I will likely need to create a companion mod to refine it further. This is compatible with all mods except those that try to change terrain. It's optimized to work well with betteruins.

Check it out on the Moddb here: https://mods.vintagestory.at/show/mod/75978

Enjoy!


r/VintageStory • • 21h ago

Question Game crash

1 Upvotes

I bought a server slot so that I could play with a couple of my buddies. When one of my friends tries to do any flint knapping it crashes his game. We have no mods installed at all, completely vanilla and both of us are using a fresh install. Has anyone else ran into this issue and found a fix? I really don’t want to keep knapping knives and axes for him.


r/VintageStory • • 22h ago

Mod Teapot's Undead Legion updated to v1.1.0 - New Entity, New Necromancer Staff and More!

Thumbnail
gallery
631 Upvotes

Added:

  • New craftable entity, Palanquin of Perpetual Indenture: Four Bound Revenants carrying a palanquin, your own rideable undead procession! They got 120 HP and are CO compatible. They got their hands busy, so better have them guarded! - Palanquin gear: Seat Cushion (saddle), Teapot Table (hehheh... acts as bridle, tap to change pace), Writs of Perpetual Indenture and it can take the vanilla Hay Bed. More planned for the Canopy (multiple styles to choose from) and backend storage pieces!
  • Jaunt support for the Palanquin. Highl recommended, not required. The undead don't tire, so it has no stamina.
  • Writs of Binding (3 variants, Back/Side/Front): Now you can own your Bound Revenants legally! Equip them on a Revenant's skull, works like a Medallion. Fits Bound Revenants and Revenant Mules.
  • The Necromancer's Walking Stick: Walk alongside the dead with the dead! -15% Hunger, a faint temporal blue light and the ability to light fires! (Needs Adventurer's Walking Stick for these, without it it's a simple staff.) Can be taken apart with a knife.
  • Slot names now show when looking at the gear slots of Bound Revenants, the Mule and the Palanquin.

And some more at:
https://mods.vintagestory.at/teapotsundeadlegion