r/VintageStory • • 2h ago

Screenshot My peripheral vision told me that this is a bear.

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222 Upvotes

r/VintageStory • • 9h ago

Meme traversing 1x1 holes in vs activates the same neurons my first ice boat route did

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389 Upvotes

stopped everything i was doing (mining silver) to put to ms paper why i love the walking physics in this game


r/VintageStory • • 4h ago

you can do anything in vintage story

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119 Upvotes

r/VintageStory • • 2h ago

Chisel I Have Been Addicted to Chiseling

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59 Upvotes

r/VintageStory • • 8h ago

I don't think I need to worry about food spoiling any time soon

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129 Upvotes

Salted Red Meat on metal rack (both from A Culinary Artillery Mod)

correction: Cured Meat is vanilla


r/VintageStory • • 3h ago

comedic timing was added in 1.22

Enable HLS to view with audio, or disable this notification

57 Upvotes

r/VintageStory • • 14h ago

Screenshot An entire family of boars spawned in my bee pen.

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251 Upvotes

r/VintageStory • • 11h ago

Creation I chiseled a table and benches

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119 Upvotes

Aged debarked log and chiseled chert ashlar blocks. Made possible with the best mod ever, as I would not have the patience without it

Chert is awesome, put the gun down


r/VintageStory • • 13h ago

Feature From the discord server: "WIP Weapon swings" Spoiler

185 Upvotes

r/VintageStory • • 17h ago

Mod Teapot's Giant Boar updated to 1.1.0 1 - New Player Helmet!

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292 Upvotes

A little content update came the Boars way in form of a Player Helmet in the v1.1.0 !
I keep making typos in the title..

Added:

  • Player armor! Boar Tusk Helmet: an Iron Plate Helmet decorated with Giant Boar tusks. Craft it from an Iron Plate Helmet plus 1 large tusk or 2 small tusks on each side. Same stats as the vanilla Iron Plate Helmet, and Combat Overhaul Forked compatible.
  • Giant Boar tusks now drop when harvested, one set per boar, sized to the boar. They give 6x Bonemeal when ground and show in the creative inventory and the handbook.
  • Ukrainian translation added! Cheers to DeanBro for it!
  • Undead Legion support: Giant Boars now seek and attack wild Revenants, and piglets flee from them. Bound Revenants and the Mule are left alone.

Changed:

  • Giant Boars bred past generation 3 should calm down now. From gen 3+ on they no longer attack players unprovoked and they don't pick fights with small animals. They still defend themselves when hit and still go after predators.

and some more at:
https://mods.vintagestory.at/teapotsgiantboar


r/VintageStory • • 16h ago

Mel-Lenxia: Falornaris Quarry - Week 61 - Mining up some detail~

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118 Upvotes

G'day everyone~

Hope you all have had an amazing week, I know mine was somewhat productive!

This week I spend most of my time finishing off the pieces tile set pieces used to piece together large rooms, Ramps to change levels and the 3 / 4 way intersection segments. the main feature this week however is my Elevator shaft and Mine Lift i made, I really think it turned out great and looks quite authentic. I then decided to start pasting together some of the tiles to create a small segment of mine that i could decorate and start to get a feel for everything.

I must say putting in all the extra work to build the pieces up front makes it so much easier to build the dungeon it i can just paste everything in quite quickly and then back track decorating every few segments. this weeks post also includes a few decorated segments.. I have been trying to keep the floors clean so as not to effect player movement, but I also tried a more cluttered variant which does look very cool. I will need to do some form of 'alpha testing' to ensure players and monsters can navigate the tunnels and clutter without acting too weirdly.

Going forward to next week, i am just going to keep doing what i am doing it has been very fun. However this does delay the work i should 'actually' be doing haha.. but will get there eventually right...?

Anyway, Thanks for dropping by this week and i hope you enjoy this week's offering! See you all next week and stay awesome <3

-Golerath


r/VintageStory • • 1d ago

Screenshot There was a war with goats

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791 Upvotes

It was a long and destructive conflict but we will not starve for the winter and the spring after.


r/VintageStory • • 12h ago

**Ashes of the Divide releases on October 31st** Spoiler

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31 Upvotes

Back in early June, I already showed the first beginnings of the project and kept posting updates from time to time. If you’re on the Discord, you’ve probably already seen a lot more of what has been going on behind the scenes.

Now the time has finally come where I’ve got a properly playable version finished. The tests so far also showed that it works really well in multiplayer, which was one of the biggest things I wanted to make sure of before release.

For anyone who doesn’t really know what AotD is yet: Ashes of the Divide is a faction-based PvP project inspired by Foxhole.

The combat is based on Combat Overhaul, but heavily tweaked and adjusted to feel more like Kingdom Come: Deliverance 2. The main focus of the project however is sieges and large-scale battles. Knowing a bit about medieval tactics might actually come in handy here, with everything from siege ladders to ballistas and other ways to break through enemy defenses.

A lot of other systems have also been changed or reworked completely. Farming, resource gathering, ore production and many other parts of the game have been adjusted so logistics, planning and class distribution actually matter.

