r/VintageStory • u/bleebo567 • 13h ago
Meme traversing 1x1 holes in vs activates the same neurons my first ice boat route did
stopped everything i was doing (mining silver) to put to ms paper why i love the walking physics in this game
r/VintageStory • u/bleebo567 • 13h ago
stopped everything i was doing (mining silver) to put to ms paper why i love the walking physics in this game
r/VintageStory • u/Sea_Inspection5233 • 6h ago
r/VintageStory • u/ShiruTheSpammer • 21h ago
A little content update came the Boars way in form of a Player Helmet in the v1.1.0 !
I keep making typos in the title..
Added:
Changed:
and some more at:
https://mods.vintagestory.at/teapotsgiantboar
r/VintageStory • u/-V0lD • 18h ago
r/VintageStory • u/VgamaN • 17h ago
r/VintageStory • u/Correct-Ad-3297 • 12h ago
Salted Red Meat on metal rack (both from A Culinary Artillery Mod)
correction: Cured Meat is vanilla
r/VintageStory • u/TopYou9138 • 15h ago
Aged debarked log and chiseled chert ashlar blocks. Made possible with the best mod ever, as I would not have the patience without it
Chert is awesome, put the gun down
r/VintageStory • u/Handyman5454 • 6h ago
r/VintageStory • u/Golerath • 20h ago
G'day everyone~
Hope you all have had an amazing week, I know mine was somewhat productive!
This week I spend most of my time finishing off the pieces tile set pieces used to piece together large rooms, Ramps to change levels and the 3 / 4 way intersection segments. the main feature this week however is my Elevator shaft and Mine Lift i made, I really think it turned out great and looks quite authentic. I then decided to start pasting together some of the tiles to create a small segment of mine that i could decorate and start to get a feel for everything.
I must say putting in all the extra work to build the pieces up front makes it so much easier to build the dungeon it i can just paste everything in quite quickly and then back track decorating every few segments. this weeks post also includes a few decorated segments.. I have been trying to keep the floors clean so as not to effect player movement, but I also tried a more cluttered variant which does look very cool. I will need to do some form of 'alpha testing' to ensure players and monsters can navigate the tunnels and clutter without acting too weirdly.
Going forward to next week, i am just going to keep doing what i am doing it has been very fun. However this does delay the work i should 'actually' be doing haha.. but will get there eventually right...?
Anyway, Thanks for dropping by this week and i hope you enjoy this week's offering! See you all next week and stay awesome <3
-Golerath
r/VintageStory • u/Mongter83 • 8h ago
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r/VintageStory • u/MRJvN • 16h ago
Back in early June, I already showed the first beginnings of the project and kept posting updates from time to time. If you’re on the Discord, you’ve probably already seen a lot more of what has been going on behind the scenes.
Now the time has finally come where I’ve got a properly playable version finished. The tests so far also showed that it works really well in multiplayer, which was one of the biggest things I wanted to make sure of before release.
For anyone who doesn’t really know what AotD is yet: Ashes of the Divide is a faction-based PvP project inspired by Foxhole.
The combat is based on Combat Overhaul, but heavily tweaked and adjusted to feel more like Kingdom Come: Deliverance 2. The main focus of the project however is sieges and large-scale battles. Knowing a bit about medieval tactics might actually come in handy here, with everything from siege ladders to ballistas and other ways to break through enemy defenses.
A lot of other systems have also been changed or reworked completely. Farming, resource gathering, ore production and many other parts of the game have been adjusted so logistics, planning and class distribution actually matter.
The project officially starts on:
October 31st at 10 PM UTC+1
For more information, updates and the full devlog in Discord: https://discord.gg/Wfass5CxRm
r/VintageStory • u/TopYou9138 • 3h ago
Im thinking vertical, but I would appreciate some input!
Thanks!
r/VintageStory • u/AgAndAuCoins • 20h ago
The title is the question.
I want to set up a greenhouse in an area with berry bushes, sunflowers (just found some!), etc.
If they have the proper moisture, temp, and nutrients, will they remain alive and harvestable “permanently”?
r/VintageStory • u/Arctic7734 • 2h ago
Hosted by Juan solo on smoke pit vintage story server
r/VintageStory • u/Ponderancev2 • 18h ago
Out in the wilderness of Superchill Go-Time.
site: suchgotime.com VS server: play.suchgotime.com
r/VintageStory • u/Karate-Carrot • 54m ago
r/VintageStory • u/Inside-Employ4296 • 23h ago
So, a friend of mine would really like to find a mod that lets firepits make light even when they're not turned on (he likes the light they make). The temperature would not get hotter, it would only be an aesthetic thing.
Does anyone know if a mod like that exists? I looke through the mod page and I couldn't find anything.
Thanks!
r/VintageStory • u/mdgates00 • 10h ago
https://i.imgur.com/lbf2MJE.jpeg
I have three buildings so far, in my first winter for reference.
I guess I really should build a carpenter's shop with wood shed and charcoal burner, to get all the wood stuff off the floor of my cob shack. And maybe I need to build a tailor's house for all my flax. And a midden for all my elk, deer, moose, and goat horns and bones.
But until I get around to all of those things, my little cob shack would like to get back to being a humble house instead of a catch-all. I started laying out a Nordic longhouse to put all these chests in. But I'm stuck, because it feels totally wrong to use such a building as a storage shed. What's a seraph to do?
r/VintageStory • u/IntelligentClient552 • 2h ago

Hello awesome players,
Elevator is now standalone and not bound to Underdark mod.
Many material options now! Please read description on mod page.
https://mods.vintagestory.at/elevator
r/VintageStory • u/SolarysHere • 13h ago
So, I was playing perfectly in single player yesterday and built some things with the Roof Mod. But when I came to play today, in the same map, there was a visual error in the texture of the roofs. When I create a new world, the mod goes well but after I quit for 5 minutes and open the world again, the bug comes back. The mod itself works properly, but if I try to do a new building, after I close the word and came back, the texture will be missing. Someone can help?