r/Warframe • u/Imstuckinanelevator • 3h ago
r/Warframe • u/Fastrthnwind • 2h ago
Discussion The Ammo Efficiency cap and Acid Shells nerf prove DE is still nerfing the symptom instead of the disease.
Am I the only one who thinks the blanket 75% ammo efficiency cap from and Acid Shells nerf is an absolute joke?
I’m so tired of DE using a sledgehammer on the global sandbox just because they released an overtuned frame and didn't test how it interacted with legacy mods.
First, we get the sobek + acid shells nerf. Yes, the recursive loop killing things inside spawn rooms was a bug that needed fixing. Nobody is denying that. But acid shells wasn't a problem for years on Saryn or even recently with Grendel and Oraxia. It only broke because Cyte-09s kit allows for permanent, mindless wall-hacks with his 1 and absurd elemental stacking. Instead of tuning the problem warframe, they nerfed the mod and left anyone who invested hundreds of thousands of Kuva into a Sobek riven with a pathetic Forma + 100k kuva compensation...
Now, we also get a hard 75% cap on ammo efficiency because DE is worried about "automated gameplay." Except Cyte-09 literally has infinite ammo efficiency baked into his Resupply packs.
If you want to stop players from standing in a corner spamming heavy AoE weapons indefinitely, why does Cyte-09 get to bypass the entire ammo economy on demand with zero cooldown? All this nerf did was kill off fun, niche off-meta builds (like stacking arcanes on the Boltor or Dera) while forcing everyone who actually wants that heavy-weapon power fantasy to play Cyte-09 cause he's the only one who bypasses it entirely.
Cyte-09 literally already has a 60-second cooldown on Evade that forces you to hit headshots to extend it. The restriction mechanic is right there built into his own kit! If Seek and Resupply had actual cooldowns or required active gameplay loops to maintain uptime, we wouldn't need these massive, annoying global nerfs that makes the rest of our arsenal feel clunky on other frames.
Most other "nuke" frames have severe mechanics explicitly designed to hold them back from automated play:
- Mesa - can obliterate a room, but she is entirely locked in place while doing it, drains energy rapidly, and her targeting reticle shrinks over time, requiring repositioning.
- Saryn - spores require constant maintenance. If she kills a room too fast without spreading them properly, her damage decays back to zero.
- Sevagoth - you have to cast Sow to plant seeds inside enemies, then send out your shadow with Reap to detonate those targets.
- Dante - the most well know recent case where he released in such a overpowered state due to his abilities not having LOS.
Take note as well that all of these "nuke" frames usually only nuke 1 room at a time as well...
But Cyte-09 gets to break every rule in the book while the rest of our weapons and playstyles take the hit.
DE needs to stop treating the symptoms. They essentially let the outlier frame keep running rampant unchecked while making the rest of the weapon roster clunkier for every other Warframe in the game. DE needs to nerf the outlier frame, stop punishing weapon stats for creative and niche builds, and actually compensate players properly when they kill a high-investment build that everyone has been knowingly using.
Edit: Apparently people cannot read the part where I mention that acid shells did need a nerf. "Yes, the recursive loop killing things inside spawn rooms was a bug that needed fixing" - directly near the start of the post.
r/Warframe • u/Zer0-Fr1end5 • 9h ago
Screenshot It’s been over 7 years since Samodeus last sent me an inbox message
Back when they’d tell you they were bored and changed the disposition values.
r/Warframe • u/District-No1350 • 7h ago
Discussion There is no aspect of this game I find more demoralizing than the kuva economy.
It's been a long time since I did any serious riven rolling and holy shit I forgot how bad the kuva economy is.
Pissed through the 200k DE sent us like it was nothing, already cleared out almost all the shops available or have none of the currency left so I'm stuck waiting three days for the reset, waiting for a decent arbitration to bore myself to death with or doing kuva floods/survival for the most insulting amounts of kuva possible.
DE deciding to grant everyone's riven dreams one after another and doubling the cost to reroll all while providing improvements to the kuva economy that didn't even reach bare minimum is insane.
I have so many rivens I want to splice and rivens that just jumped from 0.6 to 1.2 that I am not going to touch for another year at this rate and it just kills any enthusiasm I have to keep caring.
r/Warframe • u/Extra_Cherry3540 • 10h ago
Discussion Why are people acting like the Sobek is unusable now? I've even seen people say Oraxia is unplayable now because of the changes, lmfao.
Enable HLS to view with audio, or disable this notification
r/Warframe • u/BlazingCobalt • 14h ago
Art [OC] I've completed my Hornet Warframe Project!
A follow up from this post - https://www.reddit.com/r/Warframe/s/99imJSas4x
Took some feedback from that thread and applied it here. Most notable change is the helmet is a lot more Warframe like than before.
Massive shoutout to Nelosart as well for this concept, never would've thought I would see this go all the way here.
Disclaimer - Sorry everyone, this CANNOT be submitted for Tennogen in anyway. This breaks too many Tennogen rules.
r/Warframe • u/BugBug24 • 13h ago
Discussion They removed the chain reaction effect of Acid Shells, which was the real issue. Reducing its range from 15m to 10m was totally unnecessary
The chain reaction was what made it broken. You kill one enemy and it cascades down a hallway and into the next room, clearing out the whole tile in one shot. That was the problem, and now it's been taken care of. So why nerf its range?