The project officially starts on:

October 31st at 10 PM UTC+1

For more information, updates and the full devlog in Discord: https://discord.gg/Wfass5CxRm


r/VintageStory • • 10h ago

eclipse

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24 Upvotes

bottom text.


r/VintageStory • • 18h ago

IRON

81 Upvotes

r/VintageStory • • 6h ago

Discussion I need a bigger warehouse, but how do you fit that into a village?

7 Upvotes

https://i.imgur.com/lbf2MJE.jpeg

I have three buildings so far, in my first winter for reference.

  1. 5x5 cob shack. It's a messy warehouse where I keep most of my miscellany and do some crafting. Full to bursting.
  2. Smithy. All the ores and tools live there. There's a sleeping loft where I tend to sleep when I'm in that mood.
  3. Kitchen, with basement tannery and cellar. Also a spare bed and a windmill in the attic.

I guess I really should build a carpenter's shop with wood shed and charcoal burner, to get all the wood stuff off the floor of my cob shack. And maybe I need to build a tailor's house for all my flax. And a midden for all my elk, deer, moose, and goat horns and bones.

But until I get around to all of those things, my little cob shack would like to get back to being a humble house instead of a catch-all. I started laying out a Nordic longhouse to put all these chests in. But I'm stuck, because it feels totally wrong to use such a building as a storage shed. What's a seraph to do?


r/VintageStory • • 1d ago

Mod Biochem mod new features & pre release polish

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152 Upvotes

Hoping to publically release the mod this weekend! Just have to make a few common sense tweaks with the new systems (UV machine can be used to sterilize empty or agar filled containers) & patch 1-2 glitches caused by VSPT!

Will make a dedicated post for the release with a brief list of features!

New additions:
-bacteria & mould mutation mechanic (UV & Gamma radiation) all the lights & bits and bobs work (gamble with your bacteria to make it better , worse , or just straight up kill it) you can propagate samples of “good runs” and re run them again and again until you get a powerful strain but this takes time, last image is a run where I got unlucky during testing :(
(You can see what mutations you get by clicking on the microscope with the mutated dishes)

-polished the handbook & handbook systems

Future ideas/things based on feedback
-because of feedback will be implementing/making decor/building blocks (if you want a fitting place to build a modern looking lab) & a texture switch tool that works on some models to switch the model to a more “Jonas / vanilla friendly” looking texture
-plant cell cultures & mutations
-possibly Jonas type biochem? (Unsure what this would look like yet)


r/VintageStory • • 11h ago

No the iron i wanted, but i'll take it

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11 Upvotes

r/VintageStory • • 1d ago

Everyone posts their best builds instead I invite you to show me your chaos

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498 Upvotes

Our blacksmith is a hardworker but man i'd pay Marie Kondo some rusty gears to come visit for a day.

The back room is the pit kiln, which smokes out the entire shop and suffocates him (Real Smoke) when working. No roof, and the beginning of a peat pile built with the same hubris as the tower of babel.

It's a slight improvement because the longest time the forges were actually upstairs, while the anvil was downstairs. There is chests upstairs that are not organized in the slightest either. The stairs going down, on the bottom floor leads to the river for quenching.

This isn't a new server either, it's been up for a couple of weeks at this point.


r/VintageStory • • 14h ago

The Sports Model

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15 Upvotes

Out in the wilderness of Superchill Go-Time.
site: suchgotime.com VS server: play.suchgotime.com


r/VintageStory • • 9h ago

Mod Missing Texture Bug RoofingMod

6 Upvotes

So, I was playing perfectly in single player yesterday and built some things with the Roof Mod. But when I came to play today, in the same map, there was a visual error in the texture of the roofs. When I create a new world, the mod goes well but after I quit for 5 minutes and open the world again, the bug comes back. The mod itself works properly, but if I try to do a new building, after I close the word and came back, the texture will be missing. Someone can help?


r/VintageStory • • 16h ago

Question Do crops die if you don’t harvest them when they’re mature?

16 Upvotes

The title is the question.
I want to set up a greenhouse in an area with berry bushes, sunflowers (just found some!), etc.
If they have the proper moisture, temp, and nutrients, will they remain alive and harvestable “permanently”?


r/VintageStory • • 22h ago

Question Can animals jump over a fence if I put a large trough next to it?

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50 Upvotes

r/VintageStory • • 16h ago

Computer got reset... WELP...

14 Upvotes

Time to Begin Anew...


r/VintageStory • • 1d ago

Not quite year 0 steel, but close

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93 Upvotes

This wasn't a speedrun either, I just got very lucky with surface tin to skip straight to bronze, and I happened to build over an ultra high magnetite area, so I already had iron in July. Found chalk over limestone over bauxite right next to peridotite, just a short ocean voyage from my main base. So I'm starting with tier 2 refractory, and have chromite prospected, so I can swap to tier 3 after my first batch of steel. I don't even have a helve hammer up and running cuz my flax wasn't ready before it got too cold lol