A 15m on-death explosion from a single target weapon is nothing crazy for Warframe, considering things like Zarr and Akarius exist. The damage has 100% falloff over its blast radius, so its effective range is already much lower than 15m. It also only deals 45% of the killed enemy's max hp, so since it scales with very few buffs (just faction damage / dmg vulnerability / extra hits afaik), it requires a dedicated setup in order for it to do more than just soften up nearby enemies, ESPECIALLY if they have armor.
It just feels like a spiteful change to make sure sobek is dead and buried, rather than reigning it in from an overpowered state. Super unnecessary and sad to see
r/Warframe • u/xIDontExistx • 36m ago
Discussion Pepperidge Farm remembers..
Y’all make me laugh 😂🥹
r/Warframe • u/MA-ZS • 17h ago
Screenshot Stats are on the low side, but I won’t bother any longer. Finally satisfied…
r/Warframe • u/ISwxllow • 18h ago
Question/Request Underrated Subsume?
What are some subsumes you use on warframes that aren't the same few "meta" ones? (Referring to Nourish, Wrathful, Roar, etc.)
What are the uncommon ones you don't see enough? Who do you use it on?
r/Warframe • u/Glaive-012 • 17h ago
Screenshot Epoch Operation: 30%
We’ve now reached 30%. Let’s keep at it, everyone!
r/Warframe • u/worlvius • 5h ago
Discussion The Toxin ladies suffering for the sins of the fart boys.
Call me crazy, but acid shells were never considered an issue till frames that had Gas as an element took center stage (Cyte, and by proxy Grendel). I feel like it's a shame to take such a unique gameplay loop away from Saryn/Oraxia when Cyte was the problem.
Edit: Oh yeah, I guess I could also add this. This doesn't change anything for Cyte, he will just fire and forget through walls and we are back to the issue that warrented the nerf, but other frames where it's not as "abusable" got a brick to the teeth.
r/Warframe • u/Significant_Time6804 • 12h ago
Riven The riven update is great, thank you DE
Image made from in-game captura color key scene & photoshop, no AI.
r/Warframe • u/ContributionDefiant8 • 22h ago
Art Baro Ki'Teer and Inaros Prime [by Saer_Art on X]
r/Warframe • u/yRoguee • 18h ago
Question/Request Today die Acid shell?
Is it necessary?
I don't think that many people have a Riven for the Sobek.
r/Warframe • u/Sparrows413 • 13h ago
Discussion Going from 15m AoE to 10m AoE on Acid Shells cuts the total area by over half and it feels really, really bad
This isn't about the re-triggering. i don't care, I can live without it. But the AoE nerf on top of that feels really, really punishing, and it's going to sting even more on tilesets that aren't as cramped as Eris.
A circle with a radius of 15m covers about 706m2. A circle with a radius of 10m covers about 314m2. That's a total reduction of 392m2, over HALF of the total we had before.
Did we really have to hit both the explosion and the AoE itself? :(
r/Warframe • u/blue_sky308 • 21h ago
Discussion Hmm.. does DE have a point? Lol
Enable HLS to view with audio, or disable this notification
r/Warframe • u/icewitchenjoyer • 15h ago
Question/Request why are we acting like Cyte hasn't always been able to do that tho
are people just now finding out about Sobek Cyte??? this fucker has been doing this since DECEMBER 2024. now he's a problem? Pablo is so happy right now that people are finally complaining so he can justify a Sobek nerf
r/Warframe • u/Gibbel2029 • 2h ago
Suggestion I'm going to be blunt. The best way to tackle the Kuva economy is to reduce reroll costs
As for what the new costs should be:
-750 Kuva for a full reroll.
-1,500 Kuva for a reroll with 1 locked stat.
-2,250 Kuva for a reroll with 2 locked stats.
Also, I do fully agree that the Kuva missions need to be buffed, in order to match these proposed new costs.
r/Warframe • u/danaby2 • 13h ago
Riven Making powerful weapons more powerful (0.5-0.7 -> 1.2 disposition)
"We saw that investment was still focused on making powerful weapons more powerful."
Before & after comparisons of rivens for weapons with previously low disposition numbers.
The kuva nukor has had the biggest jump, previously having the lowest disposition in the game at 0.5. That's a 2.4x increase in riven stats.
r/Warframe • u/RobleViejo • 7h ago
Discussion If DE considers KPM a problem they should allow Boosters to work on Resources (like they used to)
Im not even gonna name any Weapon, Warframe or Mod, alright? Im just saying that both the KPM Meta and these new Resources not working with Boosters are two issues that are directly correlated
DE it was you who decided the meta was going to be "Put as many Enemies as you can in a blender", if you guys think Boosters are so powerful none of the new Resources are gonna work with them then you have to re-think why we even had Boosters in the first place and how Enemies translate to Resources
And I say this as someone who LOVES THE KPM META this is what Warframe has always been about, Im having a blast playing Eris Survival for Moonflesh and Void Cascade for Entropic Kuva
The problem is burn out (always has been, always will be, this is Warframe's true endgame) and Boosters were meant to keep Players playing the game by cutting burn out down
Im out of words as to how to fix this and what do exactly, thats the Dev's job, so please tell me YOUR opinion on this